Gods of Chaos: a Riot God Quest

Since we're calling for more votes, I'd like to ask for your support in allowing the Woven to exist. The world deserves to have shapeshifters hidden among the populace that aren't just Ogres among humans. We need equal opportunity masquerades.
 
Last edited:
Going to be honest, I don't like either of the Cosmic acts enough to vote for them.

The Blessing of Growth just seems eh? I feel like we could leave the population devastated? And the Elemental Mandala is complicated.
 
I thought making a new vote post overwrites the previous one... maybe it was because I literally changed my vote at the last second? Either way, I'll try to be more careful in the future.

You're right, it should. Not sure what happened there. It still counted other people's votes and I didn't check who the creator was, I suppose.

Would "[Z] Relic Scattering (Grand Act? Possibly Lesser)" be a lesser or grand act?

It sounds Grand, given the possibility of powerful artifacts and technology appearing in dangerous hands.
 
There are only 13 passing non-demi acts right how so I will try to make a lesser act pass then.

[Z] The Titanification of Sang-Pa (Lesser Act)

Some Makers take pity on the crippled Sang-Pa and grant her a formidable growth into something further away from the frailty of mortality.
She becomes a fifteen feet tall giant looking like a cross between an Umbral and a Custodian, blessed with self-regeneration, enhanced charisma and eternal youth.
I thought that was a cool enough enhancement of Sang-Pa so it's probably worth a try.
@Photomajig would that act get the epoch bonus?
 
Yeah i actually want a simplified explanation on what the mandala does too.

From what I understand, the Grand Elemental Mandala is a mandala structure that depicts the 15 elements in some profound way. People can learn True Elemental Magic from studying it, which is probably
like normal elemental magic but stronger/more versatile. More importantly, the mandala also depicts the current Age and can, through enough Divine tampering, change it. So if it's created this turn it'll depict the Age of Growth.
 
Hot Lands Detail Map (Epoch 11)
I cooked up a Hot Lands detail map with the borders of the major polities (the highlander Mountain Kingdom and the lowlander Federation of Horns). Lesser polities and tribes don't get borders, but they exist. Labels like 'Coastal Myridna' or 'Humans' indicate majority populations in the region, but populations are generally mixed and consist of all the major peoples of the continent (Myridna, Humans & Ogres, Báolians). Hollows are solitary wanderers, so they are minorities everywhere.


I added places named in the narrative earlier and then did additional ones because I could. If you wish to name a place or rename something, feel free - these are names locals have given to them currently. It is apparent that the Hot Lands don't have many unique Maker-created places. I suggest you get to creating more in future Epochs!

In my humble canon, the Slime Coast is named thusly because it's where the Slime Queen resides. Riddler's Point was home to a particularly devious and ornery Sphinx. Smokyshore, Fire Sea and such all get their names from the high volcanic activity in their regions. Sea of Lights comes from sailors seeing the Deep Algals communicating in their light-tongue in the depths while passing through. You can probably come up with lore for any named area based on the name.
 
Last edited:
The Woven only require three additional votes to pass this Epoch. I am once more asking for your support in preventing the Ogres from being the only ones to occupy the narrative role of shapeshifters, and for humans to not be the only ones stuck with dealing with a masquerade society in their midst.
 
There are three parts to the Grand Mandala act:
1) Organizing the elements. The elemental forces are supposed to have interactions with one another but they presently really don't, there weren't any included in the initial vote and Photo didn't add any, so at present the elemental forces are just sort of a list of 15 unrelated powers. The mandala will set down a foundation of how they're related to one another overall, which will set the theory for how any individual pair works with one another down the line. This was the main reason I decided to author the vote.
2) "True Elemental Magic." An intentionally somewhat snotty and self-important name for a style of elemental magic capable of manipulating multiple elements rather than just having specific elemental powers like salamanders or whatever. It occurred to me while I was working we hadn't actually had any elemental mages show up on screen at any point since the forces were created, so I decided to throw this in as a way for those to proliferate.
3) The Mandala itself. It's a big divinely created monument that floods the region it's in with magic. (Presently life magic, given the age.) It being a physical object means that conceivably try to mess with it, which has been made extremely difficult but not impossible ("requiring the strength of multiple gods"). What actually happens if someone pulls this off isn't very clearly specified, it's a "what happens if the hero's don't stop the villain's giant ritual" sorta thing, but conceivably a (relatively) small modification might let them alter which element is dominant in the Mandala and therefore what sort of energy it outputs, and a large modification might let them change the mandala to a different configuration, swapping around the rules of elemental interactions, which could have all sorts of knock on effects.
 
Last edited:
So anyway, we're 16 hours from vote close now. Mandala is 4 votes short (or maybe 3 if filling the surrounding area with life magic meets the Age requirements), The Grand Act to set the Age of breaking is three votes short, and the Grand Act to create the Woven is 4 votes short. I haven't counted, but I think we're still a few acts short of 15, and there are plenty of grand and cosmic acts with more votes than needed, so this would be a good time to swap if you think any of those should be implemented.
 
"[Z] Create the Good Luck Necklace (Lesser Act)" and "[Z] The Titanification of Sang-Pa (Lesser Act)" are also two lesser acts only needing 1 vote each to pass.
 
Okay, it's probably too early to start writing up acts for next turn, but I had an idea and I had to get it written down while it was still in my head. I think we can all agree that the Outer Gods have been given a raw deal and deserved better than what they got, yes? I want them to have some sort of place where they actually belong, without having to compromise by turning them into something completely different than what they are currently. I know people have been talking about having the Outer Gods go into the Abyss, and this is the direction I'm also interested in exploring, but I also don't want the Outer Gods to see the Abyss as a prison or a punishment. I want them to actually be happy (or at least satisfied) with whatever happens to them and wherever they go. So, with that in mind, next turn I'm probably going to introduce an act something like the following:

[-] Create the Abyssal Realm of the Outer Gods (Cosmic)
In the heart of the Abyss, below the impervious darkness that acts as the final immutable barrier for the wasteland above, a new pocket-galaxy will be created. It will be an alternate plane of existence like nothing else yet created, an isolated fold in reality kept separate from all that exists and ever will exist within the Seen and Unseen, and it will become the home of the remaining Outer Gods.

Within this hidden realm, the Outer Gods rule supreme. They are the sole authority of existence, and reality itself bends to their whim. They may create and destroy as they see fit. The hidden realm shall be equally split between the Outer Gods, and the authority of each Outer God will be absolute and immutable within their own set territory. Their influence wanes at the border of this boundary, and between each of the Outer God's territory there will be a "no man's land", where each Outer God retains equal control over their reality. In this space, they may fight each other however they wish. Outer Gods will find themselves incapable of forcing themselves into another's territory, though limited tendrils of influence may be allowed inside if invited (with the caveat that their hosts retain the right to instantly eject them as they wish).

The Outer Gods will be unable to leave the confines of this hidden realm. Their existence will forevermore be held separate from the rest of creation. However, with concentration and effort they may extend their sight to the Abyss above, so that they know that something remains beyond the borders of their hidden realm.

However, nothing lasts forever. There will eventually come a time when the suns of the Seen burn out and the realms of the Unseen are left lifeless and cold, when the roots of the Divine Tree wither and die, when the Divine Fire of creation itself begins to flicker and fade. At the end of existence, when there is no longer life in any of the realms of the Maker's creation, the bindings that constrain the Outer Gods will slip loose, and they will be free to come and go as they wish.

And so, it is decreed: Upon the end of existence, the Outer Gods will be granted dominion over all of creation. They may do what they wish with whatever remains, and may raise their own works as they see fit.

This gives the Outer Gods a place to call home, gives them an actual cosmic purpose of sorts, and sidesteps the thorny issue of them not really playing nice and fitting in with everything else we've created. I feel like this idea is promising. I'd definitely like some thoughts/criticisms on this, especially since this a first draft and I'm still playing around with the exact direction this can go.
 
Closing in on the final stretch, it looks like the Age of Breaking just isn't gonna pass. Nobody brought up any specific problems with it when I asked, but even people who aren't using all their Grand Act Votes aren't supporting it, so it's pretty clearly generally unpopular. Does anyone have any unvoiced criticisms for it they wouldn't mind sharing so I can improve it?

It's been 6 Epochs since the original Mantle of the Breaker act passed and nothing has happened, I was hoping to get something to develop in that direction and advance Nehu's plot some more, since as it is she's basically been killed off. I'll probably unauthor it and support other Acts since the ones I'm voting are all already passing, and maybe I'll reauthor it next Epoch.

Edit: It's been done. @Npt170 @Unstorpable @Dragonofelder @GodIsAlive123 You should all go back and change your votes
 
Last edited:
Adhoc vote count started by Npt170 on Apr 10, 2022 at 4:15 PM, finished with 126 posts and 28 votes.
 
Huh, the vote tally seems to be acting strangely. @Tarumath 's last post is showing up as a vote, but it doesn't seem to be overwriting his previous votes the way it usually does. Also, GodisAlive is showing up as having voted for both of the acts he authored.
 
Huh, the vote tally seems to be acting strangely. @Tarumath 's last post is showing up as a vote, but it doesn't seem to be overwriting his previous votes the way it usually does. Also, GodisAlive is showing up as having voted for both of the acts he authored.
The "new votes only" option was not enabled, I did it for the tally but the programmed one by Photomajig may still have it disabled.
 
This gives the Outer Gods a place to call home, gives them an actual cosmic purpose of sorts, and sidesteps the thorny issue of them not really playing nice and fitting in with everything else we've created. I feel like this idea is promising. I'd definitely like some thoughts/criticisms on this, especially since this a first draft and I'm still playing around with the exact direction this can go.
I'm not really interested in just shutting the Outer Gods from everything else. You're essentially removing them from the narrative here, might as well just destroy them. But there's no need for this: they're already kept in check by the Custodians and Nehu.
I honestly feel like what they've gone through to hide from Nehu is already very interesting character growth, so I want them to stay in and keep interacting with stuff. And there's no reason to fear them destroying everything else, because there's enough forces arrayed against them to prevent that. As it stands, they're a part of the world that serves to balance the "Overarching Good" forces of the Custodians and Abraxas. Why mess with that?
 
Back
Top