INTRODUCTION TO BONUSES, STATS AND RANKS
This quest uses two sets of basic stats to determine results: Personal Bonuses and Gang Stats. In addition to those, Ranks play a part.
Personal Bonuses are Oratory, Brawling, Accounting and Information Gathering. Those bonuses derive from the individual skills you and other notable members of your gang have. Actions done by your gang use half your bonuses rounded down as modifiers, in addition to the bonuses of eventual notable members that have been put to the task. You can use your Personal Action for the round to work with your gang members, at which point you will add your full bonus to the roll.
Personal Bonuses also apply in character interactions and special events. In those cases, of course, they apply the full bonus unless otherwise stated.
Gang Stats are Notoriety, Infamy, Budget and Income, and Members
Notoriety is the stat that determines how well-known you are in the underworld. You could call it respect, or threat, or 'street cred', but the point remains that high Notoriety means being highly respected among Villains. Other Villains are more likely to take seriously a character with high Notoriety. High Notoriety makes keeping a larger Gang under control more efficient.
Infamy is the stat that determines how well-known you are among the general populace. Infamous Villains are easier to recognize for Heroes and are usually seen as dangerous by other Villains, which can be very good or very bad depending on their attitude. Note that while it's called Infamy, it doesn't just derive from necessarily evil action, but from any action that puts you on the general radar. High Infamy makes keeping a larger Gang under control easier.
If your Notoriety grows too high, some powerful Villains might take exception to your growing influence and intervene, either slowing down your progress or trying to weaken/kill you. If your Infamy grows too high, some important Heroes might intervene in your area of work, slowing down your progress or trying to arrest you. Of course, if you feel like it, you can try to purposefully rise your Notoriety or Infamy.
At game start, your Infamy and Notoriety are set at -40 (Total unknown), but you will be given ten points you can distribute between them if you wish to grow one or both stats sooner.
Budget and Income are fairly straightforward. Income is how much you make per full round, and Budget is how much you have. Actions generally consume budget. Every 10 members your gang has, your income is lowered by -5. Once you pass 30 members, every 5 members it's lowered by an additional -5.
At game start, your Income is 0 and your Budget is 50.
Members are the number of people that are part of your Gang. The number can be raised by recruiting, and can be lowered if people quit or are killed. If your gang disbands (runs out of members), it's game over.
The number of Gang Actions you can do per round are directly tied to the number of Gang Members. Every 10 members, you gain an additional Gang Action (up to 30, at which point the required amount becomes 20 per additional action).
At game start, your Gang has 15 members.
Finally, Ranks are the system authorities in the world of MHA use to quantify how dangerous a Villain or group of Villains is to the general populace. Ranks go S, A, B, C, D, E, F and Rankless. In Gangs of Musutafu, Ranks act as multipliers to your Infamy and Notoriety (For example, F-Rank Villains gain 1.5x Notoriety and Infamy per round (rounded down if needed)). The higher the Rank, the faster those grow, so make sure to keep that in mind before you do anything that makes authorities take you too seriously. If nine members of your Gang are ranked at your same level, the multiplier of the rank above applies instead (e.g. if a gang has 10 F-Rank Villains including the boss, it's treated as if the boss was an E-Class Villain).
At game start, you and your gang are unranked.