Installation Class Quest (A CK2 Style Quest)

Turn 15
After your rather grievous shock, you managed to get the two spirits accommodated and some answers out of your charge. Apparently, her name was Hoppou and she had been attacked while visiting her close friend Wanko out of Australia after she had decided that she wasn't able to bring herself to kill humanity. The other princesses took exception to that, and 'Spoke' with her about it. They gave her an Ultimatum: Retake your fleet and kill humans, or die. She decided to try and fight her way out and nearly died because of it. She managed to drift to your shore, where you found her. She appreciates your healing of her and is willing to teach you how to build abyssals. (New Learning option unlocked.) As for your new spiritual tenants, after the initial freakout Halsey is willing to teach Gremlins some Naval command, and Washington is willing to handle diplomacy for your base.

(Gained Martial Trainer: William Halsey Jr. and Diplomacy Advisor: George Washington)

(Hoppou will finish healing in 1 turn)

Choose TWO of Each Category:

Martial (2 Locked, Choose 0):

[] Build some stuff: Use your Factories that have been silent to churn out some machines. They will be useless until you get more gremlins, but it's better to have and not need then need and not have, right? Cost: Varied. Reward: Vehicles or weapons that can be used by new gremlins. Chance for success 85%
Costs:
[] Infantry weapons (Battalion's worth): 6 Material per Brigade
[] Armored Battalion: 14 Material per Brigade
[] Rotor Plane Squadron: 16 Material per Wing
[] Modern Jet squadron: 30 Material per Wing
[] Modern Bomber squadron: 34 Material per Wing

[X] Naval Industry: Use some of the Blueprints you got to create some ships. Cost: Varied. Reward: Ships. Chance for success 100%
Costs:
[] Clemson Class Destroyer: 10 Material, Takes 1 turn
[] Gearing Class Destroyer: 15 Material, Takes 1 turn
[] Fletcher Class Destroyer: 15 Material, Takes 1 turn
[] Atlanta Class Cruiser: 20 Material, Takes 2 turns
[] Brooklyn Class Cruiser: 25 Material, Takes 2 turns
[] Baltimore Class Heavy Cruiser: 40 Material, Takes 3 turns
[] Alaska Class Battle Cruiser: 45 Material, Takes 3 turns
[] Yamato Class Battleship: 70 Material, Takes 5 turns
[] Iowa Class Battleship: 65 Material, Takes 4 turns
[] Lexington class Aircraft Carrier: 80 Material, Takes 5 turns
[] Gato Class Submarine: 50 Material, Takes 3 turns
[] Type VII Submarine: 55 Material, Takes 3 turns
(15/25 Berths being used)

3x Atlanta Class Cruiser: Finishes this turn
3x Brooklyn Class Cruiser: Finishes this turn
2x Baltimore Class Heavy Cruiser: Finishes next turn
2x Gato Class Submarine: Finishes next turn
2x Class VII Submarine: Finishes next turn
1x Iowa Class Battleship: Finishes next turn
1x Lexington Class Aircraft Carrier: Finishes in 2 turns
1x Yamato Class Battleship: Finishes next turn


[] Consolidation: Take some of your troops and have them occupy an island. Takes 2 turns. Reward: More land to build on. Chance for success: Varies (As there is no presence on the other islands, this will be 100%. If hostiles do take an island, this will change.)

[X] A walk on the high side: Take some particularly talented Military gremlins and put them under the tutelage of the command staff. Takes 3 turns.


Diplomacy:

Not much to do really... (+1 Action to Personal)



Stewardship:

[] My new magic materials: Use your aptitude in atomic manipulation to create some raw materials. Reward: +200 materials. Chance of success 100% (30% to double rewards)

[] Big Bertha: Expand the Naval shipyard you have to increase production. Takes 2 turns Cost: 20 material. Reward: +5 Naval Production Slots. Chance for success 85%

[] Write-in? (Nothing too outrageous people.)


Intrigue (1 locked, choose 1):

[] Truly tuning in: Listen to US military frequencies to try and find out any operations. Reward: Know what the military is doing in the next turn. Chance for success 75%

[] The power of the internet: Go on the internet and try and find news about anything important. Reward: Civilian News tells you something useful. Chance for success 90%

[] Satellite Hijack: Hack the orbital satellites to get a much better view of the world. Reward: Global Viewpoint Chance for success 30%

[X] Sneaky Sneaky...: Take some Talented gremlins and have them learn high-level espionage. Reward: spies that can blend in. Takes 3 turns. Chance for success 50%

Piety:

[] Soul sensor quality: Attempt to increase the fine-tuning of your soul sensor to recruit higher quality spirits. Reward: Gain 50 XP in Soul sensing skill. Chance for success 55% (Chance to double rewards 30%)

[] Omnimancy training: Try and advance your control and knowledge of Atomic manipulation. Reward: +50 EXP to Atomic manipulation skill. Chance of success 55% (Chance to double rewards 30%)

[] Shipgirling: Use your abilities in soul sensing and atomic manipulation to find some ship spirits and build them some bodies. Takes 2 turns Reward: New girls to help out. Chance for Success 80%


Learning (1 locked, Choose 1):

[] Blueprint diving: Go on the internet to try and find some usable blueprints for later use. Reward: Possible new ships to produce. Chance for Success 75% (35% to find multiple.)

[] Taking the troops to them: Find a way to make some dedicated transports, from drop ships to Hover boats to APCs. Reward: Gremlin Movements will take half the time to reach a destination. Takes 2 turns. Chance for success 65%

[X] Architecture: Take an Online course on Structural Architecture, learning the finer points in how to properly construct things. Reward: All building actions gain +10 to their rolls. Takes 3 turns. Chance for success 70%

[] Teaching?: Take a course on how to Teach, in order to better teach others. Reward: Personal action unlocked. Takes 4 turns. Chance for success 50%

[] Abyssal 101: Learn from Hoppou on how Abyssal Physiology and how to create simple Abyssals. Takes 3 turns. Chance for success 60%

Personal:

[] Train a stat: Train yourself in something you feel you lack experience in. Reward: Gain 1d4 to chosen stat. Chance for success 100% (Repeatable) (Specify who is training)

[] Train a skill: Train yourself in something you feel you lack experience in. Reward: Gain 100 to chosen skill. Chance for success 100% (Repeatable) (Specify who is training)

[] Know thy friends, Know thy self: Interact with the Gremlins you have on base to better learn how they work. Reward: Increased Gremlin productiveness due to the personal attention of princess. Chance for success 100% (Repeatable)

[] Personal attention: Personally take care of one project of your choosing. Reward: +15 to Success roll of ONE project. Chance for success ??? (Depends on the project) (Repeatable)

403 Units of Food Remaining (+128 per turn)
322 Units of Material Remaining (+245 per turn)

2 HOUR MORATORIUM
 
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You feel that, gentlemen? With George Washington as our diplomacy advisor, the time is at hand for us to reintegrate (or negotiate, you filthy secessionist) with the USN!... wait, that's not a vote?
 
Quick question, I know this may not pass but can you design your own ships and put them to production for a superior force. Like can we design our own Sverige class pansarskepp, improved Clevelands or Dreadnought of our own. I am willing to design them but if I can put them on the list for production could you tell me if you will allow it.
 
I'll put in an option in the future. Right now IC, Mitchell has no experience with designing ships and wouldn't be good enough at it to make a viable design. Planes, maybe, but not ships.
 
[X] Plan Turn 15
-[X] My new magic materials: Use your aptitude in atomic manipulation to create some raw materials. Reward: +200 materials. Chance of success 100% (30% to double rewards)
-[X] Big Bertha: Expand the Naval shipyard you have to increase production. Takes 2 turns Cost: 20 material. Reward: +5 Naval Production Slots. Chance for success 85%
-[X] Truly tuning in: Listen to US military frequencies to try and find out any operations. Reward: Know what the military is doing in the next turn. Chance for success 75%
-[X] Soul sensor quality: Attempt to increase the fine-tuning of your soul sensor to recruit higher quality spirits. Reward: Gain 50 XP in Soul sensing skill. Chance for success 55% (Chance to double rewards 30%)
-[X] Omnimancy training: Try and advance your control and knowledge of Atomic manipulation. Reward: +50 EXP to Atomic manipulation skill. Chance of success 55% (Chance to double rewards 30%)
-[X] Teaching?: Take a course on how to Teach, in order to better teach others. Reward: Personal action unlocked. Takes 4 turns. Chance for success 50%
-[X] Train a stat: Piety
--Mitchell
-[X] Train a skill: Atomic Manipulation
--Mitchell
-[X] Train a stat: Learning
--Mitchell
 
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Turn 15 Results
Turn 15 Results

Martial:

[X] Naval Industry: Use some of the Blueprints you got to create some ships. Cost: Varied. Reward: Ships. Chance for success 100%

3x Atlanta Class Cruiser: Finishes this turn
3x Brooklyn Class Cruiser: Finishes this turn
2x Baltimore Class Heavy Cruiser: Finishes next turn
2x Gato Class Submarine: Finishes next turn
2x Class VII Submarine: Finishes next turn
1x Iowa Class Battleship: Finishes next turn
1x Lexington Class Aircraft Carrier: Finishes in 2 turns
1x Yamato Class Battleship: Finishes next turn

Your New Light Cruisers Finish this week, providing you with some new ships to command patrol fleets.
Reward: 3x Atlanta Class Cruisers, 3x Brooklyn Class Cruisers.


[X] A walk on the high side: Take some particularly talented Military gremlins and put them under the tutelage of the command staff. Takes 3 turns.
Your New commanders have finished their wargames, and are ready to fight!
Reward: New Option Next turn.


Diplomacy:

SKIPPED: +1 Personal Action


Stewardship:


[X] My new magic materials: Use your aptitude in atomic manipulation to create some raw materials. Reward: +200 materials. Chance of success 100% (30% to double rewards)
d100+15=104 (Over 100 Critical!)
You find yourself focusing much more, which brings you extra gains for what you did.
Reward: +400 Materials, +50 EXP For Atomic Manipulation.

[X] Big Bertha: Expand the Naval shipyard you have to increase production. Takes 2 turns Cost: 20 material. Reward: +5 Naval Production Slots. Chance for success 85%
d100+15=62
The beginning of the new docks are going smoothly and should be finished soon.
Reward: Completes next turn.


Intrigue:

[X] Truly tuning in: Listen to US military frequencies to try and find out any operations. Reward: Know what the military is doing in the next turn. Chance for success 75%
d100=70
You use the codes that you found, only to find out that Arizona will be leading an expeditionary group to the islands! It's a good thing you found out about it before it was too late...
Reward: Arizona is leading a fleet to the Hawaiian Islands to meet with you. She will arrive at the end of the next turn.

[X] Sneaky Sneaky...: Take some Talented gremlins and have them learn high-level espionage. Reward: spies that can blend in. Takes 3 turns. Chance for success 50%
d100=95 (Natural Critical!)
Your new spy Gremlins are total... ninjas! There's no other way to describe them! Successfully sneaking into a research lab with confidential tech (And the Nuke), quietly sneaking around the guards, finding the 'objective' (and getting badly scared by it in the process), and managing to sneak it out even while the box is large and very bright! You just... ARGH!!
Reward: Spy Gremlins start out at veteran experience, and gain skill: Actual Ninjas (+20 to all rolls involved around infiltrating a foreign building).


Piety:

[X] Soul sensor quality: Attempt to increase the fine-tuning of your soul sensor to recruit higher quality spirits. Reward: Gain 50 XP in Soul sensing skill. Chance for success 55% (Chance to double rewards 30%)
d100=49
You make some progress on your ability to sense souls.
Reward: +50 EXP to soul sensor.

[X] Omnimancy training: Try and advance your control and knowledge of Atomic manipulation. Reward: +50 EXP to Atomic manipulation skill. Chance of success 55% (Chance to double rewards 30%)
d100=74
You get a lot of training for your Omnimancy, mostly due to the materials you created.
Reward: +100 EXP to Atomic Manipulation.


Learning:

[X] Architecture: Take an Online course on Structural Architecture, learning the finer points in how to properly construct things. Reward: All building actions gain +10 to their rolls. Takes 3 turns. Chance for success 70%
d100+10=42
You finish up the course in the Middle of the pack. Not the best scores, but you weren't looking to be the best.
Reward: Architect Trait (Gain +10 to rolls involving building something).

[X] Teaching?: Take a course on how to Teach, in order to better teach others. Reward: Personal action unlocked. Takes 4 turns. Chance for success 50%
d100+10= 107 (Natural over 100 Critical!)
This all comes extremely easy to you. You don't even know why you were scared of it!
Reward: 3 turns of Teaching? done already. Completes next turn.


Personal:

[X] Train a stat: Piety
--Mitchell
d100=91 (Natural Crit!)
d4+2=5
You become extremely immersed in the spirit world you can sense, and glean much from it.
Reward: +5 Piety

[X] Train a skill: Atomic Manipulation
--Mitchell
d100=66
You make some more progress in Atomic Manipulation.
Reward: +50 EXP to Atomic Manipulation

[X] Train a stat: Learning
--Mitchell
d100= 97 (Natural Greater Crit!)
d6+2=7
You also immerse yourself in your library. A number of Epiphanies come to you.
Reward: +7 Learning


531 Units of Food Remaining (+128 Per turn)
727 Units of Material Remaining (+245 Per turn)
 
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Yes~~~~ The best teach ever shall soon exist eat your heart out light cruisers of japan a new best school marm has arrived...
 
Installation-Class: International Combined Naval Activities Academy (ICNAA, or I-SEEN-DOUBLE-A's) when?
 
Added a bunch of names to list as well as link to a more comprehensive list of ship naming conventions.
Also @Uber_Fail_Dinesh would it be possible to "complete" any unfinished ships, like if the Iowa constructed actually manifested as Kentucky due to the strange and wondrous powers of MSSB?
 
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Rended Space Omake 1 - A Rude Awakening
Sure. That would probably be an Omake reward, along with generating some natural-borns.
Omake time

The dockyard gremlins proudly looked onward at the massive hull of the finished Iowa, they(and most of the base) had gathered at the port bow of the hulking city of steel before them to witness its ceremonial launching. After a few minutes of silence, a cheer rose from the crowd as one of their number strode slowly towards the completed vessel, cradling a rather expensive bottle of aged Kentucky bourbon between his arms. A few seconds of scrambling passed before the bottle was finally attached to a rope hanging from above, the crowd quieting down as the bottle was drawn back and released, time seeming to slow to a crawl as the bottle swung towards the hull, the crowd's breath seemed to hitch as it closed with the metal, then it happened. A large flash blinded the watching gremlins mere moments before the bottle impacted, the flash was quickly followed by the sound of shattering glass and a loud,"OW!" being shouted from where the ship used to be. When the onlooking crowd finally blinked away the light still dancing in their eyes they got their first look at the shipgirl that now stood where the hull had been, the one whose head they had just smashed a bottle against, and who was now looking at her new body, a confused and more than a little irritated look on her face. After about a minute of silence she seemingly started to rant to herself,"Where the heck am I?! Why am I human?! How am I even alive?! The last thing I remember was being scrapped! How did I-" Of course it was around this point that some of the more historically savvy gremlins made the the connection between what she had said, and a certain Iowa that had been scrapped. One of the more level headed gremlins quickly made his way to the edge of the crowd, where he then proceeded to run as fast as he could, intent on informing Mitchell about what had just happened. Unfortunately, the majority of the crowd was not as level headed, with the imminent mass panic it stopped being a crowd, and started being a mob, then, of course, pandemonium ensued.
 
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Turn 15 Rumor Mill
Rumblings in the Pacific!: There have been some reports of a shipgirl force in the southwestern Pacific, by Australia. However, Japan has officially commented, saying that they have sent no force out there. Could this be some kind of Abyssal trap or an Actual Shipgirl force?

Return Expedition!: During the same conference disclaiming the supposed 'ghost fleet,' Japan has announced that under the leadership of Arizona, an actual expedition will be sent out to claim the Hawaiian Islands. This could bring a major asset under human control, with the large naval and other military facilities there.

RER: 50. Bog standard.
 
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