I don't think the QM has "trap options" that would waste our action. Presumably, whatever info we would obtain would be useful if we succeed.
There is no trap option, all of them can succeed, otherwise I would just strike them. There ARE options with very high DCs, of course, but that is to be expected.
That said
Winner plan: One Way Bad Trip
(XX)
Gang Actions:
Keeping an Eye on the Neighbours: (advantage on Information Gathering rolls to spot any suspicious movement from the nearby Blocks, adds 5 Notoriety)
[IG roll: 60+7=67]
"Thank you, good sir." The elderly woman said, sitting in a corner with a small cup sitting in front of her. The man that had just tossed in a few coins smiled, content with what she assumed was his daily good action. The old woman went back to sit down and watch the street. It was the main road that separated their territory from the Salon Sisters, so of course Araki had taken it for herself. She knew the sisters might recognize her, of course, so she had made sure to color her hair white and put on different clothes. With her head low, she'd just look like any other beggar.
This was how Araki had always survived. Her Quirk cursed her to look like an old woman since she was just a child, so she had to learn to use that to her advantage if she wanted to survive. No one thought the old woman begging in a corner was a spy. Heck, even if someone thought that, he would never think she was actually getting anything useful. Hard of hearing, bad sight... all those things came with age and would have made any ordinary elder a terrible spy. Even in a world of Quirks, there were limits to how much they could help the inevitable aging process. Fo anyone looking at her, she was just an old woman sitting at corner a few roads down from Salon Gorgon. A road that happened to be in sight of the salon, though naturally, an old woman would never have the eyesight to see that far without glasses.
Others, of course, were patrolling in regular ways. Even as they spoke, Chiba and Tobe should have been further east, and Oda and Uemura keeping an eye on their border with the Sharks and the Octo-Lovers. Some of them would be spotted and noticed. People would realize they had patrols working.
But they wouldn't realize they had her.
So she sat and waited, letting the sun continue its arc across the sky. A young girl in a Hero suit, the Pro Hero Orgue, passed by, glanced at her, tossed a coin in her cup and moved on. A police office passed by and told her gently that she should have moved, but when Araki did her best impression of being out of her wits, just nodding randomly and not moving, he sighed and moved on. Of course he did, no one wanted to be the officer arresting an old beggar.
After a few hours, a pair of women she had identified as Salon Sisters' members days before walked along the street as usual, patrolling their border. They looked at her, and seemed to be considering shooing her, but then probably realized she was sitting within Takoba territory and relented. Good, it seemed that despite the threats the sisters weren't going to start trouble just yet.
It took another hour before a girl wearing shades, a hat and a black face mask stopped by, her black hair cut in a short pixie cut. "Hi. Are you ok?" Muramoto asked, her face covered to hide her Quirk.
"I'm doing well, young lady, doing well." She replied in a slurred tone, the agreed-upon codeword that she had nothing new to report. Muramoto nodded and walked away and Araki went back to watching.
Reports show the sisters are currently taking neutral Actions and patrolling their border!
Some of your Patrols have been spotted, +5 Notoriety.
-
Gang Training: (Brawling Roll, Base success chance: 60%, takes 2 rounds, gives a bonus on Brawling Rolls to the gang for a number of rounds (both results determined by the average roll) Round 1 Roll: 84. Round 2 Roll: 93+1+15=109. Success!
Average roll 84+109=96!
"Come on you two, attack me like you mean it!" Fujiwara shouted, before dodging a kick from Mitani and delivering a punch in the gut. Mitani doubled over, gasping for hair, but that gave Osaki the opening to slam her makeshift weapon, a pipe she had picked out from the trash, in Fujiwara's side. A rock shot up to block the blow, and she frowned. He grinned, "The other gangs won't go easy on you just because you are Quirkless, I hope you don't expect me to do that either- the fuck?!" He brought a hand to his face, suddenly seeming out of focus, and both Mitani and Osaki took the chance to attack him, scoring a pair of good hits.
The man blinked. "The heck was that, my eyes were watching from outside my body- Yamanaka!" He pivoted around, looking at one of the other members of the gang that he had faced earlier. The young girl with blond hair just offered an insencer apologetic face.
"You said that if we are down and can still use our Quirks, we should still try to support the others." She replied.
Fujiwara sighed. "Yeah, I did say that." Yamanaka's Quirk, Nerve Swap, allowed her to swap a single sense with that of another person within range. He was seeing the world from her eyes during that time. "Why don't I show you what happens when you try to do that and your opponent notices?"
Yamanaka gulped.
-x-
"So how is the training coming along?" Konomomi asked.
"Fujiwara is a great teacher." Hirai replied with a confident smile.
"Is that why I had to heal a broken nose and arm that Yamanaka said, and I quote, 'I got for following his instructions?'" She asked.
"A great teacher." Hirai said, nodding sagely. Konomomi sighed.
Your gang is combat trained! A +10 bonus will be applied to Brawling Rolls during Crowd Combat for the next three months! Training further will extend or change this bonus! Failure during training will result in the bonus being lowered! The bonus will also be lowered each round after the three months pass without further training by - 1!
-
Base Action:
The Gates:
"There we go boss, those are Quirk-proof, to an extent." Funai said, "At least now we don't have to worry about someone sneaking in."
"You can make Quirk-proof locks?" Konomomi asked, surprised.
"To an extent." Funai repeated, "Sturdier material, reinforced doors and a more complex inner mechanism mean that normal telekinetic or combat Quirks don't work and enhancers at least struggle. You can't really make a fully Quirk-proof door, of course. Especially because eventually you end up with a 'wall' level of strength."
"Any suggestion?"
"The usual. Cameras, alarms, better outside lighting... dogs are useful too. But they are expensive, so I think for now we can handle it."
Konomomi hummed. Might be worth keeping in mind though.
-
Mission Action:
The First Mission:
See Interlude 9.
-
Personal Actions:
Train Your Quirk: (Base success chance: ???, takes 1 turn, results: ???) Roll: 33.
Better. There was no other way to say it, her Quirk was becoming better. It was still a slow change, but it was growing. Repairs became a bit faster, healing a bit easier.
She was on the right path. All she had to do was follow it.
You progressed in your Quirk training!
-
Special Actions:
Work and No Play: Roll: 83
"They aren't moving much." Tobe said with a shrug, "That's about it. We have managed to figure out what a few of them look like, but I don't think they are very interested in hiding their identity in the first place."
"Good." Konomomi nodded, "Any trouble with the drug sales?"
"Not really boss." Sakuma said, "We have been keeping an eye on our sales area, but no one we don't want to showed up."
"Excellent." Konomomi nodded, "Let's not lower our guard though, alright?"
Both nodded.
You advanced the Event.