Turn 1 results
Martial:
[X] Roll Call!: Try and Make a general roll call of all the troops in your holdings.
d100=80 Extra bonus achieved!
You were expecting the troops in your roster to have some training. You were even expecting the drill sergeants to help with extra training. What you weren't expecting, was the FULL BATTALION OF MARINES! Seriously, you never had marines on base! Where did they come from!?
Reward: Fully stocked maintenance and fighter crews, Marine battalion, Lots of confusion
Diplomacy:
[X] Diplomacy 101: Call upon your memories to remember how people interacted in meetings and apply them towards any future meetings.
d100=28
d4=4
While it was a bit difficult to bring them up at first, when you did they were very informative.
Reward: +4 to Diplomacy
Stewardship:
[X] An army marches in its stomach: Check the food warehouses for any excess food for the future.
d100=25
2d10=16
Looks like whoever made you like this didn't skip out on the foodstuffs, even with all the, er... Gremlins, that's what you'll call 'em, you can last for quite a while
Reward: Gain 16 units of food (AN: Food is consumed on a 5-girl basis, meaning that for every 5 shipgirls/abyssals you have, you consume 1 more food unit. EX. You only consume 1 unit per turn right now, but when you reach 5 girls you will eat 2 units per turn.)
Intrigue:
[X] Super Secret Spy Skills: Call upon your memories to remember how reconnaissance worked and how to perform espionage.
d100=40
d4=1
Calling up spying-related memories was much easier then the diplomatic ones, but they didn't offer as much insight.
Reward: Gain +1 intrigue
Piety:
[X] One does not simply become human: You somehow became a human while you were asleep. Figure out how that happened.
d100=79
From what you can tell, the process is sort of the reverse of an atom bomb. Instead of splitting an atom in half, an atom is fused with another atom that creates a variety of effects, mostly with changing a matter around it into another shape. Meanwhile, some else entirely (Some kind of soul maybe?) enters the reworked body and, for lack of a better term, "jump starts" the vital processes of the body. Perhaps you could look into this "soul" later?
Reward: Very basic Knowledge on scientific half of summoning, Possibility to figure out how souls work
Learning:
[X] Personal Lab: Set up a makeshift lab.
d100=64
The lab gets setup without incident
Reward: Makeshift lab set up, +10 to all future learning rolls (Can be upgraded)
Personal:
[X] ERROR HUMAN.EXE NOT FOUND: Figure out how to act like a human.
d100= 98 (Critical Success!)
Not only did you figure out how to walk and talk, but you also have an instinctive knowledge of Martial arts! It probably came from the Marines.
Reward: Many, MANY more options next turn, +3 Martial, General Competence of Marine Corps Martial Arts