Hm... well, the problem is, that a lot of wealth will most likely be taken up by our actions.
As a very rough eyebal;
~1-5 wealth for Diplomacy;
Actions here are either free, or fairly cheap (1-2 wealth), so probably not too much. Depends on new actions we might get, though.
~ 15-30 wealth for Martial
The actions here are pretty expensive (~10), and we have 3 actions. So, yeah; a lot of money's gonna end up being spent here.
~16 wealth for Intrigue
The cost of the two actions not chosen last turn. Might go up or down depending on new actions, though.
~2 wealth for Learning
The cost for re-trying the Criers. Might go up if we got new actions and/or additional action-slots due to the new advisor, though.
~5+ wealth for Piety
Trying to gain more support would cost 5 wealth, and the only other action is the blade, which has an unknown but no doubt high cost.
Overall, that's about a third of our income gone right there, at minimum.
Not really much we can do with that in terms of fortifications, considering even the simplest one, a signal tower, starts at 20 wealth, with the next one being the watch tower for 50 wealth.
My approach would be to try and push up our income this turn/season, then use the increased income to start building a palisade fort in the north next season.
Connect Haifra and Zoan by Cobbled Road, and connect Sudenberg, Samur, and the southern fort/port via Cobbled Road, which should cost ~10 wealth altogether, and increase our income by... not really sure.
The entry says "+1 Wealth per season per occupied hex connected", so maybe by adding the total number of settlement-hex that this particular stretch of road connects? Like, the Haifra-Zoan stretch would connect a total of 11 settled hexes, so +11 wealth per season? Same for the Sudenberg-Samur stretch, and lastly +6 wealth/season for the Samur-Southern Fort/Dock stretch? Would sum up to ~30 wealth per turn, which is... less than half the cost of a palisade fort.
One of each resource building; Logging Camp in Samur, Mine in Haifra, and the Quarry wherever it can or need to be. Total 32 Wealth, for a starting income in all three categories, which should hopefully make things like constructing fortifications or ships cheaper due to having the necessary resources available.
Lots of Pastures; if we sell the food, each nets us 9 wealth income, while only costing 2 wealth to construct. So, build a lot of them in Haifra and Zoan.
For the remaining wealth, build maybe a signal tower in the north, if we can upgrade later, and pump the remainder into spearmen and archers to act as militia/garrison forces for our villages.
@Claytonimor
How does upgrading the facilities on a given hex work, in terms of costs?
For example, let's say that a hex already has a Dirth Path, and we want to upgrade it to a Cobbled Road. How would we calculate the cost?
Or, for some other examples;
- Camp to Village
- Signal Tower to Watch Tower to Palisade Fort
Let it be so and may none attest otherwise.
Should probably put something like that on the frontpage somewhere; should make things easier on us when we want/need to decide what to build, recruit, and so on.