You gain 1 Goodwill per 20 Interest.
I was about to ask whether unused fractional Interest carried over between turns/exhibits... but on careful reading, I saw:
You can take apart existing displays to rebuild into different ones. You will lose the Interest of the taken apart display and gain the Interest of the new display or displays. If you lose Interest from doing this, you will not gain more Goodwill until you get back up to that level of Interest once more.
This suggests, without explicitly saying so, that Interest works more like an achievement ladder than an income stream? As in, we don't get additional Interest every turn from new visitors, it's only gained (or lost) from adjustments to the exhibits. Instead, Interest basically is the "how much traffic does the museum get" stat, and we get valuable non-cash prizes each time we hit a previously unattained total Interest milestone. Is that correct?
Any Themes present that an Audience has an Affinity for earn their point value per Audience interested in them.
Any Themes present that match a Patron's Affinity earn triple their point value per Patron interested in them.
Any Central or Major Themes that have no Audience or Patrons interested in them earn one third of their point value, rounded down.
This suggests to me that, if we cultivate a new Audience, but don't have any Exhibits that they're interested in, we don't earn any additional Interest? For instance, if we brought in Arabyan Academics this turn, they're only interested in Age, Magic, and Nehekhara... so despite the Age and Magic tags existing on a few of our Relics, it wasn't a focus of the Exhibit-as-currently-constructed, so they won't care (or at least, not enough to give us any Interest). Is that correct?
Relatedly, some of the Interest tags seem weirdly narrow. Does Piracy fall under Naval Warfare, wrt attracting Sea Elven Interest? If not, would we need to do something special with the Niflhundr to give it the Naval Warfare tag?
If we want to expand on Lustrian themes, which I think is smart given our current Contact and what she can get for us, I'd like to start getting some bones so we can prepare to split our mega-exhibit into two: one that's more about Lutr's history here and one that's more about Lizardmen. I'd also like to get an Acquisitionist just to see how they work.
Maybe something like this:
[] Plan Pickle's Alliterative Failure Skeleton Crew
-[] New Acquisitionist
-[] Skeletons (rare)
-[] Investigate (Haakon the Bloody)
This gets us a new source of Stuff, some new cool Stuff that will eventually form the centerpiece of another exhibit (remember, every exhibit needs a centerpiece and only some things qualify as centerpieces, making them valuable pickups), and some more information on Lutr that might create some Leads.
EDIT: "Skeleton Crew" is so obviously the correct name for this plan jesus christ what was i thinking
I'm completely on board with plan Skeleton Crew. I already wanted to do Rare Skeletons and Investigate, and New Acquisitionist seems critical. Given how much effort we've been spending on personally trying to fetch Relics, having more sources of them is
exactly what we need.
I wonder if different facets of Luthor have different Interests.
It's an amusing idea, but it'd be a
horrifically chaotic mechanic to implement, given how Interest seems to work.