THE FINAL EPOCH
THE AGE OF ENDING
This is not a field of honor.
No heroic dead lie here.
Pass swiftly, traveler,
And speak not of gods.
-Inscription found on the grave of a warrior of the Siege of Takohane
PART II: The First Invasion
The Federation's armies have swollen, with forges working overtime to arm them and farms and herds spreading far and wide to feed them. For centuries, however, the Federation's greatest threat has been in the interior. Even now, the most experienced of their soldiers, the Dawn Guard, watch the border and the mountain passes, wary of highlander treachery. The army mustering at Takohane is an army of new recruits and peasant levies. It is not that the Mihoza wish to keep their greatest strength in the west – but all efforts to negotiate an alliance with the Mountain King have failed, and they know what any sign of weakness may invite.
Talks with Emblatha are more fruitful. When news of the Federation fleet's defeat reaches the walled city, a host of Emblatha's finest marches out and joins the Federation army at Takohane. Allies and auxiliaries from the peoples of the southern coast come as well, bolstering the ranks.
For a time, the Draghai hosts on the coast march unopposed. The disciplined Draghai legions triumph with ease in the skirmishes and raids they face. The Myridna prefer to fight in the dark of night, away from the sun's irritating light, but Sangal-Jast rarely offers battle after nightfall to keep the advantage. When that fails, Seharaj-Jast and her mages fill the skies with baleful orbs of false-light to unnerve the enemy.
So burns the northern coast of the Federation. Towns and farms are devastated and picked clean of food; the losses in heads of Hrududu, Nym-Haggis and ungulate cattle are said to make the tax-collectors in the capital faint. Columns of refugees choke the roads to the south. Thousands are taken as slaves into the Druyul camps.
The sheer size of the Federation army gathered at the capital makes it a double-edged sword. With more and more mouths to feed flocking into Takohane's perceived safety every week, sustaining their great army becomes less and less possible. Like an endless maw, it chews down countless herds and entire regions' harvests. The grave-wage of three copper
lako paid to each man keeps the mint working non-stop, and each day the soldiers complain it buys them less and less.
The levies need more training – but the army has to be used, or it ceases to be an army. With this in mind, the Mihoza give the order to march. They shall meet the Draghai hosts and drive them back into the sea.
The Draghai scouts report the approach of a massive army – and begin an immediate retreat, burning the land as they march. Sangal-Jast and Fehu, the Mihoza general, make a curious dance of it, the former always slipping out of the latter's grasp. The Draghai refuse to give battle, and the frustrated and inexperienced forces of the Federation army begin to break formation and race ahead of their fellows in an effort to catch them.
One cannot run forever. The wearied Draghai stop in the foothills of the Kahelawe Mountains and prepare to make a stand. The first cohorts of the Myridna force, having outrun their comrades, are decimated with ease, but they are mere morsels before the feast. When the full force of the Federation arrives, it blackens out the horizon.
For some time, the two armies merely wait, observing one another. An escaped Myridna captive brings a tale of the Draghai camp to Fehu of the Mihoza. In a scene heard by many, Seharaj-Jast exploded in fury at her brother – he has put their backs to the mountains, and left them with nowhere to run. Sangal-Jast, ever calm, merely told her she is free to leave if she wishes. A loud and heated dispute followed, with the Princes parting in anger. Discord in the enemy ranks – the Federation commanders dare to hope.
And indeed, in the morning, half of the Draghai host has disappeared. Only Sangal-Jast's banner flies above the camp now. Gone into the mountains, the scouts suggest, and though no sign of them can be found, Fehu of the Mihoza knows they cannot waste time pondering. He orders the attack to begin at nightfall.
The Draghai lines make a spectacle of their own – uniform ranks of gleaming bronze and fluttering crimson banners in their thousands. They beat upon their shields with the pommels of their curving blades and howl in their strange bestial voices at their foes. As the day progresses, lone warriors come to march out with gory trophies of dead and mutilated Myridna warriors and leave them on the field to be seen by the Federation soldiers.
The recruits are, unsurprisingly, unnerved. Fehu, hearing of these displays, merely laughs. 'Let them taste fear in turn,' he orders, and summons his kinsmen. In the evening dark, they begin their work.
The power of the Mihoza is control over beasts, and those the Federation has in plenty. The Draghai wait as thunderous noise and a cloud of dust rises on the horizon, preparing for the assault. It is not mortals soldiers who rush to fight them, however, but a great horde of armored Hrududu, Nym-Haggis and horned cattle, with lines of chain and barbed rope set between them to tear into flesh and bone. Their Mihoza handlers drive them into a frenzy and set them loose; like a living avalanche, the stampeding herd thunders forward and crashes into the Draghai lines.
A force without the discipline and fanaticism of the Draghai could not withstand such an onslaught. Countless Draghai soldiers are trampled and cut apart; the lines are broken apart and hundreds of wounded left crying in agony on the ground. The formation reacts quickly, however; the back ranks open up to let the animals pass them as much as possible, and the injured are dragged to safety. Sangal-Jast has spear-armed warriors and mages drive the animals through their camp and into the hills beyond, though it leaves the place in chaos and the supply carts scattered into pieces.
The Myridna are not experienced in war; a better commander than Fehu might order an assault right on the trail of this rampage, but instead the Mihoza general waits and waits for the dust to clear. The Draghai are given ample time to reform. When he at last orders the attack, the enemy line is seemingly untouched – though the cries of countless wounded soldiers from the rear reveals the illusion.
The Myridna and their allies cross the field and charge their enemy. Thousands of bold young braves with everything to prove launch themselves into the Draghai ranks with their axes and spears and swords swinging wildly. Arrows rain down into the enemy formation in the hopes of slipping through the gaps of shield and armor.
Legends are born that day, on both sides. The sheer weight of numbers presses the Draghai lines hard. They exact a dismal price for each of their number felled. Ranks fall and are replaced by their comrades in the rear, but with each assault, there are fewer Draghai to step forward. Fehu, smelling the blood on the air, commits more and more forces into the attack.
It is long past midnight when his one of his scouts rushes into the tent to report bodies of lookouts found dead in their rear. Before he can answer, the man is cut down by a Druyul appearing as if out of nowhere. Fehu can only watch in horror as thousands of unclothed Druyul in their natural chameleon state appear all over his camp, falling upon his retinue with just their Vigor-enhanced fangs and claws.
These warriors are only the harbinger. In the rear of the Federation army, Seharaj-Jast's host reveals itself; weary after a careful and arduous movement unclothed and unarmed to circle around to the rear of the Myridna forces and to the weapons buried in the earth days before, but well eager to fall upon their foes. A storm of magical fury precedes the assault and a false dawn breaks out over the battlefiefld. The Draghai warriors rush howling through the command camp and into the rear of the Federation army.
An attack from behind and such spectacular displays of magic throws the almost-triumphant Federation force into a panic. The rear ranks break first and run for their lives, discarding their weapons, with their cries unnerving those in the front. Though reduced to a fraction of its strength, Sangal-Jast's host now charges forward as well – knowing that his sister's forces, unarmored as they are, would fall all too easily if the enemy was allowed to turn and face them. Under attack from both sides, their opponents break. They are cut down by their thousands when they turn their backs to the foe.
The Federation army routs, leaving tens of thousands slain and trampled on the field. Only the fighting retreat of the host of Emblatha at its heart denies the Draghai the chance to pen it up and slaughter it in full, and they pay a heavy price for it. Nevertheless, the battle is lost, and if the Draghai have suffered grave casualties, they have broken the enemy doing so.
In the aftermath, the two Princes confer. Sangal-Jast knows them to be severely weakened and calls upon them to consolidate and wait for reinforcement from the two other Princes. Seharaj-Jast looks upon the pitiful state of her brother's remaining force and is filled with a burning ambition. If she seized her chance now, she could win all credit for this campaign, and without doubt follow her father to the Flame Eternal.
'We will march for Takohane, my dear brother,' she says, 'and put an end to these wretches. If you seek to stop me, I shall bind you in chains of air and drag you there myself.'
With his host now so much smaller than his sister's, and thinking of what the future may hold, Sangal-Jast chooses to comply. The tired and bloodied Draghai forces begin their march the next day, seeking to take the Federation capital left undefended by this victory.
***
Horror takes the Mihoza elders in the capital when the dregs of their once-mighty army begin to trickle to the city. Some dare whisper of surrender, but more determined heads prevail. The orders go out to the Dawn Guard at the border – they must march for the capital and leave the west unguarded, whatever the price for that may come to be. The very existence of the Federation is at stake.
Soon, the Draghai are at the gates. There are no forces to give battle, but modest walls guard the city, an imitation of Emblatha's famous bastions. The remains of the army are hemmed in inside the walls, and Takohane prepares for siege. Overcrowded and beset by panic, riots soon become almost daily, and plagues – some say the Great Plague of the last age, resurgent – begin to afflict the population.
At his sister's behest, Sangal-Jast orchestrates a skillful siege. The cordon is near impenetrable. The city will fall soon enough or starve itself to death, he explains to his sister, but Seharaj-Jast remains impatient. When news reach them of Federation forces on the move from the western border, she grows even more restless. Time is not on their side.
Soon enough, she has had enough of waiting. The Draghai are mustered for an assault. The war-mages, led by the Prince, are to breach the walls with their power. The legionnaries shall charge through the gap and take the city from the inside. No trickery or strategems shall be needed this time, she says, only the power she has gathered.
As she commands, so it shall be done. The war-mages are tired, but they strain themselves to do her bidding. Led by their Prince, they bombard the city wall with magic until it begins to crack and crumble. Counter-craft from magic-wielding defenders of the city kills many of their number in the process; most of those who survive die anyway, burnt out and consumed by powers they grow too weary to wield safely.
Yet the walls break, and so Seharaj-Jast deems their sacrifice worth it. She cannot turn from the path. To a mind so honed in will and focus, hesitation means failure. The Draghai assault begins.
The defenders have nowhere left to run, and so they must hold. They fight with the stubborness of a cornered animal. The first attack is repelled, then the second, even the third. Eventually, Sangal-Jast calls for the Draghai to halt the attack, ignoring his sister's wrath.
'Tomorrow, then,' she says. 'We shall renew the attack, and this time you and I shall be there to lead it.'
'You, perhaps,' Sangal-Jast says, 'but I do not court my death so eagerly.'
When the attack on the second day of the assault comes, Seharaj-Jast is there to lead it. Burning fiercely with magical power, nearing divinity, she cuts through the defenders as if they were not there at all. Under this onslaught the defense breaks at last. Seharaj-Jast's forces pursue them through every alley and every square, spreading out to hunt an ever-fragmenting enemy; a hundred different battles are fought inside the city, making heroes and Legend of ordinary people just the same as warriors.
The battles have reached the Hall of Miho in the center of the city, the seat of the Federation's power, when horns are heard blowing in the south-west. The Dawn Guard arrives. The sight of the burning and breached city fills their hearts with despair – have they come too late? - but they join the fray nevertheless. These reinforcements attack Sangal-Jast's reduced force outside the city. Many of the Dawn Guard carry weapons of iron – the secret of the Highland Myridna, won from their warriors in border skirmishes – and bear scars from years of fighting. They have no fear of the enemy, and soon enough Sangal-Jast is forced to order retreat.
Seharaj-Jast, hearing of this, goes into a rage. To be robbed of her triumph by the cowardice of her brother at this hour! She climbs the city wall and begins to fling lightning and flame upon the Federation elites, drawing deeper and deeper of her cultivated magical power.
Even the child of a god has their limit. She does not feel the strain growing and the pain in her veins as she demands too much and too quickly. She knows only that greatness and divinity await.
In a shocking, painful gasp, Seharaj-Jast finds that limit. Her powers leave her. She staggers in place, unable to comprehend what has happened, suddenly tired beyond words. She slumps to her knees, and feels a shadow fall upon her.
Many tales are told of Seharaj-Jast's slayer in later times, ascribing the fact to many great heroes and names of Legend. It is Ingra the Slave, however, who strikes the blow. Having escaped from the Draghai and made a new life here, hiding from the invaders on the wall, she now comes face to face once more with her oppressor. Ingra does not hesitate. She cuts the Draghai's throat with a dead friend's sickle as if she was cutting wheat. It is a simple act, and she never seeks fame or credit for it. It is a simple death, and some part of Seharaj-Jast knows to wail in impotent fury for that.
But it is not the end of the Siege. It is, by many accounts, the first moment of the beginning of the end of all things.
Zainul-Jast, God-Emperor of the Draghai Druyul, Ascendant God of the Flame, feels his daughter die. He perceives the turning of the tide and the imminent collapse of the invasion. Though it leavess the Ziggurat and the Flame undefended, he knows he must act. Tearing open reality itself, Zainul-Jast shapes a bridge of divine fire in the image of the cosmic Paths between the Ziggurat and the Myridna city across the sea.
So it is that the Celestial Fire Emperor takes to the field, and in his wake comes the dreaded Tyrant's Legion, now devoted to the Draghai conqueror.
Zainul-Jast kills without emotion. His task is one given to him by the Architect, and those before him are mere obstacles to be cleared. Where his gaze falls, the warriors of the Myridna turn to ash inside their armor. Where his voice carries, men and women fall to the ground weeping in horror. Faced with a living god, the Myridna force is brought to the verge of breaking completely.
And so it would break, but not for the return of the Usurper. Sensing his rival's presence, Sang-Pa, the Thief of Fire, descends over the battlefield. Healed of his wounds with the blessing of a Maker, the Umbral goes to stand between Zainul-Jast and his victory.
The two lesser gods watch each other in silence for a long moment. They do not need words to communicate what they think. For Zainul-Jast, it is a chance to finish off an usurper he failed to vanquish last time. For Sang-Pa, it is a chance for revenge.
The battlefield below falls silent as the gods go to war. The skies scar and crack in that contest. The Unseen twists and shakes from the reflected ruin of its twin. For the gods, it lasts an aeon; for the mortals watching, it is a matter of moments. The end is the same, regardless. The Usurper, Sang-Pa, lances the Emperor with a bolt of crackling flame and smites his broken form across the battlefield. A canyon five hundred paces deep is gouged into the earth where he falls, and wild bursts of the Flame of Chaos warp and tear the land around him.
Zainul-Jast is dead. The Draghai, for all their discipline, cannot withstand the sight. They break, Sangal-Jast foremost among them. As they run, they cry out mindlessly to the one power that stands even above their master.
And the Architect hears them.
***
PART III: THE TWILIGHT OF THE GODS WILL FOLLOW.