I mean we did avoid a major cattle disease last turn. Ironically we saw something similar in irl with the swine flu reducing the stock of food available for the New Years celebration, which was an important factor for our situation now.
Oh god imagine how bad it would be now had the stock of cattle or some of the food sent still had the plague and we werent able to stop it spreading. Were in a densely populated city even more packed to the brim with militia considered unruly or untrainable. Add to the mix the observations weve made of the city and its pretty clear that the impact would be grim.
Worse yet is once people find out our town was one of the early cases... We'd consider Wizard! Harold the lucky one.
"Epidemiolo-what now? Use proper Vescweyr, not some foreign gobbledeygook."
...I kid, I kid. The church of Shallya in particular has at least a third of a clue how plagues spread, even if they don't study it as a proper science.
"Epidemiolo-what now? Use proper Vescweyr, not some foreign gobbledeygook."
...I kid, I kid. The church of Shallya in particular has at least a third of a clue how plagues spread, even if they don't study it as a proper science.
I wonder how they would react to inoculation/vaccination.
I mean, at its most simple it's basically using a disease to make people more resistant to diseases.. I can imagine them finding it somewhat blasphemous if it wasn't explained well enough.
Also early experimentation on vaccines is likely to cause a few deaths, and that wouldn't really be good for our reputation..
I wonder how they would react to inoculation/vaccination.
I mean, at its most simple it's basically using a disease to make people more resistant to diseases.. I can imagine them finding it somewhat blasphemous if it wasn't explained well enough.
Also early experimentation on vaccines is likely to cause a few deaths, and that wouldn't really be good for our reputation..
You are sitting in a comfortable, quiet cafe with Genevieve Casinet.
She frowns at you. "Tell me if I'm prying too hard, of course. I don't want to be rude. But... You are Harold Bismarck, formerly of House Bismarck, correct?"
Something in you bristles unpleasantly and you shoot back, "No 'formerly' about it. I'm no longer heir, but I remain a Bismarck."
"I see. My apologies."
"Everything that's happened, my family deserves-!"
You see her starting to school her expression, looking off balance. That won't do, this is supposed to be a respite, and a meeting of friends. If Genevieve is going to be - deferential and meek like that - what's the point?
"Hmm? They deserve what?" She raises one eyebrow in your direction.
"...Sorry to be prickly. It's just an emotional subject."
"No, no. Don't worry about that."
"I mean it! Please, don't treat me as a Bismarck. I'm Harold."
"I am listening to you."
"You're - I don't want to rant and complain at you, you've done nothing to deserve that."
"I really do mean it. My name might not be remarkable, but I think I know something about not matching society's expectations."
"I see through it when people listen to me rant and complain while resenting it, and I don't like it."
That gets both eyebrows raised.
"Are you truly so confident in your ability to read people? I wasn't resenting you. By all means, complain away - as long as I get a turn after."
"...Alright. Do you know the general story?"
"I heard about a military disaster and the anger of the Lord Governor. There's a soldiers' expression 'a Bismarck plan', referencing an idea so wrongheaded it's funny."
"Ugh. I did not need to hear that."
She looks sympathetic and pats you on the arm after hesitating a bit. You're not sure how to feel about that. It's kind of awkward.
"...Ahem. Anyway. It's not like I can even actually complain in some ways. I failed. I was given a job and I couldn't do it at all. I knew I was bad at that kind of thing, but I still failed. I should have been put into some other job, something more suited to my abilities, yes. But men with sword in hand are needed to keep the nation safe. I should have been better. I should have trained harder, no matter how much I hated it."
You splay your hands. "I am not a soldier. I can barely hold a blade straight. Even exercising hard every single day, I'm never going to be a match for the valour and duty of the men who are going to die in battle against three invading countries this summer. The thought makes me sick. I should be with them, sword in hand. Someone else is going to die because I can't fight. That's already happened! Every rumor I hear about it reminds me of how ordinary people I was expected to lead died because I was not up to the task. And I just... I just, even with all that, I miss my family. It burns like my wounds did, and that's another shame on top of the heap, what matters family compared to what I did? Do I even deserve to complain when I'm whole and healthy now, and too many others aren't?"
You're trembling. You place your hands on the table carefully, glaring at the wood-grain.
Genevieve sips water thoughtfully for a long moment. "...Family is important. For most folk one's family an anchor to how we relate to the world. It sounds like you fear you have lost yours."
"Perhaps not for good. My father sent a letter. It was... Not kind, but not cruel either."
"If you're inclined to it, prayer is known to help in matters such as these."
"I've prayed," You sneer for a moment, then turn solemn. The gods haven't done much for you, have they? Who is more scornable, you for your failures or them for not helping?
Genevieve nods. "...I admit. I have never seen someone die. Much less been the cause of it, accidental or not. Though the duty to the Crown has driven folk out of home, it's not the same, it can't be. Would you hear my words on this anyway?"
You're trembling. "Very well."
She stares at you, eyes intense and serious. "...The army would get nowhere without farmers, taxmen, merchants, butchers and bakers, coopers and cobblers and candlestick makers, and yes, folk of noble blood bound up in duty to oversee it all, to see the pieces grinding against each other and set it right, and to plot a wise course. The outermost bricks in a wall are the regular army and knights, but a wall is thick and heavy, and there are so many parts to it one does not see - without support, a wall may look imposing, but it is brittle and weak. Only vagabonds and criminals truly contribute nothing to the defense of the nation, and its prosperation."
You are nodding along, and make a thoughtful sound when she finishes and those intense blue eyes stop fixing you in place. "I... Tell myself things like that sometimes. Hearing it from someone else is nice, though... Is prosperation a real word?"
"You could tell what I meant, so it must be a real word."
"I don't think it works like that."
"Of course it does, silly! Now for my turn, hm? I must share my own troubles, since you've obligingly laid out yours. Please, don't offer advice..."
She clears her throat. "I was an odd child growing up. I didn't play with dolls or want to braid hair or learn to cook and sew or any of the other womanly things. No 'mad child', I've heard of children like me who retain this sort of thing even in adulthood. Village idiots, they often get called. I rarely talked, and when I did it was obsessive over something I had seen or read. I would draw elaborate patterns in the dirt or weave tiny grass furniture instead of playing with other children - that was relaxing and interesting to me. But it was strange. So my parents did the best they could to smother the strangeness out of me. Why could they not simply let me be?"
Her face suddenly flashes to a rictus of anger. "I 'got better' as I grew up, constantly being yelled at and spanked and dragged into this or that activity no matter how unspeakably boring it was and how twitchy it made me feel. At first I thought I had just learned to hide my strangeness, and perhaps that was some of it. But as I grew up, it became clear that I really was getting better, becoming more normal. I rarely had trouble speaking anymore at age fifteen, and I had learned manners, and I was good at sums and tallying. Everyone we knew already knew me as the 'weird child' and I found the idea of marriage rather iffy, so I sought work instead. Even though this raised my mother's hackles again."
She sips at her water a bit more, gathering her thoughts. "Tax work is... Soothing when I'm not trying to make someone pay. I make everything line up just so, and when it does it's just - freedom, sublime grace. But I'm always - I know I'm strange, I'm - You know, I must have driven dozens of people out of their homes, demanding payment no matter the circumstance. The Crown needs its due. Does that make me a bad person? I don't visit my parents often. They love me and want to see me, but it just... Hurts. Does that make me a bad person? I think about that a lot, and then tell myself 'no, it doesn't'. I suspect everyone does on some level."
"...Perhaps everyone's life has some problems," you muse. "Just different ones. Perhaps the mind comes up with problems if you haven't got any."
"Hmmmm. That sounds right, and also wrong. Different lives have different troubles, but some troubles are petty, aren't they? It's hard to call anyone's worries undeserved but I think that a knight still has an easier life than a cottar, even if he's expected to be ready die for crown and country. But enough of this heavy conversation," she haughtily declares. "Our food approaches. I hereby decree by the powers vested in me a change in topic."
You snort. "What power is that?"
"Why, the power of excise. Nobody argues with a tax collector if their head's on straight."
You chuckle at the joke. The food arrives, two hearty plates handed over by a quiet waiter. You take a hesitant bite and your eyes widen at the combination of sweetness and fluffiness and butteriness. Cooking like this might as well be alchemy to you, and they clearly have a master here.
"Good, right?" Nod-nod.
Genevieve twirls her finger in the air, looking off into the distance, for a moment. "Have you seen Tresmie's new production, Mist in the Woods?"
After swallowing, "No, but I've heard of it. Some kind of drama about lost magic?"
"Right! The story is that a hedge wizard from hundreds of years ago cursed himself to be locked out of time. I saw it at this theater by the Cat early in the spring- Ah, do you mind discussing it or would you rather see it yourself?"
"Somehow I doubt I'll have the time to see a play here, nor the opportunity back in Nesiwald."
"Oh, good. I can gush. So, this wizard is trapped in the mists of time in a forest somewhere, and a young peasant girl is the only one who can see him. He has to convince a town to do this big complicated ritual to get himself out, but everyone takes the girl's message as just daydreams and make-believe. They're both despondent, of course, but then the wizard remembers a treasure that will let anyone see him..."
Conversation flows easily, after that, though you don't quite forget the heavy topics you were discussing a few minutes prior. You mull over her words as the dinner continues. You pay your share and part ways, having shared quite a few book recommendations to each other and gotten her address so you can send her letters.
Your head is a little clearer when you go to sleep that night. You're still tired - eight days in the city, and only one day was spent on something resembling relaxation. Well, waiting for a courier office for half the day and gathering up gossip about the country wasn't exactly strenuous labor, but still. You can probably tough it out, there's only so much time left before you planned to return to Nesiwald.
Pen pal acquired!
There are twelve days left before you plan to return to Nesiwald. You have 19 Profit after sending 5 Profit off to your family and spending 3 Profit for Scruffy's sculptures as casting molds, and owe the smith 4 Profit upon your return.
What will you do in the next four days?
[ ] Purchase the services of a pewter-smith to pour metal into pre-prepared molds, keeping the sand casting method as secret as possible. 2 Profit?
[ ] Get a master pewter smith to help you make castings, revealing that sand casting exists and the overall method, but not how to make the sand. 3 Profit?
[ ] Put on your merchant hat and trawl the marketplaces looking for opportunities to do some side-trading and earn a little extra money.
[ ] See if you can earn a little money helping Maisah with errands, or just help her out in general with her trading tasks.
[ ] Seek moneylenders and merchants who might be willing to give you a loan, and inquire as to their terms.
NEW OPTION [ ] Seek contacts you can correspond with among the greater merchants living here as well as couriers, and perhaps some guilds.
[ ] Go visit the temples to Shallya, Ordnil, Dreselin (a god of craftsmen and merchants), and Ettri (who seems to be a goddess associated with rivers and protection from fire?)
[ ] Find a reputable doctor and dentist and get yourself a checkup, just in case. Costs 1 Profit.
[ ] Trawl the marketplaces looking for interesting or useful stuff to buy. You have a decent supply of money, why not spend it on something?
[ ] If you want to find something specific, you could search the markets for it.
-[ ] Write in what you are looking for.
[ ] Get fitted for a new pair of sturdy shoes! Five days of travel has reminded you of how much easier good shoes can make things. Costs 1 Profit. Doesn't cost a day if taken with another shopping option.
[ ] There's no public library, but see if there are any private collections you can get into to do some research or possibly buy some useful books. Costs 1 Profit.
-[ ] What research topic? [ ] Hang around the army camp to gauge the mood of soldiers, officers, and militia, and see if there is any particular opportunity to be had there. The camp is insanely busy dealing with the supply issue and testing the militia.
[ ] See if you can find anyone who might be willing to come to Nesiwald and train you in fighting and tactics, improving your martial abilities.
NEW OPTION [ ] Spend more time with Genevieve Casinet, discussing the economy of Veschwar and the relative merits of various tax policies. Fascinating stuff!
-[ ] Hunt down a copy of that book about the architecture of spires and towers you mentioned to her, as a gift between friends. 1 Profit.
NEW OPTION [ ] Try to force Timothy Greens to take a break at least one day in his time here so he doesn't burn himself out. He's looking worse each day, baggy-eyed and twitchy.
[ ] Attempt to socialize and make friends with various smiths, metalworkers, and others in the forging block, or even Master Dresil himself if he's not too busy.
[ ] Spend time in taverns and markets and gardens chatting socially with middle-class folk. Perhaps you'll meet someone interesting and make a new friend.
[ ] Try to find out where your mother and father are. If you're lucky, they might be near enough for you to go visit. You wonder if you'd even want to see them with how they must think of you, though...
[ ] Take some time to do nothing much, rest, recover, and relax in your inn room. Not really the height of luxury, but cheaper than carousing in excess.
[ ] There are luxuries you haven't thought about in months accessible here, and a brief taste of them would certainly be relaxing. 1 Profit each.
-[ ] Gambling? That's always a thrilling pass-time, and you'd like to imagine you're better than average at reading your fellow gamblers. Might win money back... Might lose more than 1 Profit.
-[ ] Drinking and feasting? Nesiwald had simple fare and plain beer, but here you could get all sorts of fine wines, spiced meats, honey mead, a minstrel playing while you dine...
-[ ] A play or poetry? Surely there's some interesting performances going on. A good story with music, actors, and flashy costumes is always a great way to escape from one's troubles.
-[ ] Companionship? Not necessarily sex, though plenty of women are selling that and there is the handy birth-control herb silphium to be had for a few coins, if you crave it. The simple warmth of someone beside you for a few hours, maybe some intelligent conversation about something ultimately inconsequential, would be quite nice by itself.
[ ] Write-In - ask the QM if there's anything you want to do in the city that isn't listed above.
This one kind of fought me. Genevieve's rant doesn't feel right. Hope it's good 'nuff. Back to slightly more "turny" stuff.
Also, I think I might split the Martial stat into Martial and Combat Prowess, representing the two sided coin of tactical/strategic thinking, and actual physical combat. Being good at one does not necessarily make the other follow. Combat Prowess would be rarely, if ever, used in the kind of playstyle you're going for. You're terrible at both stats (for now), of course.
[X] Purchase the services of a pewter-smith to pour metal into pre-prepared molds, keeping the sand casting method as secret as possible. 2 Profit?
[X] Seek contacts you can correspond with among the greater merchants living here as well as couriers, and perhaps some guilds.
[X] Attempt to socialize and make friends with various smiths, metalworkers, and others in the forging block, or even Master Dresil himself if he's not too busy.
[X] Try to force Timothy Greens to take a break at least one day in his time here so he doesn't burn himself out. He's looking worse each day, baggy-eyed and twitchy.
[X] Purchase the services of a pewter-smith to pour metal into pre-prepared molds, keeping the sand casting method as secret as possible. 2 Profit?
[X] Seek contacts you can correspond with among the greater merchants living here as well as couriers, and perhaps some guilds.
[X] Attempt to socialize and make friends with various smiths, metalworkers, and others in the forging block, or even Master Dresil himself if he's not too busy.
[X] Try to force Timothy Greens to take a break at least one day in his time here so he doesn't burn himself out. He's looking worse each day, baggy-eyed and twitchy.
[X] Purchase the services of a pewter-smith to pour metal into pre-prepared molds, keeping the sand casting method as secret as possible. 2 Profit?
[X] Seek contacts you can correspond with among the greater merchants living here as well as couriers, and perhaps some guilds.
[X] Trawl the marketplaces looking for interesting or useful stuff to buy. You have a decent supply of money, why not spend it on something?
[X] Get fitted for a new pair of sturdy shoes! Five days of travel has reminded you of how much easier good shoes can make things. Costs 1 Profit. Doesn't cost a day if taken with another shopping option.
[X] Try to force Timothy Greens to take a break at least one day in his time here so he doesn't burn himself out. He's looking worse each day, baggy-eyed and twitchy.
[X] See if you can earn a little money helping Maisah with errands, or just help her out in general with her trading tasks.
[X] Seek contacts you can correspond with among the greater merchants living here as well as couriers, and perhaps some guilds.
[X] Try to force Timothy Greens to take a break at least one day in his time here so he doesn't burn himself out. He's looking worse each day, baggy-eyed and twitchy.
[X] Attempt to socialize and make friends with various smiths, metalworkers, and others in the forging block, or even Master Dresil himself if he's not too busy.
[X] Purchase the services of a pewter-smith to pour metal into pre-prepared molds, keeping the sand casting method as secret as possible. 2 Profit?
[X] Seek contacts you can correspond with among the greater merchants living here as well as couriers, and perhaps some guilds.
[X] Attempt to socialize and make friends with various smiths, metalworkers, and others in the forging block, or even Master Dresil himself if he's not too busy.
[X] Try to force Timothy Greens to take a break at least one day in his time here so he doesn't burn himself out. He's looking worse each day, baggy-eyed and twitchy.
As a pre-vote note, no smith is likely to actually devise the formula just knowing it comes from sand, but what they might opt to do is purchase the services of some less-than-reputables to follow us around and find the warehouse.
It's a toss-up, but we don't need the cash, so we're probably alright to be a bit secretive here.
[X] Purchase the services of a pewter-smith to pour metal into pre-prepared molds, keeping the sand casting method as secret as possible. 2 Profit?
[X] Go visit the temples to Shallya, Ordnil, Dreselin (a god of craftsmen and merchants), and Ettri (who seems to be a goddess associated with rivers and protection from fire?)
[X] Attempt to socialize and make friends with various smiths, metalworkers, and others in the forging block, or even Master Dresil himself if he's not too busy.
[X] Try to force Timothy Greens to take a break at least one day in his time here so he doesn't burn himself out. He's looking worse each day, baggy-eyed and twitchy.
I like the general bent, but I want to visit the temples, first. Maybe the god of craftsmen will look kindly on our little endeavor here?
Two other important choices that we should do IMO are
NEW OPTION [ ] Spend more time with Genevieve Casinet, discussing the economy of Veschwar and the relative merits of various tax policies. Fascinating stuff!
-[ ] Hunt down a copy of that book about the architecture of spires and towers you mentioned to her, as a gift between friends. 1 Profit.
and
[ ] Seek moneylenders and merchants who might be willing to give you a loan, and inquire as to their terms.
However we wouldn't want to be seen as too desperate to talk with Genevieve and we did that last turn; we can do that next turn.
And getting a loan is, I presume, better done on the last time period available to minimize interest. Plus, if we have proof of a viable business opportunity like a note from the metal working guild master about our pewter casting or something like that we will certainly get a better interest rate.
As a pre-vote note, no smith is likely to actually devise the formula just knowing it comes from sand, but what they might opt to do is purchase the services of some less-than-reputables to follow us around and find the warehouse.
It's a toss-up, but we don't need the cash, so we're probably alright to be a bit secretive here.
[X] Purchase the services of a pewter-smith to pour metal into pre-prepared molds, keeping the sand casting method as secret as possible. 2 Profit?
[X] Go visit the temples to Shallya, Ordnil, Dreselin (a god of craftsmen and merchants), and Ettri (who seems to be a goddess associated with rivers and protection from fire?)
[X] Attempt to socialize and make friends with various smiths, metalworkers, and others in the forging block, or even Master Dresil himself if he's not too busy.
[X] Try to force Timothy Greens to take a break at least one day in his time here so he doesn't burn himself out. He's looking worse each day, baggy-eyed and twitchy.
[X] See if you can earn a little money helping Maisah with errands, or just help her out in general with her trading tasks.
[x] Trawl the marketplaces looking for interesting or useful stuff to buy. You have a decent supply of money, why not spend it on something?
[X] Get fitted for a new pair of sturdy shoes! Five days of travel has reminded you of how much easier good shoes can make things. Costs 1 Profit. Doesn't cost a day if taken with another shopping option.
[X] Try to force Timothy Greens to take a break at least one day in his time here so he doesn't burn himself out. He's looking worse each day, baggy-eyed and twitchy.
[X] There are luxuries you haven't thought about in months accessible here, and a brief taste of them would certainly be relaxing. 1 Profit each.
-[x] A play or poetry?
Sounds good to me! Also, Genevieve is awesome. I hope we get to see more of her.
For my options, let's help Tim out and relax a bit since he needs it and we deserve it. The other two choices are harder, but we can double up on the shopping trip so why not? Also, good shoes are always nice to have. I figure knowing a trader like Maisah would be really handy, and maybe she's potential love interest #2 so let's see more of her and who can't say no to a little money?
Two other important choices that we should do IMO are
However we wouldn't want to be seen as too desperate to talk with Genevieve and we did that last turn; we can do that next turn.
And getting a loan is, I presume, better done on the last time period available to minimize interest. Plus, if we have proof of a viable business opportunity like a note from the metal working guild master about our pewter casting or something like that we will certainly get a better interest rate.
I'm less inclined to care about the loan, since we made such ridiculous piles of money by accident. We've started to get kind of loose with cash and we're still in the black for when we return.
I'm less inclined to care about the loan, since we made such ridiculous piles of money by accident. We've started to get kind of loose with cash and we're still in the black for when we return.
I think I'm the only quester paranoid about the amount of money we owe the governor for the next few years. Eh, I have no objections to being That Obnoxious Guy right now.
[x] Purchase the services of a pewter-smith to pour metal into pre-prepared molds, keeping the sand casting method as secret as possible. 2 Profit?
[x] Seek contacts you can correspond with among the greater merchants living here as well as couriers, and perhaps some guilds.
[x] Try to force Timothy Greens to take a break at least one day in his time here so he doesn't burn himself out. He's looking worse each day, baggy-eyed and twitchy.
I think I'm the only quester paranoid about the amount of money we owe the governor for the next few years. Eh, I have no objections to being That Obnoxious Guy right now.
[x] Purchase the services of a pewter-smith to pour metal into pre-prepared molds, keeping the sand casting method as secret as possible. 2 Profit?
[x] Seek contacts you can correspond with among the greater merchants living here as well as couriers, and perhaps some guilds.
[x] Try to force Timothy Greens to take a break at least one day in his time here so he doesn't burn himself out. He's looking worse each day, baggy-eyed and twitchy.
With just the big fancy water-mill, we expect a return of ~18 per harvest year, which covers the cost of next year and almost the entire cost of the third year by itself. Our next project will most likely be vodka brewing, and we will have myriad other opportunities to generate funds in the interim. We have no issues requiring loans, and no possible expenses at the moment that would justify taking one out. No need to worry.
[X] Get a master pewter smith to help you make castings, revealing that sand casting exists and the overall method, but not how to make the sand. 3 Profit?
[X] Go visit the temples to Shallya, Ordnil, Dreselin (a god of craftsmen and merchants), and Ettri (who seems to be a goddess associated with rivers and protection from fire?)
[X] Attempt to socialize and make friends with various smiths, metalworkers, and others in the forging block, or even Master Dresil himself if he's not too busy.
[x] Try to force Timothy Greens to take a break at least one day in his time here so he doesn't burn himself out. He's looking worse each day, baggy-eyed and twitchy.
I don't trust us to do it perfectly, getting a master smith to help out will definitely be safer and possibly act as initial advertizing. Visiting the temples since I'd really like to pray before we start pouring. The temples may have useful little tips and this is a fantasy setting so the gods may be watching.
[x] Purchase the services of a pewter-smith to pour metal into pre-prepared molds, keeping the sand casting method as secret as possible. 2 Profit?
[x] See if you can earn a little money helping Maisah with errands, or just help her out in general with her trading tasks.
[x] Go visit the temples to Shallya, Ordnil, Dreselin (a god of craftsmen and merchants), and Ettri (who seems to be a goddess associated with rivers and protection from fire?)
[x] Spend more time with Genevieve Casinet, discussing the economy of Veschwar and the relative merits of various tax policies. Fascinating stuff!
-[x] Hunt down a copy of that book about the architecture of spires and towers you mentioned to her, as a gift between friends. 1 Profit.
[x] Try to force Timothy Greens to take a break at least one day in his time here so he doesn't burn himself out. He's looking worse each day, baggy-eyed and twitchy.
[X] Get a master pewter smith to help you make castings, revealing that sand casting exists and the overall method, but not how to make the sand. 3 Profit?
[X] See if you can earn a little money helping Maisah with errands, or just help her out in general with her trading tasks.
[X] Go visit the temples to Shallya, Ordnil, Dreselin (a god of craftsmen and merchants), and Ettri (who seems to be a goddess associated with rivers and protection from fire?)
[X] Attempt to socialize and make friends with various smiths, metalworkers, and others in the forging block, or even Master Dresil himself if he's not too busy.
[X] Try to force Timothy Greens to take a break at least one day in his time here so he doesn't burn himself out. He's looking worse each day, baggy-eyed and twitchy.
[x] Purchase the services of a pewter-smith to pour metal into pre-prepared molds, keeping the sand casting method as secret as possible. 2 Profit?
[x] See if you can earn a little money helping Maisah with errands, or just help her out in general with her trading tasks.
[x] Go visit the temples to Shallya, Ordnil, Dreselin (a god of craftsmen and merchants), and Ettri (who seems to be a goddess associated with rivers and protection from fire?)
[x] Spend more time with Genevieve Casinet, discussing the economy of Veschwar and the relative merits of various tax policies. Fascinating stuff!
-[x] Hunt down a copy of that book about the architecture of spires and towers you mentioned to her, as a gift between friends. 1 Profit.
[x] Try to force Timothy Greens to take a break at least one day in his time here so he doesn't burn himself out. He's looking worse each day, baggy-eyed and twitchy.
[X] Purchase the services of a pewter-smith to pour metal into pre-prepared molds, keeping the sand casting method as secret as possible. 2 Profit?
[X] Go visit the temples to Shallya, Ordnil, Dreselin (a god of craftsmen and merchants), and Ettri (who seems to be a goddess associated with rivers and protection from fire?)
[X] Attempt to socialize and make friends with various smiths, metalworkers, and others in the forging block, or even Master Dresil himself if he's not too busy.
[X] Try to force Timothy Greens to take a break at least one day in his time here so he doesn't burn himself out. He's looking worse each day, baggy-eyed and twitchy.