Gods of Chaos: a Riot God Quest

Adhoc vote count started by Npt170 on Apr 10, 2022 at 5:20 PM, finished with 131 posts and 28 votes.
 
[X]Sea of Monsters v2 (Great Act)

Awaken the sea spirit of the second world

The sea spirit will have the following characteristics:

Sea of Life: The sea will always have the capacity to support colossal amounts of life no matter where in the sea it is, even the depths of the ocean will still be teeming with life.

Waters of Shaping: All water that is part of the sea spirit's body will be filled with the power of the arts of Shapings, this will make all creatures in contact with water have a very high chance of ending up suffering both physical and spiritual changes over time, the physical changes always ended up improving the creature, but this improvement is not always what you want, the changes
spirits will also be improvements, but they will be very drastic so they will cause the creatures to end up going mad over time, but creatures with great mental resilience and willpower were able to resist these effects and have their mind strengthened over time even creatures with simple minds can evolve over time and acquire wisdom given enough time.

Call from the Depths:The spirit of the sea will issue a call that will attract any creature with a desire to power and evolve, to its waters always tempting them with power and visions of what it could become if it accepts its call, this will continue as long as the creature is present in any place with the presence of the sea spirit like its waters or near any creature that has been affected by the sea the stronger the creature the greater and the effect of the call near it.


Abnormal environment:Any place touched by the power of the sea spirit will slowly be converted into a part of your body the only way to stop this is by killing the creatures that have its power that live in that place, if you don't get it the environment will be transformed over time and ended up acquiring characteristics similar to the sea of its body with strange environments.
The sea will be full of strange environments and intense weather, and entire parts of the sea with their own unique biome, places of total darkness even on the surface, entire regions with the sea full of acidic diseases and pests, everything is possible in this sea.


Glorious Evolution: The sea spirit sees itself as the provider of life and evolution and aims to improve creatures to reach their true potential, he will do this by creating conditions that force creatures to evolve no matter what method he will do. whatever he finds necessary to stimulate the creatures to seek further development whether intellectual, physical or magical for him it doesn't matter as long as he is evolving in some way, he finds the earth an affront to his existence as the creatures that live in it are not stimulated enough in his vision, to reach their potential as he has no difficulty that forces them to evolve and without his waters they developed very slowly, so he intends to spread his waters and send his creatures to land to spread his influence and in time transform the land like the sea just another part of your body, no matter that the creatures in your body will kill all the land creatures in their path that did not accept his call, for him his only goal is to help all creatures reach their true potential by any means necessary, for the Glorious Evolution.

Thoughts: I was disappointed with how little interaction the sea spirit had in the first world, a sea spirit leading a holy war against all life on land should be more than enough to make up for the lack of first world interaction, too bad I I checked a little late
 
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Hmm, I'm not getting much traction... but I'm a bit of a latecomer and not highly active currently, so not too surprised. Perhaps try again next Epoch... and after clarifying Act scale.
 
[X] Abyss Moneuments (Grand Act)
[X] Create the Grand Elemental Mandala(Cosmic)
[X] Relic Scattering (Grand Act)
[X] create glires a class of animals which include rodents and rabbits. (grand act)
[X] The Titanification of Sang-Pa (Lesser Act)


[X] Create the Monument of Stagnation (Demi Act)
On the Southern World Pillar is placed a rectangular object, 2 feet long 1 feet wide, and 6 feet tall. This odd object is composed of an unknown white and blue material. This strange material constantly gives of a low amount of light The material is seemingly immune to any attempts to change it besides moving it, even by the very Laws of reality. Appearing on all sides of the monument are an image of a vague human figure, outlined in blue with solid white insides except on the "Bottom" of the monument where the feet are filled by what seem to be images of organs. Depending on the side it is a different perspective of the same figure surrounded by a seemingly random pattern of lines and circles that do not intersect.

And here's my act and votes. Decided to throw an odd ball for y'all by making something that's just weird and mostly useless.
 
Adhoc vote count started by Saidoro on Apr 11, 2022 at 12:46 AM, finished with 136 posts and 30 votes.

So, assuming no new developments in the next four hours, here's what we're looking at. Passing acts are:
  1. Stone Cats(Lesser)
  2. Two Pillars of Mourning(Lesser)
  3. Cloud Basilisks(Lesser)
  4. Blessing of Growth(Cosmic)
  5. Shades(Grand)
  6. Fig of Enlightenment(Lesser)
  7. Entangled Wreathes(Lesser)
  8. City Seeds(Grand)
  9. Elemental Mandala(Cosmic)
  10. Abyss Monuments(Grand)
  11. Baby Boom(Grand)
  12. Yearning of the Sky(Lesser)
  13. Good Luck Necklace(Lesser)
  14. Pioneering Hollow(Lesser)
  15. Paths to the Temple of Need(Lesser)
Titanification of Sang-Pa and Arcoris Rings are one vote away from Temple of Need, so they would need two votes to securely knock it off. Relic Scattering and Woven are both one vote short of passing and would knock off the bottom result if they passed. (Assuming the Relic Scattering votes are all properly formatted given its initially uncertain class, I admit I didn't check that. If you're voting for that you may want to double check your own vote.)

EDIT: I decided to check that, @Redikai , @Starman , @Sir_Travelsalot , you've each got one too many grand acts with Relic Scattering settling into Grand, I'm not sure how those will be counted so it might be best to see to them if you're on before vote close.
 
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Vote closed
Scheduled vote count started by Photomajig on Apr 7, 2022 at 11:10 AM, finished with 80 posts and 29 votes.
 
Whew, that was cutting it close, only ended up with 8 votes for the Abyss Monuments in 12th place. Still, that made it, so we should see some interesting questing done to deal with the Stone Plague's delayed catastrophe :s
 
So, Mandala's passing, but no discussion started up during the voting period on the actual organization of the elemental system. I figure since we're currently just waiting on an update, now might be a good time for anyone with an opinion to voice it. I posted three options with the vote which I thought worked alright. I think my own favorite of these three was "Two Dichotomies", but I'd be interested in hearing if anyone else has any thoughts on them, or would like to suggest any alternatives. The form of the Mandala wasn't actually specified in the description, so it may influence what Photomajig decides to go with.
Two Dichotomies:
The form of the Mandala is three concentric circles within a triangle, the circles all touched by a single cross. The three sides of the triangle represent the three outer elements of Space, Time and Void, untouchable by mortal spellwork but fundamental for any work within them. The three circles describe, from inner to outer, the conceptual elements, the physical elements and the forces, the points at which the circles are intersected by the cross each being a single element. Starting at the top and going clockwise, first arm contains the elements of Life, Fire and Wood, the second contains the elements of Dark, Earth and Wind, the third arm contains the elements of Death, Ice and Water, the fourth contains Light, Lightning and Metal. This Mandala is one of direct opposition, elements from opposing arms will oppose one another in magic, while those from the same arm will synergize in some way.

Two States:
The form of the Mandala is a complicated pair of spirals asymptotically approaching a central point. The point is time, which sets the beat of all else but cannot be touched. The spirals intersect and overlap at many points and cycle between the elements that make them up along their length. One spiral is the arc of the Made, comprising Space, Death, Light, Earth, Metal, Water and Wood, the other is the arc of the Unmade comprising Void, Life, Dark, Lightning, Fire, Ice, and Wind. This Mandal is a twisting dance, elements from one arc will work better with those from the other, and the most complex workings can only be made by weaving twirling magics from one arc to the other and back again.

The Triumvirate:
The form of the Mandala is a river splitting into three distributaries, each of which then splits into four more. The three distributaries are Time, Space and Void, the three purer magics from which others are derived. Time splits further to Life, Death, Lightning and Wind, Space splits to Water, Metal, Wood and Earth, and Void splits to Dark, Light, Fire and Ice. This Mandala concerns itself with wholes being made of many parts, there are no special interactions between branches, but learning within the children of one of Time, Space or Void will be easier and if all four children are mastered one may start on their parent.
 
So, Mandala's passing, but no discussion started up during the voting period on the actual organization of the elemental system. I figure since we're currently just waiting on an update, now might be a good time for anyone with an opinion to voice it. I posted three options with the vote which I thought worked alright. I think my own favorite of these three was "Two Dichotomies", but I'd be interested in hearing if anyone else has any thoughts on them, or would like to suggest any alternatives. The form of the Mandala wasn't actually specified in the description, so it may influence what Photomajig decides to go with.

I'll be honest, I didn't realize there were three options but it makes a lot more sense now that I know that. I like the Two Dichotomies most.
 
I'm probably going to wait until the next update before coming up with anything, or make Abyss Magic which has the cost of being forgotten the more it's used. One of those... I kinda like the Abyss being the anti-Legend/Myth area to the world, where it would actively weaken such things should they be within it.
 
I'm thinking of adding a new path of divinity in the form of Divine Cultivation. A two part thing. One is gathering the various magical arts that exist in the world from surrealism, vitalism, fleshcrafting, etc. to refine the trace amounts Flame of Chaos from all things in reality including themselves, this can range from their regenerating internal stores of energy like vigor, actual things in the world like buildings and food, or even more metaphysical things like their own legends. The second part is an art that allows direct manipulation of said embers of chaos flame. These embers of chaos flame are bonded to the soul, turning it semi-divine. These embers are added piece by piece until one becomes a full divine, the way this divinity manifests is shaped by the way the cultivator chose to invest their flame. The embers can even be invested in artifacts to elevate them as well.

As an aside, this would turn the Ziggurat into a great resource for Divine Cultivators as they would be able to take the flame and use it for other things as well.

In many ways this form of godhood would be superior as one can continue to stack chaos flame into themselves and continue to grow as a god, extracting it from reality by their own actions or by the hands of their followers.
 
Should be interesting to see where the Tyrant's Legion is marching now, after the fall of the Hollow King. After all, it isn't a threshold of fear for getting them on your side, just the #1 spot on the list. It's probably going to be the Draghai, but they might surprise us yet.
 
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