It Belongs to a Museum

Voting is open
We don't learn skills in this quest, only knowledges—and there's no guarantee that learning Necromancy (Surface) will actually let us cast necromantic spells—it could just be a more prosaic understanding of the discipline from an academic viewpoint. Knowledge does not correlate to magical ability.

Personally, I don't think we should go chasing necromancy. If we really need it, we can hire a necromancer. I'd rather add a new character who specialises in necromancy than learn it ourselves—the Barrow King from the staff vote seems like a fun character.
I mean, we absolutely can learn necromancy, it was noted that we could under the museum crab option way back when. It might not function like normal knowledge since it was a rare capability for the barrow wight, but it's definitely an option.
 
[X] The Bitter Crucible
[X] The Tide of Skjold

I want that "I can go anywhere" sea elf port pass. That opens up a lot of possibilities. The Norsca are really cool conceptually too. They envision themselves having a closer tie to their Gods than Southerners, so the desire to have their dead 'embraced' by sea monsters 'blessed' by Chaos is very fitting. The fact that they aren't eaten by some giant monster by sheer happenstance driving their souls into a furious rage is really interesting worldbuilding honestly. Norsca and Steppe tribes' relationship with Chaos is very interesting.

I'd absolutely love to recover artefacts from the sunken cities of Tiranoc as a long term goal for the Museum, and will be voting with relevance to that in mind.

Oh shit, that's a great point. There's also an entire civilization of deep sea dwellers we can learn about. That's a whole new museum exhibit waiting to happen. The lore says that when the tide went out a great deep sea canyon was visible that was so deep it was like looking at the horizon and it was filled with millions of eyes staring back up at the lizardmen looking down at them. Or something to that affect.

Hiring a crew to excavate a site that spirals into skirmishes with the local tribe and war raids to steal more shit from them is peak early museum behaviour.
 
Think I'll repeat my view that the vast majority of what we can get from the Tide of Skjold (even as they are very cool) is something we can get from a future contact in Skeggi, which will hopefully provide opportunities involving Norsca and Chaos and access to riverine acquisitions in Lustria (which is where we want our beasts from at least for now) as well as opening up further options like expanding our audience there and investigating Norscan culture and history more broadly.

Comparatively, the sheer reach offered by the Bitter Crucible is something that can't be matched by any option we've seen or speculated on thus far. Ships need to dock in ports to maintain their supplies and make repairs and one that can't do that in large portions of the world is going to be substantially limited in where it can sail to; acquiring the services of the Bitter Crucible solves any future issues we might have with that at a stroke.
 
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My concern about the Bitter Crucible is that they can't follow many of the new leads we picked up this turn. Whilst they can probably pick a fight with Nakai and come out with some cool stuff, New Huatl isn't possible simply because it's inland, and I'm not sure sending living mortals after the Sirenwail is a good idea.

Both the Tide and the Stolen Fang can follow all three of these leads, however.
 
My concern about the Bitter Crucible is that they can't follow many of the new leads we picked up this turn. Whilst they can probably pick a fight with Nakai and come out with some cool stuff, New Huatl isn't possible simply because it's inland, and I'm not sure sending living mortals after the Sirenwail is a good idea.

Both the Tide and the Stolen Fang can follow all three of these leads, however.
My impression is that Pahtsekhen could probably investigate the Siren-Wail himself, given that it seems to have been built on land! (Sending a ship after the enchanted artefact built to wreck ships seems... Dangerous.)

As for New Huatl, fair point, though there is the question of what the Tide would bring to the table there specifically. They could portage their ship to the inland Temple-City, sure, which would leave them with... Their ship at the inland Temple-City. It's possible that they'd be better overland scouts than the crew of the Bitter Crucible, though I wouldn't put it past worshippers of the Goddess of the Savage Hunt to have some skill in that area. Of course, the Fang may manage better than either, so long as it can get through the jungle - would make sense to pursue that with them!
 
What worries me about The Bitter Crucible is that they aren't that willing to get their hands dirty. Their description explicitly talks about them only being available for hunting and trading and their entire vibe smells more like rebellious punks rather than hardened pillagers. Like, they are literally not pirates, just some elves of the lawful variety that happen to be into an unfashionable god. They are too nice for the museum trade.
 
What worries me about The Bitter Crucible is that they aren't that willing to get their hands dirty. Their description explicitly talks about them only being available for hunting and trading and their entire vibe smells more like rebellious punks rather than hardened pillagers. Like, they are literally not pirates, just some elves of the lawful variety that happen to be into an unfashionable god. They are too nice for the museum trade.
Thus far the museum trade has been pretty bloodless. Not to say the thread will choose to continue like that, but if voters want exhibit acquisition to keep coming in through trade and smuggling and other matters grey, rather than outright murder and theft, the option is still very wide open.
 
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Thus far the museum trade has been pretty bloodless. Not to say the thread will choose to continue like that, but if voters want exhibit acquisition to keep coming in through trade and smuggling and other matters grey, rather than outright murder and theft, the option is still very wide open.
Is it a conscious choice, though, or just people not fully digesting what they are voting for? Like, you don't need to scroll up much to find someone talking about sending the elves to go raid the Nakai's home base, which seems much more like a lack of appreciation for how the edgy big game hunters will be far less morally flexible as an asset than the undead post-chaos vikings.
 
Is it a conscious choice, though, or just people not fully digesting what they are voting for? Like, you don't need to scroll up much to find someone talking about sending the elves to go raid the Nakai's home base, which seems much more like a lack of appreciation for how the edgy big game hunters will be far less morally flexible as an asset than the undead post-chaos vikings.
Well, they are religiously motivated big game hunters... Nakai's Kroxigor followers, in their eyes, would probably make for pretty good trophies.
 
Well, they are religiously motivated big game hunters... Nakai's Kroxigor followers, in their eyes, would probably make for pretty good trophies.
If they were already at the 'most dangerous game'-phase and ready to go hunt down sapient beings that are members of a friendly peer civilization, that would have probably been mentioned in the option text, especially since that would likely impact their access to Ulthuan's trade networks.
 
What worries me about The Bitter Crucible is that they aren't that willing to get their hands dirty. Their description explicitly talks about them only being available for hunting and trading and their entire vibe smells more like rebellious punks rather than hardened pillagers. Like, they are literally not pirates, just some elves of the lawful variety that happen to be into an unfashionable god. They are too nice for the museum trade.

I don't want pillagers under our payroll unless it becomes essential. I think there is value in not getting to involved directely in such activities and keeping at least some degree of separation. There is a difference between having a pirate as our patron and employing them ourselves.

Personally I'd much rather trade with knowledge and murky favors than just to send pirates on unsuspecting communities. Employing pirates directly would clash with the protagonist's "I'm doing nothing wrong, just teaching lovable young pupils!" personality in my opinion.

Playing a villainous character is touchy since it's easy to make him too unlikable for even us, the players.
 
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I thought a bit about Amath Raema, and how she is Goddess of "Hunting for Joy of Hunting", and imagined her worshippers as essentially being like these guys from IRL that illegally hunt animals from "soon to be extinct" species, just because "they would look 'cool' on trophy wall"
 
I thought a bit about Amath Raema, and how she is Goddess of "Hunting for Joy of Hunting", and imagined her worshippers as essentially being like these guys from IRL that illegally hunt animals from "soon to be extinct" species, just because "they would look 'cool' on trophy wall"

I don't know, by hunting a specie to extinction you are depriving yourself and others of the joy of hunting it again. Seems like it would mesh poorly with Amath Raema cultists.

To me, they seem more like some hunters who revel in the thrill of the kill and the joy of hunting down an animal. Messed up, but in a different way.
 
I thought a bit about Amath Raema, and how she is Goddess of "Hunting for Joy of Hunting", and imagined her worshippers as essentially being like these guys from IRL that illegally hunt animals from "soon to be extinct" species, just because "they would look 'cool' on trophy wall"
I don't think they will wipe out any species, but the corpse of the last member of a species would be pretty cool for the museum.
 
What worries me about The Bitter Crucible is that they aren't that willing to get their hands dirty. Their description explicitly talks about them only being available for hunting and trading and their entire vibe smells more like rebellious punks rather than hardened pillagers. Like, they are literally not pirates, just some elves of the lawful variety that happen to be into an unfashionable god. They are too nice for the museum trade.
I mean it all comes down to their targets. Like I'd imagine that they would not object to hunting down Dark Elves to take the stuff they stole for our museum.
 
Warhammer Wiki said:
Not to be confused with Kurnous, Anath Raema is the sister of Khaine, and Goddess of the Savage Hunt. Through her, the Dark Elves are gifted the joy of chase and of the kill. Anath Raema does not care who or what is hunted; every living creature is prey to the bloodthirsty goddess.

The Savage Huntress is a vengeful deity, who about her waist wears a belt of heads and hands - tokens claimed from hunters who bore her blessings but offered no praise in return.

...

While Kurnous is the honorable hunter, Anath Raema is the savage predator. Where the disciples of Kurnous venerate wild places, those who follow Anath Raema see them only as bounteous lands where the dominant predator can slake her fury in the blood of the meek.

Anath Raema is not a nice person.
 
IIRC in the books they terrified the Corsairs but then were released- Aragorn's *actual* reinforcements to the Pellennor Fields was in the form of his own fellow Rangers.
Well, to be more precise, Aragorn did have a small unit of his fellow Rangers, the Grey Company, but overwhelming majority of the men he brought to the Pellenor were troops from Gondor's fiefdoms. Some of those were already in Minas Tirith, but majority stayed behind to protect the coast from the Corsairs, and were thus freed when the Dead terrifyed the Corsairs into operational irrelevance.
 
Remind me, what do people dig about Tide of Skjold?

Think I'll repeat my view that the vast majority of what we can get from the Tide of Skjold (even as they are very cool) is something we can get from a future contact in Skeggi, which will hopefully provide opportunities involving Norsca and Chaos and access to riverine acquisitions in Lustria (which is where we want our beasts from at least for now) as well as opening up further options like expanding our audience there and investigating Norscan culture and history more broadly.

Comparatively, the sheer reach offered by the Bitter Crucible is something that can't be matched by any option we've seen or speculated on thus far. Ships need to dock in ports to maintain their supplies and make repairs and one that can't do that in large portions of the world is going to be substantially limited in where it can sail to; acquiring the services of the Bitter Crucible solves any future issues we might have with that at a stroke.

Sheer reach? Hah, they can't even fighting on a sea bed, how is that reach? Embrace Skjold, and the badass urge to go knife-fight a sea dragon in the lightless depths of its home. And, you know, plundering the more famous sunken wrecks of the setting, like large chunks of Ulthuan.
 
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