Turn 4 results: Selected Plan (Beach Landing, Social Studies, healing the mind and body)
Martial:
[X] Your own personal Normandy: The fog has been lifting, and this makes you worried. You have been feeling a sense of protection from it, and if it disappears you could quite possibly be left unguarded. You need to change this.
d100=71
The Fortifications that you had tucked away in storage are very useful in making proper defensive installations for land incursions, and you used some undamaged naval fortifications that Pearl's wreckage held. Anyone attacking the southern beachfront either doesn't care about body count, or has a death-wish.
Reward: Southern beachfront is near impenetrable to Amphibious assault. The only way that someone would get through is with Grievous Casualties.
Diplomacy:
[X] Speech Lessons: Your Gremlins have only been speaking in Grunts. While you can still understand what they Mean, you still find it embarrassing. And, you have a niggling feeling that if you meet any humans they won't be able to understand at all. It can't be hard to teach them, right?
d100=57
The speech lessons go as planned, and now all the Gremlins are able to speak Fluent English. The diplomats have also taken an interest in learning another language, but they don't know what. Maybe it would be good to find a book on such things to help teach them.
Reward: Gremlins can Fluently converse with humans that speak English, Diplomats interested in Lingual studies.
Stewardship:
[X] TRUE gun factories!: Create some arms factories that can be used to ease the process of building weapons.
d100+15=23
Unfortunately, you were so busy teaching all the Gremlins to speak that you forgot about the factory. Thankfully, nothing else happened, so you get some work done on it next time.
Reward: No work done, can take action on next turn to complete.
Intrigue:
[X] Age of adventure: Take one of your battle ready units and have them scout somewhere. You can't live in this dinky cave forever!
d100+20=95 (Artificial Crit!)
This goes much better. On the western side, your pathfinders report some strange contraptions that seem to have two fans on them: One on the top and one at the back. Also someone has drastically changed the landscape of Oahu, because you don't remember there being Sheer Cliffs at the western edge! Was this the work of whoever brought you here? At least this means that no one can come in that way.
Reward: Strange Fanned contraption to reverse engineer, Western side of Oahu Completely invulnerable to land attack.
Piety:
[X] Omnimancy Training: Increase your understanding of how atomic manipulation and fusion works, and increase your control of such forces.
d100=97 (Critical Success!)
Wow... You didn't expect yourself to be so good at this! Especially since this is all self study. You can now easily manipulate all forms of matter, change it's structure, and even combine it with other pieces of matter that wouldn't normally be combinable! Maybe you have a gift for this...
Reward: Gain atomic manipulation (Advanced), gain Talented Perk (Any skills that would require training to advance will take half the time to do so.)
Learning:
[X]MEDIC!: Review your previous doctors memories to learn basic Medicine. Reward: +10 to all unit recovery when injured from fights, learn Anatomy of humanoid body, +10 to all rolls that involve healing another person, gain Medic perk. Chance for Success 65%
d100=76
This goes relatively well. The doctor Gremlins on base say that if you were to take an examination of skill for doctors, you would pass easily.
Reward: Medic perk (All combat units that are at base heal or restore to full strength 50% faster), +10 to all rolls that involve healing another person, +10 to all unit recovery when injured from fights, learn Anatomy of humanoid body.
Personal:
[X] The TRUE first step!: Pearl didn't really respond to the first therapy session, so you are trying some different strategies to help her get better. Reward: Pearl Really starts recovery, Warm Fluffies. Chance of success 100%
d100+10=81
Thanks to your newfound medical knowledge, You find it much easier to coax Pearl out of her shell. Perhaps the Gremlins speaking in something other than grunts helped out too. Anyway, she can now be seen conversing with some of the base guards, but it's still a long ways to go.
Reward: Pearl starts interacting with others, Pearl is very Partially healed (1 out of six turns till full recovery).
14 units of food remaining
115 units of Material remaining
(AN: oof. That stewardship roll...)