OctarineShrike
Avatar of Mandos
Hrm...
Defense, mobility, hostile environment insurance.
35.5% Compatibility, level 1, Themes of Wind, Freedom, Jovial, Duality, Brotherhood, Heroism. We'll get adjustments to our card/power boosts based on our compatibility at the next full moon.
Our other card is Phobos. We have a chance of getting the 7 Ambrosia option, but our compatibility for it is only 12.5 percent. It's themes are fear, combat, war, and domination. Our incentives are questionable with this card(Pointless sadism may be a valid path to power) unless we focus entirely on combat/war. I don't think Zane wants to be a warlord.
On the other hand, anybody else we give this card to would have those same questionable incentives. Anybody who would be a good candidate for this card as an ally is probably someone we shouldn't give the card to. If we don't destroy Phobos we should use it, and consider giving Boreads to somebody else who may be as compatible as we are if not more so.
Phobia is cool, illusions are nasty, especially if you get subtle with them. Skittering Soldiers is a decent indirect combat ability albeit with questionable esoteric potential. I'm not sure any of us would ever be willing to use Glare of Ares. Which just leaves Arms of Terror. For 7 Ambrosia, switch between 4 items at will, with improvements letting you use multiple items simultaneously.
1. Supernaturally Sharp Sword with a fear aura that's indestructible and can phase through armor(Other techniques unlockable)
2. The Javelin, a Lightning Homing missile that terrifies supernatural adversaries
3. The Armor, which partially protects against high caliber anti-material rifles and has a fear aura
4. The shield, which has hypnotic fear properties, generates supernaturally scary noises when objects, particularly the sword, are banged against it, and can partially defend against tank guns.
Options for what to do with the cards that I find conceivable:
1. Use Both, switching as needed(Not sure about my opinion or the logistics)
2. Find wielder for Boreads
3. Find wielder for Phobos
4. Destroy 1 card(presumably Phobos)
[ ] Defense of the Northwind - The Cardbearer maintains a toggleable "forcefield" of membranous, swirling air currents around themselves. This forcefield extends to a set distance of three centimeters from the Cardbearer's skin, becoming progressively stronger and denser inwards, and it actively pushes approaching objects out.
As a result of this effect, holding onto items of any sort becomes rather difficult while the forcefield is active. As a trade-off, however, the Cardbearer receives an appreciably powerful defense, becoming essentially immune to mundane blunt, cutting, and thrusting forces in melee combat, and receiving high resistance against low-caliber firearms. This effect is also helpful in mitigating fall or impact damage of any sort, letting a skilled freerunner or parkourist safely leap from the fourth story of a building.
While the forcefield is active, the Cardbearer is also lighter and more mobile; inertial forces affect them in a manner that's best described as "slightly selective," and they are treated as if weighing less overall, unless weight is desirable, in which case they weigh slightly more.
Also, the forcefield provides oxygen should it be, for whatever reason, unavailable. (It also happens to be highly flammable. Please, be cautious.)
Defense, mobility, hostile environment insurance.
35.5% Compatibility, level 1, Themes of Wind, Freedom, Jovial, Duality, Brotherhood, Heroism. We'll get adjustments to our card/power boosts based on our compatibility at the next full moon.
Our other card is Phobos. We have a chance of getting the 7 Ambrosia option, but our compatibility for it is only 12.5 percent. It's themes are fear, combat, war, and domination. Our incentives are questionable with this card(Pointless sadism may be a valid path to power) unless we focus entirely on combat/war. I don't think Zane wants to be a warlord.
On the other hand, anybody else we give this card to would have those same questionable incentives. Anybody who would be a good candidate for this card as an ally is probably someone we shouldn't give the card to. If we don't destroy Phobos we should use it, and consider giving Boreads to somebody else who may be as compatible as we are if not more so.
Phobia is cool, illusions are nasty, especially if you get subtle with them. Skittering Soldiers is a decent indirect combat ability albeit with questionable esoteric potential. I'm not sure any of us would ever be willing to use Glare of Ares. Which just leaves Arms of Terror. For 7 Ambrosia, switch between 4 items at will, with improvements letting you use multiple items simultaneously.
1. Supernaturally Sharp Sword with a fear aura that's indestructible and can phase through armor(Other techniques unlockable)
2. The Javelin, a Lightning Homing missile that terrifies supernatural adversaries
3. The Armor, which partially protects against high caliber anti-material rifles and has a fear aura
4. The shield, which has hypnotic fear properties, generates supernaturally scary noises when objects, particularly the sword, are banged against it, and can partially defend against tank guns.
Options for what to do with the cards that I find conceivable:
1. Use Both, switching as needed(Not sure about my opinion or the logistics)
2. Find wielder for Boreads
3. Find wielder for Phobos
4. Destroy 1 card(presumably Phobos)