Industrialization Quest

[X] No.

[X][Tithe] Moderate. Publicly name and shame the guilty, then assess a fine to each family for tax-dodging.
 
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I have to ask: was the blessing a trap, or maybe you changed the nature of the goddess because of our repeatedly low rolls?
This goddess was always going to be a perfectionist. The blessing was real, and it would have faded soon no matter how you rolled. It was a low roll on the follow-up action that made her actually YELL at you.
 
[X][Tithe] Lenient. Make a speech to guilt-trip them and make it very clear that this will no longer be tolerated.
[X]no
 
[x][Tithe] Moderate. Publicly name and shame the guilty, then assess a fine to each family for tax-dodging.
[x] Yes.

Although I thought we'd have a couple more months while things are adjusted for the quarterly system, old projects get finished (like Brewing, it isn't done, but what's left doesn't fit into a quarter-turn), etc. Then again, nothing precludes rebalancing it on the fly.

...Which month is it now, BTW? When did we arrive to the village?
 
September, last month of Summer (because the months are aligned to the year and Winter begins in January, they seem "late")
 
Tbh it doesn't matter if we get the "right" one. This isn't about punishing exactly the right person, but rather making it clear that we are willing to use traditional punishment while wielding the carrot of mercy in the other hand. Like, by law and custom we are justified in slicing the hands of all the family heads. Doing it to just 1 or 2 is an act of mercy. This is about making an example while highlighting that not only are we willing to be harsh, but we will extend mercy as we judge appropriate.
If we make it so that the family head can't work, the whole family suffers, and the villagers will likely feel sorry for them, especially since an "outsider" did it to them. On the other hand, if we publicly shame them ("By cheating on their taxes, they deny crucial supplies to our troops, including many from our local militia who have valiantly answered the call to arms."), they'll probably be shunned by the other villagers for a bit, which should be more effective. I'll only support a harsh punishment for future tax evasions, and the villagers would probably look down on them at that point for stupidly trying after we proved that we can catch tax evaders.
 
[X] Yes.
[X][Tithe] Moderate. Publicly name and shame the guilty, then assess a fine to each family for tax-dodging.

Well, craft goddess may yet be appeased, if we can truly show the precise nature of factory work. A modern factory product is, in fact, perfect, as it is made exactly as it was designed, with little to no imperfections.
That would almost certainly require designing and implementing the Standard Weights and Measures, though. Doubt it's possible for casting we do, unless we really crit on this stuff from now on, and even then that doesn't have to happen.
 
[X] Yes.

[X][Tithe] Moderate. Publicly name and shame the guilty, then assess a fine to each family for tax-dodging.
 
I'm hoping that we can learn more about the codex itself next turn. Why is it being more cooperative now, and where did it come from?

While I'd like to buy the books to create a monster manual, I don't think we'll have the Profit to spare unless the iron mine is extremely profitable. Any spare Profit should probably go to setting up a forge for Timothy so that he can make iron plows. Hopefully, he'll figure out whatever the higher benchmark was for before selling them. They might be too brittle otherwise. We'll also need to expand the mine at some point to keep up with the demand for iron.
 
While I'd like to buy the books to create a monster manual, I don't think we'll have the Profit to spare unless the iron mine is extremely profitable. Any spare Profit should probably go to setting up a forge for Timothy so that he can make iron plows. Hopefully, he'll figure out whatever the higher benchmark was for before selling them. They might be too brittle otherwise. We'll also need to expand the mine at some point to keep up with the demand for iron.
I thought we were saving our money for the water mill? Or am I just getting plans mixed up? :???:
 
I thought we were saving our money for the water mill? Or am I just getting plans mixed up? :???:
Yeah, we need 8 Profit to start the water mill next turn. We currently have 9 Profit after getting 2 more from Forgeworks this turn, and we should be getting anywhere from 0 to 6 Profit next turn from the quarterly investment Profits. We need to pay 10 Profit to the Governor by the end of Winter (March), and we'll probably keep voting to do Forgeworks every turn to get more Profit. We should also be getting some money back (9 Profit?) from selling horse collars in a couple of months, and we'll get 4 Profit from the harvest at the end of Autumn (December).

Depending on how much Profit our quarterly investments give us, we might be able to spare a little for more investments or small expenses next turn. If we get 6 Profit and Timothy's forge will only cost 2 Profit, then I'd vote for that.
 
If turns are changing to a quarterly format but actions are only being doubled then we effectively lose out on a month's worth of actions each turn.

There are a few solutions to this to retain the current action economy; the first and obvious one is to triple the actions in a turn, this may be undesirable due to action/update word count bloat and option shrinking. Others are to apply a coefficient of 1.5 to any research action as this would retain our current rate of progress. Alternatively, the research could be divorced from the quarterly turns. We decide to do a project and each month is rolled for, if the project finishes part way through a turn the research rolls continue and are retroactively applied (without telling us what they are) to the next project once it has been voted on. Players could also then decide how many actions to devote to research separately. In a similar vein an action instead of being 1d100 becomes 3d100 or similar. Although this runs into issues of scaling from bonuses and large-number bloat between the extremes of rolls.

Unless you want to want to/are willing to redo the costs for all the research items divorcing it from the rest of the action economy and partially running it in the background may be the way to go. As might allowing rollover between projects.

Edit: To expand on the retroactive part.
Project is at 50/100
A B & C are rolled for the three months.
A is greater than 50 and finishes the project. B & C are applied to the next project when it is voted on. If A is >51 then additional points are applied to the next project so the total points retroactively applied is equal to (remainder A) + B + C. Only A is mentioned in the quarterly report, maybe B & C get 'estimations' on how much work was accomplished.
 
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[X][Tithe] Moderate. Publicly name and shame the guilty, then assess a fine to each family for tax-dodging.

eye for an eye etc etc
 
Let me worry about that. I'm not going to utterly cripple your progress, things will happen on a different scale. I want to progress faster that's the whole point, so I'm not going to triple all the actions. Instead actions will be more impactful. (NGL, I'm pretty much decided on switching to quarterly now)
 
...I feel INCREDIBLY dumb.


For some reason when i read "quarterly turns" i thought it was going from 3-months turns to 4 months-turn!

I mean, i KNEW that turns were one month long until now, but somehow I managed to forgot it when writing my previous post :oops:
 
I assume the two watermill building phases will be consolidated to one action three quarters long instead of two two quarters long (if you are rounding up)?
 
Tbh it doesn't matter if we get the "right" one. This isn't about punishing exactly the right person, but rather making it clear that we are willing to use traditional punishment while wielding the carrot of mercy in the other hand. Like, by law and custom we are justified in slicing the hands of all the family heads. Doing it to just 1 or 2 is an act of mercy. This is about making an example while highlighting that not only are we willing to be harsh, but we will extend mercy as we judge appropriate.
It matters very much that we get the right one. For if we get the wrong one and say we are punishing the leader harsher it tells the people punished that we could not tell who the leader was. And this may embolden them. Also the person we wrongly accuse is not going to be quiet that we punished them unjustly and of it spreads that we cannot tell who the leader was but punished someone for leading it anyway we look incompetent, arbitrary, or both.
 
[X][Tithe] Moderate. Publicly name and shame the guilty, then assess a fine to each family for tax-dodging.
[X] Yes.
[X] Yes.

[X][Tithe] Harsh. Assign a sharp fine and have Renns's men cut the heads of the families' palms open, in the traditional punishment for fraud. This will hurt a lot and they won't be able to work very well for a while. They might even get infected and lose their hands or die. This is very harsh and won't win you any approval, but will resoundingly discourage any future tax cheating.

As far as I can tell, this is not a matter of somebody accidentally misclassifying income or honestly forgetting to pay taxes. It was a deliberate, fraudulent scheme.
Not as much as you might think.
It probably started accidentally, remember the fields aren't fenced. Everyone 'knows' where their field is, but theres no actual surveyed and marked boundaries, so its easy to just plow or plant beyond your lines and hey you're friendly neighbors and don't want to make a fuss, as long as they don't try stealing what you planted.

This sort of thing is endemic, and well, after a few years they probably realize they're a bit richer than expected, so why not continue?

You really don't want to make an example of this. You can do it completely by accident and, the worst part is they're actually reducing their yields, the double-planted fields are not being left fallow properly and thus the soil is getting overworked.
 
[X][Tithe] Moderate. Publicly name and shame the guilty, then assess a fine to each family for tax-dodging.
[X] Yes.

Not as much as you might think.
It probably started accidentally, remember the fields aren't fenced. Everyone 'knows' where their field is, but theres no actual surveyed and marked boundaries, so its easy to just plow or plant beyond your lines and hey you're friendly neighbors and don't want to make a fuss, as long as they don't try stealing what you planted.

This sort of thing is endemic, and well, after a few years they probably realize they're a bit richer than expected, so why not continue?

You really don't want to make an example of this. You can do it completely by accident and, the worst part is they're actually reducing their yields, the double-planted fields are not being left fallow properly and thus the soil is getting overworked.
I find it interesting to note, I'm not saying that Veekie is right or wrong that it was an accident on these families parts because you don't know that, but your character being an educated nobleman who took a census probably would not even come up with the idea that maybe it could have started as an accident.
 
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