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In the grimdark future of the 42nd Millennium, there is War and a small glimmer of hope. A...
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In the grimdark future of the 42nd Millennium, there is War and a small glimmer of hope. A Primarch has returned, and the Space Wolves are strong once more. The Black Rage has been cured, and the Blood Angels have been freed of their Father's death curse. And against the odds, the failure of the Astronomican has been averted by the sacrifice of the Iron Hands. The Imperium stands still, many centuries into the Age of Ending, and it has much to thank for. And many believe that it is the 27th Founding that made it so.

The 13th Black Crusade is still a painful memory, and the War for Baal has been pronounced the 14th Black Crusade. Both have claimed the lives of thousands of marines, consumed entire Chapters in the furnace of war. The 27th Founding brought new life into the Adeptus Astartes, and despite a tumultuous beginning, they quickly proved their worth, leaping into action entire decades before a more traditional Master would consider them fit for duty - and not only surviving, against the odds, but thriving.

But the work of this so-called Miracle Founding is not yet complete. The Imperium is still beset on all sides by their countless enemies.

Survival isn't guaranteed. Success is not even visible. But they shall do their duty, and stand beside the Imperium.

The 27th Founding, and all their Brothers before them, shall stand against the Long Night.

And they shall have Glory or Death.

----

The Emperor works in mysterious ways. Some of those ways stand in His light, others are cloaked in unknowable darkness, but many of them walk the epehermal Grey Path that only the righteous may follow without sin or heresy. All of them follow His grand design for His Imperium that we all serve with our lives, working for the survival of the whole, even if to the detriment of the individual. Great as the species of Man is, to have conquered the stars twice amidst the countless foes arrayed against it, they are but mere mortal men. And mere men must make do with cooperation, each a vital but ultimately replaceable cog in the grand machine of the Imperium of Man. You, however, are no mere cog in the system. You are a mover, a changer, one with purpose and the means to advance it.

You are a Space Marine, one of the Emperor's Finest, and one that bears His touch through the holy Gene-Seed, the diluted might of the Primarchs themselves, the sons of the Master of Mankind. More than that, you are a Chapter Master, one who stands above all but a scant few of his brothers, his fellows in leadership. Your name resounds across Sectors as a stalwart defender of man, a curse by your many foes and a rallying cry by the countless many you have saved. You are a warrior without equal, a tactician without flaw. You stand as Peer to Inquisitors, Fabricator-Generals, even the High-Lords of Terra themselves. You are one of one thousand, in an empire of quintillions. And you will enact His will, for in these dark days of the 42nd Millennium, His Will is the only one that ensures mankind's survival.

The paths that you walk are many, not all of them immediately beneficial, and none of them easy. But you shall walk them regardless. For you are a Space Marine. And Not Even In Death Does Duty End.

[X] Glory or Death: The year is 200.M42, and the Crimson Crusaders are a Chapter in Recovery. Fresh from the fires of Krumpburny, they emerge triumphant beneath the thromping feet of a Legion of Titans. Aurelius Asterion leads them, and though he is called Deviant and Heretic by many a man, few can doubt his loyalty, his will, and his skills with a sword. Though the War for Baal has ended a decade ago, he is confused and troubled. He needs time to think, to brood, to reaffirm his own path. But his Chapter will go on, as it always has. And when he has finally put the Ghosts of Acheron to rest once more, he will return, and paint the foes of Man crimson with their own blood. Continue the Story - Chapter Master Quest
 
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Index: Chapter Organisation
Chapter Headquarters
Chapter Headquarters - Sanguinary Guard
Sanguinary Guard
Sanguinary Herald: Tarael [WS-10, BS-6, S-8, T-7, A-9, I-7, P-6, WP-8, F-5] [Legendary Weapon Skill: Blades of the Exemplar, T-2]

Total Sanguinary Guard: 10

Notable Sanguinary Guard:
- Tarael, Eternal Exemplar
- Titus Menthril
- Roark Sentonis

10 Glaives Encarmine

10 Angelus-Pattern Bolters

30 Suits of Sanguinary Artificer Armor
Chapter Headquarters - Chaplaincy
Chaplaincy
Master of Sanctity: Martellus Arterius [WS-9, BS-7, S-6, T-7, A-8, I-6, P-7, WP-9, F-9]
Reclusiarch: None

Total Chaplains: 13
Notable Chaplains: None
Attached to Companies: 9
Attached to Headquarters: 4

13 Crozii Arcanum

Light of Baccus, Force Staff: Unassigned
AP (Strength), Psi-Strength +2, +4 Willpower

Vitae Sanguis, Standard: Unassigned
+5 Willpower, Reroll WP Checks (Sons of Sanguinius)
+1 Willpower (Everyone Else)

Legacy of Zephyral, Terminator Armor: Unassigned
Armor: 80
Min. Armor: 40
Soak: 3-5 (DC 50/70)
Traits: +2 Strength, +1 Willpower, +1 Fellowship, -1 Agility, Relic, Master-Crafted, Archeotech, Enduring, Reroll Heroic Survival Checks, +1 Fellowship with the Sons of Sanguinius

Shield of Seraphims, Cyclone Missile Launcher/Iron Halo: Unassigned
Armor: +10
Min. Armor: +10
Soak: 3 (Failure: DC 30)
Stats: AP 3, Strength 4, Concussive, 2 Attacks
Traits: +1 Fellowship

Last Word of Jonus, Plasma Gun: Unassigned
Stats: AP 4, Strength 5, Gets Hot, Half-Soak, Daemonbane

Tomb-Brother Ico, Dreadnought
Prior Position: Dreadnought, 4th Company
Chassis: Mk-V Castraferrum Dreadnought
Statline: [WS-6, BS-5, S-5, T-6, A-7, I-6, P-5, WP-7, F-5]
Armor: 60
Dodge: 55
Traits:
- Death Company: Access to Black Strength, Toughness and Agility; Limited Deployment Options, Desperation Only
Wargear:
- Assault Claw
- Assault Claw
Chapter Headquarters - Sanguinary
Sanguinary
High Sanguinary Priest: Geralt Taldor [WS-9, BS-6, T-7, A-9, I-10, P-7, WP-9, F-7] [Legendary Intelligence: Architect of the Cure]

Total Sanguinary Priests: 16
Notable Sanguinary Priests: Tallarn Ravana [WS-7, BS-6, S-6, T-7, A-8, I-8, P-6, WP-7, F-6]

Attached to Companies: 9
Attached to Headquarters: 7

Total Gene-Seed: 762 Units

Book of the Ninth, Gene-Seed Archive: Geralt Taldor
Chapter Headquarters - Librarius
Librarius
Head Librarian: Alacard Lex [WS-10, BS-6, T-7, A-7, I-10, P-8, WP-10, F-8] [Legendary Intelligence: Purveyor of the Warp, T-2] [Delta-Level, Telekinetic]

Epistolaries: 5
Codicers: 1
Lexicani: 6 (Incl. Ruhr [Biomancer, Delta-Level]
- 2 (Incl. Ruhr) Graduate at start of Turn 34 (Next Turn)
- 3 Graduate at start of Turn 35 (1 Turn)
- 1 Graduates at start of Turn 36 (2 Turns)

S1 Initiates: 7 (Incl. Varro [Daemonologist, Gamma-Level])
S2 Initiates: 0

Notable Librarians:
- Varro [Daemonologist, Gamma-Level, S1 Initiate]
- Ruhr [Biomancer, Delta-Level, Lexicani]
- Sacris [Pyromancer, Epsilon-Level, 2nd Company Epistolary]

13 Force Weapons

None
Chapter Headquarters - Armory
Armory
Master of the Forge: Osiron Orthos [WS-8, BS-8, T-8, A-6, I-10, P-7, WP-8, F-6] [Legendary Intelligence: Student of Alpharian, Tier-2]
Techmarines: 22 (Headquarters)

Notable Techmarines:
- Lysander Diomedes [Forge-Born]
- Matthias Taldris [Armor Artisan]

Alpha Designate, Centurion Battlesuit: Osiron Orthos
Persipacious Crown, Cogitator Array: Osiron Orthos
Harness of Anacletus, Servo-Harness: Osiron Orthos

1 Contemptor-Class Dreadnought Chassis
30 Centurion Warsuits

3 Multi-Meltas
5 Turbo Maximus-Pattern Boltguns
2 Power Swords
1 Inferno Pistol

Wargear:
Melee: 6 Power Swords, 2 Force Swords, 1 Power Fist
Ranged: 2 Plasma Pistols, 1 Inferno Pistol, 4 Flamers
Heavy: 1 Lascannon
Total Repair Cost: 26 BP

Vehicles:
12 Rhinos, 3 Razorbacks, 4 Predators, 2 Vindicators
Total Repair Cost: 465 BP

Relics:
Land Raiders: 3 Land Raider Phobos (Thermad's Prayer, Hystos' Pride, Thunder's March)
Total Repair Cost: 600 BP (15 Years)

Total Loot Repair Costs: 1331 BP
Chapter Headquarters - Chapter Fleet
1st Company Fleet/Chapter Fleet
Gloria Encarmine - Battle Barge
Armor: 100
Hull: 20
Speed: Medium
Armament:
- Large Macrocannon Arrays (4)
- Bombardment Cannons (3)
- Prow Lance Batteries (2)
Strike Craft:
- 16 Thunderhawk Gunships
- 8 Thunderhawk Transporters
- 8 Storm Ravens
- 25 Storm Talons
Trait: Industrious -- +100 BP/Turn
- 3 Gladius-Class Escorts
- Currently on Standby

2nd Company Fleet
Death of Treachery - Battler Barge
Armor: 100
Hull: 20
Speed: Medium
Armament:
- Large Macrocannon Arrays (4)
- Lance Turrets (2)
- Nova Cannon (1)
Strike Craft:
- 12 Thunderhawk Gunships
- 6 Thunderhawk Transporters
- 6 Storm Ravens
- 25 Storm Talons
Trait: Spooky Fate/Glories of the Past -- ???
- 3 Gladius-Class Escorts
- Currently on Standby

3rd Company Fleet
Furious Angel - Strike Cruiser]
Armor: 75
Hull: 12
Speed: Fast
Armament:
- Macrocannon Arrays (2)
- Bombardment Cannons (2)
- Torpedo Tubes (2)
Strike Craft:
- 6 Thunderhawk Gunships
- 4 Thunderhawk Transporters
- 4 Storm Ravens
- 15 Storm Talons
Trait: Reinforced Ramming Prow -- +3 Ramming Damage
- 4 Gladius-Class Escorts
- Currently on Standby

4th Company Fleet
Soul of Fire - Vanguard Strike Cruiser
Armor: 60
Hull: 8
Speed: Fast
Armament:
- Macrocannon Arrays (2)
- Torpedo Tubes (1)
Strike Craft;
- 4 Thunderhawk Gunships
- 2 Thunderhawk Transporters
- 2 Storm Ravens
- 10 Storm Talons
Trait: Advanced Warp Drive -- Reroll to Warp Travel Speed
- 3 Gladius-Class Escorts
- Currently on Reserve

5th Company Fleet
Carmine Dream - Strike Cruiser
Armor: 100
Hull: 16
Speed: Fast
Armament:
- Macrocannon Arrays (2)
- Bombardment Cannons (2)
- Torpedo Tubes (2)
Strike Craft:
- 6 Thunderhawk Gunships
- 4 Thunderhawk Transporters
- 4 Storm Ravens
- 15 Storm Talons
Trait: Scarred But Unbowed - +25 Armor, +4 Hull
- 4 Gladius-Class Escorts
- Currently on Reserve

6th Company Fleet
Wings of Providence - Vanguard Strike Cruiser
Armor: 60
Hull: 8
Speed: Very Fast
Armament:
- Macrocannon Arrays (2)
- Prow Lance Array (1)
Strike Craft:
- 4 Thunderhawk Gunships
- 2 Thunderhawk Transporters
- 2 Storm Ravens
- 10 Storm Talons
Trait: Maneuvering Thrusters -- Very Fast Speed
- 3 Gladius-Class Escorts
- Currently on Reserve

7th Company Fleet
Wings of Fire - Vanguard Strike Cruiser
Armor: 60
Hull: 8
Speed: Fast
Armament:
- Macrocannon Arrays (2)
- Torpedo Tubes (1)
Strike Craft:
- 4 Thunderhawk Gunships
- 2 Thunderhawk Transporters
- 2 Storm Ravens
- 10 Storm Talons
Trait: Advanced Warp Drive -- Rerolls to Warp Travel Speed
- 3 Gladius-Class Escorts
- Currently on Reserve

8th Company Fleet

9th Company Fleet

Total:
2 Battle Barges
- Gloria Encarmine
- Death of Treachery

Strike Cruisers
- Furious Angel
- Carmine Dream

3 Vanguard Strike Cruisers
- Wings of Fire
- Soul of Fire
- Wings of Providence

13 Gladius-Class Escorts
- Sangreal

Modifiers:
- Honored with the Ordo Malleus

3 Battle Barges
5 Strike Cruisers
9 Vanguard Strike Cruisers
70 Escorts Total
- 6 Nova Frigates

Chapter Relationships
Chapter Standing
Range:
Exalted
Honored
Liked
Good
Neutral
Suspect
Bad
Hated
Despised

Adeptus Mechanicus: Liked
Administratum: Good
Ecclesiarchy: Suspect
Imperial Guard: Good
Imperial Navy: Good
Ordo Xenos: Good
Ordo Hereticus: Neutral
Ordo Malleus: Honored
Favors - Imperial Authorities
Favors - Imperial Authorities
Forge World Zeus said:
Location: Subsector Hecaton, Sector Tarsus
Current Leader: Fabricator-General Hallen

Forge World Zeus is one of the two Forge Worlds based in Sector Tarsus, and it is an old and estabilshed Forge World. It has a multitude of Manufactoria based towards the manufacture of vehicles, more specifically tanks, but is fully capable of all forms of production, from lasguns to starships. The Forge World is currently petitioning Mars for the right to produce the Vanquisher Cannon, after the template was recovered.

Favors Owed to Crusaders:
Minor: 0
Major: 7
Honorbound: 1

Favors Owed to Zeus:
Minor: 0
Major: 0
Honorbound: 0

Warships:
Battle Barge:
1 Honorbound Favor, 100 Years
Strike Cruiser: 4 Major Favors, 20 Years
Vanguard Strike Cruiser: 2 Major Favors, 10 Years
4 Gladius-Class Escorts: 1 Major Favor, 5 Years
2 Nova-Class Escort: 1 Major Favors, 5 Years

Wargear:
500 BP Worth of Forge Capacity:
1 Major Favor
Half Relic Build Times: 1 Major Favor
1 Relic Wargear [Random or Request]: 1 Minor Favor

Sector Tarsus - Lady Sector Yuriel Icarus
Minor: 1
Major: 2
Honor Bound: 0

Ordo Malleus - Lord Inquisitor Damien Reyynman
Minor: 0
Major: 2
Honor Bound: 0

Adeptus Mechanicus - Archmagos Alpharian Domini
Minor: 0
Major: 0
Honor Bound: 0

Imperial Guard - Lord General Militant Chass
Minor: 0
Major: 1
Honor Bound: 0
Favors - Adeptus Astartes
Favors - Adeptus Astartes
Blood Angels - Lord Commander Cervan Dante, The Last Archangel
Minor: 4
Major: 0
Honor Bound: 0

Warhawks - Chapter Master Vectris Dahl
Minor: 0
Major: 0
Honor Bound: 0

Salamanders - Chapter Master Tu'Shan
Minor: 0
Major: 0
Honor Bound: 1

Blood Ravens - Chapter Master Gabriel Angelos
Minor: 0
Major: 0 (Owed 1)
Honor Bound: 0

Lamenters - Chapter Master Athanas, formerly High Chaplain Zephyral
Minor: 1
Major: 1
Honor Bound: 2

White Scars - Captain Vurgo Khan
Minor: 0
Major: 0
Honor Bound: 1 (Owe 1)
Favors - Xenos
Favors - Xenos
Craftworld Ulthwe - Autarch Tyrel
Minor: 0
Major: 0
Honor Bound: 0

Chapter Organisation
Sanguinary Guard
Sanguinary Guard
Sanguinary Herald: Tarael
[WS-10, BS-6, S-7, T-8, A-9, I-6, P-5, WP-9, F-5]
Strength: 10/30

Armor: Sanguinary Artificer Armor (Armor 60)

10 Glaives Encarmine
10 Angelus Bolters
30 Suits of Sanguinary Artificer Armor

None So Far
Veteran's Company - Crimson Seraphim
Veteran's Company
Vanguard - [WS-8, BS-7, S-7, T-8, A-8, I-6, P-5, WP-8, F-5]
Sternguard - [WS-7, BS-8, S-7, T-7, A-8, I-6, P-6, WP-8, F-5]
Strength: 100%
- Vanguard Veterans: 50%
- Sternguard Veterans: 50%

Armor:
47 Suits of Tartaros-Pattern Terminator Armor (Armor 80) [2 Unassigned]
Mk-VIII 'Errant' (Armor 55) [Standard Issue]

Fury-One - Vanguard Veterans
Sergeant: Alexios
Strength: 4/5
Assignment: 4th Company, Bulwark of Karanda
Wargear:
- Tartaros-Pattern Terminator Armor [5]
- Thunder Hammers [5]
- Storm Shields [5]
- Inferno Pistols [5]

Fury-Two - Vanguard Veterans
Sergeant: Darmus [Notable]
Strength: 5/5
Assignment: 2nd Company, Shields of Karanda
Wargear:
- Tartaros-Pattern Terminator Armor [5]
- Power Swords [5]
- Inferno Pistols [5]

Fury-Three - Vanguard Veterans
Sergeant: Hano
Strength: 5/5
Assignment: 5th Company, Chariots of Karanda
Wargear:
- Tartaros-Pattern Terminator Armor [5]
- Power Swords [5]
- Inferno Pistols [5]
- Thunder Hammers [5]

Fury-Four - Vanguard Veterans
Sergeant: Sovic
Strength: 5/5
Assignment: 7th Company, Spears of Karanda
Wargear:
- Power Swords [5]
- Inferno Pistols [5]

Fury-Five - Vanguard Veterans
Sergeant: Welkis
Strength: 5/5
Assignment: 8th Company, Wind of Karanda
Wargear:
- Power Swords [5]
- Inferno Pistols [4]
- Pure of Sin, Inferno Pistol: Does Not Harm Innocents

Fury-Six - Vanguard Veterans
Sergeant: Xanos
Strength: 5/5
Assignment: 4th Company, Bulwark of Karanda
Wargear:
- Tartaros-Pattern Terminator Armor [5]
- Thunder Hammers [5]

Fury-Seven - Vanguard Veterans
Sergeant: Dionos
Strength: 5/5
Assignment: On Standby
Wargear:
- Mk-VIII 'Errant'
- Thunder Hammers [3]

Thunder-One - Sternguard Veterans
Sergeant: Malcador
Strength: 5/5
Assignment: 5th Company, Chariots of Karanda
Wargear:
- Tartaros-Pattern Terminator Armor [5]
- Storm Bolters [5]
- Heavy Flamer [1]
- Plasma Cannon [1]
- Multi-Melta [3]
- Assault Cannon [5]
- Cyclone Missile Launcher [2]

Thunder-Two - Sternguard Veterans
Sergeant: Zeydor
Strength: 5/5
Assignment: 1st Company, Wings of Karanda
Wargear:
- Tartaros-Pattern Terminator Armor [5]
- Storm Bolters [5]
- Heavy Flamer [1]
- Plasma Cannon [1]
- Multi-Melta [3]
- Assault Cannon [5]
- Cyclone Missile Launcher [2]

Thunder-Three - Sternguard Veterans
Sergeant: Bane
Strength: 5/5
Assignment: 4th Company, Bulwark of Karanda
Wargear:
- Tartaros-Pattern Terminator Armor [5]
- Storm Bolters [5]
- Heavy Flamer [1]
- Plasma Cannon [1]
- Multi-Melta [3]
- Assault Cannon [5]
- Cyclone Missile Launcher [2]

Thunder-Four - Sternguard Veterans
Sergeant: Julian
Strength: 5/5
Assignment: 3rd Company, Blades of Karanda
Wargear:
- Tartaros-Pattern Terminator Armor [5]
- Storm Bolters [5]
- Lascannon [1]
- Plasma Cannon [1]
- Multi-Melta [3]
- Assault Cannon [5]
- Cyclone Missile Launcher [2]

Thunder-Five - Sternguard Veterans, The Moebius Squad
Sergeant: Lanius
Strength: 5/5
- Klevis
- Rosdin
- Ashra
- Huras
Assignment: 6th Company, Hammers of Karanda
Wargear:
- Storm Bolters [5]
- Lascannon [1]
- Plasma Cannon [1]
- Multi-Melta [3]
- Assault Cannon [5]
- Cyclone Missile Launcher [2]

Thunder-Six - Sternguard Veterans
Sergeant: Renais
Strength: 5/5
Assignment: 5th Company, Chariots of Karanda
Wargear:
- Storm Bolters [5]
- Heavy Flamer [1]
- Lascannon [1]
- Multi-Melta [2]
- Assault Cannon [5]
- Cyclone Missile Launcher [2]

Armor:
47 Suits of Tartaros-Pattern Terminator Armor
30 Storm Shields

Melee:
47 Power Swords
30 Thunder Hammers
10 Lightning Claws
5 Power Fists

Ranged:
90 Storm Bolters
25 Inferno Pistols

Heavy:
12 Cyclone Missile Launchers
33 Assault Cannons
17 Multi-Meltas
10 Plasma Cannons
20 Lascannons
10 Heavy Flamers

Vergilius' Arrow, Cyclone Missile Launcher
Heel of Phoros, Cyclone Missile Launcher

20 Attack Bikes (DS-2)
10 Rhinos (DS-2, Ar-2, PC-2)
4 Razorbacks
Land Raider Crusader, Eternal March of the Angel (DS-2, Ar-2, PC-2)
Land Raider Ares, Testament Laminis (DS-2, Ar-2, PC-2)
Land Raider Redeemer, Alae Ardens
Land Raider Redeemer, Alae Tempestatem

Name: Erandor, Ancient Fury
Prior Position: Squad Fury-One, Vanguard Veteran
Chassis: Pyre of Olympus, Relic Mk-V Castraferrum Dreadnought
Statline: [WS-8, BS-7, S-7, T-8, A-8, I-6, P-5, WP-8, F-5]
Armor: 60
Dodge: 60
Traits:
- Walker
- Entombed
- Fury of Olympia: Reroll Melee vs Daemons
- Martyr-Pattern Sarcophagus: Reroll Heroic Survival and Occupant Recovery
Wargear:
- Assault Claw
- Plasma Cannon

30 Suits of Terminator Armor
25 Storm Shields
60 Storm Bolters
5 Plasma Cannons
17 Lascannons
29 Power Weapons
9 Thunder Hammers
1st Company - Wings of Karanda [BATTLE]
1st Company
Captain: Quarto Astorum, Regent of Karanda
Champion: Altren Karamat
Librarian: Epistolary Galar Phosphene, Codicer Laevus
Chaplain: Haros
Sanguinary Priest: Yesero
Techmarine: Sondos
[WS-6, BS-5, S-5, T-5, A-7, I-6, P-5, WP-7, F-6]
Strength: 99% (Effective 86%)
- 13 Brothers Deployed to Deathwatch (Return on Turn 42]

Notables:
- Veteran Sergeant Hepastus, Squad One-One
- Veteran Sergeant Melchaon, Squad One-Four

Dreadnoughts:
Tomb-Brother Daeren [Mk-V Castraferrum Dreadnought]
Tomb-Brother Werdien [Mk-V Castraferrum Dreadnought]

Armor: Mk-VIII 'Errant' (Armor 55)

One-One - Tactical
Sergeant: Hepastus [Veteran Sergeant]
Strength: 9/10
Wargear:
- Mk-VIII 'Errant' [9]
- Boltgun [9]
- Power Sword [1]
- Chainsword [8]
- Plasma Pistol [1]
- Plasma Gun [1]
- Flamer [1]

One-Two - Tactical
Sergeant: Androgon
Strength: 9/10
Wargear:
- Mk-VIII 'Errant' [9]
- Boltgun [9]
- Chainsword [9]
- Plasma Gun [1]
- Flamer [1]

One-Three - Tactical
Sergeant: Machus
Strength: 9/10
Wargear:
- Mk-VIII 'Errant' [9]
- Boltgun [9]
- Chainsword [9]
- Plasma Gun [1]
- Meltagun [1]

One-Four - Tactical
Sergeant: Melchaon
Strength: 9/10
Wargear:
- Mk-VIII 'Errant' [9]
- Boltgun [9]
- Chainsword [9]
- Meltagun [2]

One-Five - Assault
Sergeant: Meron
Strength: 9/10
Wargear:
- Mk-VIII 'Errant' [9]
- Chainsword [8]
- Power Sword [1]
- Bolt Pistol [9]
- Plasma Pistol [1]
- Jump Pack [9]

One-Six - Assault
Sergeant: Setarrus
Strength: 9/10
Wargear:
- Mk-VIII 'Errant' [9]
- Chainsword [9]
- Bolt Pistol [9]
- Jump Pack [9]

One-Seven - Assault
Sergeant: Kavadiel
Strength: 9/10
Wargear:
- Mk-VIII 'Errant' [9]
- Chainsword [9]
- Bolt Pistol [9]
- Jump Pack [9]

One-Eight - Assault
Sergeant: Cruentus
Strength: 8/10
Wargear:
- Mk-VIII 'Errant' [8]
- Chainsword [8]
- Bolt Pistol [8]
- Jump Pack [8]

One-Nine - Devastator
Sergeant: Celestus
Strength: 8/10
Wargear:
- Mk-VIII 'Errant' [8]
- Boltgun [2]
- Multi-Melta [1]
- Plasma Cannon [2]
- Lascannon [1]
- Heavy Flamer [1]
- Heavy Bolter [1]

One-Ten - Devastator
Sergeant: Berannon
Strength: 8/10
Wargear:
- Mk-VIII 'Errant' [8]
- Boltgun [2]
- Multi-Melta [1]
- Plasma Cannon [2]
- Lascannon [1]
- Heavy Flamer [1]
- Heavy Bolter [1]

Name: Daeren
Prior Position: Squad Two-Six, Assault Sergeant
Chassis: Mk-V Castraferrum Dreadnought
Statline: [WS-7, BS-6, S-6, T-7, A-8, I-6, P-5, WP-8, F-5]
Armor: 60
Dodge: 60
Wargear:
- Assault Claw
- Plasma Cannon

Name: Werdien
Prior Position: Squad Two-Two, Tactical Marine
Chassis: Mk-V Castraferrum Dreadnought
Statline: [WS-6, BS-5, S-5, T-5, A-7, I-6, P-5, WP-7, F-6]
Armor: 60
Dodge: 55
Wargear:
- Assault Claw
- Assault Cannon

1 Turbo Maximus-Pattern Boltgun - Reserve
2 Plasma Pistols - Assigned
3 Plasma Guns - Assigned
2 Flamers - Assigned
3 Meltaguns - Assigned

5 Multi-Meltas - Assigned
5 Plasma Cannons - 1 Remaining
4 Lascannons - 2 Remaining
9 Heavy Flamers - 7 Remaining

10 Power Swords - Assigned

Aquila Aurum, Thunder Hammer: Captain Quarto Astorum
Left Hand of Thunder, Storm Shield/Power Fist: Captain Quarto Astorum

10 Rhinos
2 Whirlwinds
2 Predators
2 Land Speeders
10 Attack Bikes (DS-2)

The 1st Company requests 1 more Predator, expected to take 60 BP of Forge Capacity
The 1st Company would like 1 Hunter and 2 Stalkers, expected to take 150 BP of Forge Capacity, but it is not a high priority.
The 1st Company also requests that the Left Hand of Thunder be upgraded from a Combat Shield to a proper Storm Shield, for the Captain to properly use in battle. This is expected to take 5 BP and will require the attentions of a Senior techmarine
The 1st Company lastly requests a personal suit of Terminator Armor for their Captain, expected to take 80 BP and the personal attention of a Senior Techmarine (Don't tell Quarto though, he doesn't know about this request)
2nd Company - Shield of Karanda [BATTLE]
2nd Company
Captain: Cato Jantorus, Radiant Angel
Champion: Falken Rydor
Librarian: Epistolary Faldrin Sacris, Codicer Ruhr
Chaplain: Korsis Epilon
Sanguinary Priest: Foros Vega
Techmarine: Eriandor
[WS-6, BS-5, S-5, T-5, A-7, I-7, P-6, WP-7, F-5]
Strength: 100%

Notables:
- Veteran Sergeant Isidor, Squad Two-One
- Veteran Sergeant Londos, Squad Two-Two
- Veteran Sergeant Ruvidiel, Squad Two-Three
- Veteran Sergeant Orbon, Squad Two-Seven

Dreadnoughts:
Tomb-Brother Kadellon [Mk-V Castraferrum Dreadnought]

Armor: Mk-VIII 'Errant' (Armor 55)

Two-One - Tactical
Sergeant: Isidor [Veteran Sergeant]
Strength: 10/10
Wargear:
- Mk-VIII 'Errant' [10]
- Boltgun [10]
- Power Sword [1]
- Chainsword [10]
- Plasma Pistol [1]
- Plasma Gun [1]
- Flamer [1]

Two-Two - Tactical
Sergeant: Londos
Strength: 10/10
Wargear:
- Mk-VIII 'Errant' [10]
- Boltgun [10]
- Chainsword [10]
- Plasma Gun [1]
- Flamer [1]

Two-Three - Tactical
Sergeant: Ruvidiel
Strength: 10/10
Wargear:
- Mk-VIII 'Errant' [9]
- Boltgun [10]
- Chainsword [10]
- Plasma Gun [1]
- Meltagun [1]

Two-Four - Tactical
Sergeant: Xandos
Strength: 10/10
Wargear:
- Mk-VIII 'Errant' [10]
- Boltgun [10]
- Chainsword [10]
- Meltagun [2]

Two-Five - Assault
Sergeant: Apax
Strength: 10/10
Wargear:
- Mk-VIII 'Errant' [10]
- Chainsword [10]
- Power Sword [1]
- Bolt Pistol [10]
- Plasma Pistol [1]
- Jump Pack [10]

Two-Six - Assault
Sergeant: Merde
Strength: 9/10
Wargear:
- Mk-VIII 'Errant' [10]
- Chainsword [10]
- Bolt Pistol [10]
- Jump Pack [10]

Two-Seven - Assault
Sergeant: Orbon
Strength: 10/10
Wargear:
- Mk-VIII 'Errant' [10]
- Chainsword [10]
- Bolt Pistol [10]
- Jump Pack [10]

Two-Eight - Assault
Sergeant: Dyognes
Strength: 10/10
Wargear:
- Mk-VIII 'Errant' [10]
- Chainsword [10]
- Bolt Pistol [10]
- Jump Pack [10]

Two-Nine - Devastator
Sergeant: Fuux
Strength: 10/10
Wargear:
- Mk-VIII 'Errant' [10]
- Boltgun [4]
- Multi-Melta [1]
- Plasma Cannon [2]
- Lascannon [1]
- Heavy Flamer [1]
- Heavy Bolter [1]

Two-Ten - Devastator
Sergeant: Balaix
Strength: 10/10
Wargear:
- Mk-VIII 'Errant' [10]
- Boltgun [4]
- Multi-Melta [1]
- Plasma Cannon [2]
- Lascannon [1]
- Heavy Flamer [1]
- Heavy Bolter [1]

Name: Kadellon
Prior Position: Squad Two-Five, Assault Marine
Chassis: Mk-V Castraferrum Dreadnought
Statline: [WS-7, BS-6, S-6, T-7, A-8, I-6, P-5, WP-9, F-5]
Armor: 60
Dodge: 60
Wargear:
- Assault Claw (Flamer)
- Plasma Cannon

1 Turbo Maximus-Pattern Boltgun
2 Plasma Pistols
3 Plasma Guns
2 Flamers
3 Meltaguns

3 Multi-Meltas
5 Plasma Cannons
4 Lascannons
9 Heavy Flamers

10 Power Swords

Archeotech Coilgun

10 Rhinos
1 Whirlwind
3 Predators
1 Dreadnought (EMPTY)
2 Land Speeders
10 Attack Bikes (DS-2)

The 2nd Company requires 30 BP to to repair damaged wargear or it cannot deploy
The 2nd Company requests 1 more Whirlwind, expected to take 50 BP of Forge Capacity
3rd Company - Blades of Karanda [BATTLE]
3rd Company
Captain: Damien Cybereon
Champion: Achilles Gygax
Librarian: VACANT
Chaplain: Sammael
Sanguinary Priest: Felis
Techmarine: Varnax
[WS-7, BS-6, S-6, T-6, A-7, I-6, P-5, WP-7, F-5]
Strength: 85%

Notables:
- Veteran Sergeant Carmine, Squad Three-One
- Veteran Sergeant Rodiel, Squad Three-Four
- Veteran Sergeant Titos, Squad Three-Seven
- Veteran Sergeant Pythos, Squad Three-Nine

Dreadnoughts:
Tomb-Brother Fennic (Mk-V Castraferrum Dreadnought)

Armor: Mk-VIII 'Errant' (Armor 55)

Three-One - Tactical
Sergeant: Carmine [Veteran Sergeant]
Strength: 10/10
Wargear:
- Mk-VIII 'Errant' [10]
- Boltgun [10]
- Power Sword [1]
- Chainsword [10]
- Plasma Pistol [1]
- Plasma Gun [1]

Three-Two - Tactical
Sergeant: NONE
Strength: 0/10
Wargear:
- None

Three-Three - Tactical
Sergeant: Umbra
Strength: 9/10
Wargear:
- Mk-VIII 'Errant' [10]
- Boltgun [10]
- Chainsword [10]
- Plasma Gun [1]
- Meltagun [1]

Three-Four - Tactical
Sergeant: Rodiel
Strength: 10/10
Wargear:
- Mk-VIII 'Errant' [10]
- Boltgun [10]
- Chainsword [10]
- Meltagun [2]

Three-Five - Assault
Sergeant: Kane
Strength: 10/10
Wargear:
- Mk-VIII 'Errant' [10]
- Power Sword [1]
- Chainsword [10]
- Plasma Pistol [1]
- Bolt Pistol [10]
- Jump Pack [10]

Three-Six - Assault
Sergeant: Ambriel
Strength: 10/10
Wargear:
- Mk-VIII 'Errant' [10]
- Chainsword [10]
- Bolt Pistol [10]
- Jump Pack [10]

Three-Seven - Assault
Sergeant: Titos
Strength: 10/10
Wargear:
- Mk-VIII 'Errant' [10]
- Chainsword [10]
- Bolt Pistol [10]
- Jump Pack [10]

Three-Eight - Assault
Sergeant: Solarie
Strength: 9/10
Wargear:
- Mk-VIII 'Errant' [9]
- Chainsword [9]
- Bolt Pistol [9]
- Jump Pack [9]

Three-Nine - Devastator
Sergeant: Pythos
Strength: 8/10
Wargear:
- Mk-VIII 'Errant' [9]
- Boltgun [2]
- Multi-Melta [1]
- Plasma Cannon [2]
- Lascannon [2]
- Heavy Flamer [1]
- Heavy Bolter [1]

Three-Ten - Devastator
Sergeant: Sagus
Strength: 9/10
Wargear:
- Mk-VIII 'Errant' [9]
- Boltgun [2]
- Multi-Melta [1]
- Plasma Cannon [2]
- Lascannon [2]
- Heavy Flamer [1]
- Heavy Bolter [1]

Name: Fennic
Prior Position: Squad Three-Three, Tactical Sergeant
Chassis: Mk-V Castraferrum Dreadnought
Statline: [WS-7, BS-6, S-6, T-7, A-8, I-6, P-5, WP-8, F-5]
Armor: 60
Dodge: 60
Wargear:
- Assault Claw (Flamer)
- Plasma Cannon

1 Turbo Maximus-Pattern Boltgun - In Reserve
2 Plasma Pistols - Assigned
3 Plasma Guns - Assigned
2 Flamers - Assigned
3 Meltaguns - Assigned

5 Multi-Meltas - Assigned
5 Plasma Cannons - 1 in Reserve
4 Lascannons - Assigned
9 Heavy Flamers - 2 in Reserve

10 Power Swords - Assigned

Crimson Flame, Power Sword/Flamer: Captain Damien Cybereon
Soul of Fire, Storm Shield/Flamer: Captain Damien Cybereon
Phoros' Deliverance, Jump Pack: Unassigned

3 Rhinos
4 Rhinos (DS-2, Ar-2, PC-2)
3 Rhinos (DS-2, Ar-1)
1 Whirlwind
1 Predator
1 Dreadnought (EMPTY)
2 Land Speeders
10 Attack Bikes (DS-2)

test
4th Company - Bulwark of Karanda [BATTLE]
4th Company
Captain: Spardeon Lyserion
Champion: Donovan Xelos
Librarian: Cyrus Kath
Chaplain: Kelbax
Sanguinary Priest: Vincent Damar
Techmarine: Jonoth
[WS-5, BS-5, S-5, T-6, A-6, I-6, P-5, WP-7, F-5]
Strength: 88%

Notables:
- Veteran Sergeant Harin, Squad Four-One
- Veteran Sergeant Gael, Squad Four-Three
- Veteran Sergeant Bur, Squad Four-Five

Dreadnoughts:
- Tomb Brother Westeris (Mk-V Castraferrum Dreadnought)
- Tomb Brother Ico (Mk-V Castraferrum Dreadnought)

Armor: Mk-VIII 'Errant' (Armor 55)

Four-One - Tactical
Sergeant: Harin
Strength: 10/10
Wargear:
- Mk-VIII 'Errant' [10]

Four-Two - Tactical
Sergeant: Harkon
Strength: 9/10
Wargear:
- Mk-VIII 'Errant' [9]

Four-Three - Tactical
Sergeant: Gael
Strength: 9/10
Wargear:
- Mk-VIII 'Errant' [9]

Four-Four - Tactical
Sergeant: Wortos
Strength: 9/10
Wargear:
- Mk-VIII 'Errant' [9]

Four-Five - Assault
Sergeant: Bur
Strength: 9/10
Wargear:
- Mk-VIII 'Errant' [9]

Four-Six - Assault
Sergeant: Loxim
Strength: 9/10
Wargear:
- Mk-VIII 'Errant' [9]

Four-Seven - Assault
Sergeant: Axios
Strength: 9/10
Wargear:
- Mk-VIII 'Errant' [9]

Four-Eight - Assault
Sergeant: Sergas
Strength: 9/10
Wargear:
- Mk-VIII 'Errant' [9]

Four-Nine - Devastator
Sergeant: Litanos
Strength: 9/10
Wargear:
- Mk-VIII 'Errant' [9]
- Boltgun [3]
- Multi-Melta [1]
- Plasma Cannon [2]
- Lascannon [1]
- Heavy Flamer [1]
- Heavy Bolter [1]

Four-Ten - Devastator
Sergeant: Harod
Strength: 9/10
Wargear:
- Mk-VIII 'Errant' [9]
- Boltgun [3]
- Multi-Melta [1]
- Plasma Cannon [2]
- Lascannon [1]
- Heavy Flamer [1]
- Heavy Bolter [1]

Name: Westeris
Prior Position: Squad Four-Two, Tactical Marine
Chassis: Mk-V Castraferrum Dreadnought
Statline: [WS-7, BS-6, S-6, T-7, A-8, I-6, P-5, WP-8, F-5]
Armor: 60
Dodge: 60
Wargear:
- Assault Claw (Flamer)
- Plasma Cannon

1 Turbo Maximus-Pattern Boltgun
2 Plasma Pistols
3 Plasma Guns
2 Flamers
1 Meltaguns

5 Multi-Meltas - Assigned
5 Plasma Cannons - 1 in Reserve
3 Lascannons - 1 in Reserve
9 Heavy Flamers - 2 in Reserve

10 Power Swords

None

8 Rhinos
1 Whirlwind
1 Predator
2 Land Speeders

None So Far
5th Company - Chariots of Karanda [BATTLE]
5th Company
Captain: Lantor Kallis
Champion: Isaiah Hanlon
Librarian: VACANT
Chaplain: Plask
Sanguinary Priest: Toborim
Techmarine: Brannor
[WS-6. BS-6, S-5, T-5, A-7, I-6, P-6, WP-7, F-5]
Strength: 93%

Notables:
- Veteran Sergeant Andire, Squad Five-One
- Veteran Sergeant Valo, Squad Five-Five
- Veteran Sergeant Torq, Squad Five-Nine
- Veteran Sergeant Covir, Squad Five-Ten

Dreadnoughts:
- Tomb-Brother Abraxis (Mk-V Castraferrum Dreadnought)
- Tomb-Brother Gathrinor (Mk-V Castraferrum Dreadnought)
- Tomb-Brother Orton (Mk-V Castraferrum Dreadnought)
- Tomb-Brother Wervik (Mk-V Castraferrum Dreadnought)
- Tomb-Brother Sannai (Mk-V Castraferrum Dreadnought)

Armor: Mk-VIII 'Errant' (Armor 55)

Five-One - Tactical
Sergeant: Andire
Strength: 10/10
Wargear:
- Mk-VIII 'Errant' [10]

Five-Two - Tactical
Sergeant:
Strength: 10/10
Wargear:
- Mk-VIII 'Errant' [10]

Five-Three - Tactical
Sergeant:
Strength: 10/10
Wargear:
- Mk-VIII 'Errant' [10]

Five-Four - Tactical
Sergeant:
Strength: 10/10
Wargear:
- Mk-VIII 'Errant' [10]

Five-Five - Assault
Sergeant: Valo
Strength: 10/10
Wargear:
- Mk-VIII 'Errant' [10]

Five-Six - Assault
Sergeant:
Strength: 9/10
Wargear:
- Mk-VIII 'Errant' [9]

Five-Seven - Assault
Sergeant:
Strength: 9/10
Wargear:
- Mk-VIII 'Errant' [9]

Five-Eight - Assault
Sergeant:
Strength: 9/10
Wargear:
- Mk-VIII 'Errant' [9]

Five-Nine - Devastator
Sergeant: Torq
Strength: 9/10
Wargear:
- Mk-VIII 'Errant' [9]
- Boltgun [3]
- Multi-Melta [1]
- Plasma Cannon [2]
- Lascannon [1]
- Heavy Flamer [1]
- Heavy Bolter [1]

Five-Ten - Devastator
Sergeant: Covir
Strength: 9/10
Wargear:
- Mk-VIII 'Errant' [9]
- Boltgun [3]
- Multi-Melta [1]
- Plasma Cannon [2]
- Lascannon [1]
- Heavy Flamer [1]
- Heavy Bolter [1]

None

Name: Abraxis
Prior Position: Squad Five-One, Veteran Sergeant
Chassis: Mk-V Castraferrum Dreadnought
Statline: [WS-7, BS-6, S-6, T-7, A-8, I-6, P-5, WP-8, F-5]
Armor: 60
Dodge: 60
Wargear:
- Assault Claw (Flamer)
- Plasma Cannon

Name: Gathrinor
Prior Position: Squad Five-Eight, Assault Marine
Chassis: Mk-V Castraferrum Dreadnought
Statline: [WS-7, BS-6, S-6, T-7, A-8, I-6, P-5, WP-8, F-5]
Armor: 60
Dodge: 60
Wargear:
- Assault Claw (Flamer)
- Plasma Cannon

Name: Orton
Prior Position: Squad Five-Eight, Devastator Marine
Chassis: Mk-V Castraferrum Dreadnought
Statline: [WS-6. BS-6, S-5, T-5, A-7, I-6, P-6, WP-7, F-5]
Armor: 60
Dodge: 55
Wargear:
- Plasma Cannon
- Missile Launcher

Name: Wervik
Prior Position: Squad Five-Three, Tactical Marine
Chassis: Mk-V Castraferrum Dreadought
Statline: [WS-6. BS-6, S-5, T-5, A-7, I-6, P-6, WP-7, F-5]
Armor: 60
Dodge: 55
Wargear:
- Assault Claw
- Multi-Melta

Name: Sannai
Prior Position: Squad Five-Seven, Assault Marine
Chassis: Mk-V Castraferrum
Statline: [WS-6. BS-6, S-5, T-6, A-7, I-6, P-6, WP-7, F-5]
Armor: 60
Dodge: 55
Wargear:
- Assault Claw
- Assault Cannon

1 Turbo Maximus-Pattern Boltgun
2 Plasma Pistols
2 Plasma Guns
3 Meltaguns

3 Multi-Meltas
2 Plasma Cannons
4 Lascannons
7 Heavy Flamers
10 Power Swords

10 Centurion Warsuits

7 Rhinos
1 Whirlwind
3 Predators
2 Land Speeders

test
6th Company - Hammers of Karanda [BATTLE]
6th Company
Captain: Idris Pathor
Champion: Janus Harodin
Librarian: VACANT
Chaplain: Emmerick
Sanguinary Priest: Lysander Arcadia
Techmarine: Watall
[WS-6, BS-5, S-5, T-7, A-7, I-6, P-5, WP-7, F-5]
Strength: 98%

Notables:
- Veteran Sergeant Walken, Squad Six-One
- Veteran Sergeant Damius, Squad Six-Three
- Veteran Sergeant Cardmire, Squad Six-Four
- Veteran Sergeant Plantius, Squad Six-Five
- Veteran Sergeant Noph, Squad Six-Six
- Veteran Sergeant Fax, Squad Six-Eight
- Veteran Sergeant Dromen, Squad Six-Nine

Dreadnoughts:
- Tomb-Brother Castias (Mk-V Castraferrum Dreadnought)

Armor: Mk-VIII 'Errant' (Armor 55)

Six-One - Tactical
Sergeant: Walken [Veteran Sergeant]
Strength: 9/10
Wargear:
- Mk-VIII 'Errant' [10]
- Boltgun [10]
- Plasma Gun [1]
- Flamer [1]
- Plasma Pistol [1]
- Power Sword [1]

Six-Two - Tactical
Sergeant: Sallas
Strength: 9/10
Wargear:
- Mk-VIII 'Errant' [10]
- Boltgun [10]
- Plasma Gun [1]
- Flamer [1]

Six-Three - Tactical
Sergeant: Damius
Strength: 9/10
Wargear:
- Mk-VIII 'Errant' [10]
- Boltgun [10]
- Plasma Gun [1]
- Meltagun [1]
- Plasma Pistol [1]
- Power Sword [1]

Six-Four - Tactical
Sergeant: Cardmire
Strength: 9/10
Wargear:
- Mk-VIII 'Errant' [10]
- Boltgun [10]
- Meltagun [1]
- Lascannon [1]
- Power Sword [1]

Six-Five - Assault
Sergeant: Plantius
Strength: 9/10
Wargear:
- Mk-VIII 'Errant' [10]
- Boltgun [10]
- Meltagun [1]
- Lascannon [1]
- Power Sword [1]

Six-Six - Assault, 'The Vanguards'
Sergeant: Noph
Strength: 9/10
Wargear:
- Mk-VIII 'Errant' [10]
- Boltgun [10]
- Lascannon [1]
- Power Sword [1]

Six-Seven - Assault
Sergeant: Zegas
Strength: 9/10
Wargear:
- Mk-VIII 'Errant' [10]
- Boltgun [10]
- Lascannon [1]
- Heavy Flamer [1]

Six-Eight - Assault
Sergeant: Fax
Strength: 9/10
Wargear:
- Mk-VIII 'Errant' [10]
- Boltgun [10]
- Heavy Flamer [1]
- Power Sword [1]

Six-Nine - Devastator
Sergeant: Dromen [Veteran Sergeant]
Strength: 8/10
Wargear:
- Mk-VIII 'Errant' [10]
- Boltgun [10]
- Heavy Flamer [1]
- Turbo Maximus-Pattern Boltgun [1]
- Power Sword [1]

Six-Ten - Devastator
Sergeant: Lanos
Strength: 8/10
Wargear:
- Mk-VIII 'Errant' [10]
- Boltgun [10]
- Heavy Flamer [1]

Name: Castias
Prior Position: Squad Six-Four, Tactical Marine
Chassis: Mk-V Castraferrum Dreadnought
Statline: [WS-7, BS-6, S-6, T-7, A-8, I-6, P-5, WP-8, F-5]
Armor: 60
Dodge: 60
Wargear:
- Assault Claw (Flamer)
- Plasma Cannon

1 Turbo Maximus (Fully Assigned)
2 Plasma Pistols (Fully Assigned)
3 Plasma Guns (Fully Assigned)
2 Flamers (Fully Assigned)
3 Meltaguns (Fully Assigned)

3 Multi-Meltas
4 Lascannons (Fully Assigned)
9 Heavy Flamers (Fully Assigned)

10 Power Swords (Fully Assigned)

None

1 Dreadnought Chassis
2 Land Speeders
5 Rhinos (DS-2, PC-2, Ar-2)

test
7th Company - Spears of Karanda [BATTLE]
7th Company
Captain: Rythor Haradin
Champion: Elannis Corpin
Librarian: Epistolary Warren Gordos
Chaplain: Helbrem
Sanguinary Priest: Landoros
Techmarine: Phorq
[WS-6, BS-5, S-5, T-5, A-7, I-6, P-5, WP-7, F-5]
Strength: 100%

Notables:
- Veteran Sergeant Marx, Squad Seven-One
- Veteran Sergeant Lael, Squad Seven-Two
- Veteran Sergeant Nirael, Squad Seven-Three
- Veteran Sergeant Hadrael, Squad Seven-Four
- Veteran Sergeant Doph, Squad Seven-Five
- Veteran Sergeant Jann, Squad Seven-Nine
- Veteran Sergeant Vinni, Squad Seven-Ten

Dreadnoughts:
- Tomb-Brother Caesar (Mk-V Castraferrum Dreadnought)

Armor: Mk-VIII 'Errant' (Armor 55)

Seven-One - Tactical
Sergeant: Marx
Strength: 10/10
Wargear:
Seven-Two - Tactical
Sergeant: Lael
Strength: 10/10
Wargear:

Seven-Three - Tactical
Sergeant: Nirael
Strength: 10/10
Wargear:

Seven-Four - Tactical
Sergeant: Hadrael
Strength: 10/10
Wargear:

Seven-Five - Assault
Sergeant: Doph
Strength: 10/10
Wargear:

Seven-Six - Assault
Sergeant:
Strength: 10/10
Wargear:

Seven-Seven - Assault
Sergeant:
Strength: 10/10
Wargear:

Seven-Eight - Assault
Sergeant:
Strength: 10/10
Wargear:

Seven-Nine - Devastator
Sergeant: Jann
Strength: 10/10
Wargear:

Seven-Ten - Devastator
Sergeant: Vinni
Strength: 10/10
Wargear

1 Turbo Maximus
2 Plasma Pistols
3 Plasma Guns
2 Flamers
3 Meltaguns

3 Multi-Meltas
4 Lascannons
9 Heavy Flamers
10 Power Swords

None

1 Dreadnought
2 Land Speeders
6 Rhinos (DS-2, PC-2, Ar-2)

test
8th Company - Wind of Karanda [BATTLE]
8th Company
Captain: Hale Cicero
Champion: Gale Roth
Librarian: VACANT
Chaplain: Quistus
Sanguinary Priest: Boxidus
Techmarine: Mentis
[WS-7, BS-5, S-5, T-5, A-7, I-6, P-5, WP-7, F-6]
Strength: 80%

Notables:
- Veteran Sergeant Randoros (Squad Eight-Two)
- Veteran Sergeant Justinius (Squad Eight-Three)
- Veteran Sergeant Malecus (Squad Eight-Four)

Dreadnoughts:
- Tomb-Brother Raldoron (Mk-V Castraferrum Dreadnought)
- Tomb-Brother Samidael (Mk-V Castraferrum Dreadnought)
- Tomb-Brother Zegos (Mk-V Castraferrum Dreadnought)
- Tomb-Brother Logos (Waiting)

Armor: Mk-VIII 'Errant' (Armor 55)

Eight-One - Tactical
Sergeant: Logos
Strength: 10/10
Wargear:

Eight-Two - Tactical
Sergeant: Randoros
Strength: 10/10
Wargear:

Eight-Three - Tactical
Sergeant: Justinius
Strength: 10/10
Wargear:

Eight-Four - Tactical
Sergeant: Malecus
Strength: 10/10
Wargear:

Eight-Five - Assault
Sergeant:
Strength: 10/10
Wargear:

Eight-Six - Assault
Sergeant:
Strength: 10/10
Wargear:

Eight-Seven - Assault
Sergeant:
Strength: 10/10
Wargear:

Eight-Eight - Assault
Sergeant:
Strength: 10/10
Wargear:

Eight-Nine - Devastator
Sergeant:
Strength: 10/10
Wargear:

Eight-Ten - Devastator
Sergeant:
Strength: 10/10
Wargear

Name: Raldoron
Prior Position: Squad Eight-One, Assault Marine
Chassis: Mk-V Castraferrum Dreadnought
Statline: [WS-7, BS-5, S-5, T-5, A-8, I-6, P-5, WP-7, F-6]
Armor: 60
Dodge: 60
Wargear:
- Assault Claw (Flamer)
- Plasma Cannon

Name: Samidael
Prior Position: Squad Eight-Seven, Assault Marine
Chassis: Mk-V Castraferrum Dreadnought
Statline: [WS-7, BS-5, S-5, T-5, A-8, I-6, P-5, WP-7, F-6]
Armor: 60
Dodge: 60
Wargear:
- Assault Claw (Flamer)
- Multi-Melta

Name: Zegos
Prior Position: Squad Eight-Nine, Devastator Marine
Chassis: Mk-V Castraferrum Dreadnought
Statline: [WS-7, BS-5, S-5, T-5, A-8, I-6, P-5, WP-7, F-6]
Armor: 60
Dodge: 60
Wargear:
- Assault Claw (Flamer)
- Assault Claw

Name: Logos
Prior Position: Squad Eight-One, Tactical Sergeant - First Sergeant
Chassis: Waiting
Statline: [WS-8, BS-7, S-7, T-8, A-8, I-6, P-5, WP-8, F-5]
Wargear: None

1 Turbo Maximus
7 Plasma Pistols
3 Plasma Guns
2 Flamers
3 Meltaguns

3 Multi-Meltas
9 Heavy Flamers
10 Power Swords

Shout of the Fifth Angel, Plasma Pistol: Captain Hale Cicero

2 Land Speeders
6 Rhinos (DS-2, Ar-2, PC-2)

test
9th Company - Flames of Karanda [BATTLE]
9th Company
Captain: Idemian Quintor
Champion: Tychus Damon
Librarian: VACANT
Chaplain: Daniel Ibexis
Sanguinary Priest: Variam
Techmarine: Assamir
[WS-6, BS-5, S-5, T-6, A-7, I-6, P-5, WP-8, F-5]
Strength: 82%

Notables:
- Veteran Sergeant Fireni (Squad Nine-One)
- Veteran Sergeant Ullon (Squad Nine-Two)
- Veteran Sergeant Zophan (Squad Nine-Three)
- Veteran Sergeant Noxis (Squad Nine-Four)

Dreadnoughts:
- Tomb-Brother Aldo (Mk-V Castraferrum Dreadnought)

Armor: Mk-VIII 'Errant' (Armor 55)

Nine-One - Tactical
Sergeant: Fireni [Veteran Sergeant]
Strength: 6/10
Wargear:

Nine-Two - Tactical
Sergeant: Ullon [Veteran Sergeant]
Strength: 6/10
Wargear:

Nine-Three - Tactical
Sergeant: Zophan
Strength: 6/10
Wargear:

Nine-Four - Tactical
Sergeant: Noxis
Strength: 6/10
Wargear:

Nine-Five - Assault
Sergeant:
Strength: 6/10
Wargear:

Nine-Six - Assault
Sergeant:
Strength: 6/10
Wargear:

Nine-Seven - Assault
Sergeant:
Strength: 5/10
Wargear:

Nine-Eight - Assault
Sergeant:
Strength: 5/10
Wargear:

Nine-Nine - Devastator
Sergeant:
Strength: 5/10
Wargear:

Nine-Ten - Devastator
Sergeant:
Strength: 5/10
Wargear

1 Turbo Maximus
2 Plasma Pistols
3 Plasma Guns
2 Flamers
3 Meltaguns

8 Lascannons
11 Heavy Flamers
10 Power Weapons
8 Multi-Meltas

Faith, Combat Shield: Captain Idemian Quintor

6 Rhinos (DS-2, Ar-2, PC-2)
1 Dreadnought Chassis (EMPTY)
2 Land Speeders

test
10th Company - Rising of Karanda [SCOUT]
10th Company
Captain: Xavian Macharius
Chaplain: Adoros
Sanguinary Priest: Jallixis
Techmarine: Zeynon
Scouts: [WS-3, BS-5, S-3, T-3, A-4, I-5, P-5, WP-7, F-4]
Scout Sergeants: [WS-7, BS-8, S-7, T-7, A-8, I-6, P-6, WP-8, F-5]
Number of Scouts: 119

Scout Sergeants: 9
- Kelenon [KIA - Rashsmash, War for Galen, 249.M42]
- Haldyr [KIA - Rashsmash, War for Galen, 249.M42]
- Melchior
- Daz [KIA - Rashsmash, War for Galen, 249.M42]

Notable Scout Sergeants:
- Scout Sergeant Felas
- Scout Sergeant Joakim

Armor: Carapace Armor (Armor 40, +10 Stealth)

test

Hatebreaker, Attack Bike: Captain Xavian Macharius
Asterion's Affirmation, Company Standard

15 Attack Bikes

test

Home Sector
Sector Tarsus

Sector Status: Conflict Rating 4
Militarisation: Heavy
Fortification: Heavy
Sector Capital: Hive World Zeruel, Subsector Evangel, Fortification 7
Notable Locations:
- Hive World Karanda, Subsector Hecaton, Fortification 7 (Crimson Crusaders Homeworld: TN 7)
- Civilised World Parthax, Subsector Deacon, Fortification 6 (Warhawks Homeworld: TN 6)
- Hive World Lionel, Subsector Hecaton, Fortification 5 (Crimson Crusaders Recruiting World: TN 7)
- Hive World Orthantus Primaris, Subsector Veenix, Fortification 5 (Crimson Crusaders Recruiting World: TN 8)
- Hive World Bataris, Subsector Zandybar, Fortification 5 (Crimson Crusaders Recruiting World: TN 8)
- Forge World Evangelion, Subsector Kuryakin, Fortification 6
- Forge World Zeus, Subsector Hecaton, Fortification 6
- Watch Fortress Lantoro, Fortification 8
- Sector Fortress Nygax, Fortification 7
- Blackstone Fortress, Fortification 9
Problem Locations:
- Subsector Galen, Local Hotzone
- Chaos Presence Confirmed
- Critical Ork Concentration Confirmed
- Eldar Presence Suspected
Fortress-Monastery
Name: The Mountainhome
Location: Hive World Karanda, Subsector Hecaton, Sector Tarsus
Fortification Rating: 7

Recruitment: 100d
Psyker Occurance: Roll on Nat 1s, TN 9
Neophyte Quality: Average (TN 7, Notable Rate 0.01%)
Implantation Facility Quality: High (Aspirant > Neophyte TN 5, Neophyte > Scout TN 6)
Failed Implantation: Gene-Seed Recovered from Failed Aspirants at TN 6

Forge Capacity: 1600BP/Turn (5 Years)
Forge Templates:
Basic Astartes Wargear
IX Legion Wargear (Inferno Pistols, Glaives Encarmine, Angelus-Pattern Bolters)
Mk-VIII 'Errant' Power Armor
Tartaros-Pattern Terminator Armor
Basic Land Raiders (Phobos, Crusader, Redeemer)
Turbo Maximus-Pattern Megapenetrator Boltgun

Other Facilities:
The Caves of Sorrow
- Secondary Fortress Monastery, Fortification 5
- A site for Crimson Crusaders to hone their mind and cool their fury through art and expression, as well as to find penance for the failings of them and their brothers

The Labyrinth of Osiron
- Subterranean Maze, Fortification 6
- Testing Arena for Senior Techmarines
- A grand archive of knowledge and technology available to the mad mind of Osiron Orthos
- Crawling with Technological Terrors, like Murder-Servitors and Cyberdiles
- Access Restricted by Order of the Forgemaster

Available Upgrades:
- Sanguinary Upgrade: Reduce Gene-Seed Recovery from Failed Aspirants to TN 5
 
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Index: Stats and Build List
Weapon Skill
Weapon Skill represents one's ability to fight in melee combat with a weapon, whether that weapon be with a sword, axe, spear, or even their bare hands. While mortals have to worry about styles and specialisations, an Astartes is beyond such concerns. All weapons are under their remit, and it is their duty to master all of them in the course of their duty.

Weapon Skill determine's one's ability to hit an enemy through their Soft Defense - Parry or Dodge - as well as their own ability to Parry a melee attack. One's Parry stat scales with their Weapon Skill, by 5 points per level. At Weapon Skill 10, one also qualifies for Legendary Weapon Skill, powerful traits and modifiers to combat that are unique to them.

Acquiring Legendary Weapon Skill is another matter, and only a harsh crucible may bear fruit. Correspondingly, Legendary Weapon Skill is a rare trait among mortals, but common among the more martially-inclined Space Marines, as well as the foes they face. However, mortals who have earned this skill are no less talented than the Angels of Death, and are amongst some of the best warriors in the galaxy.

Some, in their impatience and lust for power, seek to pervert their understanding of weaponry, and make foul bargains with dark gods for ease of access. Such skills are Corrupted Traits, which provide talents similar to Legendary Skills, and are far more common, especially amongst traitors, witches and heretics. However, such power always comes at a price; Corrupted Traits provide a malus alongside their gift, forcing their bearers down paths that exalt their patron. Once a Corrupted Trait in a Characteristic is acquired, it becomes impossible to earn a Legendary there.

WS-0: Completely Untrained

WS-2: Moderately Drilled, Imperial Guardsman Minimum Standard

WS-4: Hardened Warrior, Space Marine Average

WS-6: Talented Swordsman, Eldar Aspect Warrior

WS-8: Unparalleled Blademaster, Eldar Exarch

WS-10: Legend of the Blade, Qualify for Legendary Weapon Skill

Reluctant Shield of Liberation (Tier-2):
- Tier 1: +30 Dodge, +10 Armor, +10 Min. Armor
- Tier 2: Ignore Encirclement Penalties, Reroll Parries

Final Champion of Eternity (Tier-4):
- Tier 1: Ignore All Agility Penalties, Two Attacks
- Tier 2: +5 Strength to All Attacks, Double Damage to Champions/Heroes
- Tier 3: Always have the Initiative in Melee Combat
- Tier 4: Reroll all Melee Attacks, Take the Better Result

Executioner of the Black (Tier-3):
- Tier-1: +2 AP to all Melee Weapons
- Tier-2: May Sacrifice Attack for additional Battle Reflex
- Tier-3: Double Battle Reflex Attacks

Crimson Blade of Victory (Tier-3):
- Tier 1: Critical Range is 81-100, Threshold for Critical is 3 Degrees, not 4
- Tier 2: Additional Battle Reflex Counterattack if Melee Attack is successfully parried
- Tier 3: Automatically hit non-Hero opponents in Melee (Roll to confirm Criticals)

Ballistic Skill
Represents the capability to accurately shoot a target with projectiles and energy discharges.

BS-0: Completely Untrained

BS-2: Moderately Drilled, Imperial Guard Minimum Standard

BS-4: Well-Drilled Gunner, Space Marine Average

BS-6: Sharpshooter, Imperial Guard Sniper Minimum Standard

BS-8: Master Sniper, Space Marine Designated Marksman

BS-10: Legendary Marksman, Gain Legendary Ballistic Skill

At BS-10, a marksman will carve his own passage into the annals of history, one shot at a time. Once a character reaches Rating 10 in Ballistic Skill and has been properly tested, he will attain Legendary Ballistic Skill, and gain a Legendary Perk that will resonate most with their style of shooting.

Examples:
Accuracy Without Distance (Tier-3):
- Tier 1: Ignore Range Penalties
- Tier 2: Reroll All Attacks, Use Better Result
- Tier 3: Double Degrees of Success against Champions/Heroes

Metal Storm of Death (Tier-2):
- Tier 1: Double All Attacks
- Tier 2: Engage up to [Perception/2] Units Simultaneously without Penalty

Strength
Represents the amount of force that may be exerted.

S-0: Sickly, Unable to move under own power

S-2: Reasonably Fit, Imperial Guard Minimum Standard

S-4: Strong, Space Marine Minimum Standard

S-6: Very Strong, May Carry Crew-Serve Weaponry Single-Handedly

S-8: Mighty, May Lift Vehicles for Short Periods

S-10: Arms of the Emperor, Gain Legendary Strength

At S-10, a strongman has reached the very pinnacle of strength, and legends of his might shall remain for all time across a hundred worlds. Once a character reaches Rating 10 in Strength and has been properly tested, he gains Legendary Strength and a perk.

Examples:
Arms of the Angel, Tier-2
- Tier-1: +2 AP to all Melee Weapons
- Tier-2: Wield Heavy Weapons without Agility Penalties

Toughness
Concerns the amount of punishment that may be taken before unconsciousness and death.

T-0: Sickly, May Die to a Stiff Wind

T-2: Mortal, Imperial Guard Minimum Standard

T-4: Tough, Space Marine Minimum Standard

T-6: Hardened, Feels No Pain From Unarmed Combat

T-8: Bulwark, May Survive Point-Blank Explosions

T-10: Cast From Steel, Gain Legendary Toughness

At T-10, a warrior attains the strength of form that allows them to survive that which could slay two men, forever etching themselves into living memory. Once a character reaches Rating 10 for Toughness and has been properly tested, he gains Legendary Toughness.

Examples:
- WIP

Agility
Represents the speed and dexterity capable by the character.

A-0: Disabled, unable to move under own power

A-2: Brisk Walk, Imperial Guard Minimum Standard

A-4: Swift as Wind, Space Marine Minimum Standard

A-6: Lightning Speed, Fast and swift, able to sprint without overly loud footsteps

A-8: Thunderbolt, Fast as lightning and quiet as a mouse

A-10: Winged Spectre, Gain Legendary Agility

At A-10, a scout gains speed, grace and control that allows them to slip into nothingness, in doing so paradoxically making their mark as Legend. Once a character reaches Rating 10 for Agility and has been properly tested, he gains Legendary Agility and a Legendary Perk that befits their specialisation.

Examples:
Son of Angels (Tier-3):
- Tier 1: +20 Base Dodge
- Tier 2: Dodge Ranged Attacks at Full Dodge, Indirect Attacks at Half Dodge
- Tier 3: Always Apply Dodge, Regardless of Circumstance

Ghost of Baal (Tier-2):
- Tier-1: +10 Base Dodge
- Tier-2: +60 to Stealth

Intelligence
Represents education, learning capacity, and one's ability in deductive reasoning.

I-0: Literally an idiot

I-2: Imperial Citizen of upper-mid class

I-4: Educated, Space Marine Minimum Standard

I-6: Teacher, capable of Instruction

I-8: Professor, Expert of a Field

I-10: Luminary Genius, Gain Legendary Intelligence

At I-10, a mind gains foresight and intellect that demands that future generations study the events that lead to the formation of a talent such as theirs. Once a character reaches Rating 10 for Intelligence, he will attain Legendary Intelligence, and gain a Legendary Perk that best suits their field of expertise.

Examples:
Ursarkar E. Creed: Tactical Genius (Tier-5):
Tier 1: Never be caught off-guard by an enemy commander
Tier 2: Gain a flat bonus to all command actions
Tier 3: Gain additional bonuses when fighting Chaos-related foes
Tier 4: Gain bonuses to countering all enemy commander actions
Tier 5: Once a battle, may perfectly reposition a single unit, regardless of size, logistical footprint or visibility

Chief Librarians In General: Purview of the Warp (Tier-3):
Tier 1: May perfectly call upon any spell known to the Chapter and Legion
Tier 2: Gain bonuses when wielding spells related to one's panoply or legend
Tier 3: Ignore failure occurrence for all spells of Mastery 2 or less

Most Forgemasters: Liege of the Forge (Tier-3):
Tier 1: Automatically succeed at any repair attempts for war machines and wargear in regular use by the Imperium and the Chapter
Tier 2: May attempt to repair ancient Imperial relics, archeotech and esoteric technologies not often deployed by the Adeptus Mechanicus
Tier 3: Relics crafted will be of higher grades than standard

Forgemaster Osiron Orthos: Lord of Technology (Tier-4):
Tier 1: Automatically succeed at any repair attempts for war machines and wargear in regular use by the Imperium and the Chapter
Tier 2: May attempt to repair and study ancient Imperial relics, archeotech and esoteric technologies not often deployed by the Adeptus Mechanicus
Tier 3: Relics crafted will be of even higher grades than standard, gain fellowship penalties with all Techpriests not aligned with Archmagos Veneratus Mandati Alpharian Domini's ideology
Tier 4: Gain bonuses to reimagining existing STCs to fit shifting battlefield paradigms

Lord Inquisitor Damien Reyynman: Bane of the Warp (Tier-4):
Tier 1: Have complete mastery of the Purity school of Daemonology
Tier 2: May perfectly banish Lesser Daemons
Tier 3: May replicate certain Grey Knight powers, such as Hammerhands and Silver Purifying Witchflame
Tier 4: May attempt banishing for Greater Daemons and other Warp entities of similar power

Perception
Represents preceptiveness and ability to quickly react to new stimuli.

P-0: Blind

P-2: Typical eyesight, Imperial Guard Standard

P-4: Sharp eyes, Space Marine Average

P-6: Deep Perception, Imperial Guard Spotter Standard

P-8: Eagle Vision, Capable of perceiving disruptions on the Horizon

P-10: Eyes of the Emperor, Gain Legendary Perception

At P-10, the character gains a sharpness of mind and of his senses that few can match, and their shining eyes and ears burn into legend. At Perception 10 and once properly tested, the character will acquire a Legendary Skill.

Examples:
Eternally Vigilant Angelic Exemplar, Tier-3
- Tier-1: +30 to Initiative
- Tier-2: Always Know when the Flaw Manifests
- Tier-3: Berserking Attackers always reroll Melee Attacks and use the lower Result

Willpower
Represents strength of will and mental resilience against madness.

W-0: Irrevocably Broken

W-2: Frightened, Imperial Guard Minimum

W-4: Acceptance, Space Marine Minimum

W-6: Resolute, Veteran Space Marine

W-8: Pure, Saint of the Imperium

W-10: Incorruptible, Gain Legendary Willpower

At WP-10, the character's iron will is all but unbreakable, a true fortress of the mind that the warp and poison cannot besiege. Upon reaching Willpower 10, all characters gain a Legendary Skill. Unlike other Legendary Skills, this skill is rare enough that even reaching Willpower 10 is sufficient to qualify.

Examples:
Prophesied Guardian, Tier-3
- Tier-1: Will Never Fall to the Black until the Prophesied Time
- Tier-2: Ignore All Fear and Madness Effects
- Tier-3: Reroll to Heroic Survival Tests
Fellowship
Represents strength of character and personal charisma.

F-0: Inherently Despicable

F-2: Typical

F-4: Charming

F-6: Inspiration

F-8: King's Disposition

F-10: Voice of the Emperor, Gain Legendary Fellowship

At F-10, a character becomes charismatic enough, or abrasive enough, or even frightening enough to sway the minds of men with his words alone. Upon reaching Fellowship 10 and being appropriately tested, the character acquires a Legendary Skill.

Example:
Lord of the Angelic Host, Tier-2
- Tier-1: Reroll to Rally, Additional Reroll to Rally Angelkin
- Tier-2: +50 to Fellowship Tests with Angelkin

Redeemer of the Lost, Tier-3
- Tier-1: Reroll to Rally, Additional Reroll to Angelkin
- Tier-2: +2 Willpower to all Angelkin in the Theatre
- Tier-3: +5 Fellowship to Control Death Company Marines
Chapter Forge
Armor
Armor
Mk-VI 'Corvus' (10 BP/Suit)
An earlier pattern of Power Armor, meant for stealth operations and lightning assault. It sacrifices protection for stealth.
Armor: 45
Min. Armor: 15
Damage Soak: 1
Traits: +1 Agility

Mk-VII 'Aquila' (10 BP/Suit)
The most common pattern of Power Armor in the Imperium, synonymous with the Adeptus Astartes.
Armor: 50
Min. Armor: 20
Damage Soak: 1
Traits: +1 Fellowship

Mk-VIII 'Errant' (10 BP/Suit)
The most recent pattern of Power Armor, iterating on the protection of the Aquila without compromising elsewhere.
Armor: 55
Min. Armor: 25
Damage Soak: 1-2 (Roll: DC 50)
Traits: Rare (+10 to Repair Difficulty)

Centurion Exoskeletal Warsuit (50 BP/Suit)
A relatively recent discovery, the Centurion struggles to find a niche in the Astartes armory. It currently exists in limbo between Terminator Armor and a Dreadnought chassis.
Armor: 60
Min. Armor: 30
Damage Soak: 2
Traits: +1 Strength, -1 Agility, Hand-Crafted (1 Techmarine per 10 Built)

Tartaros-Pattern Tactical Dreadnought 'Terminator' Armor (80 BP/Suit)
Nigh-mythical even amongst the Astartes, Terminator Armor provides incredible protection for minimal loss in mobility. Only those who have earned the Crux Terminatus have the right to don Terminator Armor.
Armor: 80
Min. Armor: 40
Damage Soak: 3-5 (Roll: DC 50/70)
Traits: +2 Strength, +1 Willpower, +1 Fellowship, -1 Agility, Relic (Base 50 Years Buildtime), Master-Crafted (1 Techmarine per Built), Archeotech (+30 to Repair Difficulty), Enduring (Armor Effectiveness will never fall below 40)

Combat Shield (5 BP/Shield)
A shield for protection, designed to protect the Space Marine when cover is not available.
Armor: +10
Min. Armor: +5
Damage Soak: +1
Traits: -1 Agility

Storm Shield (10 BP/Shield)
A powerful shield, designed to endure the toughest punishment. Heavier than a Combat Shield, but far superior in protection.
Armor: +20
Min. Armor: +15
Damage Soak: +2
Traits: -1 Agility, Shield (Takes one Arm slot), Hand-Crafted (1 Techmarine per 10 Built)

Iron Halo (20 BP/Halo)
Armor: +10
Min. Armor: +10
Damage Soak: 3 (Chance of Failure: DC 30)
Traits: +1 Fellowship

Rosarius (20BP /Rosarius)
Armor: +10
Min. Armor: +10
Damage Soak: 4-6 (DC 50/70) (Chance of Failure: DC 30)
Traits: +1 Willpower to Nearby Units
Vehicles
Vehicles
Rhino (40 BP/Vehicle)
Armor: 60
Min. Armor: 10
Soak: 1
Dodge: 10
Structure: 4
Traits: Transport (10), Lucifer-Pattern Engines (+10 Speed, +10 Dodge)
Standard Armament: Pintle-Mounted Storm Bolter (AP 3, Strength 3, 2 Attacks)

Razorback (50 BP/Vehicle)
Armor: 60
Min. Armor: 10
Dodge: 10
Soak: 1
Structure: 4
Traits: Transport (6), Lucifer-Pattern Engines (+10 Speed, +10 Dodge)
Weapon Systems:
Turret:
- Twin-Linked Heavy Bolter (AP 4, Strength 4, 2 Attacks)
- Twin-Linked Assault Cannon (AP 4, Strength 4, 4 Attacks)
- Twin-Linked Heavy Flamer (AP 3, Strength 6, 2 Attacks, Fear)
- Twin-Linked Lascannon (AP 7, Strength 4, 2 Attacks)
- Twin-Linked Plasma Gun (AP 6, Strength 5, Gets Hot), Lascannon (AP 7, Strength 4)
- Multi-Melta (AP 7, Strength 5, Short Range)

Vindicator (50 BP/Vehicle)
Armor: 70
Min. Armor: 10
Dodge: 10
Soak: 1
Structure: 5
Traits: Lucifer-Pattern Engines (+10 Speed, +10 Dodge)
Weapon Systems:
Hull-Mounted:
- Demolisher Cannon (AP 5, Strength 8, Concussive)
Pintle-Mounted:
- Storm Bolter (AP 3, Strength 3, 2 Attacks)

Whirlwind (50 BP/Vehicle)
Armor: 50
Min. Armor: 10
Dodge: 10
Soak: 1
Structure: 4
Traits: Artillery (Fire Support-OK), Volatile Ammunition (-Armor), Lucifer-Pattern Engines (+10 Speed, +10 Dodge)
Standard Armament:
- Whirlwind Multiple Missile Launcher (AP 3, Strength 4, Concussive)
- Hyperios Anti-Air Missile Launcher (AP 5, Strength 3, Anti-Air)

Hunter (50 BP/Vehicle)
Armor: 50
Min. Armor: 10
Dodge: 10
Soak: 1
Structure: 4
Traits: Anti-Air Missile Battery (Anti-Air), Lucifer-Pattern Engines (+10 Speed, +10 Dodge)
Standard Armament:
- Skyspear Missile Launcher (AP 6, Strength 6)

Stalker (50 BP/Vehicle)
Armor: 50
Min. Armor: 10
Dodge: 10
Soak: 1
Structure: 4
Traits: Anti-Air Artillery (Anti-Air), Advanced Tracking Systems (Battle Reflex vs Air), Lucifer-Pattern Engines (+10 Speed, +10 Dodge)
Standard Armament:
- Icarus Stormcannon Array (AP 4, Strength 4, 2 Attacks)

Predator (60 BP/Vehicle)
Armor: 80
Min. Armor: 20
Dodge: 10
Soak: 2
Structure: 5
Traits: Lucifer-Pattern Engines (+10 Speed, +10 Dodge)
Weapon Systems:
Turret:
- Twin-Linked Lascannon (AP 7, Strength 4, 2 Attacks)
- Syrtis-Pattern Autocannon (AP 3, Strength 4, Concussive)
- Twin-Linked Assault Cannon (AP 4, Strength 4, 2 Attacks)
- Flamestorm Cannon (AP 4, Strength 7, 2 Attacks, Fear) [Predator Baal]
Sponsons (2):
- Lascannon (AP 7, Strength 4)
- Heavy Bolter (AP 4, Strength 3)
- Heavy Flamer (AP 3, Strength 6, Fear) [Predator Baal]

Dreadnought (60 BP/Chassis)
Armor: 60
Min. Armor: 20
Dodge: +20 (Incl. Furioso Reflex Systems)
Soak: 2-3 (DC 50)
Structure: 4
Traits: Walker (Ignore Terrain), Entombed (Requires Space Marine Pilot), Furioso Reflex Systems (+10 Dodge, +1 Agility)
Weapon Systems:
Melee: Assault Claw (AP 3, Strength 6)
Anti-Infantry (Integrated): Heavy Flamer (AP 3, Strength 6, Fear), Storm Bolter (AP 4, Strength 4, 2 Attacks)
Arm:
- Twin-Linked Autocannon (AP 2, Strength 4, Concussive, 2 Attacks)
- Twin-Linked Heavy Bolter (AP 4, Strength 3, 2 Attacks)
- Assault Cannon (AP 4, Strength 4, 2 Attacks)
- Twin-Linked Lascannon (AP 7, Strength 4, 2 Attacks)
- Twin-Linked Multi-Melta (AP 7, Strength 5, Short Range, 2 Attacks)
- Twin-Linked Plasma Cannon (AP 7, Strength 5, Concussive, 2 Attacks, Gets Hot)
- Twin-Linked Missile Launcher (AP 3, Strength 4, Concussive, 2 Attacks)

Attack Bike (10 BP/Bike)
Armor: 30
Min. Armor: 0
Dodge: 40
Soak: 0
Structure: 1
Traits: +1 Agility
Standard Armament:
- Heavy Bolter (AP 4, Strength 3)
- Multi-Melta (AP 7, Strength 5, Short Range)

Land Speeder (30 BP/Speeder)
Armor: 35
Min. Armor: 10
Dodge: 30
Soak: 0
Structure: 2
Traits: Hover (Ignore Terrain Penalties, +2 Agility)
Standard Armament:
- Twin-Linked Heavy Bolter (AP 4, Strength 3, 2 Attacks)

Land Speeder Tornado (40 BP/Speeder)
Armor: 35
Min. Armor: 10
Dodge: 30
Soak: 0
Structure: 2
Traits: Hover (Ignore Terrain Penalties, +2 Agility)
Standard Armament:
- Twin-Linked Heavy Bolter (AP 4, Strength 3, 2 Attacks)
- Heavy Flamer (AP 3, Strength 6, Fear)

Land Speeder Typhoon (40 BP/Speeder)
Armor: 35
Min. Armor: 10
Dodge: 30
Soak: 0
Structure: 2
Traits: Hover (Ignore Terrain Penalties, +2 Agility)
Standard Armament:
- Twin-Linked Heavy Bolter (AP 4, Strength 3, 2 Attacks)
- Twin-Linked Missile Launcher (AP 3, Strength 4, Concussive, 2 Attacks)

Land Speeder Tempest (45 BP/Speeder)
Armor: 40
Min. Armor: 15
Dodge: 30
Soak: 1
Structure: 3
Traits: Hover (Ignore Terrain Penalties, +2 Agility)
Standard Armament:
- Twin-Linked Assault Cannon (AP 4, Strength 4, 4 Attacks)
- Twin-Linked Missile Launcher (AP 3, Strength 4, Concussive, 2 Attacs)

Land Raider Phobos (400 BP/Vehicle)
Armor: 120
Min. Armor: 60
Dodge: 10
Soak: 8
Structure: 8
Traits: Terminator Transport (May Transport Terminators), Transport (10), Epic (50 Years Base, Senior Techmarine per Built), Lucifer-Pattern Engines (+10 Speed, +10 Dodge)
Armament:
Sponsons (2):
- Twin-Linked Lascannon (AP 7, Strength 4, 2 Attacks)
Forward Mount:
- Twin-Linked Heavy Bolter (AP 4, Strength 3, 2 Attacks)
Pintle-Mount:
- Storm Bolter (AP 3, Strength 3)

Land Raider Crusader (400 BP/Vehicle)
Armor: 120
Min. Armor: 60
Dodge: 10
Soak: 6
Structure: 8
Traits: Terminator Transport (May Transport Terminators), Transport (16), Epic (50 Years Base, Senior Techmarine per Built), Lucifer-Pattern Engines (+10 Speed, +10 Dodge)
Armament:
Sponsons (2):
- Hurricane Bolter (AP 3, Strength 3, 8 Attacks)
Forward Mount:
- Twin-Linked Assault Cannon (AP 5, Strength 4, 4 Attacks)
Pintle-Mount:
- Multi-Melta (AP 6, Strength 5, Short Range)

Land Raider Redeemer (400 BP/Vehicle)
Armor: 120
Min. Armor: 60
Dodge: 10
Soak: 6
Structure: 8
Traits: Terminator Transport (May Transport Terminators), Transport (12), Epic (50 Years Base, Senior Techmarine per Built), Lucifer-Pattern Engines (+10 Speed, +10 Dodge)
Armament:
Forward Mount:
- Twin-Linked Assault Cannon (AP 5, Strength 4, 4 Attacks)
Sponsons (2):
- Flamestorm Cannon (AP 4, Strength 7, 2 Attacks, Fear)
Pintle-Mount:
- Multi-Melta (AP 6, Strength 5, Short Range)
- Storm Bolter (AP 3, Strength 3, 2 Attacks)
Melee Weapons
Melee Weapons
Combat Knife (Standard Issue)
Stats: AP 2, Strength +0

Chainsword (Standard Issue - Blood Angels Legion Upgrade)
Stats: AP 3, Strength +1

Power Sword (5 BP/Sword)
Stats: AP 5, Strength +0

Power Axe (5 BP/Axe)
Stats: AP 6, Strength x2, -1 Agility

Power Fist (5 BP/Fist)
Stats: AP 3, Strength +2, -2 Agility

Chainfist (5 BP/Fist)
Stats: AP 5, Strength x2, -3 Agility, Ignore Soak

Lightning Claws (5 BP/Pair)
Stats: AP 5, Strength +1, Paired

Thunder Hammer (10 BP/Hammer)
Stats: AP 4, Strength x2, Concussive, Ignore Soak, Terminator (2-Handed outside of Terminator Armor)

Crozius Arcanum (8 BP/Crozius)
Stats: AP 3, Strength +4, Concussive, +1 Fellowship

Force Weapon (8 BP/Weapon)
Stats: AP Psi+2, Strength +2, Psy-Strength Psi+1, Focus +20

Glaive Encarmine (10 BP/Glaive)
Stats: AP 5, Strength +3, +1 Willpower
Ranged Weapons
Ranged Weapons
Bolt Pistol (Standard Issue)
Stats: AP 3, Strength 3, Melee Range

Bolter (Standard Issue)
Stats: AP 3, Strength 3
- Dragonfire Bolts: AP 2, Strength 3, Ignore Cover
- Hellfire Bolts: AP 3, Strength 4, Fleshbane 1
- Kraken Penetrator Bolts: AP 4, Strength 2, Half Soak
- Vengeance Bolts: AP 4, Strength 4, Concussive, Volatile, Half Soak

Stalker-Pattern Bolter (Standard Issue)
Stats: AP 2, Strength 3, Silenced (+10 to Stealth), Precision (+2 Ballistic Skill if Set Up)

Angelus-Pattern Bolter (5 BP/Gun)
Stats: AP 4, Strength 3, No-Hands

Turbo Maximus-Pattern Bolter (8 BP/Gun)
Stats: AP 6, Strength 3, Precision (+2 Ballistic Skill if Set Up)

Storm Bolter (5 BP/Gun)
Stats: AP 3, Strength 3, 2 Attacks

Plasma Pistol (4 BP/Pistol)
Stats: AP 4, Strength 4, Short Range, Gets Hot, Half Soak

Plasma Gun (6 BP/Gun)
Stats: AP 4, Strength 5, Gets Hot, Half Soak

Inferno Pistol (4 BP/Pistol)
Stats: AP 5, Strength 4, Melee Range, Melta (Half-Soak, Ignore Soak if in Melee Range)

Meltagun (6 BP/Gun)
Stats: AP 6, Strength 5, Short Range, Melta (Half-Soak, Ignore Soak if in Melee Range)

Flamer (3 BP/Flamer)
Stats: AP 2, Strength 5, Fear, Flamer
Heavy Weapons
Heavy Weapons
Autocannon (Standard Issue)
Stats: AP 2, Strength 4, Concussive

Heavy Bolter (Standard Issue)
Stats: AP 4, Strength 3

Assault Cannon (8 BP/Cannon)
Stats: AP 4, Strength 4, 2 Attacks

Multi-Melta (8 BP/Cannon)
Stats: AP 7, Strength 5, Short Range, Melta (Half-Soak, Ignore Soak if in Melee Range)

Lascannon (8 BP/Cannon)
Stats: AP 7, Strength 4, Half Soak

Plasma Cannon (8 BP/Cannon)
Stats: AP 7, Strength 5, Concussive, Gets Hot, Half Soak

Heavy Flamer (6 BP/Flamer)
Stats: AP 3, Strength 6, Fear, Flamer

Conversion Beamer (10 BP/Beamer)
Stats: AP 5/7, Strength 4/6, Archeotech, Hand-Crafted, Half Soak

Missile Launcher (8 BP/Launcher)
Stats: AP 3, Strength 4, Concussive

Cyclone Missile Launcher (10 BP/Launcher)
Stats: AP 3, Strength 4, Concussive, 2 Attacks
Available Upgrades
Available Upgrades
Tier-2 Armor (++Armor, +20% Base Cost)
Tier-2 Drive Systems (++Agility, +20% Base Cost)
Tier-2 Power Conduits (++General Performance, +20% Base Cost)
 
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Notables
Notables
Chapter Notables - High Leadership
Aurelius Asterion - The Lord in Crimson Clad
"Command without Doubt. Lead without Hesitation. For Glory or Death, strike them down."
Position: Chapter Master
Prior Command: Blood Angels, 2nd Company Captain, Master of the Watch

[WS-10, BS-6, S-8, T-9, A-10, I-9(10), P-7, WP-10, F-7(8)]

Traits:
Cynical: +1 to Intelligence, -1 Willpower to resisting failure (Negated by Legendary Willpower), -2 Fellowship with Idealistic Characters
A long history of war, death, and crushing failure have battered Aurelius time and again. Though unbowed, he is all too aware of the horrors of the galaxy, and has little patience for those who believe in a fair universe.

Shrewd: +1 to Intelligence when adapting to unexpected events
Even after abandoning his unorthodox ways and reaffirming his role as Chapter Master, Aurelius is still aware of the chaos of battle, and is all too aware that the unexpected should be expected.

Witty: +1 Fellowship in general, -1 Fellowship with Dour Characters
Humor comes easily to Aurelius, and he wears an easy, calming air around him. More than once has Aurelius left a Strategium reeling with laughter after a well-timed quip or play on tenses, making Aurelius more approachable than the typical Astartes.

Legendary Skills:
Legendary Weapon Skill - Crimson Blade of Victory, T-3
- Tier 1: Critically Hit from 81-100
- Tier 2: Additional Battle Reflex Counterattack if Melee Attack is successfully parried
- Tier 3: Automatically hit non-Hero opponents in Melee (Roll to confirm Criticals)
Legendary Agility - Son of Angels, T-3
- Tier 1: +2 Base Dodge
- Tier 2: Dodge Ranged Attacks at Full Dodge, Indirect Attacks at Half Dodge
- Tier 3: Always Apply Dodge, Regardless of Circumstance
Legendary Willpower - Glory or Death, T-1
- Tier 1: Reroll Heroic Survivals

Wargear:
- Invictus, Power Sword (AP 7, Strength +1, Daemonbane)
- Arms of Azeman, Artificer Armor, Mk-VII Aquila (Armor 60, +1 Strength, +1 Perception, +2 Agility, Integrated Storm Bolter (AP 3, Strength 3, Medium Range, Two Attacks)
- Risa Sangor, Iron Halo (Armor +10, +1 Fellowship)

Dodge: 14
- Base, Agility 10: 10
- Son of Angels T-1: +2
- Arms of Azeman, +1 Agility: +2
Armor: 13
- Arms of Azeman, Artificer Armor: 12
- Risa Sangor, Iron Halo: +1
Soak: 2
Wounds: 10
- Base, Toughness 8: 8
- Son of Sanguinius: +2

Osiron Orthos - Treaded Forgemaster
"Rhinos, brothers! RHINOS!"
Position: Master of the Forge
Prior Command: Blood Angels, Senior Techmarine, Headquarters

[WS-8, BS-10, S-8, T-9, A-7, I-10(12), P-7, WP-8, F-6(7)]

Traits:
Bombastic: +1 Fellowship in general, -1 Fellowship with Quiet and Conservative Characters
TIS HE! FORGEMASTER OSIRON! Osiron has developed a larger than life persona after decades in the tutelage of Archmagos Mandati Alpharian Domini, and it has persisted in his career since. He makes it a point to make an outrageous entrance, and is above all else loud. This has endeared him to some, not so much with others.

Engine Seer: +1 Intelligence with Vehicles
Osiron has an affinity with machines, but he works best with the machine spirits of vehicles, making their engines cooperate and their weapon systems function optimally. This assists him both in making the most of a vehicle and in their repairs.

Eccentric: +1 Intelligence, -1 Fellowship with Orthodox Techpriests
Osiron is eccentric, like so many inventors, but his time with Alpharian has exaggerated this aspect. He is odd, unusually progressive even by the standards of Astartes Forgemasters, and this makes him a deviant, frowned upon by the Imperium. Not that he cares. He has Rhinos to tend to.

Legendary Skills:
Legendary Intelligence - Student of Alpharian, T-2
- Tier 1: Rerolls to Deciphering Military Archeotech
- Tier 2: Halve Build Times for Relics

Wargear:
- Alpha Designate, Centurion Warsuit (Armor 15, +2 Strength, 2 Soak)
- Artificer Armor (Armor 13, +1 Strength, +1 Perception, +1 Agility, 1 Soak)
- Perspicacious Crown, Cogitator Array (Always Surrounded by up to 10 War Servitors, +1 Agility, +1 Perception, +3 Intelligence)
- Harness of Anacletus, Servo Harness (+1 Armor, Integrated Plasma Guns (AP 4, Strength 4, Medium Range, Overheats), Melta Guns (AP 4, Strength 5, Short Range) and Power Weapons (AP 3, Strength 3), may attack at melee and range, May Not Use with Alpha Designate, Permits Field-Repairs)

Dodge: 8
- Base, Agility 7: 7
- Artificer Armor: +1
Armor: 13
- Artificer Armor: 13
- Harness of Anacletus, Servo Harness: +1
Soak: 2
- Artificer Armor: 1
- Bionic Implants: +1
Wounds: 12
- Base, Toughness 9: 9
- Son of Sanguinius: +2
- Techmarine Implants: +1

Alacard Lex - The Nightwalker
"The truth of the galaxy has always been thusly: the darkness shall always consume the light. But darkness is not evil. It is a tool. And tools are to be used."
Position: Chief Librarian
Prior Command: Angels Sanguine, 4th Company, Epistolary

[WS-10, BS-6, S-8, T-7, A-7, I-10, P-8, WP-10, F-8(6)]

Traits:
Mysterious: -1 Fellowship, +10 Intimidation
Alacard is secretive and unknown even to his brothers, and is a total enigma to the galaxy at large. This has made him difficult to approach and hard to be close to, but gives him an edge in interrogations. What does man fear more than what he does not know?

Candid: +1 Fellowship in general, -1 Fellowship with Dour and Orthodox Characters
Alacard is shockingly casual for a Blood Angel and even a Crimson Crusader, and is easy to get close to. Though he is an enigma, not even showing his face, Alacard is fine company, so long as one does not pry into his matters.

Loner: -1 Fellowship
Like so many of the Angels Sanguine, Alacard does not show his face and does not take well to others, even his own brothers. He keeps to himself in his personal hours, and has few friends inside or outside the Chapter.

Psychic Power: Delta-Level, Telekinetic
Proficiency: Mastery Level 3

Legendary Skills:
Legendary Intelligence - Warrior of the Warp, T-2
- Tier 1: Access to Mastery Level 3
- Tier 2: -10 Difficulty to Phenomena

Wargear:
- Master-Crafted Force Staff (+10 Focus, Psi-Strength 2)
- Artificer Armor (Armor 60)
- Psychic Hood (+10 Focus)

Dodge: 8
- Base, Agility 7: 7
- Artificer Armor: +1
Armor: 12
- Artificer Armor: 12
Soak: 1
Wounds: 9
- Base, Toughness 7: 7
- Son of Sanguinius: +2

Geralt Taldor - Architect of the Cure
"All my life, I have seen my brothers fall into the depths of hell. Red or Black, it eats at me all the same. This cure is one step of many to ending that nightmare."
Position: High Sanguinary Priest
Prior Command: Blood Angels, Sanguinary Priest, Headquarters

[WS-9, BS-6, S-7, T-7, A-9, I-10, P-7(8), WP-9(11), F-7(6)]

Traits:
Calm: +1 Willpower, +1 Perception
Geralt Taldor is not easily given to hysterics, and is blessed with clarity of thought even in the most stressful of situations. His calm has sometimes been mistaken as callousness by less enlightened brothers, but Geralt's even mind has saved his brothers thousands of times.

Candid: +1 Fellowship in general, -1 Fellowship with Dour and Orthodox Characters
Geralt is given to comedy and closeness, with a notorious love of wordplay and puns. He is easy to approach by both Astartes and mortals, and is both good company and a font of wisdom. However, there are those who believe that Space Marines should not be so personable.

Stoic: +1 Willpower, -1 Fellowship
Geralt is not one for open displays of emotion, and his face is often devoid of emotion. Even when jesting, the most he shows is a slight smile. Geralt rarely feels strong emotions and is always in control, but this has on occasion made him seem callous.

Legendary Skills:
Legendary Intelligence - Architect of the Cure, T-1
- Tier-1: -20 to Gene-Seed Difficulties

Wargear:
- Book of the Ninth, Blood Angels Gene-Seed Archive (+10 General Gene-Seed Bonus)
- Vitae Sanguinius, Chapter Standard (+1 Willpower, Alternatively +5 Willpower and a Reroll to Willpower Checks for Blood Angels and Descendants, Bears Sanguinius' Blood)
- Artificer Armor (Armor 60)
- Exsanguinator (+10 to Gene-Seed Extraction)

Dodge: 10
- Base, Agility 9: 9
- Artificer Armor: +1
Armor: 12
- Artificer Armor: 12
Soak: 1
Wounds: 9
- Base, Toughness 7: 7
- Son of Sanguinius: +2

Martellus Arterius, Keeper of Crimson Sanctuary
"We are the Crimson Crusaders, a Chapter both charmed and cursed by our past. Vigilance is our only solution. Duty is our only direction. Glory or Death. Let us make the Primarch proud."
Position: Master of Sanctity

[WS-9, BS-7, S-6, T-7, A-8, I-6, P-7(6), WP-9(12), F-9]

Traits:
Faithful: +1 Willpower, +1 Fellowship
Like all Masters of Sanctity, Martellus is strong in faith and duty, never faltering before the Emperor and the Great Angel despite the many tests that await him. Martellus' faith is an inspiration to those around him, rousing many with his speeches on the eve of battle.

Stoic: +1 Willpower, -1 Fellowship
Martellus is not given to open displays of emotion, and does not let his feelings show. He maintains his distance from the Chapter as Master of Sanctity, always observing his brothers from afar. Many appreciate his vigilance and calm, but his distance is felt.

Furious: +1 Willpower, -1 Perception in Melee
Martellus is an exemplar of the Space Marines in his unrelenting fury and hate on the battlefield, at once death and retribution with each swing of his Crozius. But though he controls his fury, it still obscures his vision, and often he cannot see beyond the foe before him.

Legendary Skills: None

Wargear:
- Crozius Arcanum (AP 3, Strength 4)
- Artificer Armor (Armor 60)
- Rosarius (Armor +10, +1 Fellowship)

Dodge: 9
- Base, Agility 8: 8
- Artificer Armor: +1
Armor: 12
- Artificer Armor: 12
Soak: 1/4/7
- Artificer Armor: 1
- Rosarius: 0/3/6
Wounds: 7
- Base, Toughness 7: 7
- Son of Sanguinius: +2
Notables - Chapter Champions
Tarael, Eternal Exemplar
"I am the hand that grips His sword. I am the wind beneath His wings. I am the guardian of His righteous. And I am going to die, because my Chapter Master is a madman."
Position: Sanguinary Herald
Prior Command: Assault Sergeant, Squad Two-Five, The 'Brute Squad'

[WS-10, BS-6, S-8, T-7, A-9, I-7, P-6, WP-8, F-5]

Legendary Skills:
Legendary Weapon Skill: Blades of the Exemplar, Tier-2
- Tier-1: Critically Hit from 81-100, Threshold Reduced to 3 Degrees
- Tier-2: Additional Attack, Roll Twice for Damage for every Successful Attack, use the Better Result

Traits:
- Sentimental
- Unconventional
- Unfettered

Wargear:
- Nonus, Power Sword (AP 6, Strength +0, Daemonbane)
- Grimsvotn, Power Sword (AP 5, Strength +0, +1 Fellowship with Space Wolves)
- Sanguinary Artificer Armor (Armor 13, +1 Strength, +1 Agility, +1 Perception, +1 Willpower, +1 Fellowship)
- Angelus-Pattern Boltgun (AP 4, Strength 3, Medium Range)
- Jump Pack (-1 Agility, Grants Assault Jump, Quick Release)

Dodge: 9/10
- Base, Agility 9: 9
- Sanguinary Armor: +1
- Jump Pack: -1
Armor: 13
- Sanguinary Artificer Armor: 13
Soak: 1
Wounds: 9
- Base, Toughness 7: 7
- Son of Sanguinius: +2

Roark Sentonis, Shield of the Sword-Saint
"I am the mail about his fist. I am the shield about his wrist. I am the Wall. I am the first to stand and the last to fall."
Position: Sanguinary Guard

[WS-10, BS-6, S-7, T-9, A-8, I-6, P-5, WP-8, F-5]

Traits:
- Enduring
- Candid
- Witty

Wargear:
- Sanguinary Artificer Armor (Armor 13, +1 Strength, +1 Agility, +1 Perception, +1 Willpower, +1 Fellowship)
- Glaive Encarmine (AP 5, Strength +3, +1 Willpower)
- Angelus Boltgun (AP 4, Strength 3)
- Jump Pack (-1 Agility, Grants Assault Jump, Quick Release)

Dodge: 8/9
- Base, Agility 8: 8
- Sanguinary Armor: +1
- Jump Pack: -1
Armor: 13
- Sanguinary Artificer Armor: 13
Soak: 1
Wounds: 11
- Base, Toughness 9: 9
- Son of Sanguinius: +2

Titus Menthril, Blade of the Mountainhome
"I am the blade of the righteous."
Position: Sanguinary Guard
[WS-10, BS-7, S-7, T-7, A-8, I-6, P-6, WP-8, F-5]

Traits:
- Driven
- Witty
- Stoic

Wargear:
- Sanguinary Artificer Armor (Armor 13, +1 Strength, +1 Agility, +1 Perception, +1 Willpower, +1 Fellowship)
- Glaive Encarmine (AP 5, Strength +3, +1 Willpower)
- Angelus Boltgun (AP 4, Strength 3)
- Jump Pack (-1 Agility, Grants Assault Jump, Quick Release)

Dodge: 8/9
- Base, Agility 8: 8
- Sanguinary Armor: +1
- Jump Pack: -1
Armor: 13
- Sanguinary Artificer Armor: 13
Soak: 1
Wounds: 9
- Base, Toughness 7: 7
- Son of Sanguinius: +2

Uriel Lanyx, Keeper of the Heavengate
"Our breakthrough will come in the next two revolutions."
Position: Keeper of the Heavengate
Prior Command: Sergeant, 2nd Company

[WS-6, BS-7, S-5, T-5, A-7, I-10, P-6, WP-8, F-5]

Legendary Skills:
Legendary Intelligence - Ruler of the Stars, T-1
Tier 1: Reroll Void-War Actions

Traits:
- Cautious
- Quiet
- Dour

Wargear:
- Boltgun (AP 3, Damage 3)
- Mk-VIII 'Errant' (Armor 13, 1 Soak, +1 Strength, +1 Agility, +1 Perception)
- Chainsword (AP 2, Damage +0)

Dodge: 8
- Base, Agility 7: 7
- Mk-VIII 'Errant': +1
Armor: 13
- Mk-VIII 'Errant': 13
Wounds: 7
- Base, Toughness 5: 5
- Son of Sanguinius: +2
Notables - Company Leadership
Quarto Astorum, Crimson Exemplar
"Duty above all, brothers. I will become a man worthy of succeeding Lord Asterion as Chapter Master, even if it kills me. Especially if it does."
Position: 1st Captain, Regent of Karanda

[WS-10, BS-8, S-8, T-8, A-9, I-8, P-6(3), WP-9, F-10]

Traits:
- Sentimental
- Cautious
- Cynical
- One-Eyed

Legendary Skills:
Legendary Weapon Skill - Arms of the Righteous, T-1
- Tier 1: +1 to Weapon and Armor Strength Modifiers
Legendary Fellowship - Voice of the Angel, T-1
- Tier 1: Reroll All Rally Challenges

Wargear:
- Aquila Aurum, Thunder Hammer (AP 4, Strength x3, Concussive, Ignore Soak, +1 Willpower to All Units)
- Left Hand of Thunder, Storm Shield/Power Fist (Armor +1, Soak +2, AP 3, Strength x2, -1 Agility)
- Artificer Armor (Armor 60, Min. Armor 30, Soak 1-2 (DC 50))
- Iron Halo (Armor +1, Soak +1)

Dodge: 9/10
- Base, Agility 9: 9
- Artificer Armor: +1
- Left Hand of Thunder: -1
Armor: 15/16
- Artificer Armor: 14
- Iron Halo: +1
- Left Hand of Thunder: +1
Soak: 2/4
Wounds: 10
- Base, Toughness 8: 8
- Son of Sanguinius: +2

Cato Jantorus, Radiant Angel
"My men are in position. My blade is at your neck. And My Chapter Master is almost here. Your move, daemon."
Position: 2nd Captain, Master of the Watch

[WS-8, BS-7, S-7, T-7, A-9, I-10, P-6, WP-8, F-8]

Traits:
- Thoughtful
- Sentimental
- Subdued

Legendary Skill:
Legendary Intelligence - Command Without Doubt, T-1
- Tier 1: All Strategic Moves May be Countered, Known or Not (Albeit, at Higher Difficulty)

Wargear:
- Power Sword (AP 5, Strength 5)
- Artificer Armor (Armor 60)
- Iron Halo (Armor +10)
- Plasma Pistol (AP 4, Strength 4, Short Range, Gets Hot)

Dodge: 45
Armor: 70

Damien Cybereon, Burning Angel
"When everything is on fire, nothing will be. For it will be ash. But enough natter, your neck is mine."
Position: 3rd Captain, Lord Sacrifice

[WS-10, BS-6, S-8, T-8, A-9, I-8, P-6, WP-8, F-7]

Traits:
- Passionate
- Furious
- Bombastic

Legendary Skill:
Legendary Weapon Skill - Crimson Blade of Victory, T-1
- Tier 1: Critically Hit from 81-100

Wargear:
- Crimson Flame, Power Sword/Flamer (AP 5/2, Strength 3/4, Fear)
- Soul of Fire, Storm Shield (Armor +20, AP 2, Strength 4, -1 Agility, Fear)
- Artificer Armor (60)
- Iron Halo (Armor +10)

Dodge: 40
Armor: 90

Spardeon Lyserion, Bulwark of Karanda
"I am the Wall. There are many like me, but I am Karanda's."
Position: 4th Captain, Lord Adjudicator

[WS-9, BS-7, S-7, T-10, A-9, I-8, P-7, WP-8, F-6]

Legendary Skills:
Legendary Toughness: Iron Angel, T-1
- Tier 1: +10 Armor, +10 Min. Armor

Traits:
- Quiet
- Dour
- Cautious

Wargear:
- Power Sword (AP 5, Strength 3)
- Artificer Armor (Armor 60)
- Iron Halo (Armor +10)
- Plasma Pistol (AP 4, Strength 4, Short Range, Gets Hot)

Dodge: 45
Armor: 70

Lantor Kallis, Angel of Crimson Steel
"Vigilance is the only answer. That, and lots and lots of tanks."
Position: 5th Captain, Keeper of the Arsenal

[WS-8, BS-8. S-8, T-8, A-9, I-8, P-7, WP-8, F-7]

Traits:
- Cautious
- Sentimental
- Dour

Wargear:
- Power Sword (AP 5, Strength 3)
- Artificer Armor (Armor 60)
- Iron Halo (Armor +10)
- Plasma Pistol (AP 4, Strength 4, Short Range, Gets Hot)

Dodge: 45
Armor: 70

Idris Pathor, Legacy of Resplendence
"Emperor guide me, for my Chapter Master is still a madman."
Position: 6th Captain, Master of the Marches
Prior Command: Sternguard Sergeant, Squad Quantum, Angels Resplendent

[WS-7, BS-8, S-7, T-10, A-8, I-7, P-8, WP-9, F-6]

Traits:
- Thoughtful
- Cynical
- Stoic

Legendary Skills:
Legendary Toughness - Enduring Shattered Resplendence, T-1
- Tier 1: -3 Strength to all Received Weapons Damage

Wargear:
- Resplendent Plate, Artificer Armor (Armor 60, +1 Strength, +1 Agility)
- Power Sword (AP 5, Strength 3)
- Plasma Pistol (AP 4, Strength 4, Short Range, Gets Hot)
- Iron Halo (Armor +10)

Dodge: 45
Armor: 70

Rythor Haradin, Lord of Thunder
"I am the blade of the righteous. The hand of justice. The instrument of your death. And I am not even the exemplar."
Position: 7th Captain, Caller of Fires

[WS-8, BS-8, S-7, T-7, A-8, I-7, P-7, WP-9, F-9]

Traits:
- Charming
- Cautious
- Furious

Wargear:
- Power Sword (AP 5, Strength 3)
- Plasma Pistol (AP 4, Strength 4, Short Range, Gets Hot)
- Artificer Armor (Armor 60)
- Iron Halo (Armor +10)

Dodge: 40
Armor: 70

Hale Cicero, Pale Phantom of the Seraphim
"When the Eye is in ashes, and all that you love and cherish is lost to the stellar wind… You have my permission to die."
Position: 8th Captain, Lord of Skyfall

[WS-10, BS-7, S-8, T-7, A-10, I-8, P-7, WP-7, F-6]

Traits:
- Witty
- Cynical
- Passionate

Legendary Skills:
Legendary Agility - Son of Angels, T-1
- Tier 1: +20 Base Dodge

Wargear:
- Power Sword (AP 5, Strength 3)
- Shout of the Fifth Angel, Plasma Pistol (AP 4, Strength 4)
- Artificer Armor (Armor 60)
- Iron Halo (Armor +10)

Dodge: 70
- Base, Agility 10: +50
- Son of Angels T-1: +20
Armor: 70
- Artificer Armor: +60
- Iron Halo: +10

Idemian Quintor, Ever-Enduring
"I've been lost to the Warp twice. It really is not ideal."
Position: 9th Captain, Master of Sieges

[WS-9, BS-7, S-8, T-8, A-8, I-7, P-7, WP-10, F-6]

Traits:
- Cynical
- Dour
- Furious

Legendary Skill:
Legendary Willpower - Armor of Contempt, T-1
- Tier 1: +30 Difficulty to Chaos Corruption and Mental Probing

Wargear:
- Faith, Combat Shield (Armor +10, +1 Willpower, -1 Agility)
- Power Sword (AP 5, Strength 3)
- Plasma Pistol (AP 4, Strength 4, Short Range, Gets Hot)
- Artificer Armor (Armor 60)
- Iron Halo (Armor +10)

Dodge: 35
Armor: 80

Xavian Macharius, Galen Ghost (Sneeki Breeki)
"By Sanguinius' Wings, just this once, let me go on Crusade."
Position: 10th Captain, Master of the Recruits

[WS-6, BS-9, S-7, T-8, A-10, I-8, P-8, WP-7, F-8]

Traits:
- Calm
- Furious
- Cynical

Legendary Skill:
Legendary Agility - Ghost of Baal, T-1
- Tier 1: +10 Base Dodge

Wargear:
- Turbo-Maximus Boltgun (AP 5, Strength 3)
- Combat Knife (AP 2, Strength 2)
- Bolt Pistol (AP 3, Strength 3, Short Range)
- Carapace Armor (Armor 40, +10 Stealth)
- Hatebreaker, Attack Bike (Armor 30, Dodge 40, Structure 2, Strength +3 Ramming Prow)
- Asterion's Affirmation, Banner (+1 Willpower, Reroll Rally)

Dodge: 55
Armor: 40
Notables - Specialist Breathren
Sacris, Hand of Fire
"This hand of mine burns bright! Its light tells me to defeat you! Take this! SHINING LANCE!"
Position: Epistolary, 2nd Company

[WS-8, BS-6, S-6, T-6, A-8, I-6, P-5, WP-9, F-6]

Traits:
- Candid
- Passionate

Psychic Power: Epsilon-Level, Pyromancer
Proficiency: Mastery Level 2

Wargear:
- Force Blade (AP +2, Psi-Strength +1, +5 Focus)
- Mk-VIII 'Errant' (Armor 55)
- Psychic Hood (+10 Focus)

Dodge: 40
Armor: 55

Ruhr, Disciple of Form
"I am the master of my mind, and through that my body. I am strength. I am speed. I am Angel."
Position: Lexicanum, Librarius

[WS-4, BS-4, S-3, T-3, A-4, I-5, P-5, WP-8, F-4]

Psychic Power: Delta-Level, Biomancer
Proficiency: Mastery Level 0

Wargear:
- Carapace Armor (Armor 30)

Dodge: 20
Armor: 30

Varro, Daemonbane
"I am not in a great spot, am I?"
Position: Stage 1 Initiate, Librarius

[WS-4, BS-4, S-3, T-3, A-4, I-5, P-5, WP-8, F-4]

Psychic Power: Gamma-Level, Daemonologist
Proficiency: Mastery Level 0

Wargear:
- None

Dodge: 20

Tallarn Ravana, Student of Blood
"I am son of blood. And I am going to lose it."
Position: Sanguinary Priest, Sanguinary

[WS-8, BS-5, S-5, T-6, A-8, I-8, P-6, WP-7, F-5]

Traits:
- Candid
- Tense

Wargear:
- Mk-VIII 'Errant' (Armor 55)
- Exsanguinator (+10 Gene-Seed Extraction)
- Boltgun (AP 3, Strength 3, Medium Range)

Dodge: 40
Armor: 55

Lysander Diomedes, Forge Born
"By the light of the Emperor, my Forgemaster is a madman."
Position: Senior Techmarine, Armory

[WS-7, BS-6, S-6, T-7, A-8, I-6, P-5, WP-8, F-5]

Traits:
- Driven
- Cautious

Wargear:
- Artificer Armor (Armor 60)
- Servo-Harness (Integrated Power Clamps (AP 5, Strength 5), +20 Field Repairs)
- Boltgun (AP 3, Strength 3, Medium Range)

Matthias Taldris, Armor Artisan
"I sharpen my Power Axe everyday, waiting for the moment to strike. And it will be glorious."
Position: Senior Techmarine, Armory

[WS-7, BS-6, S-6, T-7, A-8, I-6, P-5, WP-8, F-5]

Traits:
- Thoughtful
- Furious

Wargear:
- Artificer Armor (Armor 60)
- Servo-Harness (Integrated Power Clamps (AP 5, Strength 5), +20 Field Repairs)
- Boltgun (AP 3, Strength 3, Medium Range)
Notables - Line Brethren
Darmus, The Enduring Vanguard
"The kind of deviant smut our initiates produce is disquieting. Make it stop."
Position: Vanguard Sergeant, Seconded to 2nd Company
Prior Command: Vanguard, Veteran's Company

[WS-9, BS-7, S-7, T-8, A-9, I-6, P-5, WP-8, F-6]

Traits:
- Sentimental
- Stoic

Wargear:
- Power Sword (AP 5, Strength 5)
- Mk-VIII 'Errant' (Armor 55)
- Jump Pack (+10 Charge, +1 Agility)

Dodge: 50
Armor: 55

Noph, Legacy of the Angels Resplendent
"Steady, brothers. Their attack comes. Once more into the breach!"
Position: Veteran Sergeant, 6th Company
Prior Command: Sternguard Veteran, Squad Quantum, Angels Resplendent

[WS-7, BS-8, S-7, T-8, A-7, I-6, P-6, WP-8, F-5]

Traits:
- Furious
- Enduring

Wargear:
- Boltgun (AP 3, Strength 3, Medium Range)
- Chainsword (AP 3, Strength 3)
- Mk-VIII 'Errant' (Armor 55)

Adrian Felas, The Dragon of Javerè
"One shot, one kill? Please. My record is six."
Position: Scout Sergeant, 10th Company
Prior Command: Sternguard, Veteran's Company

[WS-6, BS-10, S-7, T-7, A-9, I-6, P-6, WP-8, F-5]

Legendary Skills:
Legendary Ballistic Skill - Accuracy Without Distance, T-1
- Tier 1: Ignore All Penalties

Traits:
- Stoic
- Witty

Wargear:
- Turbo Maximus-Pattern Boltgun (AP 5, Strength 3)
- Combat Knife (AP 2, Strength 2)
- Bolt Pistol (AP 3, Strength 3, Short Range)
- Carapace Armor (Armor 40, +10 Stealth)

Dodge: 45
- Base, Agility 9: +45
Armor: 40
- Carapace Armor: +40
Min. Armor: 10
Wounds: 3
- Base, Toughness 7: +3

Welkis, The Furious Sword
"Armor is nothing without speed. Speed is nothing without fury. And fury is nothing without duty."
Position: Vanguard Sergeant, Veteran's Company
Prior Command: Assault Marine, Squad Eight-Seven

[WS-8, BS-7, S-7, T-8, A-8, I-6, P-5, WP-8, F-6]

Traits:
- Dour
- Protective

Wargear:
- Power Sword (AP 5, Strength 3)
- Inferno Pistol (AP 5, Strength 4)
- Mk-VIII 'Errant' (Armor 55)
- Jump Pack (+10 Charge)

Dodge: 40
Armor: 55
Wounds: 3

Joakim, The Archer of Eight
"Is it so wrong to deny them everything?"
Position: Scout Sergeant
Prior Command: Sternguard, Veteran's Company

[WS-7, BS-8, S-7, T-7, A-8, I-7, P-6, WP-8, F-6]

Traits:
- Furious
- Driven

Wargear:
- Bolter
- Combat Knife
- Bolt Pistol
- Carapace Armor

Dodge: 40
Armor: 40
Min. Armor: 10
Wounds: 3
 
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Turn 28 (201-205.M42): First of Many
First Of Many

+Date: 201.M42-205.M42+
+Thought of the Day: "Learn to take flight, or drown under the blood of your foes." -Blood Angels Saying+


It seemed like eternity had passed since the 1st Captain had been on Karanda. The Regent had occupied himself with Krumpburny - no, Camledor. It is once more the realm of Camledor, one of many worlds under the sovereign rule of the Mechanicus, a loyal world in a Subsector full of problem children. For the past months he has been busy applying the Crusaders that remain, and teaching the Scouts how to make war on isolated pockets of semi-organised Orks, in precise strikes to cripple them in preparation for the Imperial Guard. On occasion their elders in the Chapter or their fellows in the Warhawks cleaned up those greenskins, when enough of their commanders remained or their numerical advantage was deemed especially laughable.

But now it is time to return to his primary duties of tending to your Chapter Homeworld, guarding the Chapter, and dealing with the many pranks - no, tests, a Space Marine does not 'prank' - that the other injured Captains conduct upon the many hapless neophytes that have recently been recruited to replace the losses incurred on Baal. Losses that were heavier than the ones suffered in the wake of Stonehaven.

Granted, Sortiarius was a very fast Smash and Grab assault mission intended to rescue a Primarch from the realm of a Daemon Primarch, though the annihilation of Sortiarius via superluminal Battle Barge was a bonus. Baal was an extended siege, and the Blood Angels were its defenders. And though Blood Angels may hold a fort as well as any other except perhaps the Sons of Dorn, they are much better on the move, killing with blade and boltgun. And perhaps vehicle support. Which is exactly what the Crimson Crusaders did on Camledor.

And the Crimson Crusaders suffered no casualties on Camledor, funnily enough. No full Space Marine casualties. He even brought back a gift!

"Captain, what is that you have in the sack?"

"Redenuff's head, Tarael."

"Did you not pop it like a melon?"

"No, I crushed his torso like a large fruit. His head was severed with a combat knife after the fact."

"I see. Then why did you bring it back?"

"...I do not know."

"Quarto. You have returned. Excellent." Waiting at the landing pad, of course, is Chapter Master Aurelius Asterion. The man who taught them everything they know, and founder of the Crimson Crusaders. Though he is a son of Baal, if not for him the Crimson Crusaders would never have forged their current identity. But ever since the War for Baal, he's been troubled. "Come with me. We walk for the Caves of Sorrow."

----

There was a grand monument, raised for those who died on Baal. It is wrought not of obsidian, as it was for the dead of Sortiarius, but of sandstone, freshly recovered from Baal. They had built it, hewn it by hand, engraved their names and deeds and likenesses with chisel and hammer several years ago. The time for grieving has long passed. But here, their Chapter Master faces all ten Captains. Each of them is a man he has taught personally, whether as one of the Founding Five Hundred or individually as he imparted the wisdom he earned through blood, sweat, and sacrifice.

"I am leaving."

And now, he leaves them to their duties.

"...Pardon, Lord Asterion?"

He raises a hand, halting all questions. "I will return, of course. In time. But I need... time. Time to clear my thoughts. Reaffirm myself." They all know what happened on Baal. His feats. His failures. His encounter with the Sword of Hatred, a man whose presence inspires so much fury that at least a dozen of their brothers have Taken the Black through sheer proximity - not that it matters to him. The Sword is every bit the blademaster his name implies. And a traitor that can match blades with the Lord in Crimson Clad is a traitor that must die to orbital bombardment. "I shall return in a few decades, perhaps less."

There is nothing left to say. Each Captain, individually, has already confirmed that one of their Escorts has already been prepared.

"Then we shall await your return," the Ninth Captain says, arms crossed.

Chapter Master Aurelius Asterion has Departed for a Period of (???) Turns

----

Newly-Inducted Space Marines: 150 (178 Gene-Seed Recovered)
- 3rd Company 100% Strength
- 4th Company 100% Strength
- 5th Company 76% Strength
2nd Stage Scouts: 179 (33 Gene-Seed Recovered)
1st Stage Scouts: 129 [1 Psyker] (22 Gene-Seed Recovered)
2nd Stage Neophytes: 129 [1 Psyker] (2 Gene-Seed Recovered)
1st Stage Neophytes: 112 [1 Psyker]
Potential Aspirants: 74 [1 Psyker]


Test-Slave Cultivation Complete: 238 Gene-Seed Produced

Gene-Seed Remaining: 627


The Crimson Crusaders are a Chapter depleted, but they are well on the way to recovery. Now, as a Space Marine Chapter in good standing with the Imperium, the Crusaders have all the resources they require at their disposal. What they lack is time, and what they are constrained by is attention. There are only so many projects that a Chapter can take on at once, and there are many things that need to be done right now, not least of which is the settlement of the Chapter's lack of specialists.

Potentials for Techmarines, Sanguinary Priests and Chaplains have already been sighted, and Chief Librarian Alacard is ready to train the newly inducted Lexicani. Other projects include actually governing Karanda, patrolling the Sector, and keeping note of the local threats - most fortunately confined to Subsector Galen for the time being.

Speaking of which, Forge World Zeus' shipment has just arrived. Fabricator-General Raloth hopes that they are up to standard.

Acquired:
- 33 Assault Cannons
- 27 Multi-Meltas
- 29 Lascannons
- 14 Plasma Cannons
- 32 Heavy Flamers
- 11 Cyclone Missile Launchers


Chapter Actions (Two are Available):
[ ] Identify and send those deemed capable to their vocational training immediately, whether Specialist or Psyker.

[ ] Begin another round of rigorous testing, to find those that would be considered worthy of the mantle of Veteran.

[ ] Write-In

Chapter Notes:
You have 627 Gene Seed, so praise the Emperor

Homeworld Actions:
[ ] Write In

Things for Quarto to Note:
Karanda currently has 12 RP worth of industry for raising PDF Regiments
You have 20 RP left to complete the Grand Academy

Osiron Orthos: Master of the Forge:
[ ] Osiron's Action [Vehicle Specialist]
[ ] Lysander's Actiion [Weapon Specialist]
[ ] Matthias' Action [Armor Specialist]
[ ] Build Order (1000/1000 BP)
[ ] Research Option (Min. 10 BP/Techmarine) [Optional]

Things for Osiron to Note:
- Research is in Progress! [Armor Plating 2: 262/500, Weapon Conduits 2: 92/200]
- As always, RHINOS!
- In memoriam of his former master Incarael, Osiron wants to make a Land Raider Ares
 
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Omake - Taking the Black
Taking the Black

All Blood Angels feel the weight of the Flaw upon their backs. With the Cure now manufactured and distributed, the Angels of the future will no longer have to bear as heavy a burden. But for the Sons of Sanguinius that live now, each of them shall take this weight with them to the grave. And like so many of his brothers, those that live and those that die alike, Aurelius Asterion has felt the crushing weight of the Black Rage most keenly on the bloodstained sands of Baal Secundus, during that desperate fight against Chaos. Many of his brothers died, frothing and screaming and thinking themselves Sanguinius on his deathbed. Many of them live, now condemned to the Tower of the Lost, newly rebuilt, before Astorath may tend to them. He felt the Black gazing into his back, felt the bloodthirst nearly overtake him, the rage that would have blinded a lesser man ten times over. That he stands now as a marine of relatively-sound mind is testament to his brothers and the bond they share, not his own mental faculties.

Putting the ghosts of Acheron to rest has eased his troubles some. Matching the thrice-damned Sword of Hatred in a duel has eased his troubles some. Knowing that the sacrifices of over ten thousand Blood Angels and countless million mortals will buy them the future has eased his troubles some. But he is still troubled. He still doubts. And a Chapter Master can never doubt.

He needs time to think. Time to reflect. Time to regather himself. Time that he cannot spend while rebuilding a Chapter shattered by epic war and reminded of the thousand he has let die since he took on the mantle of leadership. He needs to be alone, away from them. He needs to put his skills to use. On a different foe.

----

"Watch Commander, a question."

"Aye, Watch-Captain Harldrom? How fared the mission?"

"Excellently, Commander. The perfidious Eldar did not see us coming. We have quelled another plot of theirs, and blunted their intentions on Hive World Granidd. Inquisitor Deron sends his regards."

"Hah, so the pipsqueak has earned himself a Rosarius. I shall advise the Inquisition to keep an eye on our interests there. No sense losing perfectly viable aspirants while a Chapter rebuilds."

"Understood, Watch Commander. Now, my question?"

"Of course, of course. Speak, Captain Harldrom."

"It concerns my Kill-Team. The Blackshield--"

"Ah, my special assignment, the one I called 'Eli'. Do you find his skills lacking?"

"Nay, Commander. Indeed, he was the one to take down the Warp Spider Exarchs. His senses are exceptionally sharp. What interests me, Commander, is his vow of silence."

"Stay your tongue, Captain. His vows are his alone to know. You know the oaths that bind our order."

"I understand, Watch Commander, but he violated his own oath during the mission. He spoke in a strange dialect, one I am unfamilar with."

"Hm? And who did he speak with?"

"A neophyte on the ground, Commander. Our interation was brief and after our objective was accomplished, but the rest of us stayed our distance."

"Do you remember the words he said?"

"Of course. He said..."

"...Baali, Captain. He spoke in Baali."

"The Angel's tongue? Then he is a--"

"Don't jump to conclusions, Captain. Many men and women beyond the Angel's star know the language. I would know. And the rest of the Kill-Team?"

"Not a sound, Commander. I alone heard it."

"Good. This stays between us, Captain. I shall deal with this."

"Compliance, Watch Commander. I shall return to my chapel."

"Suffer not the alien to live, Captain Harldrom."

----

"...Eli, do you understand why I called you in?"

"..."

"Of course, you don't talk. Worry not, these chambers are sealed. None but we shall ever know these words."

"..."

"I understand, I am asking you to break your vow of silence, simply to answer my queries. Rude, at best."

"..."

"Except it wouldn't. Because you already broke it. Tell me, Eli, how do you know the tongue of Baal?"

"..."

"...Bah, you are no fun. Aurelius, why are you in the Blackwatch?"

"Took you long enough, Vergil."

"Who else but you would tell a neophyte of the resurgent Lamenters 'There is no debt to pay'? Now, why are you here?"

"I needed more time to reflect. Besides, Astorum is a worthy successor."

"So he's grown. How long until you return?"

"I do not know. How many aliens need to die?"

"Too many. You can stay as long as you like, but until then I shall be your Commander, Battle-Brother."

"Compliance, Lord Rios. Shall I polish your bootheels with my tongue, or should I kiss your hindquarters red first?"

"You may begin by praising every aspect of me like you would Lord Dante."

"Shall I begin with your weedy arms and poor taste in wines?"

"Hah! It is good to fight alongside you again, brother."
 
Turn 29 (206-210.M42): Take It Easy
Hey, remember when I used to do these weekly? Me neither!

----

Take It Easy

+Date: 206.M42-210.M42+
+Thought of the Day: "The filth surrounded us on all sides, outnumbered us a dozen to one, and the world itself wanted us dead. Such is the fate of the Emperor's Chosen." Clan-Father Arven Rauth, Aftermath of the Battle of Theta-Exacatus-77-Vermillion+


Between the start and end of a decade, news came from Holy Terra. A message, broadcast on all channels, received and boosted by every single Astropath, whether alone on an Imperial warship or united in a chorus, across hundreds of thousands of light-years of space. By the end of the decade, there wouldn't be a single world in the Imperium that had not heard the news. And for once, in these dark days, the missive wasn't grim, depressing, and darkly amusing.

It was simple, for the sake of speed. Simple words, hiding great hope.

//The Golden Throne is Stable//

The Golden Throne is Stable.

The Golden Throne is Stable.

And it was all by the work of the Iron Hands, those Sons of the Gorgon. They had all but vanished after the Retribution Crusade and the Centennial, and it was for this. The Golden Throne. The Emperor.

In these times of ending, this was heartening news indeed.

----

"We have how many volunteers?"

Silence meets Astorum's not-hypothetical question, while Jantorus and Cybereon look at him flatly. He sighs. Lord Asterion was always open to clarifying things they both already knew, for the sake of the conversation. But he liked to strike up conversation, preferably when someone parrots the last two words he said back at him.

"...You could at least try to break the silence, brothers."

Jantorus didn't much see the point, and he was only visiting on a momentary stopover for supplies. He also dropped off a report, noting that the Crusaders have been keeping themselves restrained, so injuries during regular deployments have been… nonexistent. Impressive on two counts, considering their primogenitor and considering their own reputation. There were already those who said that the Crusaders spilt blood just as readily as they shed it.

Cybereon just liked to see him squirm. Bastard.

Capable Brothers have been Identified
10 Techmarine Potentiates have been sent to Mars for Further Training
10 Sanguinary Priest Potentiates have been sent to Geralt for Further Training
10 Chaplain Potentiates have been sent to Martellus for Further Training


He sighs. Regent Astorum has not seen hide nor hair of the others for months. The others are all busy with their duties throughout the Imperium, within Sector Tarsus and around it in their patrols, responding to distress hails and every-so-often being proactive in their execution of the Emperor's foes. Macharius hasn't been seen in a year. He took all the scouts with him for 'deep line insertion simulation exercises'.

Geralt is busy with the neophytes he didn't take with him, and not a day has gone by that Geralt has not chided at least five of them for 'wasting the blood that ten thousand of their betters have shed'. Mostly for various mischiefs like writing ironic fiction, being insufficiently competent at bolter drill, or not knowing which end of a training sword to hold.

Newly Inducted Space Marines: 161 (197 Gene-Seed Recovered)
2nd Stage Scouts: 123 (6 Gene-Seed Recovered)
1st Stage Scouts: 118 (11 Gene-Seed Recovered)
2nd Stage Neophytes: 98 (2 Psykers) (14 Gene-Seed Recovered)
1st Stage Neophytes: 74 (5 Psykers)
Aspirants: 62

Gene-Seed Remaining: 781


Admittedly, that last one is inexcusable. First Captain Quarto Astorum now knows what Lord Asterion felt when they had been first taken under his wing, absolutely useless with anything that could vaguely resemble a thing that could inconvenience one of the many foes that they fight. Is it any wonder that Lord Rios had begun the tradition of the Caves of Sorrow

Osiron was busy in the depths of the forge, and every hail has been responded with 'WORK AWAITS BROTHER-CAPTAIN I HAVE LAND RAIDERS TO PERFECT' and something about Lysander and Matthias being more and more slovenly by the day, and how they're grumbling about sneaking that cyberdile into his cot and how they are fools for he has already snuck one into their cots…

Constructed:
x5 Rhinos (T-1 Armor, T-2 Drive Systems)
x20 Combat Shields
x25 Plasma Pistols
x15 Inferno Pistols

Research:
Weapon Conduits 2: [Progress: 92 + 162 = 254 (COMPLETE)]
Armor Plating 2: [Progress: 262 + 371 = 633 (COMPLETE)]


...He wished Lord Asterion were here right now. As is, he had to prepare the founding of the Grand Academy. With this, they could produce a proper officer cadre for their PDF and Banner Regiments. They could produce regiments on a regular basis, at that. Which should be beneficial for planetary defense, leaving the industrial output of the world for other things. Like more Banner Regiments.

Lord Asterion was right. He does not have the authority to keep men from wanting to do their duty to the Emperor, and die for him on the battlefield. And Karanda has many men and women like that. Not all of them become Space Marines. So it is the least he can do.

Grand Academy: 8 RP to Go
Additional Benefit Added: A PDF Regiment will be Raised for Free each Turn, with a High chance for Infantry (and its various permutations) and a low chance for Armored, Artillery, or Aerial (and their various permutations)


----

"So we have Deathwatch hopefuls now? Without needing to run Lord Rios' gauntlet?"

Pathor merely looks blankly at Astorum again, firm and dispassionate. He nods. The cautious and resolute Captain was not one for words, and after Baal it had almost seemed that he took a vow of silence. The extinction of so many Chapters likely brought back bad memories. May it be that Stonehaven stay dead this time, Emperor willing.

The former Angel Resplendent had already given his report. A number of the 6th included Marines who were deployed to Segmentum Tempestus as scouts - to serve to bolster the guard when Hive Fleet Leviathan made its push from the galactic south. The 8th Company also saw significant action then, and its veterans would surely remember action against that carrion swarm too. It was a wonder that none of them volunteered for another vigil… oh, right. Utterly annihilated, at the Seraphim Vault.

The matter of forwarding their correspondence to the Deathwatch is elementary, but Quarto had paid attention to the matters of the Holy Inquisition. The Deathwatch were taking up as many offers as they could, requesting old veterans to serve another vigil. They were fighting against another threat, something that needed more marines. Any Marines he committed to the Deathwatch would not return for decades, if at all.

He could probably ask. But that would likely take some political capital. Captain Pathor seems like he has something he wants to say, but is remaining quiet for some reason. Perhaps he wishes to discuss it with Lord Asterion.

And then there was word of another Crusade, meant to take back the worlds lost in the Night of the Thousand Knives, all down by the Galactic West. The Swordbreaker Crusade, as it were, to be lead by a Lord Militant General Chass. The Crusade was currently in the planning stages, and was expected to take at least another decade before it would begin its march to liberate a hundred worlds. He could always commit a Company to assist. They are all Sons of the Angel, and to aid the other arms of the Imperium in righteous liberation is always a past time that any true Blood Angel would be honored to partake in.

But then there was the matter of the final matter, which might pull away any Companies you might commit. Lord Inquisitor Reyynman, one of Lord Asterion's many contacts in the Ordo Malleus, has passed on an encrypted message by astropath, indicating that he - or, at least, one of his Interrogator teams - will need support soon. Large-scale, high-firepower support. Nothing important enough to deploy Grey Knights over, but certainly worth a Space Marine's attention.

Which, of course, narrows it down to Traitor Marines… or Daemons.

He has not specified a date, but expects they will need support in a decade or less. The location, a star system spinward of Tarsus, has been identified, but the Inquisitor advises discretion when arriving. Secrecy is, as is usual with Inquisitorial matters, absolutely vital.

Well then. Such is his lot as current acting-Chapter Master, while their own soothes his inner daemons via power sword. Quarto Astorum has decisions to make.

----

Chapter Actions (Two are Available):
[ ] Deploy a Chapter to Reyynman's location, to await a hail for support. Trust your Brother-Captains to make a stealthy entry.

[ ] Promise a Battle Company to Lord Militant General Chass, for his move to free those worlds snared in the Albo Cluster.

[ ] Send off those worthy ones to the Deathwatch. The Ordo Xenos' Chamber Militant will likely thank you for the support

[ ] Write-In

Chapter Notes:
- The Chapter has 781 Gene Seed, praise the Emperor.
- 3 Battle-Brothers are capable enough to send to the Deathwatch.
- The Deathwatch have been snatching up all available forces. Inquire.
- There are two theatres of note: the Swordbreaker Crusade, expected to commence beyond 220.M42, and the Inquisitor's operation, which will commence before 220.M42.
- Quarto, being a social genius, has picked up that Captain Idris Pathor has something on his chest. Talk to him, or inform the Chapter Master… wherever he is.
- 10 Each of the Techmarine, Chaplain, and Sanguinary Priest Vocations will return from training at the beginning of 220.M42

Homeworld Actions:
[ ] Write In

Things for Quarto to Note:
- Karanda currently has 12 RP worth of industry for raising PDF Regiments
- There is 8 RP left to complete the Grand Academy

Osiron Orthos: Master of the Forge:
[ ] Osiron's Action [Vehicle Specialist]
[ ] Lysander's Action [Weapon Specialist]
[ ] Matthias' Action [Armor Specialist]
[ ] Build Order (1000/1000 BP)
[ ] Research Option (Min. 10 BP/Techmarine) [Optional]

Things for Osiron to Note:
- The augments are ready. Now, FURY OF INCARAEL!
- As always, RHINOS!
 
Turn 30 (211-215.M42): Reformation
GM Note: To celebrate how Renegade Sorceress Quest has finally crawled out of the baleful hellfire pits of Writer's Block, and defeated the gatedaemon of Hiatus, have the return of Glory or Death!

Because I am a giant derp, let's redo the previous turn. I guess.

----

Reformation

+Date: 211.M42-215.M42+
+Thought of the Day: "The Sons of Sanguinius and Guilliman think themselves the radiant paragons of the Imperium in these dark days. Let them believe what they will.
We brought back the Light." -Feirros, Iron Father, Forgemaster of the Iron Hands+

Quarto watches the stars in between bouts in the battle cages, while the serfs swap out the battered combat servitors for fresh ones from the forges. The Regent is not the unassailable warlord his Chapter Master is, or the master swordsman the 3rd Captain is, but he is still a Space Marine Captain, and there does not exist a Captain that cannot fight. Somewhere in the last few decades, he became worthy of leading a Veteran's Company by his own reckoning.

Up in the black-blue skies of Karanda, a thousand stars glitter and shine like diamonds. One of them is surely Cato on his Thunderhawk, enroute to the Wings of Providence. For the sort of deployment the Lord Inquisitor would like, a swift vessel will be necessary to avoid any picket fleets. Quintor had originally offered the Carmine Dream, believing that his workhorse of a cruiser would be sufficient, and that armor would be more than sufficient. But in the end, the 2nd Company would make transit in a different vessel.

The ancient Strike Cruiser, the flagship of the 8th Company, has not seen action in decades, and Hale had offered its use. The 8th Company has been too brutally eviscerated by the War for Baal, and their valiant defense of the Seraphim Vault. It will be decades yet before the 8th Company, but a mere two battle-brothers and a Captain, will be deployed on campaign once more. Perhaps while the 8th remains on Karanda, barely even a squad, and busies itself with training duties.

And then there is the matter of Captain Pathor. Quarto Astorum knows things, and he can read any of his brothers like an open book. In another life, he might well have been a Chaplain. The 6th Captain, who retained the most of his Company's Sergeants, is troubled. Perhaps later, after Final Prayer, he should go speak with him.

"You wished to see me, Regent?"

Astorum does not show any surprise when he finds the 6th Captain there, by the doorway. Idris Pathor has a knack for traps and cover - a remnant of his time on Stonehaven, it seems - and he knows Quarto's own talents. Perhaps too well, considering his aversion of Chaplains, even now. "Yes, Captain. You were going to share you troubles with me."

Pathor's face remains even and stoic. "It is nothing, Captain."

Quarto knows it isn't nothing. Quarto knows many things. Quarto Astorum, Regent of Karanda, knows that Lord Commander Dante has been gathering resources and gene seed from the Successors, and not just to rebuild Baal. He intends to resurrect old Chapters, Chapters devastated by Baal, with the backing of the Alatus Cadere. Chapters like the Lamenters, the Flesh Tearers, the Angels Numinious. Chapters that retain any of their brothers, whether they formed part of the line or not. Chapters like the thus-dissolved Angels Resplendent.

And he tells him as much.

Pathor nods. "...I should have known you were all too aware, Captain."

"You worry that you will abandon your duty by leaving?" Astorum laughs, and strides over to his senior brother to clap him on the shoulder. Though Pathor is older than him, perhaps by more than a century, they are equal in so many ways besides. And besides, Quarto Astorum is a friend to all, regardless of their vocation. "Your duty is to the Emperor, brother! Not us!"

"That is it, brother," Pathor notes dryly. "I have no wish of reforming the Angels Resplendent. They are dead. A memory. Every last Angel Resplendent died on Stonehaven, damn that misbegotten planet."

Quarto nods. "Then there is nothing to say, brother. We shall stand by your decision, and so shall Lord Dante."

2nd Company deployed on the Wings of Providence

---

At last, the Grand Academy is completed! Quarto is glad, for many reasons. Of course, duty demands that his first reason be that now, raising the PDF and training up a new officer cadre is a much easier prospect, ensuring that any further Banner Regiments they raise will be talented and capably lead.

His second reason is the fact that his workload has been minimised significantly. And that lets him tend to his brothers more… aptly. To mark the occasion, he ordered the Founding of another Artillery Regiment. Let the enemy come at the base of the mountain. They shall pound them with impunity from their peaks.

Grand Academy completed! 1 Free PDF Regiment Raised Per Turn! (May switch production to Karanda Banner Regiments for free)

Today is a fine day indeed!

----

Today is a shocking day indeed.

It is not unknown for the get of Sanguinius to manifest their latent psychic ability as a result of bearing the Primarch's genes. It happens more than one would expect, in fact, for Sanguinius was a powerful Psyker indeed, and his blood flows strongly through all of his sons. Geralt has personally seen to several dozen aspirants who have developed the talent. He has seen it in this Chapter.

He has not seen ten of them actualise their talents within the same five-year period. Alacard agrees, though he does not seem as surprised as he should. The Angels Sanguine must have gone through the same thing, he supposes.

If nothing else… this will ensure that the Chapter's Librarius will be well-staffed for the foreseeable future. He knows that each Captain would rather have the gift of foresight on their side, for a change.

Recruitment:
139 Aspirants
56 Stage 1 Neophytes, 2 psykers (62 gene-seed used)
64 Stage 2 Neophytes, 7 psykers
91 Stage 1 Scouts, 10 psykers
93 Stage 2 Scouts
101 Battle-Brothers (145 gene seed recovered)

7th Company at 100% Strength
8th Company at 64% Strength

Total: 864 Gene Seed


----

Just as well that he had a good day that the Veterans finally return from testing. That is, those who would be vetted and tested for their worth to the Chapter in joining the Veteran's Company. Normally, it would be the Captain of the Veteran's Company who would embark on this testing… except the Veteran's Company has not had a Captain since the closest thing to a Captain it's had joined the Deathwatch. Which would mean the responsibility would fall to the Chapter Master… who has also left for places unknown. Which means the honor would fall to the 1st Captain… but Captain Astorum busies himself with the final preparations for the Grand Academy.

The responsibility of who would test the hopefuls was determined soon enough.

The Veterans themselves shall choose.

A Veteran was attached to each Company as they went about their duties, silently judging and determining who was truly capable. After all, with the absence of their nigh-unto-legendary commanders, those who would know best are the Veterans themselves.

And of the hundred-or-so of them who they've identified to have the potential… a little under half have been recruited. From every Company.

48 Veterans Identified

1st Company at 94% Strength
2nd Company at 95% Strength, 5 Veterans + Veteran Sergeant Accompanying Campaign
3rd Company at 97% Strength
4th Company at 93% Strength
5th Company at 95% Strength
6th Company at 89% Strength
7th Company at 92% Strength
8th Company at 64% Strength
9th Company at 7% Strength

Veteran's Company at 61% Strength


Reportedly, of the two survivors of the 8th Company from the War for Baal, one was already selected to be a Veteran, and is merely serving as a Veteran Sergeant as Lord Asterion had decreed long ago. The other, Brother Randios, certainly qualifies. But to take him away, right as the 8th Company finally acquires the reinforcement it so desperately needs, seems… cruel.

So instead, he is given the greatest honor yet.

A New Hero Rises!
Veteran Sergeant Randios - 8th Company


----

Osiron hums absently. As it appears, his LACKADAISICAL CHARGES have grown some ACTUAL BACKBONE for once! He directed them to the production orders, as he always does, while he worked on Incarael's memory, and what happens when he emerges in five years?


Oh, what happens indeed!

Matthias appears to have gotten something in his head that he loves the Cyclone Missile Launcher as much as he does Sanguinius himself, because inspiration struck him like a thunderbolt and then did so again twice more. A whopping three relic Cyclone Missile Launchers - one of them is unerringly accurate, another appears to be unusually good at punching through armor regardless of munitions, and the third is also a little bit Iron Halo.

Relic Cyclone Missile Launchers Made!
- Vergilius' Arrow: Bonus Accuracy
- Heel of Phoros: Bonus Armor Penetration
- Shield of the Seraphim: In-Built Iron Halo


Not to be done, Lysander has also made a relic Combat Shield! Unfortunately, he did not get struck multiple times by that same lightning bolt, but his singular relic is impressive nonetheless!

Especially since it appears to be like a Power Fist, but shield-shaped. Offensive and defensive. Most impressive!

Relic Combat Shield Made!
- Left Hand of Thunder: Offensive Power Field (May be used as Power Fist)


And then they also got the regular production orders done. Most excellent.

Built:
1 Cyclone Missile Launcher
3 Combat Shields
12 Rhinos (T-2 Power, T-2 Armor, T-2 Drive Systems)

Rhino Upgraded (T-2 Drive Systems, T-2 Armor, T-2 Power)
Designation Confirmed: Alae Ardens is now a Redeemer-Pattern Land Raider


And then, he has finished it. Your testament to your mentor. The Land Raider he would have wanted to make. Old codger always did like the Ares-Pattern, with its demolisher cannon and dozer blades and twin-linked assault cannons. He would have liked it very much. He hopes he does.

It will be his testament to the man that was Incarael, Master of Blades.

Land Raider Ares Testamen Laminis Complete! (T-2 Power, T-2 Armor, T-2 Drive Systems)

----

After making it into the system, Captain Jantorus contacted him. Everything appears normal. The Wings of Providence are silent, and drifting as part of the inner system's asteroid belt. They were not spotted.

The Regent responds briefly and tersely. Communications might be intercepted, however unlikely. The matters of the Inquisition always did vex him. How does Lord Asterion deal with them so often? Nobles and other branches of the Imperium are one matter. The slimy Inquisition are another. The only exception appears to be Reyynman himself.

Now, then. The 2nd Company will just have to wait.

----

"First Captain, a word?"

Astorum is not his Chapter Master. He lacks that same commanding presence of the battlefield, to become a true terror with blade and boltgun. So when Captain Pathor requests an audience with the Regent of Karanda, he must wait fifteen seconds for the serf to deactivate the three training servitors, armed with stun batons and power mauls at half-setting, while the First Captain fends off their combined assault.

Sweaty, shirtless, The Aquila Aurum loose in his hands and his baggy pants soaked with perspiration, Quarto nonetheless presents the image of a collected, considerate commander. As any Captain of the Angelsblooded should, but doubly so for their Regents. "Aye, Pathor? Come to change your decision? We shall support you at every step."

Pathor raises a hand and smiles - worn and weathered, like the man himself, but peaceful. Possessed of calm he has only recently become familiar with again. "No, Regent. The Angels Resplendent are dead. Let their honor stand everlasting beside the Golden Throne, bright and luminant by the Knight-Commander's sword. No, I come to bring other news."

Astorum nods, while a monotask servitor arrives with towels for him and Pathor. The Caller of the Fires declines, and waits a moment for Quarto to dry himself off. "What news would you bring? I have already heard of Lord Dante's missives, and Lord Asterion has not contacted us since he left on his journey."

"No, this is a more personal message, sent by a kindred spirit. The sole survivor of a dead Chapter, laid low on that damnable world of Stonehaven." It occurs to Quarto that Stonehaven may still be the den of decadence and villainy that they burned so many years ago. How many brothers still live from that time? "Chapter Master Athanas sends his regards."

Astorum nods, warmth spreads between his hearts. A reminder of the single good thing to come from that wretched world. "They are appreciated, Pathor. What would the Lamenters reborn need from us? Material? Wargear? Contacts? Favors?"

"Not much at all, brother. He bears a heavy burden, a single man to build a Chapter from ashes. He has found a new world to rebuild from, and with the blessing of Lord Dante has gotten authorisation from the High Lords." The way Pathor speaks, it almost seems like he is hopeful for the revival of the Angels Resplendent. But no, Quarto knows better, as does any Crusader. He is hopeful for the Lamenters, who no longer have anything to Lament. "Athanas knows he has a debt he cannot repay to the Crusaders, but--"

Astorum raises a hand. He shall hear no more. "Tell him to think nothing of it. We Angels protect our own. He shall never stand alone against the Long Night ever again. What can we provide?"

"Expertise, Regent. He only requests for some veterans to help train his own to a respectable standard. A Company, if possible, though he daren't make such a demand." Memories flash across Astorum's laugh, and he suppresses the laughter that bubbles forth from his own memories of the Crusaders'... less than stellar skills, from before Lord Asterion and Lord Rios' instructions had drilled into their thick skulls. Pathor shuffles his feet. "Permission to speak, Captain?"

"Always, Captain."

Idris Pathor, one of only six Angels Resplendent left in the galaxy, raises a hand to his plastron, across the Alatus Cadere on his chest. "I would wish to lend 6th Company, and help the Lamenters rebuild."

Astorum nods. An entire Company is a force to be reckoned with, especially a Company with as many surviving Veterans as the 6th. And it is more than ready to begin regular patrols once more. "I shall consider it. Thank you for bringing it to my attention, Pathor."

"Yes, Regent. I shall make my leave."

The Caller of the Fires leaves, something resembling mirth in his step. Astorum cannot help but wonder, would Lord Asterion have agreed in a heartbeat?

"Again," he says to the serfs, and each training servitor buzzes to life once more. Aquila Aurum in hand, the Regent returns to practice.

----

A Chapter of Space Marines is more than 1000 Battle-Brothers, ready to do battle as the Emperor decrees. It is an autonomous formation of ten Companies: in a Codex-Compliant Chapter, there would be 1 Veteran's Company, 4 Battle Companies, 4 Reserve Companies and the Scout Company. The Crimson Crusaders deviate slightly, for the 1st Company is another Battle Company, and the Veterans are instead organised into a company of their own, separate from the standard Codex Order of Battle.

Nonetheless, each Company is an autonomous, self-directed unit lead by a senior member of Chapter Command, designed to work independently of a Chapter Master's decisions while also working in unison with the other Companies when the occasion calls for the Angels of Death to strike as the Legiones Astartes once did. At this point, each Captain of the Crimson Crusaders is a hardened veteran of war, having seen hundreds of engagements and slain thousands or more of the Emperor's foes. They can be trusted to make decisions on their own.

From this point on, Every Company will have their own Armory and Vehicle Pool in addition to their Fleet. In addition, they will Maintain and Expand their Armory and Vehicle Pool as their Captain sees fit. A Chapter Master, of course, has the final say in the matter, and each Chapter must acquire forge facilities from the Forgemaster in order to do so. As such, Companies will often lobby for use of Forge Facilities for their own uses, and it is the Forgemaster's prerogative as to how much will be assigned to each Company.

The Forgemaster may instead choose to build individual vehicles, wargear, or otherwise spend BP however they like in the same fashion as before, however. Also, Write-Ins to the distribution of wargear per Company will be most appreciated, and will be rewarded.

Matters of fleet expansion and ship assignments remain in the remit of Chapter Headquarters and the Chapter Master, and the Chapter Flagship (in this case the Gloria Encarmine) remains under the command of the Chapter Master and the Keeper of the Heavengate. In this regard, 2nd and 4th Company must find ways to procure a flagship for themselves. This should be a priority if they are to undertake operations as autonomous units.

After much consideration, flyers such as Thunderhawks and Storm Ravens will be considered as part of a ship's complement, and so will not have to be built independently at a forge. All existing Thunderhawks, Storm Ravens, Storm Talons, and other flyers will instead be considered Special for a variety of reasons: perhaps they are equipped with plasma weaponry instead, or have been modified for the quick deployment of Assault Marines, or have had cargo holds been repurposed to fill more weapons and ammunition and flight redundancies. Write-Ins are very much appreciated. Go nuts!

New System: Requests!
As each Company will now be an autonomous unit, they can now be deployed independently onto various assignments. For example, 2nd Company is currently deployed on a mission, and as such has taken their Company Fleet (technically Chapter Headquarters' Fleet, but then they need their own fleet at some point) to deal with the matter. By and large all other Companies at present are assigned with Reinforcement, Training, or Patrolling the Sector, and can be assigned to deal with new requests and missions as they come up.

To help with managing the greater scale of actions and deployments, there is no longer an Action Limit. The only limit imposed will be manpower and the amount of Forge Capacity available for use.

----

Available Companies:
4th/5th Company [2nd Fleet]
3rd Company [3rd Fleet]
6th Company [4th Fleet]
7th Company [5th Fleet]
8th Company [6th Fleet]

Unavailable Companies:
1st Company [1st Fleet] [Fleet Deployed with 2nd Company]
9th Company [7th Fleet] [7% Strength!!] [Minimum Deployment Strength: 50%]

Deployed Companies:
2nd Company [1st Fleet] - Malleus Matters: Lord Inquisitor Reyynman has passed on a request from one of his Interrogators…

Available Missions:
The Swordbreaker Crusade: Lord Militant General Chass is preparing for a Crusade to retake the worlds lost in the Night of the Thousand Knives in the Galactic West, and is looking for the assistance of at least 1 Company. [Expires in 1 Turn

Deathwatch Matters: The Deathwatch, in their continued shadow war against the alien, is requesting additional recruits from all Chapters. Several Companies are willing to push themselves through Lord Rios' own rigorous tests to prove some of their number worthy.

Lament No Longer: Chapter Master Athanas - formerly Reclusiarch Zephyral - is in the midst of rebuilding the Lamenters, but these youths are untested, and he is but one man. He is requesting for any number of Crusaders to aid him in this matter, and he would like - but dares not hope - for a Company to assist.
- Note: The 6th Company would like to deploy on this Mission

Angels Bereft of Wings: The War for Baal was devastating by every meaning of the word, both to the Angels and to the Great Enemy. Baal is a shattered jewel now, and vulnerable to assault. The Blood Angels need help to rebuild their defenses and their forges. A number of Successor Chapters are trying to convince Lord Dante to allow them to assist in the reconstruction; perhaps if the Crimson Crusaders lend their voices…

The Hateful Sword: Nobody knows what became of the Sword of Hatred after the War for Baal. Lord Asterion and Herald Tarael both attest to his escape via Warp Portal during the final desperate assault on the Angel's Tomb. He yet lives, and his enmity for the Lord in Crimson Clad ensures that he will come for them again. Do not grant him the initiative. Find him. Kill. Him. First.
- Note: The 3rd Company would like to deploy on this Mission

The Forge:
Note: with the construction of the Grand Academy and the quality and quantity of Karanda's Banner and PDF Regiments guaranteed, all RP has been converted back to the planet's industrial capacity - and the majority of it available for the Crimson Crusaders' own use. +600 BP/Turn

Forge Capacity: 1600 BP
Available Senior Techmarines:
- Osiron Orthos, Forgemaster (Engine Seer - Bonus with Vehicles)
- Lysander Diomedes (Bonus with Weapons)
- Matthias Taldor (Bonus with Armor)

Requests:
- 5th through 10th Companies all request that forge production be prioritised towards the production of additional Rhinos, to ensure that every squad has their own personal APC
 
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Interlude 27: To Lament No More
Hey, remember when I did interludes regularly? Me neither!

Let's make that a thing again. But what to call this one...

----

To Lament No More

----

+215.M42+

+Aboard the Mater Lachrymarum, Battle Barge and Fortress Monastery of the Lamenters+

----

The chapel is large, framed in solid white stone that seems to endure like mountains. It is bereft of much, empty but for small shrines here and there, filled with statues of the Emperor and the Angel, and pots of ash where the joss sticks have burned out. Servitors cycle in and out, exchanging pots filled with ash with clean ones. Perhaps it is a legacy of his time as a Chaplain that his newborn Chapter reveres the Emperor and the Angel so feverishly. But then, they as a Chapter have much to be thankful for. If not for the Emperor, they would not have survived the 21st Founding. And if not for the Angel, if not for their brother Chapters... they would not have survived the third time their Chapter broke.

"Chapter Master, there is a visitor for you."

Athanas looks up from prayer as the last stick of incense burns down to a nub, at the youth who now calls himself Juno. He remembers when his First Captain was but a boy, with rust-colored hair and freckles across his dimpled cheeks. A boy that called himself Iranen, Son of Irathen. He has grown into the Angel's image very well, and for a child barely into his twenties he has a good head on his shoulders. A treasure, Athanas thinks to himself. Worthy of any Chapter, Angelblooded or not. This world of Kysboth is a fine one, possessed of strong folk and plentiful population. Another boon he owes to the glories of another. He resolves again to redouble his efforts, and pay back his dues to the Lord Commander and the Lord in Crimson Clad.

Well, perhaps not the Iron Hands or the Black Templars. The boy's jolly temperment would be ill-appreciated in the company of such dour attitudes. As if he was so different not two decades before, a traitorous thought chides him from behind his ear. The scars of the War for Baal still itch from time to time. But these are honor scars, scars he will wear with pride. His time as Zephyral was fraught with self-doubt and a lack of confidence, qualities he hid well as Reclusiarch but which were only exemplified during their final hour on that wretched world. But it ended with an affirmation of who he is and who he will be, now and forever.

That final battle in which he fought, at the head of a host of a thousand aureolin ghosts, remains his fondest memory. It is not everyday that you get to stand beside each and every single one of your fallen brothers, see their faces and watch them regard you with pride, as you do battle beside them once more on the Angelworld itself. That look of pride that Lord Phoros gave him, even forever lost to the rage, will be one he cherishes to the grave. It was a good day. And he shall take that memory to the grave of Athanas.

"Chapter Master? Lord Athanas, did you hear me?"

"Yes yes," he says with a wave of his hand, "Juno, I hear you. Who requests an audience?"

"I cannot say, he did not give a name." Juno fidgets as Athanas rises to his full height and cherubim clothe him in his robes. Perhaps he was quick in his earlier judgement, Athanas considers. The boy - and a boy he still is, Captain or not - has yet to fill in with Astartes bulk, and his form is lean and lanky like a child through puberty. He has years on him yet. The boy cannot even shave yet. "He is a giant, though, towering over even Urias! And the cloak he wears... it obscures his form, but I see feathers."

Athanas steps towards the boy-Captain with lightning bolt speed. It would be charitable to say he stood his ground well, but the Lord of Lamenters considers that he simply is not quick enough to have another reaction. Something else he must pound into the minds of a newborn Chapter. Once more he contemplates the lessons of Asterion. The man had raised a Chapter from similarly-pitiful beginnings, and has forged them into a capable and motivated fighting force. He had much help, but the methods he used to turn boys into Blood Angels are proven. Perhaps the man will see fit to grant him another favor, and lend him some men to train up the new generation of Lamenters. Lamenters with nothing to lament.

But enough of that. "A giant you say, Juno?" Athanas asks, voice even but harsh, a habit he retained from his time as Chaplain. It seems that his virtue as Chapter Master shall be oratory. "With a cloak of feathers? Nothing else?"

"N-None, Lord," Juno swallows. The boy stands still, standing strong in the imposing presence of his Chapter Master and maintaining a mighty stiff upper lip. Commendable, but a Lamenter should do better. Of all the Angel's sons, a Lamenter ought to be able to endure the most. He seems to realise this, and the tension slakes off him like mist. He is still firm, but not tightly coiled like a spring ready to snap. "His face is framed in shadow, and impossible to piece together. His form is shrouded by his cloak. If he brings armaments, there are none we could detect, even with the Servitors."

He nods, possibilities considered and abandoned in microseconds, processed by the mind of a seasoned Space Marine. "Thank you Juno," he says, eyes focused on his Captain but paying nothing but the minimal attention to his Captain, "Return to your duties. I shall meet with him." All evidence points to Him. But why would He come? Why would He be so visible, and alert his Chapter? And can he say it truly is Him?

He departs swiftly, robe billowing behind him and tossing swirls into the ash in the chapel.

----

He arrives swiftly to the hangars of his Battle Barge, where the Visitor was detained by a squad from the 3rd Company - where the Visitor is still detained by a squad from the 3rd Company, standing there pensively even as boltguns are pointed in His direction threateningly, by youths who have not yet fought in true war. Athanas considers throwing these children into the crucible of war, whetting their appetites with minor conflicts throughout the sector... but no. Not until they have a proper example to follow.

He looks at the Visitor as he strides across the rafters towards him. And somehow, despite the void the shrouds His face, he knows the Visitor looks back. Instincts yell at him, refined senses consider and reconsider the possibilities. Everything tells him that the Visitor is exactly who he thinks He is. And that terrifies him.

He arrives before Squad Reveren, meets Sergeant Reveren's salute with a nod, and regards the Visitor. Juno's description of a giant ring true; even clad in power armor, the Visitor stands taller than even the Astartes of Squad Reveren. Athanas, wearing little but prayer robes, is forced to look up at Him.

"You come for an audience with a Chapter Master, but refuse to reveal your identity?" Athanas asks, hands clasped behind his back as Squad Reverem maintains position. Work ceases in the hangar, as serf and servitor alike stop to consider the Chapter Master's presence and confrontation. "Here, on my ship, my word is law. Why, then, do you still live?"

"Would you come personally to see a visitor you would execute for the crime of tresspassing?" Is the Visitor's simple answer. His voice, deep and commanding, is nonetheless quiet and reserved. Little but he and Squad Reverem heard His voice. Considerate, all things considered.

Athanas frowns. "Perhaps I would. Who would know?"

"The people of Kysboth would," he says. "They speak well of the Angel Above, fair in judgement and fierce in oration. They say you will bring this world greatness."

His eyes narrow. "I simply do my duty."

The Visitor chuckles. "Duty is where legends begin."

"Enough word games," Sergeant Reverem snaps, "What is your purpose here, you--"

"Sergeant." Athanas speaks, and the Sergeant holds his tongue with a single soft-spoken word. "You want an audience? Very well." He turns, regards each of Squad Reverem. They are a fine squad, but impulsive and all to eager to show the Emperor's foes the meaning of fury without fully grasping its meaning themselves. It is a miracle they did not simply start shooting - but no. Not in front of him. Not in front of the Chapter Master they idolise. "Return to your duties, Squad Reverem. I shall settle this."

The Sergeant's expression opposes his decision, but Sergeant Reverem withholds the first words out of his mouth. "Shall we escort you first, Lord?"

"That shall not be necessary," Athanas replies. He looks at the Visitor, where his eyes should be, and thinks the words he wants to say. If he wanted me dead, this ship would already be a Space Hulk.

----

His quarters as Chapter Master are extravagant, more than even Captains get. Everything is gold, and etched with cruciforms, aquillas, wings or swords. Even his resting slab is covered with cloth, instead of simply being cold stone. It continues to confound Athanas that he alone gets this privilege, but then his burden as Chapter Master is twofold. Warfare... and diplomacy.

And yet, with a Primarch in his quarters, Chapter Master Athanas feels cramped for the first time. The cloaked visitor has taken to leaning against a wall instead, while he sits - but a Space Marine could never bear to sit where a Primarch stands, even at His beckoning. So they both stand.

"You come to see me," Athanas says, as Corvus Corax, the Nineteenth Primarch, pulls back his cowl to reveal a head of disheveled, raven-black hair, and a vacant stare from too-black eyes. "I am honored, Lord Primarch, but... why?"

"I come to inspect you," the Raven Lord says. His gaze is nearly impossible to match. Athanas can already feel his second heart beating, his hands quivering under the tension. "The way you carried yourself before your men... Satisfactory. Acceptable, considering they are but children."

"I do my best, as the Emperor decrees."

Corax nods. "Your best is sufficient. For now, at least." Corvus Corax saved him on that Crusade, where he should have died against the Alpha Legion. He and those Blood Angels and Guardsmen were escorted back to Imperial lines by a black angel, striking at their pursuers as if he were shadow itself. He vanished long before they returned to safety, but long after the danger had passed. And he said nothing to them, to him, but the barest mention that he, somehow, is important to the Great Angel, Sanguinius. The Ninth Primarch. His gene-sire, though the Lamenters had not known until it was too late. Since then, he - as Zephyral - worked to better himself, to make himself a man worthy of Chapter Mastery. And he has succeeded, not by his own reckoning, but by the reckoning of the Lamenters he knew as brothers.

"You are not the whimpering quim I saved on Deus Maximis," the Raven observes.

Athanas bows, even as he trembles and quakes and hopes fervously to curl up tightly and roll away. "I am part of my Father's grand plan, and I do not intend on failing him."

He shakes his head. "No."

"...No?"

"No," Corax repeats simply. "You were not part of the Angel's plan. At least, not then. Not fully."

Athanas feels the bite of betrayal, but holds himself steady. He has endured the spite of the Imperium and the fury of the Emperor's many foes. He shall endure this. "I... see."

"Do not be discouraged, Angel. You were one of many, then, that could fulfill that role. I saved you on a whim, but it appears you have outdone yourself." Corax nods. He does not smile, Athanas knows enough to know the Raven will never smile again, but he sees approval, glinting in those deep black eyes. "You are now crucial to my brother's plan. You are the best for that role, even had the others survived."

Memories of the War for Baal, of the sacrifices and deaths - oh, the deaths - flashed before his eyes. Many Angels died then. But they fought a worthy fight. Their sacrifice will be honored until the last sun dies and even the Emperor is extinguished. "The War for Baal was not part of the plan."

"Fate is whimsical, and twists and turns on its own accord. It could point towards one path, and then reverse on itself and follow another at the last moment. Nothing is set in stone, Angel, even as the day comes closer." Corax stops, ruminating in thought. "But yes, the day comes, Angel."

"The day?" Athanas speaks to the Primarch now, asks Him the questions. "What comes, Lord Primarch?"

"I shall not say any more. Fate is whimsical enough. I may already have agitated it beyond recovery. Simply know, Angel, that the time to play your part comes." The Raven pulls the cowl over his head, and gives the Lamenter one last significant look. "Ready yourselves. Ready the Angels. Your finest hour is yet to come."
 
Turn 31 (216-220.M42): Husks of Javerè Pt. 1
Turn 31: Husks of Javerè

+Date: 216-220.M42+
+Thought of the Day: "You won't… take us… easily, t-t-
traitor!" -Final Words of Captain Mariah Serasworn, 2nd Company, 132nd Angel Guard PDF, The War for Baal

Javerè is a Hive World, like so many in the Imperium. Its surface is dominated by mountains of steel and brass, what billions call home. It possesses a mighty industrial base, and exports more than three-quarters of its annual output as part of its Imperial Tithe - more than enough to make up for its lack of a Guard tithe, selfishly denied to protect the Hives from the bog beasts the Hive taps into for the crucial compounds of synthesizing Prometheum. There does not exist a Regiment of the Imperial Guard that comes from Javerè, despite the plentiful material and technological expertise for Mechanised, even wholly Armored Regiments.

Their PDF, the Bogsblade of Javerè, is correspondingly a veteran of civil conflict, harsh holding action, and underhive purgation, more than enough to fight almost any opportunistic raider with designs on their world. In the Sector Rivazon, Javerè has not needed Imperial intervention in five centuries.

And now, unknown to few but those who live on the highest of its hive spires, a fleet of Space Marines hides in the shadow of Javerè's third moon. Awaiting dispatch. Awaiting the call of the Inquisition. Awaiting the horn of war. For this will be a war the Bogsblade will not be ready for. The perceived safety of Javerè has engendered a degree of complacency in them, kept them blind to foes that do not lust for their flesh or their forges. By the time Reyynmann's Interrogator arrived, she had bigger matters to worry about then cultural laziness and arrogance. Something he worries about enough to request his Lord request a company of Marines to stand by for a potential incursion.

Captain Jantorus has no problem standing by for assault. The less glamorous half of warfare is waiting, and he wills himself to master its every aspect. His mind busies itself considering the possibilities, reviewing the archives for previous great encounters against daemonkind, running simulations in the Cogitators to better apply the forces he has on hand. Time and again, his thoughts return to his talk with the Lord Inquisitor on that damnable world, about the difference between himself and his Chapter Master.

His Chapter Master, who beat back a Daemonic Incursion in two weeks as Captain of the 2nd Company, redeeming himself for his failure on Acheron. The War for Xeron during the mid-900.M41 period remains one of the Blood Angels 2nd Company's highest honors, as Captain Tumultus boasted proudly to him on the return trip from Stonehaven. Tumultus, who served then as the then-Captain Asterion's Veteran Sergeant, and fought beside him every step of the way.

Tumultus, who died with much of the Blood Angels 2nd Company during the War for Baal, during Chaos' desperate final attack on the Fortress-Monastery, ultimately ground down into dust by the Sword of Hatred's advance. The nine survivors all earned their Crux Terminatus in that same battle and ascended to the 1st Company. Nothing remains of the Blood Angels 2nd Company now. Nothing but an empty throne and a roll of honors ten millennia old.

Captain Cato Jantorus lets out a sigh as he goes through the current reports from his Chapter. Call it fate that his Chapter enjoys good fortune while the 2nd Company is burned to cinders. Perhaps the 2nd Company as Lord Asterion knew it will be reborn, built around those same Battle-Brothers that survived the engagement. But not for a long time. The Blood Angels are, once again, reduced to a single Company of Space Marines.

Well, no, not quite so brutal. Three Companies, not including their half-strength Veterans Company and the surviving Sanguinary Guard, or the Priests and Chaplains and Techmarines. The Blood Angels who held the line in the War for Baal did their duty well. Many, many Sanguinary Priests survived the War, even amidst the brutal conditions on the ground. It was a war fought for their future, and they have guarded their future well. There is talk of honoring those ten thousand who stood their ground on Baal, against absurd odds. Final tallies by the Lexmechanics and the Administratum place the number of traitors at Baal at a little under forty thousand, perhaps the sum total of the Chaos Marines in the Ultima Segmentum.

Forty thousand Chaos Space Marines, and they have heard nothing of their movements. Something is afoot. Cato makes a note to discuss it with his brethren when he next returns to Karanda, as he goes through the rest of his notes.

1st Company Deathwatch Trials
"Lord Asterion taught us that Chaos is a foe most vile. But we must never forget the other enemies we face in His service." -1st Cpt. Q. Astorum
- 13 Space Marines Eligible for the Vigil

The 3rd Company in Pursuit of the Sword of Hatred (Estimated Time to Return: UNKNOWN)
"We shall find him. And we shall kill him. Our Chapter Master will be most pleased." -3rd Cpt. D. Cybereon
- Crimson Crusaders 3rd Fleet (Furious Angel [SC] +3 Escorts) Dispatched


4th and 5th Companies deployed to the Swordbreaker Crusade (Estimated Time to Return: 4-6 Turns
"Our duty is to guard the Imperium, not the immediate vicinity of our homeworld. We go forth to all corners, to Glory or Death." -4th Cpt. S. Lyserion
"Death is a fact of life. Sacrifice is a virtue worth learning. But senseless death, senseless sacrifice… I shan't condone wasting the Emperor's lives on simple glory." -5th Cpt. L. Kallis

- Crimson Crusaders 2nd Fleet (Death of Treachery [BB] +5 Escorts) Dispatched
- 2 Terminator Squads Dispatched
- 4 Veteran Squads Dispatched
- Land Raider Redeemer, Alae Ardens Dispatched
- Relic Cyclone Missile Launchers (Arrow of Rios & Heel of Phoros) Dispatched

6th Company to Assist the Lamenters (Estimated Time to Return: 2 Turns)
"To teach the newborn Lamenters that they have nothing more to Lament… The honor is mine, Regent." -6th Cpt. I. Pathor
- Crimson Crusaders 4th Fleet (Wings of Fire [SC] +3 Escorts) Dispatched

16 Space Marines Dispatched to the Deathwatch (13 +3 Found Last Turn)
10 Techmarines, 10 Sanguinary Priests, and 10 Chaplains have Returned

----

"Do you know why you are here, Aspirant?"

Initiate Ruhr is a Crimson Crusader, like any other. But while his kin skulk about the northern wastes and practice their chainsword stances, dreaming of becoming a hero like Aurelius Asterion, Ruhr pours over books and masters his mind under the tutelage of Brother Jacobus. Brother Jacobus, Lexicanum of the Crimson Crusaders.

From what he knows, his tutor should have been a Codicer. But the Crimson Crusaders were not blessed with plentiful psykers, and the Epistolaries they do have are hard won from campaigns as Sortiarius and Stonehaven. Epistolaries off serving with the Battle Companies, to ensure that their Battle-Brothers retain the support they have. And with Codicer Halrov kept busy by the demands of their Chief Librarian… it falls upon the Lexicani to teach the new aspirants their ways.

Since he was found to have psychic potential, and since the day he joined the LIbrarius of the Crimson Crusaders, Initiate Ruhr was always taught that the Chief Librarian, Lord Lex, is a busy man with many duties to the Chapter, who always kept to the deepest parts of their archives. He does not have the attention to spare on simple Aspirants on the day to day, though they might be the future of the Chapter. He addresses them and he recruits them on his many errands and expeditions. But he does not teach them. His attention is reserved for the Codicers and the Epistolaries.

Why, then, did Lord Lex call to him?

"Y-You summoned me, Chief Librarian." He swallows. Lord Lex's psychic presence is imposing. They say Lord Asterion has an imposing glare. But the psychically-blunted of his brethren cannot feel with their sixth sense as to the breadth of Lord Lex's sheer being. He is a fish, caught in an ocean. Alone, surrounded by eyes. Unblinking, beady fish eyes.

"That I did, Aspirant. Lexicani Jacobus told me about you yesterday, during your meditation."

He nods. Yes, something did happen, didn't it? "F-Fully under control, Lord."

"I know. And that, Aspirant, shocks me." He turns, snapping to the Aspirant. But through luck or the Emperor, Initiate Ruhr stands his ground. "Tell me about your discipline, child. How far have you gotten?"

"B-Biomancy, Lord Lex. The manipulation of life energy. I caught one of Karanda's Rock-Toads, on my expeditions with Scout Sergeant Hano, and I--"

"You swelled it to twice its size, successfully kept it at that size for two hours, and brought it back to normal, all without pushing your psychic potential," Alacard Lex finishes.

Ruhr can only nod. "Y-Yes, Lord."

"Oh, settle down, child. You rattle like a treebranch."

"Sorry, Lord." Drawing on wells of power he did not know he had, Ruhr calms his nerves. "Am I to be punished, Lord Lex?"

"Punished?" The Chief Librarian seems confused. "Child, you are mistaken. Lexicani Jacobus reports to me, for you are ahead of your studies. Far and away ahead of the texts. What you do, Initiate, should be impossible for one of your level. You are gifted, Initiate Ruhr. A rare prodigy. A Delta-Level Psyker. You understand the psychic scale, yes."

Ruhr nods. Human baselines sit at Pi or Rho, and the Emperor tops the scale at Alpha-Plus. The most powerful of human psykers, legends such as Tigurius of the Ultramarines or their own Lord Mephiston sit at Beta, a Low-Alpha if at all. Lord Lex himself is a Delta - the realistic human limit, beyond which one's sanity is direly tested. From there, one either emerges a hero, or a heretic.

And he, apparently, sits on the same level as Lord Lex.

"From this moment, Initiate Ruhr, I shall take over your training." He looks up from his own thoughts in shock at the old Chief LIbrarian. And Behind his mask, his mysterious mask of the Angels Sanguine, Alacard Lex surely smiles.

Recruitment, Turn 31

Aspirant Target Number: 9
Recruiting Worlds: 4 Hive Worlds (100 Dice/World, Low Psyker Occurrence)

Aspirants: 134 Aspirants

Neophyte Target Number: 7

Neophytes, Stage-1: 139 Candidates, 139 Gene-Seed Spent
- 77 Successful, 2 Psykers
Neophytes, Stage-2: 56 Candidates, 2 Psykers
- 23 Successful, 2 Psykers

Scout Target Number: 7

Scouts, Stage-1: 64 Candidates, 7 Psykers
- 27 Successful, 4 Psykers, 2 Complications
- Rolled 100, 94: Delta-Level Psyker Found (Ruhr, Biomancer, WP-9)
- Rolled 67: Failure, Scout Lobotomised
- 3 Psykers Remain
Scouts, Stage-2: 91 Candidates, 10 Psykers
- 56 Successful, 6 Psykers, 6 Complications
- Rolled 24: Minor Possession, Scout Executed
- Rolled 17: Minor Possession, Scout Executed
- Rolled 10: Moderate Possession, Scout Executed & Soul Immolated
- Rolled 23: Minor Possession, Scout Executed
- Rolled 41: Minor Possession, Scout Exorcised and Lobotomised
- Rolled 31: Minor Possession, Scout Exorcised and Lobotomised
- No Psykers Remain

Gene-Seed Recovered from Stage-2 Scouts: 85

Marine Target Number: 7

Space Marines: 93 Candidates
- 46 Successful

8th Company at 100% Strength
9th Company at 17% Strength


903 Gene-Seed Remaining

----

"How fares the defenses, Lord Kaelis?"

On the hololith, a small figure, dressed in local furs and fine silks and jeweled finery, stands with hands clasped and back straight. The Governor of Javerè is tall for a mortal, standing up to the Captain's plastron, and he carries great bulk with that height. Which is more than can be said for the Hive's average denizen. "The PDF stands on low readiness, Captain Jantorus, as per your advisory. We on Javerè appreciate all that is being done for us, but it is unnecessary, Lord Astartes. Javerè will endure, as it always has in the past five hundred years."

Captain Jantorus frowns, his face curled up skeptically. "Of course, Lord Governor. Is our presence known?"

"A secret to all but the highest levels of our armed forces, as you wished."

"Good." It would not do well for the people of Javerè to know that the Angels of Death are here, not when those heretics might still be about. The Interrogator has not reported in ever since they arrived. He is surely withholding communications until he has pinpointed their location. "I feel a storm coming. Keep all units on standby, Governor."

"As you wish, Captain Jantorus. If that is all, I shall retire." The communique ends quickly. Cato is not surprised. The people of Javerè are unusually insistent on not needing help. Some sort of institutional pride in their armed forces, he's sure. But he is a Space Marine. At least they bother to listen.

Fellowship: Gain the Respect of the Javerè Bogsblade
Rolled 60 vs 45, 1 Degree of Success


"This wait vexes me," Champion Rydor grumbles besides his Captain, arms folded and the electromotive cables of his armor whirring with his jitters. Captain Jantorus has known his Champion long enough to know Falken is not afraid - what Crimson Crusader is afraid, after what they have already seen? - but not bored either. It is a more… anticipatory sensation. Almost a sixth sense for trouble. Except Falken Rydor's sense for trouble is always several weeks too early.

"You have been waiting for months yet, Falken. You can wait for months more."

"Of course, Captain, but for now I hone my skills in the battle cages." He turns to the doors, wide enough for Astartes in power armor, and looks back at his commander. "If you would join me, Captain?"

"Of course. I must show you how to properly wield a sword, Falken. None of your preposterous reverse grip nonsense."

"The enemy shall never see it coming."

"And neither will your toes, as they sail away in a crimson arc, because you just accidentally sliced them off."

----

"Is it ready?"

The chambers are gloomy and dark, save for the runes carved into every surface that thrum with pale blue power. There does not exist more than a square meter of unmarked space in these already-cramped chambers. And in the one spot with room to stand on comfortably stands a young girl with her long red hair tied up into pigtails, tails of hair that fall down to the small of her back.

She looks up at the entrance, wide blue eyes empty and glowing. The sheer amount of power in that room is immense, the pressure crushing like the depths of the bog. "Yes," she says in her soft, silky voice. If she were older, she would be a beauty. But the Sorcerer cares not for her appearance. Only her powers. And she has power to spare.

They have prepared for so long, invested so much into this. They must, they will succeed. Whether or not there are Space Marines in orbit.

"Do it."

The chamber lights intensify tenfold, as does the glow from her eyes. All detail is drowned out by the power she calls upon. The power of the Warp, forced through her body and expressed in preternatural brilliance.

He turns away, towards his own chambers. He has his own part to play now. The Ritual must conclude. All the Girl does is buy time. Time he needs to claim this world for the true gods.

And if she must scream, and scream, and scream until her throat can scream no more… then so be it.

----

One moment, the people of Javerè's Hive Pius live out their lives, the day just like any other. The PDF are mobilised, of course, but that is nothing new. The rising bog comes, and the monsters claw at the gates. No doubt the Governor has gotten paranoid this season, and believes he needs more lasguns at the walls to fend them off. It matters not to the common folk. Javerè endures, as it has endured for five hundred years. Nothing will topple its walls.

Casting: Telepathic Domination
Rolled 70 vs 30, 3 Degrees of Success


The next, activity ceases in an instant. The life of the Hive dies as a haze wraps around their minds, and seizes control from their weak human intellects. Their bodies are no longer their own, held in the thrall of a being greater than all of them combined. They are nothing to the Witch they despise with all their hearts, and would like nothing better than to burn, or consign to the depths of the Black Ships. But now the Witch owns them.

Hive Pius Under Enemy Psyker Control
5 to 15 Million Civilians are now Hostile
Psyker Identified: Beta-Level Telepath


For those fortunate few who kept their minds and their wits, they smile with glee as they deface the golden aquila that guards them all from the predations of their true gods. What do they need protection from, when all they ask is subservience for power and glory?

Heretic Infiltration!

Traitor PDF Identified:
- 18 Infantry Regiments [WS-2, BS-3]
- 1 Mech Infantry Regiments [WS-2, BS-3]
- 1 Armored Regiments [WS-1, BS-4]
- 3 Artillery Regiments [WS-1, BS-4]
- 1 Interceptor Squadron [BS-4]
- 1 Bomber Squadron [BS-4]

Major Cult Active! 3 Infantry Regiments' Worth [WS-3, BS-4, Combat Drugs (?)]


Communications all over Javerè are frenzied and confused. Who is friend and foe? What forces still remain loyal? Who can they trust? If not for the intervention of the Crimson Crusaders and Captain Jantorus, they would surely have fallen into disarray. But his foresight, and experience against the Ruinous Powers, keep their command structure from falling apart.

Legendary Intelligence: Command Without Doubt: ACTIVE

Imperial Forces Not Caught Off-Guard
Traitor Forces Do Not Get a Surprise Turn

Loyal PDF Identified:
- 34 Infantry Regiments [WS-2, BS-3]
- Elite 77th Javerè 'Swamplords' Infantry Regiment [WS-4, BS-3]
- 20 Mech Infantry Regiments [WS-2, BS-3]]
- 9 Armored Regiments [WS-1. BS-4]
- 3 Artillery Regiments [WS-1, BS-4]
- 1 Interceptor Squadron [BS-4]


But even as a living legend goes about coordinating the planet's defense, the last loyal holdouts in Hive Pius can only watch as their own people go about butchering themselves in foul praise of the Chaos Gods. Humanity unmasked is a monstrous creature, no better than the aliens that assail them daily. The only difference between them, besides the God-Emperor that protects them, is their potential for greatness.

But then, this is nothing new to Interrogator Blake. For one in service to the Ordo Malleus, he has already seen the worst of mankind's nightmares. Filtered through human perception, this is as good as his dreams get.

"Stay close," he orders to what remains of his retinue. It is a pitiful sight, compared to the retinue he commanded. And here, in the underhives, they are little more than gangers hankering for another fix of narcotics. All in a day's work as the right hand of an Inquisitor, it seems.

When his sanctioned psyker started screaming about the carrion lords, he was forced to shoot them, and their initial struggle when the noble houses and their guards turned on them murdered much of those who remained. Only a squad of Inquisitorial Stormtroopers, their carapace armor seared and their Hellguns partially spent, stand beside him now. Well, them and the only reason they have not fallen thrall themselves.

"What now, sir?" Joyuse looks at him, her eyes wide and fearful. Much as the servants of the Emperor should not feel fear in the execution of their rightful duty, Blake cannot feel contempt for her. Not now, not on her first major assignment turned to ashes. It is sheer good fortune he found her before… all this happened. "What do we do now?"

He should find her disturbing, but it appears dear Joyuse is more charismatic than her lack of a soul should allow. He puts his armored gauntleted hand on her head, making sure not to rest his full weight on it, and looks to his Stormtroopers. They nod. They have served together a long time, and they know the procedure.

"We get to the surface, and we get a message out. The situation is out of hand. Only the Angels of Death can deliver us from death now. Fortunately," he smiles, and the teenage Blank lights up with glee, "The Emperor smiles on us, and they are in orbit. All they need now is a guiding light."

Interrogator Cell Located: Hive Pius
Mission: Locate and Terminate the Chaos Cult in Hive Pius

Interrogator Cell:
- Interrogator Blake [WS-5, BS-7, Power Armor +Combi-Melta]
- 1 Squad of Inquisitorial Stormtroopers [WS-4, BS-6]
- Acolyte Joyuse [WS-3, BS-4, Psychic Blank]


----

Alright, so welcome to the new and improved warfare system! It's a warfare system, not a combat system, because combat implies a smaller scale. In Chapter Master Quest, we do it big and nasty!

Basically I just stole @Alectai's system and used it for my own. Many thanks for letting me sneak up at you under cover of darkness, beat you over the head with a sap, and run away whooping with your secrets.

Anyways, basically it's Alectai's system, but Roll-Over instead of Roll-Under, so he doesn't have a court case against me. :V

----

There are Heretics and they need to be Purged. But How?
[] Write-In: What is the Plan?

Targets of Opportunity:
Black Oily Skies
The traitorous airborne elements of Javerè's airforce ensure aerial dominance around Hive Pius, and with aerial superiority and bomber craft they can assault PDF forces sieging the Hive with impunity. This cannot stand. Destroy their airbase, and let the Emperor's own strike them down from the moral and actual high ground!
Risk: Low
Pros:
- Aerial Superiority Gained
- Deny their Airforce
Cons:
- Hardened Target (Orbital Bombardment is Difficult)
- Poor loyal PDF airforce ensures that any followup air support will be minimal

The Cowards, the Fools
They hide behind their metal walls! Admittedly, these are very good walls that are not entirely made of metal, either, and they are also shielded by city-scale void shields. The PDF sieges the Hive, and lose many valuable lives by massing bodies to attempt a breakthrough even as traitor Artillery claims many lives through gruelling bombardments - and with the populace of Hive Pius under mental domination, they even have access to the Hive's foundries, ensuring that they have much ammunition to spare. Break down those walls, and the war may commence properly.
Risk: Moderate
Pros:
- Opens Up the Hive
- PDF Support in the Hive
Cons:
- That Is A Lot of Mind Controlled Civilians and Traitor PDF
- Defensible Position
- Hardened Target (Orbital Bombardment is Difficult)

Les Enfants Terribles
The affliction that turned the Hive away from the Emperor is not your normal case of being overthrown by heretics. Epistolary Sacris has confirmed it: a foul heretic psyker, unsanctioned by the Emperor, has stolen their minds for their own sinister ends! If the witch were slain, however, the Hive could fall nearly overnight, and the traitorous PDF elements will drown under the bodies of fifteen million vengeful citizens of the Imperium.
Risk: High
Pros:
- Beta-Level Telepath Slain!
- Free the Populace
Cons:
- Beta-Level Telepath May Attempt to Enslave Any Assault Elements
- Hardened Target (Anti-Air Coverage is Substantial)
- Beta-Level Telepath's Location is Unknown

The Eyes and Ears of the Emperor
The last known location of Interrogator Blake's Cell was in Hive Pius, and he may yet have information to aid in the purging of heresy from this world. Locating him and evacuating him - or at least assisting him on the ground - will provide additional intelligence to act on, and maybe even the details behind their sinister plot. Because this foe is Chaos, and Chaos always has a sinister plot.
Risk: High
Pros:
- Lord Reyynmann will be Pleased
- Vital Intelligence
Cons:
- Hardened Target (Anti-Air Coverage is Substantial)
- Beta-Level Telepath is In The Hive
- Interrogator's Location is Behind Lots and Lots of Mindcontrolled Civilians, Heretic Cultists, and Traitorous PDF

Available Imperial Assets
Loyal Javerè PDF:
- 34 Infantry Regiments [WS-2, BS-3]
- Elite 77th Javerè 'Swamplords' Infantry Regiment [WS-4, BS-3]
- 20 Mech Infantry Regiments [WS-2, BS-3]]
- 9 Armored Regiments [WS-1. BS-4]
- 3 Artillery Regiments [WS-1, BS-4]
- 1 Interceptor Squadron [BS-4]

Ordo Malleus Interrogator Cell:
- Interrogator Blake [WS-5, BS-7, Power Armor +Combi-Melta]
- 1 Squad of Inquisitorial Stormtroopers [WS-4, BS-6]
- Blank Joyuse [WS-3, BS-4]

Crimson Crusaders 2nd Company:
Note: Terminator Armor is not available
Note: All Crimson Crusaders may be deployed via Drop Pod or Thunderhawk
- The [Gloria Encarmine, Battle Barge

- 95 Space Marines [WS-6, BS-5]
- 5 Veteran Marines [WS-7, BS-6]
- Veteran Sergeant Isidor [2nd Company Veteran Sergeant, Sternguard Discipline (WS-7, BS-8), Turbo Maximus-Equipped]
- Veteran Sergeant Darmus [Veteran's Company Sergeant, Vanguard Discipline (WS-8, BS-6)]
- 1 Dreadnought (Mk-V Castraferrum): Veteran Kadellon [WS-7, BS-6, Plasma Cannon + Assault Claw]
- 1 Command Squad
- Captain Jantorus [WS-8, BS-7, Legendary Intelligence (Command Without Doubt)]
- Champion Rydor [WS-9, BS-6]
- Epistolary Sacris [WS-7, BS-6 Epsilon Pyromancer, WP-8]
- Chaplain Koris [WS-8, BS-6]
 
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