Round 1: January 2168 (Winter)
"Alright, and it's done." Konomomi passed her sleeve over her brow as she looked at the room, finally cleaned and ready to be habitable once again.
"I'm not sure the boss is supposed to be helping to clean the base." One of the Diamondbacks commented. "But we did a good job, I guess."
"You think?" Konomomi asked, "We all need to contribute, I'd like to see the Backtides keep this place this clean." She looked at the room. The 'place' was an abandoned building in the back streets of Takoba Ward, out of sight and out of mind for most people. It had a large warehouse that had probably been used to store boats at one point, a small kitchen made up of a stove, a sink, and a table with three chairs, a barebone room that could have been called an office if one felt very generous, since it had a worm-eaten desk and two old chairs, and a room that was probably originally a secondary storehouse, but was used by the Backtides to sleep, given the dozen camp beds the Diamondbacks had found in it. Which were now their beds, she thought with a satisfied smile.
All in all, it was a building like many one could find in Takoba, hardly a palace, but for Konomomi and the Diamondbacks it might as well have been. After all, most of them had spent years sleeping under bridges, inside cardboard boxes, or in other makeshift shelters.
Konomomi smiled and turned toward the others, who went silent. She knew she was the one that had suggested forming the Diamondbacks as an official gang, but at times like this she really wished she had pushed to make Hirai the leader, since speeches weren't really her main skill. Still, she supposed she should have at least tried. "Alright guys, I think we did well today!" She said, "We won, and we should be proud! We are now more than just a bunch of homeless people. We are a gang. We are the Diamondbacks!"
Oratory: 11 [Well that's a good start…]
The people cheered politely, though she knew they were still thinking about Tanaka and Kusaka. There had been twenty-two Diamondbacks, when they had attacked the ten or so remnants of the Backtides. The recent police raids in the area had culled their number, so they thought they had a chance, but the remaining Backtides were still bloodied Villains against mostly people that had only fought for survival before. They had won, killing most and dispersing for good the rest, but it still had cost them two of theirs.
Plus, some of them were still hurt. While she had fixed the worst wounds, Fixit could only be used so many times a day.
She shook her head. "Let's take some rest for the day. Mitani, Araki, you two take the first watch outside, since you aren't hurt. Everyone else can just relax. Except for… Hirai and Takagi. Can you come with me?" She gestured to the office, and the two nodded while the others dispersed inside the warehouse.
Those two were part of the original Diamondbacks, along with her. Two of the first eight people that had decided to bet their lives following a healer that had a knack for finding out stuff she shouldn't have known, letting her take the seat of command. Most of them were young, but not Hirai, almost forty, who had the appearance of a humanoid lizard with green scales and had been sort of a bodyguard for her since Konomomi had found herself on the streets. Meanwhile, Takagi was a young woman with black hair and yellow eyes, with pupils shaped like a star, around her same age. She said she was twenty, but given she had been born on the streets, they could hardly be sure. The one thing Konomomi knew for sure was that she knew how to survive. "So, what's up boss?" The girl asked first.
"I wanted opinions." She replied honestly, "I have my ideas, but I wanted to hear yours." She said. There was a lot to do, and she wanted to make sure she wasn't missing anything. Hirai and Takagi had lived on the streets for longer, so they could have insight she was missing.
"What were you thinking?" Hirai asked. Konomomi rolled her eyes. Hirai was a great guy, but sometimes he was a bit too cautious. Then again, you didn't survive as a lone Heteromorph on the streets for that long if you weren't cautious.
Might as well start by showing her hand then. "We have a lot of things to do in those early months. We need to take over whatever business the Backdrafts have left behind, we need to find out what our neighbors are doing, and we need to make sure no one else gets the same idea we had and comes knocking. But the real question is what we do with the Wild Villains."
"We just ignore them, right?" Takagi asked, "I mean, they won't care if we don't greet them immediately, and we aren't really established, so we shouldn't poke the bear and risk them deciding they don't like us. For all they know, we will be gone next month, they might just not take us seriously. The Salon Sisters, The Ring Leaders and The Takoba Sharks probably all care a lot more than Curator and his men do." She frowned, "Those are the people we border, right?"
"There are Octo-Lover's guys, but I doubt they care if we don't prod their territory. And the Circuit, but they probably won't do anything. Tesla doesn't really look at Takoba for expansion." Konomomi replied. The Circuit was the strongest gang they bordered directly, controlling Block 9 and 10 up in Nuru. If Tesla decided to come down on them, she didn't like their chances, but he had left the Backdrafts and the Sea Hawks alone for years, so she hoped they could get a respite too.
"I see your point, Takagi." Hirai said, "But I disagree. We should make sure they know we are the holders of the Block as soon as possible. If the Wild Villains agree to it, we can at least make other people think twice about taking over." And, Konomomi added mentally, we also remove entirely the chance that they come down to remove us.
"So in the end you two just have the two ideas I had…" Konomomi sighed, and Hirai smiled.
"We all joined you because we can tell you are the most suited, boss." He said, "I'm afraid the decision is up to you alone."
Konomomi nodded. She was the Boss, so she had to make the final call. Trying to drop it on others would be a mistake. "Very well. At least we cleared out our ideas. Alright, here is what we are gonna do…"
Your current Income is -5. Your current Budget is 50. Your Notoriety is -40. Your Infamy is -30. You are Rankless.
Gang Actions (With 20 members, you can select 2 actions) (Your Bonus to the roll is applied halved, rounded down to a minimum of 1. Applied modifiers: Brawling +1/Accounting +1/Information Gathering: +7):
[] Recruitment: More people on your side means more work getting done. (Notoriety/Infamy roll, base success chance: 70%, takes 1 turn, results depend on the roll).
[] Drug Dealing: Your predecessors dealt with distributing drugs in the Block. You should be able to take over the business. (Accounting roll, cost: 20 Budget, base success chance: 70%, takes 2 turns, raises Infamy by 2 and Income by 7 when completed).
[] Establish Order: You just set up shop in this Block, and your hold on it is still weak. You can send your Gang to patrol the area and make sure people know who is boss now. (Brawling roll, base success chance: 75%, takes 2 turns, raises Notoriety by 5 when completed).
[] Protection Fee: People will pay you to not cause trouble in the Block, naturally. However, some citizens might object to that (Oratory Roll, cost: 10 Budget, success chance: 70%, takes 2 turns, raises Infamy by 5 and Income by 10 when completed).
[] Keeping An Eye On The Neighbors: The nearby Blocks are controlled by other gangs, each with their own ideas. You could send some of your members to keep an eye on them. (Lasts 1 round, advantage on Information Gathering rolls to spot any suspicious movement from the nearby Blocks, adds 5 Notoriety).
[] Tracking the Watchdogs: Your Block is certainly patrolled by at least a Hero, if not more. You could send the Diamondbacks to discreetly inspect the area, finding out more about patrols and Hero Agencies. (Information Gathering roll, cost: 10 Budget, base success chance: 80%, takes 2 turns, the amount of information gathered depends on the roll).
[] Thievery Time: Stealing in your Block might not be a good idea long term, but it could help your Budget if it's strained. (Accounting roll, Base success chance: 75%, takes 1 turn, results: Adds Budget depending on the roll, adds Infamy depending on the roll).
[] The Other Base: Takoba 1 was, before the raid, Takoba 1 and Takoba 2, with a gang called the Sea Hawks controlling another part of the district. While they were fully arrested, finding their past base might be useful (Accounting roll, cost: 20 Budget, base success chance: 60%, takes 5 turns, results: find the Sea Hawks base and take everything valuable, if there is something left. Reduced cost to build a second base in Takoba 1).
[] Hidden Treasure: One of the papers you found and repaired in the old office mentioned the Backdrafts' Boss had planned to hide a stash of money somewhere in their turf for emergencies, and it lists a number of hiding spots. Maybe he never did it, but sending some of your guys to look might be worth a shot… (Accounting roll, base success chance: 50%, takes 2 turns, results: ???).
Base Actions (Choose one action per turn):
[] Nothing: It's all good for now.
[] The Gates: Buying better locks could help keeping the base safe (Cost: 10 Budget, applies -1 malus on Information Gathering rolls against your gang).
[] The Kitchen: Maybe we should have a fridge (Cost: 10 Budget, makes the Gang happier).
[] The podium: Speaking from above would make your words resonate better, even just using a simple wooden podium (Cost: 10 Buget, +1 Bonus to Oratory within the base on your allies).
[] The office: A better desk would look better. (Cost: 10 Budget, unlocks further expansion)
[] The beds: Buying more beds would probably be a good idea (Cost: 10 Budget, makes the Gang happier)
[] One Person's Trash: The beaches of Takoba are a dump, but maybe there is something useful for the base. (Success chance: 70% (added 10% from Fixit), Takes 2 turns, effect depending on roll)
[] Build a new base: A secondary base could be useful for the future (Cost: 200 Budget, adds another Base)
[][] Choose Block
Personal Actions (Choose one action for the turn):
[] Work With the Gang: Help your gang personally with one of the tasks at hand for 1 turn. Apply your full bonus to the roll.
[][] Select Gang Action you are going to help with
[] Train: Train one of your skills to make it grow stronger. (Roll with the appropriate Bonus, base success chance: 70% (varies by subtracting the bonus you already have from the base chance), takes 1 turn, results: increase a Bonus by a certain amount)
[][] Select Bonus to train (Your current Bonuses (without secondaries): O: 0/B: 2/A: 1/IG: 15)
[] Meet the Neighbors: Try to set up a meeting with the gang that controls one of the bordering Blocks. (Notoriety/Infamy roll, base success chance: 40%, takes 1 turn, results: Set up a meeting with another gang leader).
[][] Choose District and Block (example: Takoba 2 or Nuru 10)
[] The Right-Hand Man: Having an assistant would be useful. (Name one of your gang members as your second-in-command. Adds bonuses to Gang Action rolls if he is assigned to them. Keep in mind they will gain Notoriety/Infamy from the Gang's actions too and might Rank up as Villain independently).
[] Train your Quirk: Training makes all the difference. Maybe training your Quirk will be useful. (Base success chance: ???, takes 1 turn, results: ???)
Special Decisions (Choose one):
[] The New Exhibit: Try to contact the Wild Villains to introduce yourself to them. Hopefully, they will accept you as one of their official affiliates. (Base success chance: ???, results: fires Event)
[] Don't Prod the Sleeping Beast: Establishing yourself will take a lot of time. It's probably better to wait for that before trying to be acknowledged by the Ward Boss. (Base success chance: ???, results: fires Event)
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Present plans.