Gamehammer 40K(Warhammer 40K/The Gamer)

[X] Machine Sympathy-1 Fate. Sacrifice your mana to empower Machine Spirits
[X] Holy Sigil: Valour-2 Fate
[X] Aura of Power-1 Fate. Increase the Strength of those who follow you
[X] Better Levels: Leveling up now gives six points instead of five
[X] Path not taken: Green Tide
 
[X] Machine Sympathy-1 Fate.Sacrifice your mana to empower Machine Spirits
[X] Holy Sigil: Valour-2 Fate
[X] Aura of Power-1 Fate. Increase the Strength of those who follow you
[X] Better Levels: Leveling up now gives six points instead of five
[X] Path not taken: Renegade
 
So, I might have missed something but shouldn't we have atleast 2 perk points?

The gold quest gave us one and the description says we get one every 10 levels.
 
[X] Machine Sympathy-1 Fate.Sacrifice your mana to empower Machine Spirits
[X] Holy Sigil: Valour-2 Fate
[X] Aura of Power-1 Fate. Increase the Strength of those who follow you

[X] Advanced Vitality: HP is now determined by multiplying VIT by ten and doubling the result

Due to QM revising, please be aware we get a second perk. So definitely this.

[X] Better Levels: Leveling up now gives six points instead of five


Guys, this one is the best long term benefit to me.

[X]Path not taken: Renegade

I want to see the renegade to see if it is actually a character we can get as a follower later to 'redeem' them before the astartes in question goes to chaos.

The inquisition has recruitrd renegade ones before and made them inquisitors.
 
Last edited:
In that case:

[X] Machine Sympathy-1 Fate.Sacrifice your mana to empower Machine Spirits
[X] Holy Sigil: Valour-2 Fate
[X] Aura of Power-1 Fate. Increase the Strength of those who follow you
[X] Better Levels: Leveling up now gives six points instead of five
[X] Path not taken: Renegade
 
Huh. That case yeah, you have two then.
Ah, sweet. Could you edit the story post to let us know that?

Well then,

[X] Machine Sympathy-1 Fate. Sacrifice your mana to empower Machine Spirits
[X] Holy Sigil: Valour-2 Fate
[X] Aura of Power-1 Fate. Increase the Strength of those who follow you
[X] Advanced Vitality: HP is now determined by multiplying VIT by ten and doubling the result
[X] Better Levels: Leveling up now gives six points instead of five
[X] Path not taken: Renegade
 
[X] Machine Sympathy-1 Fate. Sacrifice your mana to empower Machine Spirits
[X] Holy Sigil: Valour-2 Fate
[X] Aura of Power-1 Fate. Increase the Strength of those who follow you
[X] Advanced Vitality: HP is now determined by multiplying VIT by ten and doubling the result
[X] Better Levels: Leveling up now gives six points instead of five

[X] Path not taken: Renegade
 
New vote:

[X] Machine Sympathy-1 Fate. Sacrifice your mana to empower Machine Spirits
[X] Holy Sigil: Valour-2 Fate
[X] Aura of Power-1 Fate. Increase the Strength of those who follow you
[X] Advanced Vitality: HP is now determined by multiplying VIT by ten and doubling the result
[X] Better Levels: Leveling up now gives six points instead of five
[X] Path not taken: Renegade
 
[X] Aura of Power-1 Fate. Increase the Strength of those who follow you
[X] Machine Sympathy-1 Fate. Sacrifice your mana to empower Machine Spirits
[X] Holy Sigil: Valour-2 Fate
[X] Better Levels: Leveling up now gives six points instead of five
[X] Advanced Vitality: HP is now determined by multiplying VIT by ten and doubling the result
[X] Path not taken: Renegade

Aura of power because it is a straight buff unlike Fear. Machine Sympathy because nothing is as nice as boosting the MS of the failing Geller Field generator and similiar.

Holy Vigil: Valour sounds nice and at 2 points it ought to be powerful. My guess is that it helps with fear checks against 'unholy' creatures.

Better levels are just sensible. We don't have a party we can trust yet. While the Vitality Perk is nice, it only helps when we take damage.
 
Last edited:
[X] Machine Sympathy-1 Fate. Sacrifice your mana to empower Machine Spirits
[X] Holy Sigil: Valour-2 Fate

[X] Advanced Vitality: HP is now determined by multiplying VIT by ten and doubling the result
[X] Better Levels: Leveling up now gives six points instead of five
[X] Path not taken: Green Tide

Never mind someone else pointed out we have 2 perks already.
 
[X] Aura of Power-1 Fate. Increase the Strength of those who follow you
[X] Machine Sympathy-1 Fate. Sacrifice your mana to empower Machine Spirits
[X] Holy Sigil: Valour-2 Fate
[X] Better Levels: Leveling up now gives six points instead of five
[X] Path not taken: Renegade

Aura of power because it is a straight buff unlike Fear. Machine Sympathy because nothing is as nice as boosting the MS of the failing Geller Field generator and similiar.

Holy Vigil: Valour sounds nice and at 2 points it ought to be powerful. My guess is that it helps with fear checks against 'unholy' creatures.

Better levels are just sensible. We don't have a party we can trust yet. While the Vitality Perk is nice, it only helps when we take damage.

The GM just confirmed that we have two perk points.
 
[X] Machine Sympathy-1 Fate. Sacrifice your mana to empower Machine Spirits
[X] Holy Sigil: Valour-2 Fate
[X] Aura of Power-1 Fate. Increase the Strength of those who follow you
[X] Advanced Vitality: HP is now determined by multiplying VIT by ten and doubling the result
[X] Better Levels: Leveling up now gives six points instead of five
[X] Path not taken: Renegade
 
[X] Machine Sympathy-1 Fate. Sacrifice your mana to empower Machine Spirits
[X] Holy Sigil: Valour-2 Fate
[X] Aura of Power-1 Fate. Increase the Strength of those who follow you
[X] Advanced Vitality: HP is now determined by multiplying VIT by ten and doubling the result
[X] Better Levels: Leveling up now gives six points instead of five

[x] Path not taken: Green Tide
 
Maybe keep one fate point in case we just get one point and there is good 2 point pick next time we visit shop.
 
[X] Machine Sympathy-1 Fate. Sacrifice your mana to empower Machine Spirits
[X] Holy Sigil: Valour-2 Fate
[X] Aura of Power-1 Fate. Increase the Strength of those who follow you
 
[X] Machine Sympathy-1 Fate. Sacrifice your mana to empower Machine Spirits
[X] Holy Sigil: Valour-2 Fate
[X] Aura of Power-1 Fate. Increase the Strength of those who follow you
[X] Advanced Vitality: HP is now determined by multiplying VIT by ten and doubling the result
[X] Better Levels: Leveling up now gives six points instead of five
[X] Path not taken: Renegade
 
[X] Machine Sympathy-1 Fate. Sacrifice your mana to empower Machine Spirits
[X] Holy Sigil: Valour-2 Fate
[X] Aura of Power-1 Fate. Increase the Strength of those who follow you
[X] Better Levels: Leveling up now gives six points instead of five
[X] Path not taken: Green Tide
We have two perk points so grab the VIT thing as well.
 
[X] Machine Sympathy-1 Fate. Sacrifice your mana to empower Machine Spirits
[X] Holy Sigil: Valour-2 Fate
[X] Aura of Power-1 Fate. Increase the Strength of those who follow you
[X] Advanced Vitality: HP is now determined by multiplying VIT by ten and doubling the result
[X] Better Levels: Leveling up now gives six points instead of five
[X] Path not taken: Green Tide
 
[X] Aura of Power-1 Fate. Increase the Strength of those who follow you
[X] Machine Sympathy-1 Fate. Sacrifice your mana to empower Machine Spirits
[X] Holy Sigil: Valour-2 Fate
[X] Better Levels: Leveling up now gives six points instead of five
[X] Advanced Vitality: HP is now determined by multiplying VIT by ten and doubling the result
[X] Path not taken: Renegade
 
[X] Machine Sympathy-1 Fate. Sacrifice your mana to empower Machine Spirits
[X] Holy Sigil: Valour-2 Fate
[X] Aura of Power-1 Fate. Increase the Strength of those who follow you
[X] Advanced Vitality: HP is now determined by multiplying VIT by ten and doubling the result
[X] Better Levels: Leveling up now gives six points instead of five
[X] Path not taken: Green Tide
 
Last edited:
Back
Top