What nearby PDF? the humans we have seen so far were not PDF, we can't free them because they are useless civilians who would just get killed.Then we point out the the nearby PDF IC we did just come from there so we can lead them there
[X] Go with them
-[X] Suggest we bust out the other guardsmen. Better to die fighting then as an Orks snack
you're missing the best one:
PLANNING.
I was thinking more along the lines of
Nah, I am not being creative at all. It is actually a skill in many RPGs, and a bunch of questsThat's not a skill. I don't think I ever heard of a videogame or tabletop RPG that made it skill. So at least your idea is original.
As a counter argument I submit high heels. Those require training to use. So do swim fins, both on land and in water. Both require learning to walk/move in a certain way or your going to be filmed by anyone near you as a source of comedy. This is because they require you move in a certain way or you'll fail at movement, hilariously. You will become a human pratfall generator. Having your sense of balance and foot size changed does that. Wearing a heavy backpack also takes skill. Though that involves the way those alter your center of gravity as well.Personally I think lindy has it right and that armor as a skill for balancing an RPG is nonsense.
1. Armor is not high heels. Not all wearables are equal. High heels are significantly more difficult to adjust to than armorAs a counter argument I submit high heels. Those require training to use. So do swim fins, both on land and in water. Both require learning to walk/move in a certain way or your going to be filmed by anyone near you as a source of comedy. This is because they require you move in a certain way or you'll fail at movement, hilariously. You will become a human pratfall generator. Having your sense of balance and foot size changed does that. Wearing a heavy backpack also takes skill. Though that involves the way those alter your center of gravity as well.
3. The mobility limitations of armor are grossly over exaggerated
Nah, I am not being creative at all. It is actually a skill in many RPGs, and a bunch of quests
-Heavy Armor (Skyrim)
-in DnD its feats rather than skills. which are basically the same thing
-Armor Skills - Spell - World of Warcraft
in WoW each armor "type" is a skill, although at higher levels you get a 5% to primary stat for it
-Master of Arms in dungeons of dredmor
probably many more
Personally I think lindy has it right and that armor as a skill for balancing an RPG is nonsense.
But it is a thing they do in many RPGs
Yes, yes he could. Because of how armor works. It is a small weight distributed all over your body. The main need there is to be physically fit, not to have some special skill in walking just rightActally armor wearing makes sense as a skill. take an amature and put him in plate mail. do you think that person would function nearly as well as someone who has been trained?
Power armor is not armor, how to maintain it has nothing to do with wearing it and is actually dead simple, you can learn it in an hour. And how to take blows, well there is only so much you can learn there. And really, the answer is don't, if someone manages to hit you it is because you already failed to get one over them in a fightArmor wearing would train a person to know how to move in the armor, where to take blows on the armor, how to maintain it and in the case of Power armor how to get the most out of it's systems.