Professor Vesca
Good News Everyone!
[X] [Death] Ascended to the spirits!
[X] [Spirit] Found a grand shrine at the Cave of Stars.
[X] [Spirit] Found a grand shrine at the Cave of Stars.
Ascended to the spirits means that Kaspar has transformed from man to spirit.
Joined in union means that Kaspar's spirit has become part of the generic spirit.
You do not so far have a concept of the after life. The People currently believe that your 'soul' joins with the back ground of the universe. It's fairly poorly defined at this point in time.
Will we still be able to do the temple or hunt at a later point? Or is this choosing which one of those is unlocked?
Not that close. Its the general warning message for converting to Settled and thus losing some food efficiency until agriculture finishes.We were near starvation just recently. Taking The Hunt is a good idea.
So similar to the domestication of wolves, do we need to do continuous hunting Orker actions in order to advance domestication here, or will that occur naturally over time?
Considering how high the DC was for finding piglets, what's the DC for hunting Orkers now that we know more about them?
So when it comes to the Northlands being fully nomadic, do they essentially have people that roam off the known map, and that then return later to this area, or is it something different?
So less micromanaging individual settlements later on such as what we are doing now, and more managing entire regions then?
How much does having specialist units like the Ember Eyes, Fangs, and Frost Scarred help us? Do others have Holy Orders too?
When will warfare become more organized?
How exactly do they fish if there is a lot of ice on the lake? Are their tools already sufficient for ice fishing?
Just for clarity, are the Holy Orders religious orders, meaning when you join them do you have to worship a specific deity, or is it more of a group of specialists whose beliefs and works are seen as holy?
How effective is armor, or its developments, in combat so far?
That makes sense, is that just for us though? I assume from mentions before that there are plains down south where there aren't trees to limit the effectiveness of bows, so Is shield use more common down there?
Also, is there any actual naval combat yet? Such as could we commence raids using the canoes as platforms of war? Or do we just mostly use our canoes as transportation?
I'm guessing that gives our tribe a major advantage when it comes to the melee engagements then. Is that why everyone else seems to use war clubs, they don't have equivalents to Blackswords?
I see that Arrow Lake isn't even on the list at all, any reason for that, or do they simply not have any warriors period? Even the Northlands seems to have warriors.
It looks like we'll be competing with the Tribe of the West soon considering how well matched we seem to be. Considering we've had first contact with them, what more do we know about them?
Good to know there. So considering we decided to trade with them, what exactly are we trading with them?
From what else we can see on the map if we zoom in, one of the main things I've noticed is that everyone else seems to have these totem pole looking symbols in their territory aside from us. What does that mean @Redium
What do those leaf like symbols in the territory of the Tribe of the West signify? @Redium I don't think it's maple sugar considering it looks distinct from our sugar tapping groves, but I can't tell with this resolution. Also what's that gold symbol in the Pearl Divers territory mean?
I feel like this part of the update deserves some focus on it's own; either this cave is capable of inducing non-fatal oxygen deprivation to the point of hallucination, or it's a spirit that kills some people and grants visions to the worthy. Either way, our values ensure that this cave is gonna claim the lives of a lot of idiots.
Hmmmm I thought the weather would have gotten better due to how bad they've been the last few turns?
This sounds to me like tuberculosis, unless anyone else has any better suggestions?
@Redium Do they not have a word for other sicknesses or are they referred to curses as well?
How recent has this funerary tradition developed? I'm assuming that due to our wealth, we're one of the few tribes that can afford to do this for our rank and file.
Considering the fact that our total population is only in the thousands, Kaspar must have been prolific indeed to have this many descendants already.
Our of curiosity at this point what is Kaspar remembered as being a legend for? Aside from his longevity of course.
Speaking of, IF we deify Kasper
@Redium
Did Kasper have any genetic distinguishable traits? Did he have blonde hair? Some physical distinction that marked his descendants as well? Because it could be turned into a mark of divinity or descent.
I have no idea, considering Alvar was the first one noted within the tribe to have it, it likely originated as a mutation within him. For as much as we know about genetics the specifics behind hair color is still not entirely clear, as it is not based off of one gene, meaning we can't make base assumptions about whether it is dominant or recessive. However considering the rather small sample size for our population, plus the fact that all of the tribe has been confirmed to have some blood from Alvar and his lineage within them, I would not be surprised if there is a rather large minority who possesses blonde hair due to the interbreeding over the years, thus allowing the gene to propagate and for statistically significant combinations to have occurred to lead to more people possessing the needed genes for it.
We would have to ask @Redium though
How prolific is Blonde hair in our tribe? Has it spread to other tribes and to what frequency? Northern Tribes?
Also due to the long lasting weather is our people becoming noticeably paler?
Is there any physical trait that a tribe could point to and say that their likely from our tribe?
I think I remember our blond hair people are platinum hair with amber eyes.
Edit: @Redium btw, you mentioned that there would be a form of deific curse as part of this current update? Are any of the options up here the deific curse you spoke of?
@Redium what would 'has finished the lessons given to him by the spirits', and 'has been blessed by the spirits in their own way' do to Kaspar's legend?
Will we still be able to do the temple or hunt at a later point? Or is this choosing which one of those is unlocked?
Thats Unfortunate i would have (well obviously not in real life) Liked such a trait to develop, it'd be interesting to read about, most unfortunate indeed.Kaspar had blue eyes but dark hair. About 1/3 of the People have blue eyes and 4/5 have dark hair so not really.
Like how dark anyways? I've never really seen that combination in real life, though i have not really checked, but i always attributed blonde to light skin tones, though thinking on it now (since i've never actually truly thought about it before) that isn't a strict rule more than just happenstance.A unique marker of the People would definitely be blue eyes and blonde hair. The People are still quite dark skinned, more than modern day First Nations (since many First Nations people have some degree of European ancestry), but the combination of blonde and blue eyes is definitely unique.
Sort of both? You're going to need to wait about 10 turns before you get your next opportunity to make a change to the orker's natural traits. That decision is prompted by taking a Hunt action at that point in time.
The DC for hunt orkers dropped about 15% (for hunting them, herding is easier), but it's still really risky. ~65% chance of bad things?
The Northlands typically have a 'winter' and a 'summer' range. You currently only see their summer range, the winter one is off the map. Effectively they have a base camp that they switch between depending on food and the seasons.
Specialist units are unique in their effects. The Frost-Scarred open up an addition sub-phase within each turn that you get to attack or defend with. Normally, for example, a turn might have four invisible sub-phases where you and the enemy throw raids and thus roll dice at each other. Having the Frost-Scarred means you get to roll four dice as normal and then one more that's unopposed.
The Fangs and Ember-Eyes are simpler. They basically add a flat +20 on applicable rolls: i.e. sacking settlements for the Ember-Eyes and skirmishing for the Fangs. Since you only get skirmish and sack rolls, the Fangs are really, really powerful right now. That's going to drop quite a bit as warfare gets more organized and armies get larger.
Basically the war warfare works currently is two enemies start in the skirmish phase. Once one side wins a number of skirmish phases equal to the sum of the Garrison + Defense of a settlement, they get to attempt to sack a settlement. A sack is a Melee roll, the only one in this era. If the attacker is successful, they destroy the enemy's nearest settlement and make off with sweet, sweet loot. You then return to the Skirmish phase and begin going through the motions again. Each roll is a d100 with modifiers; heroes, logistics, technology, elite status, etc.
For other Holy Orders that you know of: the Peace Builders have their Skalds and a new group called the Medicine Men. The Island Makers have the Stone Crushers. The Tribe of the West has Berserkers. South Lake used to have the Woodland Stalkers, but that tradition has gone extinct. Arrow Lake, the Pear Divers, Bond Breakers, Northlands and Mountain Clans do not have any unique traditions.
Warfare is going to become more organized and the paradigm will change during the mid Bronze Age.
The great lake to the south doesn't completely freeze over during winter. It is a huge lake. Only the periphery tends to freeze.
Ice fishing exists if you're patient enough to cut through the ice. It's often not worth the calories, though, unless you're going it early or late in winter. Cutting through ice with stone tools is very difficult.
You don't really have a deity concept yet. The closest you have is the notion that some spirits are Great, while others are Lesser. They're still the same being, just... different in scope.
The way the Holy Orders work is more akin to mystery cults at this point in time.
Armour isn't that great. It will save you from a glancing blow if you're lucky. That's about it. War clubs tend to crush almost any type of armour, spears can generally pierce through the gaps with little effort, and Blackswords will hack through it like it's not even there.
You haven't the foggiest idea. As far as the People know, the area south of you is an endless Green Sea of trees. Same for the west, east and north.
Naval warfare doesn't really occur. There are times where canoes of warriors might accidentally come across one another, but that tends to end very quickly with a shoot out. Most people are using birch bark skin canoes and that's fairly easy to tear holes in. Almost anyone can shoot it full of holes and sink the vessel. It's not worth the trouble to risk your only ride home during an attack.
The obsidian used in the Blacksword is so expensive that, in the modern day, for example,. you might as well make a sword out of solid gold. The price would be the same.
That was me forgetting about them. They have more warriors than the Pearl Divers and their quality would be about the same as the Pearl Divers.
They have a strange drink that makes you feel funny once you try it.
Other than that, they're pre-eminent agriculturalists and heavily decentralized. You're not really sure what their Values are, but they're likely things that promote growth.
The Island Makers mostly trade pottery and dyes to you. Actually... *double checks* they've also recently discovered black mica. They trade that to you as well.
The totem poles represent Holy Sites. You don't have any since your theology has leveled up to shrines.
The leaf-like symbols are supposed to be grape bunches. They signal alcohol production.
The gold symbol is simply a luxury material of some sort; gems, gold, silver, pearls, jade, etc.
No one has noticed any coughing blood in those afflicted.
The symptoms that people have noticed included: pain in the head, neck, and chest; persistent feeling of coldness; hair loss; and a slowed heart.
Sickness and curses are basically synonymous. The only 'curse' that's recognized as being different is wound-rot.
It's actually ancestral. Humans have been buried with grave goods for tens of thousands of years. What those goods were varied, but usually included jewelry, food, tools and weapons.
Anthropologists would close their eyes and mutter under their breath while archaeologists jam the proof directly in their face.
Anthropology has largely ignored Stone Age burial sites that contained 'rich' people with extensive grave goods. It contradicts the prevailing paradigm which suggests that Stone Age humans lived in equality in small hunter-gatherer bands. Other than that, I'm not sure. Anthropologists have sort of stuck their heads in the sand and ignored such finds. If anything, they're more likely to attribute Kaspar's remains to being much, much younger than they actually are.
Not really. He's basically a hundred. If each of his children had three descendants on average, there would be nearly 250 people descended from him after 5 generations. Exponential growth is nuts.
Now, many of Kaspar's descendants had more than three children so he's actually got many more descendants.
Mountains, mystery, otherworldly knowledge, sleep, dreams, being elderly, whispers.
In order for blonde hair to show up, a person need to have two copies of a recessive allele. It's likely that everyone out to his cousins had a copy of the blonde allele. Alvar was just the first to have two copies and express the trait.
The People just happened to be really lucky when I rolled for unique physical traits; they got two. They developed blonde hair on their own; similar to how residents of the Solomon Islands tend to have blonde hair and the genes for which originated in the pacific. They did not cross over from European sources. Same thing for blue eyes; the Ainu, Japan's native population, were reputed to have blue eyes, red hair, and beards, that developed independently of Europeans. Modern Japanese people (who are from a different, later settling ethnic group) have none of that.
I basically had a table that contained a couple different traits that would define the People: light, medium, dark skin; blue, green, hazel, brown eyes; blonde, red, brown, black hair; short, curly hair; short, medium, tall; or body hair, beards, none; and rolled on it.
The People ended up rolling: medium skin, blue eyes, straight hair, blonde, tall, and none. The baseline was: medium skin, black eyes, straight hair, black hair, tall, and none.
You can do both later on. The one that you pick to do now is going to get a significant boost from coming on the heels of Kaspar's death. It's a momentous cultural and spiritual moment.