Turn 15
- Location
- North Carolina
After your rather grievous shock, you managed to get the two spirits accommodated and some answers out of your charge. Apparently, her name was Hoppou and she had been attacked while visiting her close friend Wanko out of Australia after she had decided that she wasn't able to bring herself to kill humanity. The other princesses took exception to that, and 'Spoke' with her about it. They gave her an Ultimatum: Retake your fleet and kill humans, or die. She decided to try and fight her way out and nearly died because of it. She managed to drift to your shore, where you found her. She appreciates your healing of her and is willing to teach you how to build abyssals. (New Learning option unlocked.) As for your new spiritual tenants, after the initial freakout Halsey is willing to teach Gremlins some Naval command, and Washington is willing to handle diplomacy for your base.
(Gained Martial Trainer: William Halsey Jr. and Diplomacy Advisor: George Washington)
(Hoppou will finish healing in 1 turn)
Choose TWO of Each Category:
Martial (2 Locked, Choose 0):
[] Build some stuff: Use your Factories that have been silent to churn out some machines. They will be useless until you get more gremlins, but it's better to have and not need then need and not have, right? Cost: Varied. Reward: Vehicles or weapons that can be used by new gremlins. Chance for success 85%
Costs:
[] Infantry weapons (Battalion's worth): 6 Material per Brigade
[] Armored Battalion: 14 Material per Brigade
[] Rotor Plane Squadron: 16 Material per Wing
[] Modern Jet squadron: 30 Material per Wing
[] Modern Bomber squadron: 34 Material per Wing
[X] Naval Industry: Use some of the Blueprints you got to create some ships. Cost: Varied. Reward: Ships. Chance for success 100%
Costs:
[] Clemson Class Destroyer: 10 Material, Takes 1 turn
[] Gearing Class Destroyer: 15 Material, Takes 1 turn
[] Fletcher Class Destroyer: 15 Material, Takes 1 turn
[] Atlanta Class Cruiser: 20 Material, Takes 2 turns
[] Brooklyn Class Cruiser: 25 Material, Takes 2 turns
[] Baltimore Class Heavy Cruiser: 40 Material, Takes 3 turns
[] Alaska Class Battle Cruiser: 45 Material, Takes 3 turns
[] Yamato Class Battleship: 70 Material, Takes 5 turns
[] Iowa Class Battleship: 65 Material, Takes 4 turns
[] Lexington class Aircraft Carrier: 80 Material, Takes 5 turns
[] Gato Class Submarine: 50 Material, Takes 3 turns
[] Type VII Submarine: 55 Material, Takes 3 turns
(15/25 Berths being used)
3x Atlanta Class Cruiser: Finishes this turn
3x Brooklyn Class Cruiser: Finishes this turn
2x Baltimore Class Heavy Cruiser: Finishes next turn
2x Gato Class Submarine: Finishes next turn
2x Class VII Submarine: Finishes next turn
1x Iowa Class Battleship: Finishes next turn
1x Lexington Class Aircraft Carrier: Finishes in 2 turns
1x Yamato Class Battleship: Finishes next turn
[] Consolidation: Take some of your troops and have them occupy an island. Takes 2 turns. Reward: More land to build on. Chance for success: Varies (As there is no presence on the other islands, this will be 100%. If hostiles do take an island, this will change.)
[X] A walk on the high side: Take some particularly talented Military gremlins and put them under the tutelage of the command staff. Takes 3 turns.
Diplomacy:
Not much to do really... (+1 Action to Personal)
Stewardship:
[] My new magic materials: Use your aptitude in atomic manipulation to create some raw materials. Reward: +200 materials. Chance of success 100% (30% to double rewards)
[] Big Bertha: Expand the Naval shipyard you have to increase production. Takes 2 turns Cost: 20 material. Reward: +5 Naval Production Slots. Chance for success 85%
[] Write-in? (Nothing too outrageous people.)
Intrigue (1 locked, choose 1):
[] Truly tuning in: Listen to US military frequencies to try and find out any operations. Reward: Know what the military is doing in the next turn. Chance for success 75%
[] The power of the internet: Go on the internet and try and find news about anything important. Reward: Civilian News tells you something useful. Chance for success 90%
[] Satellite Hijack: Hack the orbital satellites to get a much better view of the world. Reward: Global Viewpoint Chance for success 30%
[X] Sneaky Sneaky...: Take some Talented gremlins and have them learn high-level espionage. Reward: spies that can blend in. Takes 3 turns. Chance for success 50%
Piety:
[] Soul sensor quality: Attempt to increase the fine-tuning of your soul sensor to recruit higher quality spirits. Reward: Gain 50 XP in Soul sensing skill. Chance for success 55% (Chance to double rewards 30%)
[] Omnimancy training: Try and advance your control and knowledge of Atomic manipulation. Reward: +50 EXP to Atomic manipulation skill. Chance of success 55% (Chance to double rewards 30%)
[] Shipgirling: Use your abilities in soul sensing and atomic manipulation to find some ship spirits and build them some bodies. Takes 2 turns Reward: New girls to help out. Chance for Success 80%
Learning (1 locked, Choose 1):
[] Blueprint diving: Go on the internet to try and find some usable blueprints for later use. Reward: Possible new ships to produce. Chance for Success 75% (35% to find multiple.)
[] Taking the troops to them: Find a way to make some dedicated transports, from drop ships to Hover boats to APCs. Reward: Gremlin Movements will take half the time to reach a destination. Takes 2 turns. Chance for success 65%
[X] Architecture: Take an Online course on Structural Architecture, learning the finer points in how to properly construct things. Reward: All building actions gain +10 to their rolls. Takes 3 turns. Chance for success 70%
[] Teaching?: Take a course on how to Teach, in order to better teach others. Reward: Personal action unlocked. Takes 4 turns. Chance for success 50%
[] Abyssal 101: Learn from Hoppou on how Abyssal Physiology and how to create simple Abyssals. Takes 3 turns. Chance for success 60%
Personal:
[] Train a stat: Train yourself in something you feel you lack experience in. Reward: Gain 1d4 to chosen stat. Chance for success 100% (Repeatable) (Specify who is training)
[] Train a skill: Train yourself in something you feel you lack experience in. Reward: Gain 100 to chosen skill. Chance for success 100% (Repeatable) (Specify who is training)
[] Know thy friends, Know thy self: Interact with the Gremlins you have on base to better learn how they work. Reward: Increased Gremlin productiveness due to the personal attention of princess. Chance for success 100% (Repeatable)
[] Personal attention: Personally take care of one project of your choosing. Reward: +15 to Success roll of ONE project. Chance for success ??? (Depends on the project) (Repeatable)
403 Units of Food Remaining (+128 per turn)
322 Units of Material Remaining (+245 per turn)
2 HOUR MORATORIUM
(Gained Martial Trainer: William Halsey Jr. and Diplomacy Advisor: George Washington)
(Hoppou will finish healing in 1 turn)
Choose TWO of Each Category:
Martial (2 Locked, Choose 0):
[] Build some stuff: Use your Factories that have been silent to churn out some machines. They will be useless until you get more gremlins, but it's better to have and not need then need and not have, right? Cost: Varied. Reward: Vehicles or weapons that can be used by new gremlins. Chance for success 85%
Costs:
[] Infantry weapons (Battalion's worth): 6 Material per Brigade
[] Armored Battalion: 14 Material per Brigade
[] Rotor Plane Squadron: 16 Material per Wing
[] Modern Jet squadron: 30 Material per Wing
[] Modern Bomber squadron: 34 Material per Wing
[X] Naval Industry: Use some of the Blueprints you got to create some ships. Cost: Varied. Reward: Ships. Chance for success 100%
Costs:
[] Clemson Class Destroyer: 10 Material, Takes 1 turn
[] Gearing Class Destroyer: 15 Material, Takes 1 turn
[] Fletcher Class Destroyer: 15 Material, Takes 1 turn
[] Atlanta Class Cruiser: 20 Material, Takes 2 turns
[] Brooklyn Class Cruiser: 25 Material, Takes 2 turns
[] Baltimore Class Heavy Cruiser: 40 Material, Takes 3 turns
[] Alaska Class Battle Cruiser: 45 Material, Takes 3 turns
[] Yamato Class Battleship: 70 Material, Takes 5 turns
[] Iowa Class Battleship: 65 Material, Takes 4 turns
[] Lexington class Aircraft Carrier: 80 Material, Takes 5 turns
[] Gato Class Submarine: 50 Material, Takes 3 turns
[] Type VII Submarine: 55 Material, Takes 3 turns
(15/25 Berths being used)
3x Atlanta Class Cruiser: Finishes this turn
3x Brooklyn Class Cruiser: Finishes this turn
2x Baltimore Class Heavy Cruiser: Finishes next turn
2x Gato Class Submarine: Finishes next turn
2x Class VII Submarine: Finishes next turn
1x Iowa Class Battleship: Finishes next turn
1x Lexington Class Aircraft Carrier: Finishes in 2 turns
1x Yamato Class Battleship: Finishes next turn
[] Consolidation: Take some of your troops and have them occupy an island. Takes 2 turns. Reward: More land to build on. Chance for success: Varies (As there is no presence on the other islands, this will be 100%. If hostiles do take an island, this will change.)
[X] A walk on the high side: Take some particularly talented Military gremlins and put them under the tutelage of the command staff. Takes 3 turns.
Diplomacy:
Not much to do really... (+1 Action to Personal)
Stewardship:
[] My new magic materials: Use your aptitude in atomic manipulation to create some raw materials. Reward: +200 materials. Chance of success 100% (30% to double rewards)
[] Big Bertha: Expand the Naval shipyard you have to increase production. Takes 2 turns Cost: 20 material. Reward: +5 Naval Production Slots. Chance for success 85%
[] Write-in? (Nothing too outrageous people.)
Intrigue (1 locked, choose 1):
[] Truly tuning in: Listen to US military frequencies to try and find out any operations. Reward: Know what the military is doing in the next turn. Chance for success 75%
[] The power of the internet: Go on the internet and try and find news about anything important. Reward: Civilian News tells you something useful. Chance for success 90%
[] Satellite Hijack: Hack the orbital satellites to get a much better view of the world. Reward: Global Viewpoint Chance for success 30%
[X] Sneaky Sneaky...: Take some Talented gremlins and have them learn high-level espionage. Reward: spies that can blend in. Takes 3 turns. Chance for success 50%
Piety:
[] Soul sensor quality: Attempt to increase the fine-tuning of your soul sensor to recruit higher quality spirits. Reward: Gain 50 XP in Soul sensing skill. Chance for success 55% (Chance to double rewards 30%)
[] Omnimancy training: Try and advance your control and knowledge of Atomic manipulation. Reward: +50 EXP to Atomic manipulation skill. Chance of success 55% (Chance to double rewards 30%)
[] Shipgirling: Use your abilities in soul sensing and atomic manipulation to find some ship spirits and build them some bodies. Takes 2 turns Reward: New girls to help out. Chance for Success 80%
Learning (1 locked, Choose 1):
[] Blueprint diving: Go on the internet to try and find some usable blueprints for later use. Reward: Possible new ships to produce. Chance for Success 75% (35% to find multiple.)
[] Taking the troops to them: Find a way to make some dedicated transports, from drop ships to Hover boats to APCs. Reward: Gremlin Movements will take half the time to reach a destination. Takes 2 turns. Chance for success 65%
[X] Architecture: Take an Online course on Structural Architecture, learning the finer points in how to properly construct things. Reward: All building actions gain +10 to their rolls. Takes 3 turns. Chance for success 70%
[] Teaching?: Take a course on how to Teach, in order to better teach others. Reward: Personal action unlocked. Takes 4 turns. Chance for success 50%
[] Abyssal 101: Learn from Hoppou on how Abyssal Physiology and how to create simple Abyssals. Takes 3 turns. Chance for success 60%
Personal:
[] Train a stat: Train yourself in something you feel you lack experience in. Reward: Gain 1d4 to chosen stat. Chance for success 100% (Repeatable) (Specify who is training)
[] Train a skill: Train yourself in something you feel you lack experience in. Reward: Gain 100 to chosen skill. Chance for success 100% (Repeatable) (Specify who is training)
[] Know thy friends, Know thy self: Interact with the Gremlins you have on base to better learn how they work. Reward: Increased Gremlin productiveness due to the personal attention of princess. Chance for success 100% (Repeatable)
[] Personal attention: Personally take care of one project of your choosing. Reward: +15 to Success roll of ONE project. Chance for success ??? (Depends on the project) (Repeatable)
403 Units of Food Remaining (+128 per turn)
322 Units of Material Remaining (+245 per turn)
2 HOUR MORATORIUM
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