"HANDS OFF MY STUFF!" Fighting the Adventurer Menace

[X] Pump-Up: A basic, strength enhancing spell.

Can lead to trap buffs, and works with our minions. And doesn't directly draw attention to our person.
 
[x] Pump-Up: A basic, strength enhancing spell.

But yeah, even though I disagree with most of what bovine said, it really was a dumb idea to leave our money stash when we were running away.
 
But yeah, even though I disagree with most of what bovine said, it really was a dumb idea to leave our money stash when we were running away.
The alternative is we get robbed while in town, yet again.

Money has usually been abstracted to "whatever you needed to make the purchases you were going to" is what we carry + some misc amount, anyway.
 
The alternative is we get robbed while in town, yet again.

Money has usually been abstracted to "whatever you needed to make the purchases you were going to" is what we carry + some misc amount, anyway.
Sure, but that's just a chance, compared to the adventures we knew were attacking our house. Who'd almost certainly have found it, had they survived.
 
[X] Nova Shot: A Non Elemental blast of magical energy.

Our current biggest problem is a lack of immediate self-defence.

We don't seem to often be in a situation where we want to stick around and augment our minions anyway.
 
Do the adventurers know our face? Feel like we almost got all witnesses rid of. I don't want us to be held up on the streets like that rogue did.
 
[X] Pump-Up: A basic, strength enhancing spell.

Our escape tunnel is FUBAR, right? Everybody's going to know it's there in a little bit (and possibly that there are little hiddy holes filled with treasure in it). Shouldn't we cave it as thoroughly as possible and build a new one or come up with a new emergency escape plan?
 
[X] Pump-Up: A basic, strength enhancing spell.

Our escape tunnel is FUBAR, right? Everybody's going to know it's there in a little bit (and possibly that there are little hiddy holes filled with treasure in it). Shouldn't we cave it as thoroughly as possible and build a new one or come up with a new emergency escape plan?
It depends. If the merchant didn't find the exit, then it reduces its utility without making it completely useless or worse.

We probably don't have to worry about people camping the end to catch us, but we probably can't hide in it in times of peril, nor use it as a hiding spot for our stash anymore.

Also, it becomes worse than useless the first time someone finds the exit and lives.

We should probably rig up a hidey-hole, actually. Maybe in the ceiling.
 
[X] Nova Shot: A Non Elemental blast of magical energy.

Immidate self-defense may be useful. So far, we've been sticking with preparations, but what if we get caught with no preparations? This spell will help with that.
 
Back
Top