Gamehammer 40K(Warhammer 40K/The Gamer)

[X] Machine Sympathy-1 Fate. Sacrifice your mana to empower Machine Spirits
[X] Holy Sigil: Valour-2 Fate
[X] Aura of Power-1 Fate. Increase the Strength of those who follow you
[X] Advanced Vitality: HP is now determined by multiplying VIT by ten and doubling the result
[X] Better Levels: Leveling up now gives six points instead of five
[X] Path not taken: Green Tide
 
[X] Machine Sympathy-1 Fate. Sacrifice your mana to empower Machine Spirits
[X] Holy Sigil: Valour-2 Fate
[X] Aura of Power-1 Fate. Increase the Strength of those who follow you
[X] Advanced Vitality: HP is now determined by multiplying VIT by ten and doubling the result
[X] Better Levels: Leveling up now gives six points instead of five
[X] Path not taken: Green Tide
 
[X] Machine Sympathy-1 Fate. Sacrifice your mana to empower Machine Spirits
[X] Holy Sigil: Valour-2 Fate
[X] Aura of Power-1 Fate. Increase the Strength of those who follow you
[X] Advanced Vitality: HP is now determined by multiplying VIT by ten and doubling the result
[X] Better Levels: Leveling up now gives six points instead of five
[X] Path not taken: Renegade
 
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[] Machine Sympathy-1 Fate. Sacrifice your mana to empower Machine Spirits
[] Holy Sigil: Valour-2 Fate
[] Aura of Power-1 Fate. Increase the Strength of those who follow you
[] Advanced Vitality: HP is now determined by multiplying VIT by ten and doubling the result
[] Path not taken: Renegade

Do remember that we have two perk points to spend
 
[X] Machine Sympathy-1 Fate. Sacrifice your mana to empower Machine Spirits
[X] Holy Sigil: Valour-2 Fate
[X] Aura of Power-1 Fate. Increase the Strength of those who follow you
[X] Advanced Vitality: HP is now determined by multiplying VIT by ten and doubling the result
[X] Better Levels: Leveling up now gives six points instead of five
[X] Path not taken: Renegade
 
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[X] Machine Sympathy-1 Fate. Sacrifice your mana to empower Machine Spirits
[X] Holy Sigil: Valour-2 Fate
[X] Aura of Power-1 Fate. Increase the Strength of those who follow you
[X] Advanced Vitality: HP is now determined by multiplying VIT by ten and doubling the result
[X] Better Levels: Leveling up now gives six points instead of five
[X] Path not taken: Renegade
 
is this retroactive? if not we should get it asap


we get one perk point, you voted for 2 perks. when the vote is counted it will count you as voting for both which is unfair to other voters


You also voted for two perks

Binding of isaac
So, I might have missed something but shouldn't we have atleast 2 perk points?

The gold quest gave us one and the description says we get one every 10 levels.
Huh. That case yeah, you have two then.

I'm halping.
 
We get one perk point, you voted for 2 perks. When the vote is counted it will count you as voting for both which is unfair to other voters

The QM said we have 2 perk points.

Also, it's actually fair to vote for multiple items/plans. After all, if this was a presidential election and I voted for all the presidents, none of them would have a net effect for my vote, so I'd effectively be abstaining.

It would be unfair if I voted for the same plan twice, though.
 
Huh. That case yeah, you have two then.
@jacobplm Can you please edit the last post so it says 2, it still says we only get 1 and this post where you clarified is really easy to miss, it is not threadmarked and it is too short to trigger a notice about OP updating his thread

Also, it's actually fair to vote for multiple items/plans. After all, if this was a presidential election and I voted for all the presidents, none of them would have a net effect for my vote, so I'd effectively be abstaining.
They didn't vote for all, they voted for 2 out of 3
 
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is this retroactive? if not we should get it asap
No, we get two. Someone asked the GM if we have two for something he or she noticed and the GM confirmed that they were right and we have 2.

[X] Machine Sympathy-1 Fate. Sacrifice your mana to empower Machine Spirits
[X] Holy Sigil: Valour-2 Fate
[X] Aura of Power-1 Fate. Increase the Strength of those who follow you
[X] Advanced Vitality: HP is now determined by multiplying VIT by ten and doubling the result
[X] Path not taken: Renegade
We have two perk points so consider adding the better levels as well.
 
[x] Machine Sympathy-1 Fate. Sacrifice your mana to empower Machine Spirits
[x] Holy Sigil: Valour-2 Fate
[x] Aura of Power-1 Fate. Increase the Strength of those who follow you
[x] Better Levels: Leveling up now gives six points instead of five
[x] Party System: Allow others to join your party, allowing them to gain levels as well, though at a slower rate to you
[x] Path not taken: Renegade
 
Yeah per Gm rule,We can vote on two perk.
No, we get two. Someone asked the GM if we have two for something he or she noticed and the GM confirmed that they were right and we have 2.
Thank you
Further, you have a Perk Point. Perk Points are gained every ten levels and can be spent to purchase special traits.
QM forgot to edit the post and his ruling is neither threadmarked nor a long enough post to trigger an alert. He really should edit the actual threadmarked post to say we got 2
 
I feel that spending fate to level up instead of getting something unique is a bit of a waste unless we need it to get the points or level for something in specific.

More, while the party system would be good, right now we have no trusted allies to share it with and the sooner we get better leveling the better off we'll be.

As for what we actually spend it on.. aura of power will give us a small boost as a leader which is good if we want to be inquisitor someday. Machine Sympathy could do much for us and anything with the word Holy in it is good in Warhammer.

[X] Machine Sympathy-1 Fate. Sacrifice your mana to empower Machine Spirits
[X] Holy Sigil: Valour-2 Fate
[X] Aura of Power-1 Fate. Increase the Strength of those who follow you
[X] Better Levels: Leveling up now gives six points instead of five
[x] Party System: Allow others to join your party, allowing them to gain levels as well, though at a slower rate to you
[X] Path not taken: Renegade

Oh. We get two perks? Well, better levels and party for sure.
 
You know you can use normal wooden spear to kill marine while hitting armor's weak spot.
Link to quote included.
40k Source and Feats Thread | Page 18
Keep in mind that a lot of space marines go without a helmet to "show courage" as per the codex astartes (although younger marines are not allowed to; mostly it is to differentiated bosses from mooks)
From the description in that quote and how he touched his throat afterwards (meaning it was not lodged in) it sounds like an example of the helmetless idiots

1. Don't have any good pics for the PC
with the way we have been raising strength they are probably going to be outdated fast anyways
 
[X] Machine Sympathy-1 Fate. Sacrifice your mana to empower Machine Spirits
[X] Holy Sigil: Valour-2 Fate
[X] Aura of Power-1 Fate. Increase the Strength of those who follow you
[X] Advanced Vitality: HP is now determined by multiplying VIT by ten and doubling the result
[X] Better Levels: Leveling up now gives six points instead of five

[X] Path not taken: Renegade
 
Frankly I'd hold off on the party system until we actually become an Inquisitor and have command of our own retinue of adventurers. Mostly because at that point we have enough political sway/will (Inquisitorial tenure?) to get away with being a psyker or display powers like it, albeit while other Inquisitors grind their teeth and glare at us while brushing the hilts of their power swords.
 
[X] Machine Sympathy-1 Fate. Sacrifice your mana to empower Machine Spirits
[X] Holy Sigil: Valour-2 Fate
[X] Aura of Power-1 Fate. Increase the Strength of those who follow you
[X] Advanced Vitality: HP is now determined by multiplying VIT by ten and doubling the result
[X] Better Levels: Leveling up now gives six points instead of five


[X] Path not taken: Green Tide
 
Would still fair, as in this case you are still creating a net difference of 1 vote for each plan.
False. They are giving a full vote to 2 plans, doubling their voting power. While it has the net effect of giving a -1 to a single plan, nobody who votes properly can do so, they can only give a +1 to one plan, meaning that if they really hate plan C they can only support plan B or plan A not both at once.
illegitimately voting for both A and B is not at all fair and is voting fraud
 
False. They are giving a full vote to 2 plans, doubling their voting power. While it has the net effect of giving a -1 to a single plan, nobody who votes properly can do so, they can only give a +1 to one plan, meaning that if they really hate plan C they can only support plan B or plan A not both at once.
illegitimately voting for both A and B is not at all fair and is voting fraud

Unless the GM allows negative voting which does happen in some quests.
 
Keep in mind that a lot of space marines go without a helmet to "show courage" as per the codex astartes (although younger marines are not allowed to; mostly it is to differentiated bosses from mooks)
From the description in that quote and how he touched his throat afterwards (meaning it was not lodged in) it sounds like an example of the helmetless idiots
Proof, art work showing SM without helmet is usually just that, artwork. Point is that Astarte power armour is in no way some super protection with no weak points nor is lasgun incapable of taking advantage of those necessary weak points.
 
[X] Machine Sympathy-1 Fate. Sacrifice your mana to empower Machine Spirits
[X] Holy Sigil: Valour-2 Fate
[X] Aura of Power-1 Fate. Increase the Strength of those who follow you
[X] Advanced Vitality: HP is now determined by multiplying VIT by ten and doubling the result
[X] Better Levels: Leveling up now gives six points instead of five
[X] Path not taken: Renegade

I would have went with the party system but chances are the first time we tried it we'd be killed by our own guys... it'll only be valid once we make some friends.
 
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