Hogwarts Sect of Witchcraft and Wizardry

Another argument for taking the art action on a transfiguration turn: We might get art techniques 👀

Painting attacks into reality is the coolest aesthetic.
 
An alternative with different socials, mostly for those who don't want to go for pets yet. Progress in Care of Magical Creatures is going to be difficult to get in the near future, since there won't be a training option for it for quite a while (possibly third year), and for all we know, it might even not count for the awarding of sect points.
Lavender is already good at divination, which is also an elective, so getting progress in electives can't be that hard for a first year I don't think
 
Physical Cultivation
  • Early realm Qi Gathering stage: 150/150
    • +1 action
    • Health up
  • Middle realm Qi Gathering stage: 62/200
  • Early realm - Middle realm - Late realm - Peak realm: 150/200/250/300
  • Extra actions at early and peak realm completion
So I was wrong about the 5th action as that only comes at Peak physical not Late, but that doesn't actually change my math that much. If we got Potions to Basic and Transfig/Charms to Beginner then it'd be about 66% chance of getting straight to Peak from our current level if we got 9 successes (on 24 dice), going up to 90% on 10 successes (it averages to about 9.81 successes).

For the current vote I think technically doing 3 Transfig/1 Charm action, then swapping next month is less risky than doing 4 of one then 4 of the other, but it shouldn't matter too much. Technically 4 Transfig actions gives us a slightly over 50% chance to reach Beginner level, but if we fail the coin flip we can make it up the month after.
 
Wait when did we open a meridian? Did I miss something?
From the latest update it looks like it was our Spiritual cultivation binge?
Of course, that'll happen once you've extracted every ounce of knowledge you can glean. You cut the image for a moment to restart it from the beginning, and observe it once more, intent to figure out exactly why the Qi moves as it does. A spot in your right palm flares especially bright, rising in intensity with each catch and pass. It stands out as different, and you cast your mind back to September, when Elder McGonagall briefly mentioned nodes in your Qi network - meridians, you recall the term she used. It's as good an explanation as any, but for now, you have other goals.
 
The meridian is in her right palm? The one she draws with? Now's the perfect time for an art-based qi technique! :D
 
Lavender is already good at divination, which is also an elective, so getting progress in electives can't be that hard for a first year I don't think
Certainly harder than the subjects that come with a training action. Also, it sounds like Lavender's skill predates Hogwarts, actually.

"How'd you learn this stuff anyway? Got any books to recommend?"

"As I said, I just know things sometimes. For a while now I've known that if I bring my deck along, I'll get to enjoy it. Other times I know that I'll be miserable if I wear white, so I wear white when it won't matter too much, and I mitigate bad circumstances. Stuff like that.

Probably a natural gift.
So I was wrong about the 5th action as that only comes at Peak physical not Late, but that doesn't actually change my math that much. If we got Potions to Basic and Transfig/Charms to Beginner then it'd be about 66% chance of getting straight to Peak from our current level if we got 9 successes (on 24 dice), going up to 90% on 10 successes (it averages to about 9.81 successes).

For the current vote I think technically doing 3 Transfig/1 Charm action, then swapping next month is less risky than doing 4 of one then 4 of the other, but it shouldn't matter too much. Technically 4 Transfig actions gives us a slightly over 50% chance to reach Beginner level, but if we fail the coin flip we can make it up the month after.
What does 1 Charms action accomplish? How many successes do you think that is? How many points off those successes, after that?

The chances of getting a milestone out of a single action are actually kinda low. That's what I'd call risky.
 
What does 1 Charms action accomplish? How many successes do you think that is? How many points off those successes, after that?

The chances of getting a milestone out of a single action are actually kinda low. That's what I'd call risky.
The 1 Charms action wouldn't get us a milestone this turn. We'd get easily get Basic Transfiguration this turn even with just 3 actions now we're Late Spiritual, and then between the Transfig overflow and the 1 Charm action we'd be better setup to get Beginner (level 2) Transfig and Charms next turn.
 
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That just makes things more complicated and less efficient.

Let's say we get... anything between 0 and 149 points on that action, so like you agree yourself, not enough to get us a milestone this turn. That number, as Charms progress, amounts to nothing, no effect on our rolls next turn. Now imagine adding those same points to whatever we gain with the other three actions, and thanks to them, getting a Transfiguration milestone we otherwise would have missed. Now, suddenly, any action used on Charms next turn gives much better odds of accomplishing your goal than it would have if we had split the training!

If a single action won't get us a milestone in whatever we assign it to, there is absolutely NO advantage to using it like that.
 
That just makes things more complicated and less efficient.

Let's say we get... anything between 0 and 149 points on that action, so like you agree yourself, not enough to get us a milestone this turn. That number, as Charms progress, amounts to nothing, no effect on our rolls next turn. Now imagine adding those same points to whatever we gain with the other three actions, and thanks to them, getting a Transfiguration milestone we otherwise would have missed. Now, suddenly, any action used on Charms next turn gives much better odds of accomplishing your goal than it would have if we had split the training!

If a single action won't get us a milestone in whatever we assign it to, there is absolutely NO advantage to using it like that.
You've misread my post somewhere. If we spend 3 actions on Transfiguration we will have something like 90+% chance to get the Basic (1st) level. If we leave the fourth action to next turn, it then gets the benefits from the Basic level, and makes it more likely we get the Beginner (2nd level) by the end of the second month.
If we put all 4 actions on this month, then any Transfiguration bonus we achieve won't apply, as they always apply starting in the next month.
 
You've misread my post somewhere. If we spend 3 actions on Transfiguration we will have something like 90+% chance to get the Basic (1st) level. If we leave the fourth action to next turn, it then gets the benefits from the Basic level, and makes it more likely we get the Beginner (2nd level) by the end of the second month.
If we put all 4 actions on this month, then any Transfiguration bonus we achieve won't apply, as they always apply starting in the next month.
I'm not entirely sure I'm understanding your post correctly, sorry. You speak of the fourth action either like we can decide to use it next turn instead of this (roll 3 times now in order to roll 5 times next turn) or like 4 is the max number of actions you can assign to a single subject across any turns. Both of these are false, but your arguments only make sense if you assume either of those premises.

No matter what, the 4 training actions this turn won't have any benefit beyond 6d20 DC15 rolled 4 times. This fourth action (like any other this turn) will give the same points no matter what subject you assign it to. But if you assign it to Charms, the chances that it accomplishes nothing are higher than if you assign it to Transfiguration (together with the other 3). It's that simple.
 
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I know it's inefficient, but I put 4 transfiguration training actions in my plan because the student that rolls the highest in a subject gets a sect point. Sure we might shoot over, but that just means we've got a better chance at loot.
 
I know it's inefficient, but I put 4 transfiguration training actions in my plan because the student that rolls the highest in a subject gets a sect point. Sure we might shoot over, but that just means we've got a better chance at loot.
But it's not inefficient because we're not "shooting over". We need way more points than what 4 actions are going to give us right now.
 
But it's not inefficient because we're not "shooting over". We need way more points than what 4 actions are going to give us right now.
We do roll 6 dice per training action now. We can roll a whole 24 successes if we're lucky.

Edit: Misremembered which level Apprentice was. For some reason I thought it was the next one rather than the one after.
 
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Urgh not happy about getting a pet but at least this plan allow us to meet Sue Li

[X] Plan: Transfiguration
 
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