Graf of Sudenberg, a Warhammer CKII quest

Got it.

EDIT: Poor and excellent, respectively.
It's cool. That's actually the order this particular event would work in the favor of your guys with.

It's only a sidereal thing, so it doesn't have much effect, but I assumed that some flavor carrying over from the Witch-Hunter side of things would not be remiss.

Also, thanks for sending me on a three-hour read through of your alien invasion quest up there. Making me feel inadequate again. Alas. Luckily for everyone, I am, essentially, done with schooling and will be able to dedicate more time to this (which basically just means I can't use school as an excuse to procrastinate anymore).
 
It's cool. That's actually the order this particular event would work in the favor of your guys with.

It's only a sidereal thing, so it doesn't have much effect, but I assumed that some flavor carrying over from the Witch-Hunter side of things would not be remiss.

Also, thanks for sending me on a three-hour read through of your alien invasion quest up there. Making me feel inadequate again. Alas. Luckily for everyone, I am, essentially, done with schooling and will be able to dedicate more time to this (which basically just means I can't use school as an excuse to procrastinate anymore).
Aw. Thanks! That's going to be getting updates again soon, if you're wondering.

But on the topic of this quest: thanks for the explanation! Updates are great so far; can't wait to see where you take this next.
 
[X] Pull your handgunners off the barricade at the last moment, allowing them to avoid close combat, but forfeiting a third volley

Perhaps a third volley would break the enemy, perhaps it wouldn't, either way, there'd still be hundreds more men behind, pushing still onto the barricade. With that in mind you:

[ ] Stay high in the damaged building, offering your direction to the handgunners as they filter in and lay down fire
[ ] Join your Greatswords and lend your blade to the defense
[ ] Trust your men and try to link back up with the Emira
[ ] Join the Knight-Captain in protecting your flanks
[ ] Write-in

Whatever you choose, the first pattering of enemy bowshot starts to fall among your men. Blessedly, the thick rugs stretched out along the barricade perform to task and prevent the foe from firing directly at your men. As such, only a few men fall along the makeshift wall felt the bite of the falling shafts and had to be pulled off the line.

The rest, now more confident of the range, do their best to maintain footing on the unstable barrier while levelling their guns.

A breath, one you'd been unaware of holding, is punched out of your chest as the first volley fires.

In spite of its massive noise, you only see a few of the first enemy unit- the foeman's personal guards, you thought- fall, chunks blasted out of their backs by deceptively small holes in their front.

A few of your gunners, their footing still unsure, either stumble as they fire or are taken by the next pattering of enemy arrows, no more effective than the prior volley.

Those gunners of the barricade, exhibiting a slight nervousness as the enemy presses on, exchange their guns to the men behind them- a risky tactic, considering the fickle nature of such arms- and set to fire once more.

Again, your ears are set ringing as the loudest noise in your life rocks your body.

The enemy's pattering of reply arrows barely fazes your men, maybe dropping one unlucky man whom no one truly liked anyway.

Beyond the smoke loosed by the pair of volleys, naught much is visible, hovering at eye-level as it is wont to do.

Still, your gunners start to fall back from the barricade in good order, the greatswords stepping up to take their place after them.

Then, some short distance from your flank, your men see it.

A twin-tailed comet, small but full of righteous fury, pierces the heavens, and slams down a few streets away, accompanied by a small ripple of gunshot.

Glancing back at the smoke, you see your men working in a passionate fury. To prepare to receive the enemy.

As the smoke begins to clear, you see the enemy- a few, though far surpassing your losses, decorate the ground with their corpses, but the enemy's elite guard, who'd taken the brunt of the losses, have dispersed, broken and then shattered- and stifle a sharp grin.

Their advance is stilted and afraid, clearly unsure as to the meaning of the miracle the whole of you and they witnessed.

(Modifier: +5 to rolls by Imperial units for this turn. Enemy loses advantage on morale rolls from being under their king.)

Still, battle is to be shortly joined. Your greatswords have generally opted to half-sword, your handgunners are taking up positions in the remaining buildings, and- judging by the sounds of battle filtering through from your left- the Witch-Hunter has laid into her enemies.

You suppose a bit of theatrics would not be out of place.

Thusly, you shout.

What?

[ ] Write-in.
 
Hm... seems like the shooting didn't go terribly well overall. The comet is nice, though; wonder what that is.

No idea what to shout. Something fairly generic like "for Sudenberg and the Empire"?
 
[x] Stay high in the damaged building, offering your direction to the handgunners as they filter in and lay down fire
[x]"Guests? And I have not even sent wedding invitations yet! FOR SUDENBERG, FOR HASHEM, AND FOR SIGMAR!"

Not creative on the shout, so I'm not too attached to that. As for our actions, we're supposed to be a commander, and this should give us the best overview of the battle as a whole.
 
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[X] Join your Greatswords and lend your blade to the defense
[J] "Sigmar willing, we'll all be rich by the end of the day!"
[X] "By Sigmar, don't stop until they're all dead!"
 
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Something with a relation to the Missus. After all, that's why we're here.

[X] Join your Greatswords and lend your blade to the defense
[X]"Guests? And I have not even sent wedding invitations yet! FOR SUDENBERG, FOR HASHEM, AND FOR SIGMAR!"
 
"Guests? And I have not even sent wedding invitations yet! FOR SUDENBERG, FOR HASHEM, AND FOR SIGMAR!"
Heh. Alas, would that I could vote. It's probably be something similar to this.

Don't know if I'd go with shouting her name as-of-yet, but, hey, the witch-hunters are at least a few streets over, so you're probably safe.
 
[X] Join your Greatswords and lend your blade to the defense
[X]"Guests? And I have not even sent wedding invitations yet! FOR SUDENBERG, FOR HASHEM, AND FOR SIGMAR!"
 
[X] Join your Greatswords and lend your blade to the defense.
[X]"Guests? And I have not even sent wedding invitations yet! FOR SUDENBERG, FOR HASHEM, AND FOR SIGMAR!"
 
[X] Join your Greatswords and lend your blade to the defense.
[X]"Guests? And I have not even sent wedding invitations yet! FOR SUDENBERG, FOR HASHEM, AND FOR SIGMAR!"
 
[X] Join your Greatswords and lend your blade to the defense.
[X]"Guests? And I have not even sent wedding invitations yet! FOR SUDENBERG, FOR HASHEM, AND FOR SIGMAR!"
 
[X] Join your Greatswords and lend your blade to the defense.
[X]"Guests? And I have not even sent wedding invitations yet! FOR SUDENBERG, FOR HASHEM, AND FOR SIGMAR!"
 
Whoops.

Closing votes, people. You may have discussion if you so desire, or ask questions. I'll hop to writing.
 
All right, people. Time for rolls, now that I've gotten the Witch Hunter's post out. I'm going to need 8 1d100 rolls and let me deal with the modifiers.

Try not to do all the rolls yourself, but if no one else hops on after a while I don't mind if one person does all 8.

Also, I've lost my laptop temporarily. Therefore, this will probably take a little bit. There's also the fact that I'm currently playing the brettonian expansion in Total War Warhammer so that's going to add some time as well.
 
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Well done, fyi, I've decided to start adding random events to the regular turns on a d20 roll. Won't come into play for a bit, as this will last for at least a few more updates, but beware.
 
On a scale of 1 to 10, how valuable are we to the empire and how much help can we realistically expect if shit hits the fan ?
-3

More seriously, the Empire is currently in a dozen pieces and trying to hold off the ever expanding armies of Vlad von Carsten. Canonically, you have 293.5 years until the Empire reunites.

On a better note, the northern Imperial princess will probably try to reestablish communication with you guys as soon as she can, which I'll put in the random event chart. Don't expect any military support for at least 40-ish years, until Vlad is maybe killed, though.
 
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