It Belongs to a Museum

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@Boney

Whats the distinction between "Age" and "History?"

Also I'm pretty tempted to try and cultivate Arabyan visitors. Aside from the shared Magic interest, they like Age. Our exhibit has a centerpiece and some exhibits with the Age and Magic tags, and I think it might be enough to push to the next Goodwill level.
 
You gain 1 Goodwill per 20 Interest.
+31 Interest
+1 Goodwill
I was about to ask whether unused fractional Interest carried over between turns/exhibits... but on careful reading, I saw:
You can take apart existing displays to rebuild into different ones. You will lose the Interest of the taken apart display and gain the Interest of the new display or displays. If you lose Interest from doing this, you will not gain more Goodwill until you get back up to that level of Interest once more.
This suggests, without explicitly saying so, that Interest works more like an achievement ladder than an income stream? As in, we don't get additional Interest every turn from new visitors, it's only gained (or lost) from adjustments to the exhibits. Instead, Interest basically is the "how much traffic does the museum get" stat, and we get valuable non-cash prizes each time we hit a previously unattained total Interest milestone. Is that correct?
Any Themes present that an Audience has an Affinity for earn their point value per Audience interested in them.
Any Themes present that match a Patron's Affinity earn triple their point value per Patron interested in them.
Any Central or Major Themes that have no Audience or Patrons interested in them earn one third of their point value, rounded down.
This suggests to me that, if we cultivate a new Audience, but don't have any Exhibits that they're interested in, we don't earn any additional Interest? For instance, if we brought in Arabyan Academics this turn, they're only interested in Age, Magic, and Nehekhara... so despite the Age and Magic tags existing on a few of our Relics, it wasn't a focus of the Exhibit-as-currently-constructed, so they won't care (or at least, not enough to give us any Interest). Is that correct?
Relatedly, some of the Interest tags seem weirdly narrow. Does Piracy fall under Naval Warfare, wrt attracting Sea Elven Interest? If not, would we need to do something special with the Niflhundr to give it the Naval Warfare tag?

If we want to expand on Lustrian themes, which I think is smart given our current Contact and what she can get for us, I'd like to start getting some bones so we can prepare to split our mega-exhibit into two: one that's more about Lutr's history here and one that's more about Lizardmen. I'd also like to get an Acquisitionist just to see how they work.

Maybe something like this:
[] Plan Pickle's Alliterative Failure Skeleton Crew
-[] New Acquisitionist
-[] Skeletons (rare)
-[] Investigate (Haakon the Bloody)

This gets us a new source of Stuff, some new cool Stuff that will eventually form the centerpiece of another exhibit (remember, every exhibit needs a centerpiece and only some things qualify as centerpieces, making them valuable pickups), and some more information on Lutr that might create some Leads.

EDIT: "Skeleton Crew" is so obviously the correct name for this plan jesus christ what was i thinking
I'm completely on board with plan Skeleton Crew. I already wanted to do Rare Skeletons and Investigate, and New Acquisitionist seems critical. Given how much effort we've been spending on personally trying to fetch Relics, having more sources of them is exactly what we need.

I wonder if different facets of Luthor have different Interests.
It's an amusing idea, but it'd be a horrifically chaotic mechanic to implement, given how Interest seems to work.
 
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That's actually a good point. @Boney can we have Paht be the person we use as a base to get a new contact from his old students? Or are they to uninterested/unavailable/unsuitable to work?

His former students tend to not have mailing addresses, because if the mailman can find them, so can the tragic overreactions from short-sighted local law enforcement.

@Boney

Whats the distinction between "Age" and "History?"

Also I'm pretty tempted to try and cultivate Arabyan visitors. Aside from the shared Magic interest, they like Age. Our exhibit has a centerpiece and some exhibits with the Age and Magic tags, and I think it might be enough to push to the next Goodwill level.

Age is old, History is historically significant.

I was about to ask whether unused fractional Interest carried over between turns/exhibits... but on careful reading, I saw:

This suggests, without explicitly saying so, that Interest works more like an achievement ladder than an income stream? As in, we don't get additional Interest every turn from new visitors, it's only gained (or lost) from adjustments to the exhibits. Instead, Interest basically is the "how much traffic does the museum get" stat, and we get valuable non-cash prizes each time we hit a previously unattained total Interest milestone. Is that correct?

That's correct.

This suggests to me that, if we cultivate a new Audience, but don't have any Exhibits that they're interested in, we don't earn any additional Interest? For instance, if we brought in Arabyan Academics this turn, they're only interested in Age, Magic, and Nehekhara... so despite the Age and Magic tags existing on a few of our Relics, it wasn't a focus of the Exhibit-as-currently-constructed, so they won't care (or at least, not enough to give us any Interest). Is that correct?

Yes.

Relatedly, some of the Interest tags seem weirdly narrow. Does Piracy fall under Naval Warfare, wrt attracting Sea Elven Interest? If not, would we need to do something special with the Niflhundr to give it the Naval Warfare tag?

Some tags are going to be narrower than others. Narrower tags are more likely to be of interest to Audiences and Patrons.

If you had the knowledge of naval warfare to put the Niflhundr in the full context of 'this is an example of an early Xth century whatsit, commonly built in western Norsca by the thingo tribe' or whatever, it might get the naval warfare tag. Or it might just not be that significant on that front, being more of a delivery mechanism for raiders than an actual ship of the line.
 
I wonder if we can modernize existing exhibitions?
For example, if we acquire a necromancer in the future, we can revive the skeletons at previous exhibitions so that they do not just stand but imitate activity.
 
His former students tend to not have mailing addresses, because if the mailman can find them, so can the tragic overreactions from short-sighted local law enforcement.



Age is old, History is historically significant.



That's correct.



Yes.



Some tags are going to be narrower than others. Narrower tags are more likely to be of interest to Audiences and Patrons.

If you had the knowledge of naval warfare to put the Niflhundr in the full context of 'this is an example of an early Xth century whatsit, commonly built in western Norsca by the thingo tribe' or whatever, it might get the naval warfare tag. Or it might just not be that significant on that front, being more of a delivery mechanism for raiders than an actual ship of the line.
Good to know. So no rush in acquiring either audience yet; we don't have anything they want to see. The right Acquisitionist might help change that, though.

Alternatively, if I'm doing the math right, adding the Lizardmen interest to Awakening would cost one Goodwill, and triple the value of the Lizardmen sub-theme, taking us from 31 Interest to exactly 40. That'd earn us an extra Goodwill, which we could go on to spend next turn. Also, Lizardmen generally seems to be a useful tag to cultivate interest in, since we're likely to continue acquiring and exhibiting more of their stuff.
 
I wonder if we can modernize existing exhibitions?
For example, if we acquire a necromancer in the future, we can revive the skeletons at previous exhibitions so that they do not just stand but imitate activity.
That sort of thing would be a possibility, but it's likely that would come with tradeoffs or opportunity costs rather than being an automatic upgrade.
 
Aahh okay the tags being there doesn't count for audience tag matching. Ie for Arabyan we'd have to rejigger the exhibit to somehow focus on "all of this is old as fuck" to get goodwill from their "Old" interest tag and it'd likely loose other audience interest tags.
 
[ ] Cultivate Audience (specify who and what)
Sometimes you must make the iron hot by striking it. Convince a specific audience to take an interest in something that's plausibly aligned with their interests and place in the world, but currently isn't driving them to visit museums. This will be more flexible if you have something suitably impressive to spark interest.

What type of interest would you say Skeggi have Boney?

edit.
I just know realized that this was infact not an option to get new audiences. My fault 😅
 
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Maybe we should create an exhibition dedicated to necromancy?
I'm referring to all those artifacts that Luther uses to grant power over the dead to people who agreed to serve him after death. It will also be interesting to consider the processes of formation of various types of undead in this region.
 
I wonder if it is possible to make Awakning interested in Lizardmen or Lustria. If so we should reach the 40 interest bench mark and get an additional Goodwill to use.
Sure, seems easy? Just take this action:
[ ] Cultivate Audience (Awakening - Lizardmen)
It'll cost one Goodwill to get us a net +9 Interest... which would normally be a bad deal, but this turn that means we'd get one Goodwill back, and it seems likely to continue to pay off in the future.

Maybe we should create an exhibition dedicated to necromancy?
I'm referring to all those artifacts that Luther uses to grant power over the dead to people who agreed to serve him after death. It will also be interesting to consider the processes of formation of various types of undead in this region.
Absolutely, but we'd need to get the things first, which means hiring an Acquisitionist.
 
Sure, seems easy? Just take this action:
[ ] Cultivate Audience (Awakening - Lizardmen)
It'll cost one Goodwill to get us a net +9 Interest... which would normally be a bad deal, but this turn that means we'd get one Goodwill back, and it seems likely to continue to pay off in the future.
Shouldn't we get +13 Interest from it?
Central Themes: Vampire (5), Piracy (5), Lizardmen (13)
Major Themes: Lustria (13)
Minor Themes: Trophy (6)
 
No. The 13 is scored as a "remaining theme", at 1/3 value. The three remaining themes we have added up to 31 points total, but then got divided by 3 and rounded down to earn us 10 Interest. Instead, we'd earn 2/3 of 13, which un-rounds-down to be +9.
What? Why?

The mechanics says that id we have any Audience interested in on of our Themes we get the point value of said Theme directly added as Interest, per every interested Audience we have.

As such if we develop an Interest for Lizardmen in Awakning, why should we get 2/3 of the Themes point value instead of the entire point value added as interest?
 
It subtracts the 1/3 that we already had. So we're going from 1/3 to 3/3. Which is a difference of 2/3.

The new interest would also help going forward as we acquire more Lizardmen Stuff, if at a somewhat lower rate. Maybe or maybe not enough to be worth, depending on if we predict we'll get more Lizardman Stuff and more Lizard Exhibits.
 
What? Why?

The mechanics says that id we have any Audience interested in on of our Themes we get the point value of said Theme directly added as Interest, per every interested Audience we have.

As such if we develop an Interest for Lizardmen in Awakning, why should we get 2/3 of the Themes point value instead of the entire point value added as interest?
Because per a later clause we're already getting 1/3 of the value, which only applies to "leftover" Central & Major themes and would therefore go away, so we'd net 1-1/3=2/3 of the total value.
 
-comes on in with more Plants shilling-

A Lustria exhibit that doesn't focus on the flora is like a plate of cookies without milk.

Considering that venom was still pretty potent even dried up, think of what Uncle Paht can do with such herbal knowledge himself let alone shilling plant facts to customers interested in raiding Lustria and its dangers!

Just think of the makeup and cosmetics he can create from the native flora! He'll be even more fabulous than before and we might br able to tempt over an elf as well!

Maybe even deriving a tranquilizer formula to help net live exhibits easier!
 
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I just noticed that interest also gets scored for each audience interested in a theme—for example, Lustria is currently only earning us 4 points, but would earn us 13 for each audience that cares about it (so if we had two audiences, it would be worth 26 points).

We want audiences with overlapping interests as much as possible, but spending the goodwill to cultivate that won't always be economical.

Both Awakening and the Arabyan academics value magic, and we could cultivate an interest in magic in the Sea Elves later (I'm a little surprised they don't already have it, but I suppose there aren't many Sapherian elves in this corner of the world). As such, I think building a magic exhibit could be a really high value addition to the museum.

The question is—what do we make an exhibit out of? We only have the palanquin so far, and that's not much of an exhibit by itself.
 
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