Gangs of Musutafu (A My Hero Academia Villain Gang Quest)

Round 4: Voting
Well 12-0 seems one-sided enough, +1 Notoriety it is.

(XX)
Round 4: February 2168 (Part 2 of 2), Winter

If anyone in the gang had any doubts about what happened at the Salon Sisters meeting, Konomomi and the group that had gone with her barging into the base like a storm and Konomomi immediately calling a meeting with Hirai, Araki and Takagi, before she made an announcement to the whole gang, were pretty good indicators of how it went.

"… And that's the gist of it." She finished explaining ten minutes later. As she expected, Hirai and Araki were now also fuming. Frankly, Konomomi had expected the Sisters to try and sugarcoat their opinion on the Diamondbacks, but there had been none of that. Needle Hair was direct, to the point, and utterly infuriating.

"We all agree this isn't that much about the cash, right?" Takagi asked after a moment.

"Most likely." Hirai replied, "I think they want some money, but if they wanted us to do this it would have been better to try and buy our loyalty. Thirty percent from a good robbery is a lot for us, but the issue is their temperament."

Konomomi nodded, "They want us to take the attention of Heroes and Police, that's what they actually get from this. With all the gangs in Musutafu, if they need to investigate us, the Sisters can use that time to lay low and probably take care of other business."

Araki sighed, "The problem is, we might have to accept for now."

"What?!" Takagi shouted, "Hell no, we are not working for the hair bitch and her sisters!"

"They wouldn't start an open gang war with us, even if they threatened it." Hirai pointed out, "That would run counter to them letting the attention of Police and Heroes move on."

"I'm not worried about that. I'm worried about them taking us down one or two at a time. We can't stay huddled inside the base, and we are vulnerable when we go out."

"Larger groups…" Takagi started, but Araki shook her head.

"Are not sustainable. We can't sell drugs as a crowd and hope we don't get caught, and Takoba Beach is in the open, people will notice if too many of us are rummaging through the trash consistently. Heck, they already noticed when we sent three or four people at a time. Any activity we do requires some subtlety."

"If they try that we will take them down." Konomomi said, and from her tone she counted it was clear she meant it as a fact. She would not let the death of even one Diamondback go unpunished, even if it meant war.

"And then we lose more people and get the heat on us. Even if we win – and it's a big if – what do we gain? Maybe some money, if the Sisters keep their cash stashed away in a spot we can find, and in the best case a larger territory we can't really control, given our current finances and manpower." The woman sighed, "The truth is, they know we can't do anything meaningful to them down. We are a small gang that is barely holding on its current territory. From a gang war, they get some heat and some losses they can recuperate. We get a loss of manpower, and unless we pull off some big win that makes us look dangerous, all we get in return is another gang coming in when we are weaker to make even worse demands."

Konomomi clenched her fist. She was furious, but what could she say? The issue wasn't whether she could take on the Sisters or not, and both sides knew it. No, the real issue was that even if they did win, she would lose too much. She wasn't naïve enough to think every member of the Diamondbacks would live a long and happy life – they were criminals, after all, realistically some of them wouldn't survive the year, ending up either in jail or dead – but she wasn't about to feed them in a meat grinder if she had a choice.

On the other hand, though, her pride was screaming that doing this was wrong. That she had to prove who she was, who the Diamondbacks were.

"Alright." She finally said, "Here is what we will do."

Your current Income is +2. Your current Budget is 22. Your Notoriety is -40. Your Infamy is -23. You are Rankless.

Gang Actions (With 20 members, you can select 0 actions) (Your Bonus to the roll is applied halved, rounded down to a minimum of 1. Applied modifiers: Brawling +1/Accounting +1/Information Gathering: +7):

[] Recruitment:
More people on your side means more work getting done. (Notoriety/Infamy roll, base success chance: 70%, takes 1 Round, results depend on the roll).
[] Drug Dealing (2): With the basics covered, you might be able to expand your business. However, such an expansion comes with more risks. (Accounting roll, cost: 30 Budget, base success chance: 50%, takes 4 Rounds, raises Infamy by 10 and Income by 15 when completed).

[] Establish Order: You just set up shop in this Block, and your hold on it is still weak. You can send your Gang to patrol the area and make sure people know who is boss now. (Brawling roll, base success chance: 80%, takes 2 Rounds, raises Notoriety by 7 when completed). (1 Round left)
[] Protection Fee:
People will pay you to not cause trouble in the Block, naturally. However, some citizens might object to that (Oratory Roll, cost: 10 Budget, success chance: 70%, takes 2 Rounds, raises Infamy by 5 and Income by 15 when completed). (2 Rounds left)
[] Keeping An Eye On The Neighbors:
The nearby Blocks are controlled by other gangs, each with their own ideas. You could send some of your members to keep an eye on them. (Lasts 1 Round, advantage on Information Gathering rolls to spot any suspicious movement from the nearby Blocks, adds 5 Notoriety).
[] Distracted Heroes: Sending your Gang to cause trouble in bordering Blocks would make the Heroes less likely to keep their eyes on Takoba 1. However, bordering gangs might not like this… (Brawling Roll, Lasts 2 Rounds, 50% chance of success, 10% bonus on Heists/Criminal Activities, Raises Infamy by 5, Lowers Notoriety by -5, additional gains/losses depending on roll)
-[] Choose Ward and Block (example: Takoba 2 or Nuru 10)
[] Thievery Time:
Stealing in your Block might not be a good idea long term, but it could help your Budget if it's strained. (Accounting roll, Base success chance: 75%, takes 1 Round, results: Adds Budget depending on the roll, adds Infamy depending on the roll).
[] The Other Base: Takoba 1 was, before the raid, Takoba 1 and Takoba 2, with a gang called the Sea Hawks controlling another part of the Block. While they were disbanded, finding their past base might be useful (Accounting roll, cost: 20 Budget, base success chance: 50%, takes 5 Rounds, results: find the Sea Hawks base and take everything valuable, if there is something left. Reduced cost to build a second base in Takoba 2).
[] Hidden Treasure: One of the papers you found and repaired in the old office mentioned the Backdrafts' Boss had planned to hide a stash of money somewhere in their turf for emergencies, and it lists a number of hiding spots. Maybe he never did it, but sending some of your guys to look might be worth a shot… (Accounting roll, base success chance: 45%, takes 2 Rounds, results: ???).


Base Actions (Choose 0 actions per Round):
[] Nothing:
It's all good for now.
[] The Gates: Buying better locks could help keeping the base safe (Cost: 10 Budget, applies -1 malus on Information Gathering rolls against your gang).
[] The Kitchen (2): Buy better quality furniture for the Kitchen (Cost: 30 Budget, raises Gang's happiness)
[] The Podium: Speaking from above would make your words resonate better, even just using a simple wooden podium (Cost: 10 Buget, +1 Bonus to Oratory within the base on your allies).
[] The Office (3): A safe would be a valuable investment. (Cost: 60 Budget, adds protection to Budget and against Information Gathering)
[] The Bedroom (3): The old storeroom is far from ideal to sleep in. Spending some money to isolate it better from both sounds and temperature changes might be a good idea. (Cost: 60 Budget, makes the Gang happier)

[] Lost Treasures: The beaches of Takoba might still hide valuable stuff. (Success chance: 60% (added 10% from Fixit), Takes 2 Rounds, Budget increase depending on roll) (1 Round left)
[] Build a new base:
A secondary base could be useful for the future (Cost: 200 Budget, adds another Base)
-[] Choose Block


Personal Actions (Choose 1 action for the Round):
[] Work With the Gang:
Help your gang personally with one of the tasks at hand for 1 turn. Apply your full bonus to the roll.
-[] Select Gang Action you are going to help with
[] Train:
Train one of your skills to make it grow stronger. (Roll with the appropriate Bonus, base success chance: 70% (varies by subtracting the bonus you already have from the base chance), takes 1 turn, results: increase a Bonus by a certain amount)
-[] Select Bonus to train (Your current Bonuses (without secondaries): O: 0/B: 2/A: 1/IG: 15)
[] Meet the Neighbors:
Try to set up a meeting with the gang that controls one of the bordering Blocks. (Notoriety/Infamy roll, base success chance: 40%, takes 1 turn, results: Set up a meeting with another gang leader).
-[] Choose District and Block (example: Takoba 2 or Nuru 10)
[] Watching the News:
Your new laptop and a stolen internet connection mean you have a way to learn a lot more on Heroes and their Quirks if you need to. (Information Gathering Roll, base success chance: 75%, takes 2 turns, results depending on roll).
[] Hears in the Underground: It might be a good idea to try and learn more about what's going on in the Musutafu underground. (Information Gathering Roll, base success chance: 70% (5% bonus from Of Quirks and Villains 1), learn more about the Villains across Musutafu.
[] The Right-Hand Man: Having an assistant would be useful. (Name one of your gang members as your second-in-command. Adds bonuses to Gang Action rolls if he is assigned to them. Keep in mind they will gain Notoriety/Infamy from the Gang's actions too and might Rank up as Villain independently).
[] Train your Quirk: Training makes all the difference. Maybe training your Quirk will be useful. (Base success chance: ???, takes 1 turn, results: ???)

Event Decisions (Choose one):
[] Unfair Treatment:
The Salon Sisters have cornered you, for now. Working for them is probably more convenient for your own survival. You can consider how to pay them back in due time. (Continue Event)
[] Pride Comes Before Their Fall: The Sisters have pushed too far. You are not going to let them boss you around, even if it will have its cost. (Continue Event)

Special Decisions (Choose one):
[] Trigger Happy:
Selling Trigger could mean a lot of money for your gang, so sending someone to look into sellers could be a good idea. However, this might prove expensive and dangerous. (Cost: ???, Success chance: ???, results: Progress on Event)
[] The Debute: If you feel established enough, it might be a good chance to contact the Wild Villains (Success chance: ???, results: Progress on Event)
[] Enemy of my Enemy: Finding allies against the Salon Sisters specifically might be a good step toward taking them on… (Success chance: ???, results: Progress on Event)
-[] Choose Gang.

(XX)


We don't need handouts from such overconfident jerks, as for their offer, they hold the cards to make trouble for us if we don't do it, on the other hand screw them and their offer, it makes us little more then another source of income with no risk to them and i refuse to be a tool for anyone.
We're going to dismantle the crap out of this place. I don't know how but we will.
Welcome to our shit list Salon Sisters.
Fuck them bitches and their money. :V
Well it seems wanting to punch them in the face is a very agreeable opinion.

@Darken How long are is this heist deal supposed to last, until they say so?
Yeah, pretty much.

24 Hours vote.
 
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[] Enemy of my Enemy: Finding allies against the Salon Sisters specifically might be a good step toward taking them on… (Success chance: ???, results: Progress on Event)
-[] Choose Block.
I think that should be "gang" and not "block", judging by the description of this act in interlude 2:

[] Enemy of my Enemy: There are a lot of gangs around you. Some might have a reason to join you as Allies against the sisters. Of course, that depends on you trusting them, and they you… (Roll:???, continues Event). Choose the Gang you want to contact:
-[]

Though I may be mistaken.
 
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[X] Plan Training Muscles for War

-[X] Establish Order: You just set up shop in this Block, and your hold on it is still weak. You can send your Gang to patrol the area and make sure people know who is boss now. (Brawling roll, base success chance: 80%, takes 2 Rounds, raises Notoriety by 7 when completed). (1 Round left)
-[X] Protection Fee:
People will pay you to not cause trouble in the Block, naturally. However, some citizens might object to that (Oratory Roll, cost: 10 Budget, success chance: 70%, takes 2 Rounds, raises Infamy by 5 and Income by 15 when completed). (2 Rounds left)
-[X] Lost Treasures:
The beaches of Takoba might still hide valuable stuff. (Success chance: 60% (added 10% from Fixit), Takes 2 Rounds, Budget increase depending on roll) (1 Round left)
-[X] Train:
Train one of your skills to make it grow stronger. (Roll with the appropriate Bonus, base success chance: 70% (varies by subtracting the bonus you already have from the base chance), takes 1 turn, results: increase a Bonus by a certain amount)
--[X] Brawling
-[X] Pride Comes Before Their Fall:
The Sisters have pushed too far. You are not going to let them boss you around, even if it will have its cost. (Continue Event)
-[X] Enemy of my Enemy: Finding allies against the Salon Sisters specifically might be a good step toward taking them on… (Success chance: ???, results: Progress on Event)
--[X] The Ring Leaders
 
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[X] Plan: Training Tentacles for War
-[X] Establish Order: You just set up shop in this Block, and your hold on it is still weak. You can send your Gang to patrol the area and make sure people know who is boss now. (Brawling roll, base success chance: 80%, takes 2 Rounds, raises Notoriety by 7 when completed). (1 Round left)
-[X] Protection Fee:
People will pay you to not cause trouble in the Block, naturally. However, some citizens might object to that (Oratory Roll, cost: 10 Budget, success chance: 70%, takes 2 Rounds, raises Infamy by 5 and Income by 15 when completed). (2 Rounds left)
-[X] Lost Treasures:
The beaches of Takoba might still hide valuable stuff. (Success chance: 60% (added 10% from Fixit), Takes 2 Rounds, Budget increase depending on roll) (1 Round left)
-[X] Train: Train one of your skills to make it grow stronger. (Roll with the appropriate Bonus, base success chance: 70% (varies by subtracting the bonus you already have from the base chance), takes 1 turn, results: increase a Bonus by a certain amount)
--[X] Brawling
-[X] Pride Comes Before Their Fall:
The Sisters have pushed too far. You are not going to let them boss you around, even if it will have its cost. (Continue Event)
-[X] Enemy of my Enemy: Finding allies against the Salon Sisters specifically might be a good step toward taking them on… (Success chance: ???, results: Progress on Event)
--[X] Octo-Lover's Brigade.
 
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Just a small clarification guys, but you only decide the stat, the amount is determined by the roll with a scaled chart of possible results. Essentially, the system used determines which dice I roll depending on the (successful) roll of your dice, and of course gives a minimal roll (as an example, rolling a 45 on your training of a stat in the 0-9 range means I will roll a d6 with a minimum roll of 2, meaning that if you roll a 1, it will automatically become a 2. If your stat is in the 10-19 range, assuming a 45 is successful (so you are at 10-14 really), that will instead be a 1d4 (with no minimum)). Naturally, the higher the dice roll, the higher the result, but scaling it prevents any success at high tiers to buff at impossible speeds with every success, something important given other gangs also periodically roll on these charts to buff themselves and I wouldn't want you to be left in the dust.
 
[X] Plan: Subverting enemies from inside
-[X] Establish Order:
You just set up shop in this Block, and your hold on it is still weak. You can send your Gang to patrol the area and make sure people know who is boss now. (Brawling roll, base success chance: 80%, takes 2 Rounds, raises Notoriety by 7 when completed). (1 Round left)
-[X] Protection Fee:
People will pay you to not cause trouble in the Block, naturally. However, some citizens might object to that (Oratory Roll, cost: 10 Budget, success chance: 70%, takes 2 Rounds, raises Infamy by 5 and Income by 15 when completed). (2 Rounds left)
-[X] Lost Treasures:
The beaches of Takoba might still hide valuable stuff. (Success chance: 60% (added 10% from Fixit), Takes 2 Rounds, Budget increase depending on roll) (1 Round left)
-[X] Work With the Gang:
--[X] Trigger Happy
-[X] Unfair Treatment:
The Salon Sisters have cornered you, for now. Working for them is probably more convenient for your own survival. You can consider how to pay them back in due time. (Continue Event
- [X] Trigger Happy: Selling Trigger could mean a lot of money for your gang, so sending someone to look into sellers could be a good idea. However, this might prove expensive and dangerous. (Cost: ???, Success chance: ???, results: Progress on Event)



I would have liked to deal with sisters without outside help, but if it is too much trouble right now I'd prefer to wait a little and work on gaining more means to do it. Ideally would be to find some way to dismantle Salon Sisters gang without direct confrontation. Like leaving some dangerous drugs in their territory and cluing heroes to it so they stomp on them. Or we can investigate members of Salon Sister gang and search for a way to subvert some of them to our side before battle.
 
[X] Plan: Bide our time

Our PC specialises in information gathering, subversion might be our best option.

Edit: Changed vote
 
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Hmm. So each month is 2 turns, and they want us to do a robbery every 2 months. So after the first one we should have 4 turns to work on turning the tables.
I guess that is a bit plausible. As long as we don't pick a too high profile target.

My one problem with the current plan is that I don't think doing the trigger action is a good idea now. Not enough money or connections.

So to give a variant:

[X] Plan: Bide our time
-[X] Establish Order:
You just set up shop in this Block, and your hold on it is still weak. You can send your Gang to patrol the area and make sure people know who is boss now. (Brawling roll, base success chance: 80%, takes 2 Rounds, raises Notoriety by 7 when completed). (1 Round left)
-[X] Protection Fee:
People will pay you to not cause trouble in the Block, naturally. However, some citizens might object to that (Oratory Roll, cost: 10 Budget, success chance: 70%, takes 2 Rounds, raises Infamy by 5 and Income by 15 when completed). (2 Rounds left)
-[X] Lost Treasures:
The beaches of Takoba might still hide valuable stuff. (Success chance: 60% (added 10% from Fixit), Takes 2 Rounds, Budget increase depending on roll) (1 Round left)
-[X] The Right-Hand Man: Having an assistant would be useful. (Name one of your gang members as your second-in-command. (Tatsuo Hirai) Adds bonuses to Gang Action rolls if he is assigned to them. Keep in mind they will gain Notoriety/Infamy from the Gang's actions too and might Rank up as Villain independently).
-[X] Unfair Treatment:
The Salon Sisters have cornered you, for now. Working for them is probably more convenient for your own survival. You can consider how to pay them back in due time. (Continue Event)
-[X] The Debute: If you feel established enough, it might be a good chance to contact the Wild Villains (Success chance: ???, results: Progress on Event)

Appointing a second in command who can give proper combat bonuses is the biggest short term boost we can make.
 
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Just a correction, you are missing the special action.
Right, added.
-[] The Debute: If you feel established enough, it might be a good chance to contact the Wild Villains (Success chance: ???, results: Progress on Event)
Thanks.

This should hopefully at least help against anyone else from messing with us. And will help us have better standing if we want to push off the Salon Sisters.
 
Since there have been only a few votes and I'm not capable of posting the update for now, the vote will be prolonged for a while longer. Make sure you leave your votes!
 
[X] Plan Training Muscles for War
Teaming up with the Octo's seems like it would be harder considering we're primarily driven by money, while they're driven by ideals.
 
The Empire of Might
For a want of a nail, a bloody diamond was made.

You're dying, that was the absolute truth of your current state.

Just a week ago, you're the undefeated champion of the pits. It doesn't matter who or what faced you, they are crushed under the might of your knuckles.

You are undefeatable.

And the organizers decided that it was too boring.

The battle was long and dragged out, it doesn't matter how powerful you are, quantity is it's own quality after all. Fortunately for you, they didn't throw enough bodies to kill you immediately.

Unfortunately they threw enough so that you could bleed to death with them.

It wasn't a bad end falling down after knocking a tooth out of those bastards. You just wished you could've done more than just that.

"Mister, are you ok?" a soft voice asked you. Where did that come from?

You opened your eyes with the little energy you have left.

It was a young girl with silver hair, one that reminds you of your innocent younger days, she must be new to the streets considering her scared expression at the amount of blood that was leaking out of his body.

"This is normal on the streets kid, you need to watch your back always in these places." you warned her. He wasn't usually sentimental but the knowledge of his impending death served as a good excuse.

"Can I fix you?"

Before you could even speak, she immediately reached to his huge wound in the stomach.

And you slowly felt your wounds closing in, bruises disappearing and your broken bones mending.

Your strength returns, the exhaustion was still there but you will live.

"Kid?" he asked only to find a lump of white hair falling asleep on your previously wounded stomach.

She saved his life, she gave him a second chance.

You carried her back to your house, the favor must be repaid.

---

Sakashi Konomomi is a poor girl orphaned by a villain rampage.

She walked in the streets for days, alone while those around her expected the heroes to arrive.

But nobody came and a villain guided her to darkness.

In one timeline, it was a fellow stray who helped her to survive until she became a leader of her own gang of misfits.

In this timeline, it was a scorned man who was not satisfied by mere survival.

Uesugi Asakura demanded vengeance and a land where he is free to fight his battles.

Her daughter Sakashi Asakura aided him ever since the beginning.

---

Emiko Gurogo gritted her thief as she read the terms of the contract. It is basically a contract of servitude in all but name. It only favors them, these terms are unfair.

It happened too suddenly, first The Ringleaders being dismantled by the police. Nobody knows how it happened but the heroes found its leaders badly beaten and needed medical attention.

This of course led to a rush to the new pasture, a chance to gain new sources of income for their group. After all, they just needed to push against fighters who were softened up by the recent gang war.

What they didn't know was that one of their members has a healing quirk and the tables were turned on them.

Resulting on everyone that arrived including her little sister to be beaten within an inch in their life.

"So do you want your women to stay alive? Your little sister safe? That's the price you need to pay." the silver haired brat muttered as she sported a confident grin.

She wanted to tear the contract into shreds and tear her apart.

But she can't for her people.



Sakashi Asakura grinned as the leader of Salon Sisters signed the contract. The plan went better than she expected. Her dad would be proud once he returns from his negotiations with the Wild Villains.

She of course fulfilled the terms of her contract but only to stabilize their conditions in consideration of her limited quirk capacity, even if she healed them completely the trauma will last to demoralize them.

Some might even leave the group and run in fear.

And spread the world that the Empire of Might shouldn't be messed with.

@Darken What is your omake policy?
 
Round 4: Results
Gang Actions:

Establish Order:
(B Roll, success chance: 80%, 2 Rounds) Round 1 Roll: 53. Round 2 Roll: 52+1=53. Success!

"Alright, that's the last one." Funai said as Fujiwara and Oda pushed the last remaining members of the small group of thugs they had found trying to sell drugs in their territory. Of course, they had taken whatever money they had made, whatever drug they had on them, and had broken their hands one by one. "Learned your lesson, kids?"

"Fuck you!" A big guy shouted.

"No thanks, you aren't my type. Fujiwara is really happy to fuck you up though, aren't you buddy?"

Fujiwara grinned, and a rock slammed on the guy's arm, breaking it messily. The guy shouted in pain. "See, lesson learned, don't pull shit on the Diamondbacks."

The guy bit back another insult, and Funai grinned, "Alright guys, I'll come check on you later. Make sure you remember to come around only as clients, alright?"

"As if we will have the time." The guy grinned back, Funai raised an eyebrow, "You fuckers went and got in trouble with the Sisters, didn't you? You are all fucking dead."

The Diamondbacks looked at each and Funai sighed. "Well then, I guess you need a better lesson then."

-

"What do you have there, Funai?" Konomomi asked.

"Teeth." He replied casually, rattling the bag he was holding, "Had to teach some guys what 'eating with a straw' means."

"Just don't go overboard." Konomomi replied calmly.

"Me, boss?" He smiled, "I would never." He frowned, looking at the bag, "You know, I made a whole taunt about holding onto them so we can find them at any time, but it's kind of disgusting, isn't it?"

"Yes. Toss them in the trash."

"Figures." Funai shrugged it off and walked back outside, dropping the bag in the first trashcan he found. Ah the trouble of having to teach some lessons to idiotic punks.

Action Complete!
Your Notoriety has been raised by 7!
You gained 1 Budget!
You have solidified your control over the Block! -5 IG from other gangs' rolls against you!

-

Protection Fee:
(O roll, success chance: 70%, 2 Rounds) Round 1 roll (failed): 15. Round 1 Roll (repeated): 16. Failure…

"It's my fault." Muramoto admitted flatly.

"That's all you have to say?"

"I didn't realize there was a police officer in the store's bathroom, yes. I'm not about to fight and kill a cop, so I had to run away. After that…"

"People hear about it and the threat becomes a lot less serious. We will have to wait for this now. No one will take us seriously."

Muramoto nodded, lowering her head. "I take full responsibility and accept any punishment, boss. You gave me a job and I fucked it up. I just hope you know I can still be useful."

Konomomi looked at her, and knew this was necessary. She had to decide how this would go. Death wasn't an option, not for something like this, but she could see a few ways this could go.

Success chance lowered to 65% for three months. You will be allowed to switch Action next round, if you wish.
Infamy raised by 1!
Notoriety lowered by -2!

Punishment Vote (Too harsh a punishment will anger your gang):
[] No Punishment:
Nothing to punish here. Bad luck happens.
[] Boring Job: Put Muramoto in charge of menial tasks like keeping the base clean, cooking the meals, and so on, for a month.
[] Dangerous Job: Put Muramoto in charge of dangerous jobs, such as drug sales near other Blocks' borders or making sure thugs stay out of your area, for a month.
[] Pay Back: Muramoto will go without pay for a month.
[] The Yakuza Way: Yakuza gangs practice yubitsume, the ritual cutting of the first joint of the pinky finger of someone that has committed an offense. If you feel the offense is strong enough, you could borrow the practice.
[] Death: Not an option.

-

Base Actions:

Lost Treasures:
(Success chance: 60%, Takes 2 rounds) Round 1 Roll: 99. Round 2 Roll: 91. Success! Completed! (Average roll: 95)

"A lot more than I expected." Konomomi said, examining the loot. The amount of valuables they had put together was staggering. Televisions, PC monitors, broken hard drives they could sell to the right buyer, and a lot of stuff that once fixed could make a good amount.

"This just makes me wish we had a chop shop or something." Seta said.

"And you don't say that because you want a motorcycle too?"

"Well, I come with a helmet, boss, might as well use it." She said, tapping the shell that covered her head, her iridescent eyes the only thing visible through the gap in it. Her Bivalves Quirk meant Seta had a shell that encased her whole head, which made her really stand out even among heteromorphs.

"We just need more space. Right now, expanding the base would be too expensive and draw way too much attention."

"Well, this will help." Seta replied.

"Yes it will." Konomomi grinned, "Yes it will."

Added 44 Budget!
Your gang now owns a Television! Gang happiness raised!

-

Personal Action:

Train (Brawling):
(Roll with the appropriate Bonus, base success chance: 70% (success chance: 68%)) Roll: 3. Failure…

"Fuck!" Konomomi shouted, half in frustration and half in pain.

"It takes time to get better in combat, boss." Hirai replied. Given he was the most experienced in the gang, he was the obvious choice as a sparring partner. Still, she could hardly believe she was making any progress.

"I don't have time, Hirai. I don't know when the Sisters will strike, and I can't be caught unawares."

"That's why you have people like me and Kusumoto, boss. You don't need to handle everything yourself." Hirai replied, "It will take time for you to catch up. Until then, use us."

Konomomi grumbled. It was easy for him to say. But if someone died because she was weak, she would not be able to tolerate it. "Again, Hirai."

Hirai sighed, "As you wish boss." He said, taking his combat stance again, "Come at me."

-

Event Action:

Pride Comes Before Their Fall:


"So, this is your answer." Martial Hair said. Half of the Diamondbacks stood behind Konomomi as she delivered her refusal to the younger Sister.

"We are not your servants, Gorugo. You should have offered to cooperate with us, we might have agreed to that. But to this? There is no way." Konomomi shook her head, "This was your action, not mine."

Martial Hair stared at her, then started to laugh. "Fair enough kid, maybe I misjudged you. You have some courage, if nothing else." Her smile vanished, replace by a cold smirk, "Pity we will have to snuff it out."

"Try it." Konomomi replied.

"Oh, we will. Enjoy Takoba Beach while it lasts." She winked and turned around, back to her territory.

"Do we follow her, boss?" Funai asked. Konomomi shook her head.

"I'm not sending you in their territory." She replied, "We need to organize ourselves now. This is gonna be a tough time ahead."

Relationship with the Salon Sisters changed from Neutral to Hostile! New Gang Action available!

-

Special Actions:

Enemy of my Enemy (The Ring Leaders):
(Success chance: ???) Roll: 68

See Interlude 4

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You win some, you lose some. Remember to vote the Punishment and get ready for the Interlude.
 
[X] Boring Job: Put Muramoto in charge of menial tasks like keeping the base clean, cooking the meals, and so on, for a month.
 
[X] Boring Job: Put Muramoto in charge of menial tasks like keeping the base clean, cooking the meals, and so on, for a month.

Bad Luck happens but we need to be better, not be all talk and no action and it's the less tyrannical of the options.
 
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