Gods of Chaos: a Riot God Quest

Personally, I think I'll make a lesser act that allows Groups of people to do a ritual to get One way teleported to safe areas in inhabitable planets without any intelligent life. Since I believe we probably have a lot of those since, there's been a group spreading life to other plants.

Could be interesting Because you would get many groups that leave to set up elsewhere, So many different Types of governments and beliefs can get big enough eventually to be a threat to whatever is domanient in the worlds they are leaving (If they eventually get space travel).

Evil Governments going to kill your village and everyone you know, do the ritual and all of you are gone and living elsewhere. The Forces of 'good' about to Topple your Govenment, Get Your loyalists and your citizens that believe in you and Do the ritual and Re-setup without any of those forces attacking your People.
(Warning Any deaths that happens because of lack of Food , Resources, and Local knowledge is Your own fault for Not Properly preparing and no blame lands upon the Location determinator of the Ritual)

It Would also make a way for people to use this setting without having to use the entire world to begin with since, that would be alot to keep track of. But since its stilll in the same setting the Non-planet specific stuff would still be in-effect. (since If I tried to use this setting I would first want to Get used to the over-arcing mechanics and metaphysics before worrying about the Planter specific Unique features)
 
Current idea for next epoch:
[X] Love Transcends All (Lesser Act)

Advance the Shaping knowledge of the Hive Coasters, with a focus on spells allowing members of different species to produce viable and fertile offspring.

They're already a pretty multicultural people so I think that making them Shaping-wielding weird hybrids would be fun.
 
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Current idea for next epoch:
[X] Love Transcends All (Lesser Act)

Advance the Shaping knowledge of the Hive Coasters, with a focus on allowing members of different species to produce viable and fertile offspring.

They're already a pretty multicultural people so I think that making them Shaping-wielding weird hybrids would be fun.
Maybe specify its not a... internal process? Maybe some way of externally making eggs that parents can put their DNA into.

This'd be good for same sex couples or sex averse people as well. I'm all for it.
 
Maybe specify its not a... internal process? Maybe some way of externally making eggs that parents can put their DNA into.

This'd be good for same sex couples or sex averse people as well. I'm all for it.
"Advance the Shaping knowledge of the Hive Coasters, with a focus on spells allowing members of different species to produce viable and fertile offspring."
Would that work? I'm not sure how to phrase it.
 
Some exciting ideas for this turn. I'm personally thinking of making some unique locations. Either a Barrier Reef made of elemental materials near Stromheim, a magical mountain covered in runic symbols in The Hot Lands, a small sea of liquid metal on Avorath, or a cave system made of ice in the North of the Eastern Arken Land. Beyond those I also thought about making a magic system based on promises, expanding Aebrirea, or adding a second continent to the second world. Anything in particular people would be interested in? I'm leaning towards the elemental Barrier Reef.
 
Some exciting ideas for this turn. I'm personally thinking of making some unique locations. Either a Barrier Reef made of elemental materials near Stromheim, a magical mountain covered in runic symbols in The Hot Lands, a small sea of liquid metal on Avorath, or a cave system made of ice in the North of the Eastern Arken Land. Beyond those I also thought about making a magic system based on promises, expanding Aebrirea, or adding a second continent to the second world. Anything in particular people would be interested in? I'm leaning towards the elemental Barrier Reef.
The barrier reef is the most interesting for me too. Coral reefs are cool as hell. Imagine what sort of magical wildlife will evolve there?

In regards to the second world - I'm thinking about an act where the Shifting Isles intersect with the Unseen, so spirits and even entire Spirit Realms can project themselves into the Seen (for as long as that specific floating island remains in existence, that is). I think that would be pretty interesting for Spirit Realms to interact with the living world a little more. Also, since we know the plague is going to be a huge deal soon, floating islands isolated from the main continent could potentially be a pretty big deal once the metal zombies start running around.
 
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I'd be interested in hearing more about this. Were you thinking some sort of abstract "promises to the universe" type thing or something more like contracting with specific beings for things they can provide?

I was thinking of a system linked to the Law of Narrative Satisfaction where you make a promise to the universe/someone/yourself and, as long as you don't break it, you receive some sort of benefit. Something like incredible luck or selective super strength. I was also thinking about a tiered system of promises with something like Promise => Oath => Swear. An example would be to "Swear on your happiness" to "always protect the weak". So long as that is never broken you are empowered but the moment you break it you will never be happy again.
 
I was thinking of a system linked to the Law of Narrative Satisfaction where you make a promise to the universe/someone/yourself and, as long as you don't break it, you receive some sort of benefit. Something like incredible luck or selective super strength. I was also thinking about a tiered system of promises with something like Promise => Oath => Swear. An example would be to "Swear on your happiness" to "always protect the weak". So long as that is never broken you are empowered but the moment you break it you will never be happy again.

Get people with weird weakness like eating dogs because they made a bunch of promises for extra power.
 
Get people with weird weakness like eating dogs because they made a bunch of promises for extra power.

It'd probably be based more around the personal severity of the promise. But the idea of someone promising so many things they become Superman levels of strong, but then can barely do anything without breaking a promise is hilarious. …And actually pretty interesting now that I think about it.
 
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I have a question about how much power Myths have. Let's say there is a myth about talking frogs living in the Lost Swamp. Can Myth gather enough belief to actually create talking frogs? And will it be permanent?
 
I have a question about how much power Myths have. Let's say there is a myth about talking frogs living in the Lost Swamp. Can Myth gather enough belief to actually create talking frogs? And will it be permanent?
A comptatible spirit could become a god by harnesting that Faith but I don't think that would bend reality to make talking frogs real.
 
I am debating trying Relic Scattering again, or maybe doing something else. But what? Hrmrmbhrm. Maybe create some more unique locations?
 
I am debating trying Relic Scattering again, or maybe doing something else. But what? Hrmrmbhrm. Maybe create some more unique locations?

I would vote for the Relic Scattering again. Although, personally, I preferred the original version. It felt like we were... set dressing. The world is already like a play, so why not take it a step further right? I'll still vote for it as I said since it still works pretty similarly though.

Anyways, onto my own potential act(s).

[] Great Crystal Reef (Lesser Act)
-Off the Western coast of Stromhiem a great reef of elementally imbued coral is formed under the waves.

[] Mountain of Magics
-In The Hot Lands a mountain with massive magic runes carved across it appears. Each rune has its own effect which culminates to make the mountain difficult to find.

[] Caves of Glass
-Under the earth in the North of the Eastern Arken Lands is a large cave system of mirror-like ice. The ice melts slower the deeper in the cave its taken from.

[] The Silver Sea
-In the mountains of Avoroth a small sea comprised of a variety of metals in liquid form. The metals of this sea evaporate and condense like water.

[] Lightwound Trench
-In the Sea of Lights a 50,000 ft deep trench is carved. Strange and terrible beasts will sometimes crawl out of its depths.

[] Garden of Giants
-On the Western side of Avoroth a grove of giants plants grows. The garden is mostly comprised of giant flowers, vegetables, and fruits.

I decided to write out all six. Although, now that I'm thinking about it, I could probably combine them into a single act. Something like [] The Six Wonders of Two Worlds. Would that'd still be a lesser act @Photomajig or is it too much? If it's too much I'll just do one of them.
 
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I like the Great Crystal Reef and Garden of Giants and will support their enactment. The Caves of Glass also seems rather good but I'm less sure of.
 
I'm probably going to try a second go at the Age of Breaking Act. I really want to get a Breaker to appear before the time of creation is over, and to give Nehu a final chance at resolution.

It just bothers me to leave those plot threads to peter out.
 
I have an idea for an act for the next vote. Pour molten curiosity into a mortal and give them the ability to ask 2 questions of anyone and have it answered truthfully once a day. A leser act, perhaps?
 
@Photomajig What are the most notable gods/myths as of right now?

What do you think? The most notable are those who already had cults before Myths become a thing - namely, YORCTOL, Salocin and the three Gnoll gods. Maker-derived divinities such as Bãsn and Kharneth would also see this development, but as long as the Makers they are manifestations of, they cannot become true Myths. The Plagues have spawned a lot of young plague divinities; some of them are certainly here to stay and will build up their Myth further. The war of the Hive Coast no doubt spawned war Myths as well. Smaller Myths are born every day as Faith accumulates, of course. Then there's the curious case of mortals worshipped as gods or given special veneration, such as the Hollow King, the Prophet-Emperors of the Druyul, the Goliath Bird and such. They might become their own Avatars, in a way, and ascend to Mythical Godhood without intending to.

Something like [] The Six Wonders of Two Worlds. Would that'd still be a lesser act @Photomajig or is it too much? If it's too much I'll just do one of them.

You're definitely looking at a Grand Act at least with that. But no reason why you can't go for a Grand Act, they are very cool places and I'd think they'd get a lot of support.
 
I would vote for the Relic Scattering again. Although, personally, I preferred the original version. It felt like we were... set dressing. The world is already like a play, so why not take it a step further right? I'll still vote for it as I said since it still works pretty similarly though.

Anyways, onto my own potential act(s).

[] Great Crystal Reef (Lesser Act)
-Off the Western coast of Stromhiem a great reef of elementally imbued coral is formed under the waves.

[] Mountain of Magics
-In The Hot Lands a mountain with massive magic runes carved across it appears. Each rune has its own effect which culminates to make the mountain difficult to find.

[] Caves of Glass
-Under the earth in the North of the Eastern Arken Lands is a large cave system of mirror-like ice. The ice melts slower the deeper in the cave its taken from.

[] The Silver Sea
-In the mountains of Avoroth a small sea comprised of a variety of metals in liquid form. The metals of this sea evaporate and condense like water.

[] Lightwound Trench
-In the Sea of Lights a 50,000 ft deep trench is carved. Strange and terrible beasts will sometimes crawl out of its depths.

[] Garden of Giants
-On the Western side of Avoroth a grove of giants plants grows. The garden is mostly comprised of giant flowers, vegetables, and fruits.

I decided to write out all six. Although, now that I'm thinking about it, I could probably combine them into a single act. Something like [] The Six Wonders of Two Worlds. Would that'd still be a lesser act @Photomajig or is it too much? If it's too much I'll just do one of them.
... How could you do this to me! You've planted good ideas to my head to delay my Legiones Silentii.

At first, I was like, "Hey, you could merge that to make even more stuff in a single act," and then I remembered that that's why I made the Monument Makers in the first place. Now the idea of doing something with the Monument Makers is now stuck with me. Monument Valley redux or Land Sculptors?
 
You're definitely looking at a Grand Act at least with that. But no reason why you can't go for a Grand Act, they are very cool places and I'd think they'd get a lot of support.

I guess I'll go for a Grand Act this turn! I'll refine it a bit. Maybe I should integrate the Monument Makers into mine. Speaking of-

... How could you do this to me! You've planted good ideas to my head to delay my Legiones Silentii.

At first, I was like, "Hey, you could merge that to make even more stuff in a single act," and then I remembered that that's why I made the Monument Makers in the first place. Now the idea of doing something with the Monument Makers is now stuck with me. Monument Valley redux or Land Sculptors?

I'm glad I inspired you!
 
Has it been long enough for me to post again? Hope so because here's my updated The Six Wonders of Two Worlds! Added some things here and there, changed some other stuff, and expanded upon certain details. How's it look? Better? Worse? Something in the middle?

[] The Six Wonders of Two Worlds (Grand Act)
-Under the orders of the Makers, a group of Monument Makers is commanded to build Six World Wonders. Three on Aebrirea and three on the Second World. The Wonders that were commanded are:
-The Great Crystal Reef
—Off the Western coast of Stromhiem a great reef of elementally imbued coral is formed under the waves. The waters here are incredibly saturated with elemental magic.
——The elements are almost chaotically mixed in this area, making elemental magic unstable.
-The Mountain of Magic
—In The Hot Lands a mountain with millions of runes of different sizes carved across its surface appears. Each rune represents its own unique spell that can be studied.
——The three largest runes make the mountain hard to find, explore, or stay near.
-The Caves of Glass
—Under the earth in the North of the Eastern Arken Lands is a large maze-like cave system of reflective ice. The ice melts slower and is more durable the deeper into the cave it is taken from.
——At the bottom of the cave is Eternal Ice, a royal blue ice that never melts and is harder than steel.
-The Silver Sea
—In the mountains of Avoroth a small sea comprised of a variety of metals in liquid form is created. The metals of this sea evaporate, condense, and freeze like water.
——The sea is filled with all kinds of valuable metals, although breathing them in can be quite dangerous.
-The Oceania Trench
—In the ocean of the second world a 50,000 ft deep trench is carved. The trench appears to be completely void of life but it's actually hiding a deep and rich ecosystem.
——Strange and terrible beasts will sometimes crawl out of its deepest depths.
-The Garden of Giants
—On the Western side of Avoroth a grove of giants plants grows. The garden is mostly comprised of giant flowers, vegetables, and fruits.
——Creatures that eat from the garden all their life tend to grow larger than normal.
 
Behold! My idea made flesh. In which I turn the monument makers into druids/nymphs.

[] The Gathering of Land Sculptors (Lesser Act)
Many monument makers shall hear the clarion call of the Grimoire of Resplendence. Carved from exquisite opal, the Master Resplendent Sigil is set upon the covers of the Grimoire. Those that bear witness to the covers of the Grimoire shall become inspired, and in turn become land sculptors. Unlike the Master Dungeon Sigil, the Sigil of Resplendence keeps it secrets; the Grimoire must be coaxed into sharing its secrets.

One of the first tasks a budding land sculptor will have to do is the construction of a Lesser Grimoire and a Resplendent Cloak. A lesser grimoire is a book made to the likeness of the original Grimoire. The lesser grimoire acts as a land sculptor's portable connection to the greater grimoire. A land sculptor could glean glimpses of resplendent secret from their lesser grimoire as well as it could if it studied the Grimoire itself.

In order to create a lesser grimoire, one must first become Inspired by witnessing the Grimoire first-hand, and then making a facsimile of the sigil upon its cover. The lesser grimoire need not be a book; it may be a clay tablet, a scroll, or a mural. For as long as it's some form of information storage device that the user can read and has the Resplendent Sigil somewhere, it may qualify as a lesser grimoire.

A resplendent cloak is one's connection to the Grimoire. The Grimoire rarely shares its secrets naked to its reader. The resplendent cloak acts as the intermediary between the land sculptor and the Grimoire, and indexes the secrets one had witnessed. A land sculptor's resplendent cloak is very important; it's destruction will fray a land sculptor's connection to the Grimoire, having to reforge that connection and coaxing out the secrets of the Grimoire all over again. Like the lesser grimoire, the resplendent cloak need not be a cloak; it may be a hat, a cape, a jacket, a pair of boots, or an entire outfit, for as long as it's some article of clothing, but it is preferrable that one's resplendent cloak is large enough to at least cover one's torso.

The secrets shared by the Grimoire confers one power over the natural world. With the secrets secreted by the Grimoire, one could coax plants to grow, influence the minds of lesser beasts, and change the course of rivers. At the upper end of secrets conferred, one may shape wood and flesh, creating new varieties of flora and fauna, carve mountains and valleys, and control the weather. With these secrets, one could sculpt the land as one wishes, creating all sort of natural wonders and treasures. In addition to this, one of the easier secrets that could be acquired is the secret to going invisible.

The projects of land sculptors are labors of decades and perhaps centuries. They're more expansive than singular monuments and require talents of more than a singular creator. They create groves of outstanding beauty and wonder. Their projects range from valleys of plenty and varicolored reefs to caverns of crystal and fearsome beasts that inspire fear to hunters even long after they're dead.

It takes careful study and practice to coax secrets out of the Grimoire. The Grimoire is cryptic, and whatever secret it doles out must be parsed. One cannot hope to possibly unlock all the secrets of the Grimoire, so most specialize, searching only for the secrets of their talent, and partner up with other land sculptors and monument makers in projects.
 
Omake: Bloodline, Part 1 - Kaaci: The Silver Wing
Bloodline Omake - Part 1 - Kaaci: The Silver Wing

To say that Kaaci's early life was difficult… would be a massive understatement. Born in the midst of the violent Siege of Tamvatra, to which she would lose her father, Kaaci would live most of her early life under the threat of the Black Death, with the plague taking her mother and much of her extended family. Kaaci was only five years old by this point.

Much too young to fend for herself, Kaaci would temporarily become a ward of the White University before being adopted by a human couple who had lost their own children to the plague. Sadly, tragedy would once again strike as, merely a year later, her adopted father would become crippled in an accident while farming. An unfortunate event even under normal circumstances but an absolute disaster with the small famine Tamvatra was dealing with at the time.

Unable to provide for both Kaaci and themselves, the couple felt they had no choice but to send Kaaci back to the White University. Until, as they were preparing to take her back, she ate her father's hunting knife… and hoe… and the ax. A starling development, but one that changed Kaaci's life forever.

Especially once she began growing iron feathers.

It didn't take long for the family to decide to consult the sages of the academy who determined her ability was nothing but a blessing. Not only did it fill her better than any normal food did, meaning feeding her had just become far easier, but it also strengthened her body. The only downside that could be seen was that it made her slightly less dexterous than normal. Even her gliding wasn't much impacted.

With this new ability, the family could just barely manage to get by. Now, Kaaci's mother merely had to farm for two and trade for raw metal. A resource that had become abundant in the now desolate town. From here on, Kaasi's life would become much more stable. There were still troubles, such as Kaasi failing to learn flight until she was twelve or when her father broke his leg and couldn't farm, but life went on.

After becoming a teen Kaasi would get a job as a miner which, while uncommon for Skrayt, did not surprise anyone. But as Kassi's strength grew, so did her desire to explore the world. She wanted to learn how far her metals wings could really take her, taste new metals, and slay monsters with her blade-like talons. After all, in her mind, she was practically invincible.

But unfortunately for Kaaci, the strange metal-eating child of Tamvatra, she will need to wait until she's an adult before any of that can happen.



AN: Initially, I wanted to write out the early life of every single elemental bloodline progenitor in on go but I realized that's a lot of work. So instead, here's the first one. I'll post more as I get around to them. Oh, and if anyone has any ideas for the early lives of the other progenitors, feel free to share them. There are still fourteen left to go after all.
 
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