Installation Class Quest (A CK2 Style Quest)

Holy hell. We summoned the USS Arizona. May she no longer shed her tears. Of course now this means we gotta get the Missouri. Get all those ships in Pearl Harbor if we can asap. Man, we're gonna have an all-star base here.
 
The way I see it, summon up some destroyers, light cruisers, and transport subs to support Arizona. Macon can for now take up the aircraft carrier role. Though she doesn't really have that many planes. Looking back, if Akron was around my omake could happen in a way.
 
The way I see it, summon up some destroyers, light cruisers, and transport subs to support Arizona. Macon can for now take up the aircraft carrier role. Though she doesn't really have that many planes. Looking back, if Akron was around my omake could happen in a way.

Maybe you should make another Omake for Akron. Gotta keep these two airships together, right?
 
I remembers Blaze's. Pearl was incapable of working with computers.
How many crit fails did you get again trying to get them? Four, five?
Maybe you should make another Omake for Akron. Gotta keep these two airships together, right?
I might type up an omake or two later, my brain's killing me due to all the coding I'm throwing around with the new combat system I'm throwing together and writing actual words honestly feels amazing.
 
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I should probable catch up on abyssal quest, but I was overwhelmed on SB so till I get things sorted its among the many things I follow. Not helped by a compulsion to read every post I missed. I follow so many things...

Anyways, I would try to write an omake for Akron, but I'm not sure if I could write her that well. Her fate was worse compared to the Hindenburg, with only three of her 75 crew surviving. One of whom would serve aboard the Macron and the later another ship. I basically think she'll be broken and possibly cut off from her emotions sorta as a way to cope? Just....if I write her omake, chances are it'll be depressing.

edit: It just occured to me, but do we need to fortify the East coast?
 
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Rumor Mill 2
Rumor Mill 2:

UK Starts Fleet!: The United Kingdom and most of Europe now has something to celebrate now with the successful summoning of HMS Belfast. She is the first to be summoned in the royal navy, and they plan to continue with summoning now that a working formula has been found. Unfortunately, this method won't work in America due to the nature of summoning, but we now have something to adapt!


Steve Irwin Fully Recovered!: After taking a stingray sting right next to his heart, Steve Irwin has been in a Coma for more than a decade. However, via what could be considered a Miracle, he woke up just last night, talking to himself about marveling at the majesty that was an Abyssal. Could the Crocodile Hunter actually find one to show live on television?
 
Steve Irwin Fully Recovered!: After taking a stingray sting right next to his heart, Steve Irwin has been in a Coma for more than a decade. However, via what could be considered a Miracle, he woke up just last night, talking to himself about marveling at the majesty that was an Abyssal. Could the Crocodile Hunter actually find one to show live on television?


So, we're going after one
 
Huh. Well I hope Steve won't turn evil. Would be cool if he somehow ended up visiting the Island we're on if for no other reason then it would be fairly amusing to see.
 
Steve Irwin Fully Recovered!: After taking a stingray sting right next to his heart, Steve Irwin has been in a Coma for more than a decade. However, via what could be considered a Miracle, he woke up just last night, talking to himself about marveling at the majesty that was an Abyssal. Could the Crocodile Hunter actually find one to show live on television?
As an Australian I fully approve of this.
 
Turn 9
Turn 9: You were not expecting to Pull out Arizona, but she is a very helpful addition to your non-existent Navy. On another hand, Macon had decided to do an Overhead spotting of Oahu to see if we missed anything, and it turns out we did miss something. A memorial to the Pacific theatre that is positively crawling with human souls. This could be useful... (Discovered Memorial. Memorials are large concentrations of Human souls that can be used to gain large amounts of powerful and competent gremlins. However, it cannot be used forever, and once it's used up, you will need to find a new one. Stats: Adds +50 to all gremlin success rolls, d20 for actual recruits is turned into d100 and any number under 50 is re-rolled. 3/3 uses of Memorial remaining.)
RER: 76 (Good small result! In the survey, Macon also found a small cache of resources for you to use. +10 Material.)


Choose TWO of each option:


Martial:

[] Sammy's in town: From what you have seen on the internet, SAMs are what people use nowadays as AA. This hasn't worked on abyssal fighters, but maybe you could figure out a workaround because you are an Abyssal yourself? Cost: 15 material Reward: Any hostile aircraft has to make a saving roll when trying to fly around a SAM. If this fails, it is auto killed. Chance for success 65%
-Any aid? (Civilian computers will not help you here.)

[] Base Looting: Send a team of Gremlins into the base you found to uncover any blueprints. Reward: ??? Chance for success ??? (Middle-High)
-With who?
--What part? (From your reports there is a Barracks, and Motor Pool.)

[] A whole new meaning of the word Projectile: Besides SAM missiles, you want to figure out how long range missiles work. They could be very useful, and you could make them even better! Cost: 15 material. Reward: Gain Cruise Missiles, which can attack targets from multiple miles away. Chance for success 65%

[] Going Full Retro: While you know that jets are awesome, it stand for a fact that if you summon any carriers, they won't be able to field such things. So, you have to make suckier planes that they can use. It hurts, but it has to be done. Reward: Create Planes that can be used on Carriers (or any vehicle that can field planes.) Chance for success 70%

[] Build some stuff: Use your Factories that have been silent to churn out some machines. They will be useless until you get more gremlins, but it's better to have and not need then need and not have, right? Cost: Varied. Reward: Vehicles or weapons that can be used by new gremlins. Chance for success 85%
Costs:
[] Infantry weapons (Battalion's worth): 3 Material per Battalion
[] Armored Battalion: 7 Material per Battalion
[] Rotor Plane Squadron: 8 Material per squadron
[] Modern Jet squadron: 15 Material per squadron
[] Modern Bomber squadron: 17 Material per squadron


Diplomacy:

No matter how much you would like to get in touch with other people, You figure it would be best not to contact them immediately so you don't scare them. (Diplomacy Actions locked until you meet other Nations as allies in battle.) (+2 actions to whichever categories you want.)


Stewardship:

[] My new magic materials: Use your new found aptitude in manipulation atoms to create some raw materials. Reward: +100 materials. Chance of success 100% (30% to double rewards)

[] Putting the fine in refinery: Create some refineries at the resource deposits that are on the islands. Cost: 50 Material per refinery (Remember, you can put 2 per deposit.) Chance for success 75%


Intrigue:

[] Truly tuning in: Listen to US military frequencies to try and find out any operations. Reward: Know what the military is doing in the next turn. Chance for success 75%

[] The power of the internet: Go on the internet and try and find news about anything important. Reward: Civilian News tells you something useful. Chance for success 90%


Piety:

[] Soul sensor quality: Attempt to increase the fine tuning of your soul sensor to recruit higher quality spirits. Reward: Gain 50 XP in Soul sensing skill. Chance for success 55% (Chance to double rewards 30%)

[] The Fourth Draft: Call some spirits out from the void to help with you out. Reward 1d20 of Gremlins. Chance for Success 80%
-What kind of Gremlin? (General or specialized)
-- If specialized, what profession? (Doctor, Engineer, Quartermaster)
--- Use Memorial? (3/3 uses remaining)

[] Omnimancy training: Try and advance your control and knowledge of Atomic manipulation. Reward: +50 XP to Atomic manipulation skill. Chance of success 55% (Chance to double rewards 30%)



Learning:

[] Strange rotor contraptions: Take a look at those strange vehicles your pathfinders found when exploring the island. Reward: Find out what the contraptions are. Chance for success 70%

[] Blueprint diving: Go on the internet to try and find some usable blueprints for later use. Reward: Possible new ships to produce. Chance for Success 95% (55% to find multiple.)

[] Radar non-malfunction: Try and make your own land-based radars that can detect abyssals from a large distance away. Reward: Long range Radars to detect attacks, +10 to RER roll (Will not prevent Critical Failure). Chance for success 55%


Personal:

[] Training: Train yourself in something you feel you lack experience in. Reward: Gain 1d4 to chosen stat. Chance for success 100% (Repeatable)

[] Know thy friends, Know thy self: Interact with the Gremlins you have on base to better learn how they work. Reward: Increased Gremlin productiveness due to personal attention by princess. Chance for success 100% (Repeatable)

[] Personal attention: Personally take care of one project of your choosing. Reward: +15 to Success roll of ONE project. Chance for success ??? (Depends on project) (Repeatable)

[] Humans... why are you so hard to understand!?: Arizona might have been very cute in that moment with Pearl, but besides talking and moving her arms, she can't really do anything. This must change. Reward: Arizona can act like a human. Chance for success 100%


19 units of Food remaining (+2 per turn)

290 units of Material remaining (+25 per turn)


(NEW RULE: Personal attention is restricted to one action ONLY. You guys are getting too powerful...)

One Hour Moratorium before voting. Have fun!
 
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[] Going Full Retro: While you know that jets are awesome, it stand for a fact that if you summon any carriers, they won't be able to field such things. So, you have to make suckier planes that they can use. It hurts, but it has to be done. Reward: Create Planes that can be used on Carriers (or any vehicle that can field planes.) Chance for success 70%

I'm thinking Macon would benefit from this. Improving her planes would be great, especially since she only carries five and due to not needing landing gear can have more fuel or whatever.
 
[] Plan Build Up

Martial
[] Sammy's In Town
- No Aid
[] Base Looting
- Pathfinders
-- Motor Pool
[] Going Full Retro

Stewardship
[] My New Magic Materials
[] Put The Fine In Refinery

Intrigue
[] Truly Tuning In
[] The Power Of The Internet

Piety
[] Soul Sensor Quality
[] Omnimancy Training

Learning
[] Strange Rotor Contraptions
[] Blueprint Diving
[] Radar Non-Malfunction

Personal
[] Personal Attention
- Radar Non-Malfunction
[] Humans ... Why Are You So Hard To Understand!?

We definitely should be thankful for these lull moments. But we definitely should be building up our location and as well preparing to summon new shipgirls. However, getting radars working can be super helpful when the dice finally turn on us. And besides, helping Arizona out is just the right thing to do.

If anyone wants to modify this, go ahead, but this is what I suggest we do now.
 
Diplo actions to Martial and Piety. Modified to add summoning some gremlins with the memorial without losing any of the other actions.
[X] Plan Build Up Modified
Martial
[] Sammy's In Town
- No Aid
[] Base Looting
- Pathfinders
-- Motor Pool
[] Going Full Retro

Stewardship
[] My New Magic Materials
[] Put The Fine In Refinery
-four

Intrigue
[] Truly Tuning In
[] The Power Of The Internet

Piety
[] The Fourth Draft:
-general
-- Use memorial
[] Soul Sensor Quality
[] Omnimancy Training

Learning
[] Strange Rotor Contraptions
[] Blueprint Diving

Personal
[] Personal Attention
- Radar Non-Malfunction
[] Humans ... Why Are You So Hard To Understand!?
 
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[X] Plan Build Up Modified

Well, better start getting some milage out of our limited resources. Better now than too late.
 
[X] Plan: Self improvement
(Both actions from from Diplomacy placed in Personal)

Martial:
[X] Sammy's in town: From what you have seen on the internet, SAMs are what people use nowadays as AA. This hasn't worked on abyssal fighters, but maybe you could figure out a workaround because you are an Abyssal yourself? Cost: 15 material Reward: Any hostile aircraft has to make a saving roll when trying to fly around a SAM. If this fails, it is auto killed. Chance for success 65%
-Any aid? (None)

[X] Base Looting: Send a team of Gremlins into the base you found to uncover any blueprints. Reward: ??? Chance for success ??? (Middle-High)
-With who? (Pathfinders)
--What part? (Barracks)

Diplomacy:
(No action available)

Stewardship:
[X] My new magic materials: Use your new found aptitude in manipulation atoms to create some raw materials. Reward: +100 materials. Chance of success 100% (30% to double rewards)

[X] Putting the fine in refinery: Create some refineries at the resource deposits that are on the islands. Cost: 50 Material per refinery (Remember, you can put 2 per deposit.) Chance for success 75%

Intrigue:
[X] Truly tuning in: Listen to US military frequencies to try and find out any operations. Reward: Know what the military is doing in the next turn. Chance for success 75%

[X] The power of the internet: Go on the internet and try and find news about anything important. Reward: Civilian News tells you something useful. Chance for success 90%

Piety:
[X] Soul sensor quality: Attempt to increase the fine tuning of your soul sensor to recruit higher quality spirits. Reward: Gain 50 XP in Soul sensing skill. Chance for success 55% (Chance to double rewards 30%)

[X] The Fourth Draft: Call some spirits out from the void to help with you out. Reward 1d20 of Gremlins. Chance for Success 80%
-What kind of Gremlin? (specialized)
-- If specialized, what profession? (Pilot)
--- Use Memorial? (3/3 uses remaining) Yes

Learning:
[X] Blueprint diving: Go on the internet to try and find some usable blueprints for later use. Reward: Possible new ships to produce. Chance for Success 95% (55% to find multiple.)

[X] Radar non-malfunction: Try and make your own land-based radars that can detect abyssals from a large distance away. Reward: Long range Radars to detect attacks, +10 to RER roll (Will not prevent Critical Failure). Chance for success 55%
-(Use Scientists + Military Computers)

Personal:
[X] Training: Train yourself in something you feel you lack experience in. Reward: Gain 1d4 to chosen stat. Chance for success 100% (Repeatable)
-(Train Mitchell)
--(Train Diplomacy)

[X] Training: Train yourself in something you feel you lack experience in. Reward: Gain 1d4 to chosen stat. Chance for success 100% (Repeatable)
-(Train Mitchell)
--(Train Martial)

[X] Personal Attention
- Radar Non-Malfunction

[X] Humans ... Why Are You So Hard To Understand!?
 
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