Gamehammer 40K(Warhammer 40K/The Gamer)

[X] Go with them
-[X] Suggest we bust out the other guardsmen. Better to die fighting then as an Orks snack
--[x] Suggest to leave the ork inside the jail cell alone... for now.
 
[X] Go with them

Okay lets just go with the Vanilla option then as apparently I misread the post
 
Okay so for future skills Ideas

  • Acts of faith: seriously it's Psyker abilities minibus the whole Heads asplode bits and it also lets us Convince others that the Gamer ability comes from the Emperor . we can also slap it onto other Psyker ablities to Make them all Holy
  • Divination: Combine with AOF ( Emperor's Tarot?) for powerful predictions to help Command
  • Pyromancy:With AOF Holy flames of the Emperor.
  • Tactics: Because strategy will be Huge later on ( maybe even us being a Competent leader:o:o:o)
  • Parallel Thoughts: Multiple trains of thoughts will Give us Enormous multi tasking abilities as well as letting us grind Multiple skills at once .
  • Preaching: not sure on this one but it might be worth looking into
  • Massage: oh hello never having to sleep again skill Yonk
 
[X] Go with them
-[X] Suggest we bust out the other guardsmen. Better to die fighting then as an Orks snack



you're missing the best one:

PLANNING.

I fit that under strategy (I wonder if logistics would be It's own skill or fit under strategy)

But really the most powerful school we can learn is Tutor . Even if we become immortal( simple enough for Gamer) we can't be everywhere at once so The ability to teach people to become far more powerful and intelligent will become a great strategic asset for the Imperium .

Another possible skill tree we should look into is enchantment ( purity seals, Holy relics, blessings) so that we can leave stuff behind if not figure out a way for the Imperium to mass churn the stuff out.
 
[X] Go with them
-[X] Suggest we bust out the other guardsmen. Better to die fighting then as an Orks snack
 
That's not a skill. I don't think I ever heard of a videogame or tabletop RPG that made it skill. So at least your idea is original.
Nah, I am not being creative at all. It is actually a skill in many RPGs, and a bunch of quests

-Heavy Armor (Skyrim)
-in DnD its feats rather than skills. which are basically the same thing
-Armor Skills - Spell - World of Warcraft
in WoW each armor "type" is a skill, although at higher levels you get a 5% to primary stat for it
-Master of Arms in dungeons of dredmor
probably many more

Personally I think lindy has it right and that armor as a skill for balancing an RPG is nonsense.

But it is a thing they do in many RPGs
 
Last edited:
[X] Go with them
-[X] Suggest we bust out the other guardsmen. Better to die fighting then as an Orks snack
 
As soon as we find someone will can trust to not BLAM us, we should look into the party system and the tutor skill

It's going to be a while until we stop being a squishy mook so having friends in a firefight is going to save our bacon
 
Personally I think lindy has it right and that armor as a skill for balancing an RPG is nonsense.
As a counter argument I submit high heels. Those require training to use. So do swim fins, both on land and in water. Both require learning to walk/move in a certain way or your going to be filmed by anyone near you as a source of comedy. This is because they require you move in a certain way or you'll fail at movement, hilariously. You will become a human pratfall generator. Having your sense of balance and foot size changed does that. Wearing a heavy backpack also takes skill. Though that involves the way those alter your center of gravity as well.

Armor is a trade off of protection and mobility. More armor is more restrictive. For a show of this try playing a sport in a full body snowsuit. Your range of movement is notably different. Plate mail required people to help you actually get into and out off it. This is why squires followed them around. Falling on your back in plate mail is worse than it is for a turtle. Its actually pretty easy to drown in plate mail on muddy ground.

Maximum flexibility is hampered unless your spending a fortune on specialty work. Joints are the issue. You get more mobility with less protection. There is only so much you you can do to armor the bendy bits. That takes some getting use to. Limbs don't quite bend the way your use to. This ignores

Also, it depends on what the armor wearing skill actually means. In Elder Scrolls its not just wearing the armor its maintaining it and actually making it. You get more skilled with the skill its not only how you wear it, its actually smithing it in the first place. Most games assume your maintaining your own armor along the way. If its not custom built your probably padding it to avoid chaffing as well. Friction burns at random points on yourself suck.

In DnD (3rd edition) unless its really random armor a single level of fighter gets you light-heavy armor skill and the ability not to hurt yourself with most weapons. This is what they train you in for that level. How to use lots of weapons an armor. One level of Fighter is worth half a dozen feats. Also, Fighter is an advanced PC class. There are actually worse versions (NPC versions) of of the player character classes. DnD is all about being a hero character. Its meant to be playing as the hero characters from miniature war games (Chainmail in this case.) If you read through the DMG you find out that most people should be 'warriors' not 'fighters'. This makes PCs even more dangerous than most people think. Your average party fights people with PC classes only... you'd be far far more dangerous if they mostly had the NPC classes they realistically should have.

Its easier to see the effects of training with weapons. Consider how much stupid can happen when an uninstructed person attempts to use a normal hammer. It can get ugly real fast. Same with knives, hatchets, or axes. Cut away from yourself. Lets not go into the hazards of untrained/instructed people and idiots with chainsaws and power tools.

Power armor in most games is like this. You have to move a certain way not to hurt yourself in it. Every action is amplified by design. Moving like you need to in power armor out of it would get you a job at the Ministry of Silly Walks.

That said, some games are just badly designed on this and try far too hard. That said, declaring that Armor Wearing Skill makes no sense when you have no experience with wearing armor. Its using Pointy Haired Boss from Dilbert... I believe the quote is, 'I don't know how to do it, so I decided it must be easy'.
 
As a counter argument I submit high heels. Those require training to use. So do swim fins, both on land and in water. Both require learning to walk/move in a certain way or your going to be filmed by anyone near you as a source of comedy. This is because they require you move in a certain way or you'll fail at movement, hilariously. You will become a human pratfall generator. Having your sense of balance and foot size changed does that. Wearing a heavy backpack also takes skill. Though that involves the way those alter your center of gravity as well.
1. Armor is not high heels. Not all wearables are equal. High heels are significantly more difficult to adjust to than armor
2. I stand by my position of it being a poor way of balancing classes.
Armor is a trade off of protection and mobility.
3. The mobility limitations of armor are grossly over exaggerated
4. You are not going to get rid of this with skill. See tying your shoe laces, you cannot get some uber shoe lace tying skill in real life that grants you superior mobility compared to a pleb who does not know your shoe tying secret.
 
Last edited:
[X] Go with them
-[X] Suggest we bust out the other guardsmen. Better to die fighting then as an Orks snack

More bodies for us, fewer slaves for the Orks, and the will if the Emperor fulfilled.
 
Nah, I am not being creative at all. It is actually a skill in many RPGs, and a bunch of quests

-Heavy Armor (Skyrim)
-in DnD its feats rather than skills. which are basically the same thing
-Armor Skills - Spell - World of Warcraft
in WoW each armor "type" is a skill, although at higher levels you get a 5% to primary stat for it
-Master of Arms in dungeons of dredmor
probably many more

Personally I think lindy has it right and that armor as a skill for balancing an RPG is nonsense.

But it is a thing they do in many RPGs


Actally armor wearing makes sense as a skill. take an amature and put him in plate mail. do you think that person would function nearly as well as someone who has been trained? Armor wearing would train a person to know how to move in the armor, where to take blows on the armor, how to maintain it and in the case of Power armor how to get the most out of it's systems.
 
Actally armor wearing makes sense as a skill. take an amature and put him in plate mail. do you think that person would function nearly as well as someone who has been trained?
Yes, yes he could. Because of how armor works. It is a small weight distributed all over your body. The main need there is to be physically fit, not to have some special skill in walking just right

Armor wearing would train a person to know how to move in the armor, where to take blows on the armor, how to maintain it and in the case of Power armor how to get the most out of it's systems.
Power armor is not armor, how to maintain it has nothing to do with wearing it and is actually dead simple, you can learn it in an hour. And how to take blows, well there is only so much you can learn there. And really, the answer is don't, if someone manages to hit you it is because you already failed to get one over them in a fight
 
Last edited:
Level Up!
You simply state that you had better odds with them. Knock nods, and turns. With that, the group leaves, and begins their trek through the ork facility.



[Encounter Roll: 15-Uh Oh]
[Combat Roll: 77 VS 52]
You traverse the prison, doing your best to free who you can. Sadly, a lack of weapons means that Knock and his men can only free a select few for fear of weighing his men down.

Eventually, as you walk, you are suprised by a grenade clattering to the ground in front of you. Quickly, you dive out of the way, as the thing explodes. Knock and his men raise their weapons and begin firing as, a ways away, you see several Orks pop out of cover to attack, roughly twelve of them. "IT'S A AMBUSH, LADS!" Knock shouts as his gun pierces the head of a Ork. "GEDDIM BOYZ! SPECIALLY THE WEIRDBOY IN THE BACK, DA BOSS WANT HIM ALIVE!" They charge, firing their weapons haphazardly.

You raise your own weapon and begin firing. Luckily, the orks are undisciplined and lacking in the numbers that make their usual tactics effective. Soon, you cut them down.

[Loot Roll: 60]

YOU HAVE LEVELED UP! YOU HAVE LEVELED UP!
YOU HAVE ACQUIRED 3 MINES!


FAQ: WHAT ARE LEVELS?
A: LEVELS ARE ABSTRACTIONS MEANT TO REPRESENT HOW POWERFUL A INDIVIDUAL IS! FOR MOST PEOPLE, LEVELS ARE GAINED THROUGH TRAINING OR AUGMENTATIONS, HOWEVER, WITH THE GAMER POWER, YOU CAN GAIN LEVELS THROUGH ACCRUING EXP OR SPENDING FATE AT THE GREED SHOP! EVERY LEVEL YOU GET 5 POINTS TO SPEND AMONGST YOUR STATS!


Huh. Nifty. You quickly bring up your stat screen to see that those Orks have caused you to level twice, to twelve, giving you ten points to spend.

[ ] How to distribute your points?
 
Back
Top