For the the Thread and @DragonParadox consideration please taking all feed back on these prodigies Especially @Yog and @BronzeTongue if you guys can come up with an interesting restriction or Drawback for Worlds Breaker that would be great.
●● Duelist gloves, crafted from supple black leather that molds to the wearer's hands with a sleek and elegant fit. Each glove is meticulously adorned with a series of metallic Runes of the Five Fold Court, intricately etched along the edges and seams in a symphony of ancient symbols.
Base Prodigy benefits
• –1 difficulty to attack with Melee Weapons
• –1 Strength minimum to wield handheld melee weapons.
1 dot enchantment: Sure Grip the difficulty of a disarming maneuver against the possessor is increased by one, the difficulty of any strength roll relating to grip is lowered by 1.
2 dot enchantment: Technique Expansion, As extensions of fists and feet, weapons hold a long pedigree in the field of martial arts. A skillful combatant doesn't simply hack away at enemies with her sword – she slashes,feints, disarms, subdues, and otherwise employs her weapon like the extension of her body that it truly is. The Chosen's grasp upon her weapon never falters, never lessens. System wise this changes all the base difficulties of Maneuvers to that of Weapon or base whichever is lower, if the maneuver already has Weapon as a difficulty remove any pluses and keep any minuses to the difficulty the same.
●● Queens Modern Armor, Similar in appearance to a black Linen Three piece Double breasted suit with a Vibrant Blue turtleneck with gold embellishments along the lapel with jacket hanging over the shoulders. In actuality top of the line Military armor (Mage 20th pg 447) crafted and disguised by Molly Carpenter's immaculate craftsmanship.
Base Prodigy benefits
• –1 difficulty to Soak
• +1 Armour bonus
1 dot enchantment: Serious Business, People defer to you as a reflex; subtract -2 from the difficulty of your Social-Trait rolls whenever you're trying to make an impression.
2 dot enchantment: Feather Light alleviates the dexterity penalty of such heavy if concealed armor.
●●●●● Worlds Breaker, A magnificent Greatsword formed from a near-black Metal, its imposing presence enhanced by a dark hue reminiscent of the night sky. Adorned with an array of seemingly glowing dots in vibrant shades of green and white, this weapon possesses an otherworldly allure. These luminescent dots, scattered across its surface like stars in a dance.
Base Prodigy benefits
• +1 damage bonus.
• –1 difficulty to attack with.
1 Dot Enchantment: Vorpal Edge, Space twists minutely along the midnight starry edge. Attacks made with Worlds Breaker against objects deal an extra essence damage to their Durability and Structure. Attacks against animate beings ignore one soak.
2 Dot Enchantment: Warp spasm, Distances seem to twist, bend and fold along its arc. By paying 1 Essence The Exalt can attack from (Prodigy's rating) x 5 yards past her normal limits for a scene.
3 Dot Enchantment: Void Rift, Space roils and tears. The Exalt may concentrate all of her power into a particular Warp Spasm Attack for a point of Essence she may extend its range by an additional 30 yards, expand the width of a cut or radius of a blow by 100% and the attack will attempt to strike all targets within a line until it reaches its specified or maximum distance or strikes something too hard to pierce.
4 Dot Enchantment: There is No Wall, The weft of space emulsifies. By using one essence Worlds Breaker can attack in any dimension its wielder can perceive or cleave open a Way.
5 Dot Enchantment: Possibility Collapse (Singular,Area) The very space between Probabilities falls to nothing possibilities of angles of attack open but never close creating a seeming multiplicity of attacks. By spending one essence the exalt may multiply Worlds Breaker's existence by essence + 1 for one attack creating simultaneous overlapping slashes. System wise this works by the player rolling one attack with the defender rolling essence + 1 defenses and taking the worst in damage. By paying one essence the exalt can attack everyone & everything in Warp spasm range she can perceive as reflected possibilities momentarily manifest, these attacks work by proximity either to the enemy the exalt chooses to attack or the exalt herself with the outer edge of Warp Spasm being considered the least of probability. System wise this works by modified multiple action rules with each attack as an action except when the difficulty hits 9 keep taking off dice and keep the difficulty at 9.
●● Duelist gloves, crafted from supple black leather that molds to the wearer's hands with a sleek and elegant fit. Each glove is meticulously adorned with a series of metallic Runes of the Five Fold Court, intricately etched along the edges and seams in a symphony of ancient symbols.
Base Prodigy benefits
• –1 difficulty to attack with Melee Weapons
• –1 Strength minimum to wield handheld melee weapons.
1 dot enchantment: Sure Grip the difficulty of a disarming maneuver against the possessor is increased by one, the difficulty of any strength roll relating to grip is lowered by 1.
2 dot enchantment: Technique Expansion, As extensions of fists and feet, weapons hold a long pedigree in the field of martial arts. A skillful combatant doesn't simply hack away at enemies with her sword – she slashes,feints, disarms, subdues, and otherwise employs her weapon like the extension of her body that it truly is. The Chosen's grasp upon her weapon never falters, never lessens. System wise this changes all the base difficulties of Maneuvers to that of Weapon or base whichever is lower, if the maneuver already has Weapon as a difficulty remove any pluses and keep any minuses to the difficulty the same.
●● Queens Modern Armor, Similar in appearance to a black Linen Three piece Double breasted suit with a Vibrant Blue turtleneck with gold embellishments along the lapel with jacket hanging over the shoulders. In actuality top of the line Military armor (Mage 20th pg 447) crafted and disguised by Molly Carpenter's immaculate craftsmanship.
Base Prodigy benefits
• –1 difficulty to Soak
• +1 Armour bonus
1 dot enchantment: Serious Business, People defer to you as a reflex; subtract -2 from the difficulty of your Social-Trait rolls whenever you're trying to make an impression.
2 dot enchantment: Feather Light alleviates the dexterity penalty of such heavy if concealed armor.
●●●●● Worlds Breaker, A magnificent Greatsword formed from a near-black Metal, its imposing presence enhanced by a dark hue reminiscent of the night sky. Adorned with an array of seemingly glowing dots in vibrant shades of green and white, this weapon possesses an otherworldly allure. These luminescent dots, scattered across its surface like stars in a dance.
Base Prodigy benefits
• +1 damage bonus.
• –1 difficulty to attack with.
1 Dot Enchantment: Vorpal Edge, Space twists minutely along the midnight starry edge. Attacks made with Worlds Breaker against objects deal an extra essence damage to their Durability and Structure. Attacks against animate beings ignore one soak.
2 Dot Enchantment: Warp spasm, Distances seem to twist, bend and fold along its arc. By paying 1 Essence The Exalt can attack from (Prodigy's rating) x 5 yards past her normal limits for a scene.
3 Dot Enchantment: Void Rift, Space roils and tears. The Exalt may concentrate all of her power into a particular Warp Spasm Attack for a point of Essence she may extend its range by an additional 30 yards, expand the width of a cut or radius of a blow by 100% and the attack will attempt to strike all targets within a line until it reaches its specified or maximum distance or strikes something too hard to pierce.
4 Dot Enchantment: There is No Wall, The weft of space emulsifies. By using one essence Worlds Breaker can attack in any dimension its wielder can perceive or cleave open a Way.
5 Dot Enchantment: Possibility Collapse (Singular,Area) The very space between Probabilities falls to nothing possibilities of angles of attack open but never close creating a seeming multiplicity of attacks. By spending one essence the exalt may multiply Worlds Breaker's existence by essence + 1 for one attack creating simultaneous overlapping slashes. System wise this works by the player rolling one attack with the defender rolling essence + 1 defenses and taking the worst in damage. By paying one essence the exalt can attack everyone & everything in Warp spasm range she can perceive as reflected possibilities momentarily manifest, these attacks work by proximity either to the enemy the exalt chooses to attack or the exalt herself with the outer edge of Warp Spasm being considered the least of probability. System wise this works by modified multiple action rules with each attack as an action except when the difficulty hits 9 keep taking off dice and keep the difficulty at 9.