From Stone to the Stars

[ ] [Death] Ascended to the spirits!
ALL HAIL GOD EMPEROR KASPER
Sad that he died tho, was hoping he'd live longer through dice bs.
....
[ ] [Death] Has died. (-1 or -2 Stability)
The most accurate statement, half tempted to pick it because i have no idea what it would even do... but i suspect that it would give us something in exchange for 1 or 2 stability...
[ ] [Spirit] Begin Megaproject: The Hunt!
What is this suppose to do Redium?
[ ] [Spirit] Found a grand shrine at the Cave of Stars.
This combined with him being buried there and the statement that hes ascended will cement him as a God.
 
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Aeva herself tripped, the sudden loss of balance nearly knocking her over. Blinking rapidly, she finally managed to refocus her eyes. The pallbearers stood atop a small cliff, an internal drop to a dark, inky void. Light itself seemed to go in there to die. At the bottom of the abyss, there rested a great, black eye. Staring down, Aeva could feel it piercing her soul in return. The world suddenly came into focus, and the Black Eye... blinked.

Aeva did not recall setting her father's bier down, or pilling it high with other funerary gifts. She just remembered floating... rising up to the sunlight realm. And the Hunger that waited below.

Thats an underground lake. And definitely natural gas fumes.

[ ] [Death] Ascended to the spirits!

Deification. May be hard to sell, but he's got a good shot at it.
Certainly gives his descendants extra legitimacy.

[ ] [Death] Joined the spirits in union.

Proto-afterlife beliefs. A reward in the hereafter can be used to promote any number of individually unrewarding activities and behaviors, depending on how we shape it.

[ ] [Death] Has finished the lessons given to him by the spirits.

Great Man as a teacher sent from the spirits?
Gives a bit more credence to Great Men showing up and probably pushing the elitism a bit more.

[ ] [Death] Has been blessed by the spirits, in their own way.

Death is a blessing. When there is nothing left but pain, death is a mercy. Fear not the care of the reaper.
Expect some fatalistic views from this.

[ ] [Death] Has died. (-1 or -2 Stability)

Death is death, why give it any special meaning? He is gone now. Death is just the end.
This won't really last though. People always want meaning in death, and this in particular is a poor value to enshrine if we want to be effective at war and to take personal risks until we get the culture techs to find reasons to risk you life.



[ ] [Spirit] Begin Megaproject: The Hunt!

Not sure what this does. @Redium could you clarify what the megaproject involves?

[ ] [Spirit] Found a grand shrine at the Cave of Stars.

Build a Holy Site. Early Temple is good, since it gets us more organized religious thought, and thus more intellectual and artistic activities.

[ ] [Spirit] Complete a Hill at Crystal Lake (Build Hill 1 & 2: Crystal Lake)

Make Crystal Lake more defensible with a Motte. We could do this anytime though.

[ ] [Spirit] Expand the Fire Relay (Expand Fire Relay 1 & 2 to Hill Guard)

Improve Centralization. We could do this anytime though.

[ ] [Spirit] See more of The World (Explore x3)

We could do this anytime, and do it passively. But we'd be moving out of semi-nomadic and thus losing the free explore soon. So there's something to be said for that even if it spreads our actions thin.

Personal combo:
[ ] [Death] Joined the spirits in union.
[ ] [Spirit] Found a grand shrine at the Cave of Stars.
 
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And so a legend has passed from the earth.

I wonder what future generations will think of him. Will he be remembered, thousands of years hence?

Wish we had writing so we could pull an Epic of Gilgamesh about him.
 
Don't forget that combined with the deification and the fact that he was buried there, this will synergize together the most.
Well, deification also increases the hereditary nature of power, if you're concerned for that, "he went to the afterlife" isn't bad either for synergy. Afterlives are one of the best incentives for weird behaviors, like charity, self-sacrifice, etc.
 
I just thought of something, the deification of him might start the idea of Divine Right (of his kids and then their descendents and so on)... so... i am unsure how to feel about that
Well, deification also increases the hereditary nature of power, if you're concerned for that, "he went to the afterlife" isn't bad either. Afterlives are one of the best incentives for weird behaviors, like charity, self-sacrifice, etc.
I ain't that concerned, Just really liked the idea of God Emperor Kasper... the only sad thing is that they don't really have a name or title of Emperor yet so he won't get that title in godhood.
 
And so a legend has passed from the earth.

I wonder what future generations will think of him. Will he be remembered, thousands of years hence?

Wish we had writing so we could pull an Epic of Gilgamesh about him.
its not impossible for it to happen here by word of mouth, but it will be tainted like a game of telephone.
 
[ ] [Death] Has died. (-1 or -2 Stability)

Whatever we do, I'm not picking this. The Stability Hit in horrible weather while power is still being transfered would be disastrous.

That, and The Hero Kaspar needs a better ending to his story than that.

[ ] [Death] Has been blessed by the spirits, in their own way.

Considering the rumors of how Kaspar made deals with Spirits, this seems like a fitting end to his tale.

[ ] [Spirit] Found a grand shrine at the Cave of Stars.

Nothing but the Best for the Best Hero our People has had, and probably ever will have.
 
I think that learning what "The Hunt!" actually is is vital to this process, seeing as we haven't been able to see our action list since pg 34.
 
Right now I'm thinking we should either start the Megaproject, depending on just what it does, or do the Explore action. See if we can actually find something useful, as well as make up for the fact we're going to be losing the free Explore action we got each turn...

Don't forget, one of our more interesting Values gives us boosts to Exploring.
 
Right now I'm thinking we should either start the Megaproject, depending on just what it does, or do the Explore action. See if we can actually find something useful, as well as make up for the fact we're going to be losing the free Explore action we got each turn...

Don't forget, one of our more interesting Values gives us boosts to Exploring.
There is no reason to rush creating the megaproject. Megaprojects don't go away.
A First Temple on a site equivalent to the Oracle at Delphi, on the grave of a great hero however...
 
Economy: Primarily Hunter-Gatherer, with ongoing primitive agriculture (Edge of Hunger)
Herds: Primarily unorganized small-team hunts
Looking at this, we may want to pick the Hunt since it looks like it'll upgrade our Hunting to organized parties managing the population dynamics of the hunting grounds to ensure that there's always something to shoot and eat. Could help with our food situation.
Diplomacy: Like obsidian, beautiful but it can cut you
Mission accomplished guys, looks like we earned the rep we went down south for.
 
[x] [Death] Ascended to the spirits!

Even if you said that he died from old age, I doubt that anyone would really believe you. In fact, it might lead to bloodshed as they think he was murdered.

From the point of view of the People Kasper was practically immortal. The only people that would have know about his condition were the people closest to him, and even then he never showed the pain and suffering he was undergoing.
To the People he was fine, why wouldn't he be. He has been alive longer then the People can remember, generation after generation he was there guiding them with a steady hand. Why would he suddenly die now?

Kasper dying is an upheaval to the steady foundation that the People have had for generations.
 
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Mission accomplished guys, looks like we earned the rep we went down south for.
Actually, we had that diplo rep for a while.

[] [Death] Joined the spirits in union.
[] [Spirit] Explore
Shrines are fine, but the spirit of the cave was talked about as "hungry", I do not want developing in the potential direction of human sacrifices.
I want exploring as establishing more of a "Circle of Life and Death" belief, where our people recently saw death, they will now see new life and be happier for it.
 
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Looking at this, we may want to pick the Hunt since it looks like it'll upgrade our Hunting to organized parties managing the population dynamics of the hunting grounds to ensure that there's always something to shoot and eat. Could help with our food situation.
Naw, Redium mentioned this. We're at the transition point between Semi Nomadic and Settled. The problem is we're transiting to agriculture, but we're not very good at it yet, so food is a little unstable from being no longer roving around.

If you want to fix the food problem, spam the crop actions until we figure out how to farm gooder and spam the hunting actions until we get a domesticated meat source. Settled civilizations will eventually deplete the hunting since the animals learn to avoid the area where they become lunch(and the rest become lunch)
 
At dawn the next day, Kaspar was laid to rest. The experience had left Aeva... bewildered, she suspected was the best word. She had lead the Pallbearers, a mix of the People's Big Men, Holy Orders, and the representative from Arrow Lake. A single breath of the air within the Cave of Stars was near enough to send her to hear knees. The world wavered, shimmering as if the rock wall before them had suddenly become the night sky. A weight settled across her shoulders and ten thousand eyes seemed to press upon her. The bier on which her father rested quickly became heavy, turning from wooden to hardened stone, and then something even worse. It only bore hear father, the Blue Ivory Mask and the treasures of the People's Big Men, but it felt like she bore the weight of all the People.

The cave was quite narrow, riven with cracks that seeped deep within the earth.

Aeva's heart hammered in her eyes, the staccato joining the sharp thumping of drums and chanting from outside. The flutes and whistles behind them suddenly seemed to wail, accusing her. The pitch stretched, a single note suddenly becoming a symphony, a river of noise that threatened to scourge her mind.

The bier nearly unbalanced, almost dumping its treasured cargo, as the Frost-Scarred pallbearer dropped to his knee, panting.

Aeva herself tripped, the sudden loss of balance nearly knocking her over. Blinking rapidly, she finally managed to refocus her eyes. The pallbearers stood atop a small cliff, an internal drop to a dark, inky void. Light itself seemed to go in there to die. At the bottom of the abyss, there rested a great, black eye. Staring down, Aeva could feel it piercing her soul in return. The world suddenly came into focus, and the Black Eye... blinked.

Aeva did not recall setting her father's bier down, or pilling it high with other funerary gifts. She just remembered floating... rising up to the sunlight realm. And the Hunger that waited below.

The spirits had spoken. The message was obscure, but Aeva knew that they had spoken. All the remained was the question on what to do about it.
I feel like this part of the update deserves some focus on it's own; either this cave is capable of inducing non-fatal oxygen deprivation to the point of hallucination, or it's a spirit that kills some people and grants visions to the worthy. Either way, our values ensure that this cave is gonna claim the lives of a lot of idiots.
 
[ ] [Death] Ascended to the spirits!
[ ] [Spirit] Found a grand shrine at the Cave of Stars.

I think this works, better centralized religion, and better way to get shit done! we can finish everything else later.
 
[ ] [Death] Ascended to the spirits!
[ ] [Spirit] Found a grand shrine at the Cave of Stars.
I find liking this to put Kaspar as the greatest among the divine in due time.
 
I feel like this part of the update deserves some focus on it's own; either this cave is capable of inducing non-fatal oxygen deprivation to the point of hallucination, or it's a spirit that kills some people and grants visions to the worthy. Either way, our values ensure that this cave is gonna claim the lives of a lot of idiots.
This is literally the same effect as the Oracle at Delphi.
They figured out how to game the system pretty quickly. See, the oxygem deprivation is caused by a heavier than air gas, and the depth of said gas depends on the humidity and temperature, which you can loosely align with the weather.

Primitive is not stupid. The priests at Delphi figured out how to best please the gods there pretty quickly without understanding how it works.
 
[ ] [Death] Has finished the lessons given to him by the spirits.
[ ] [Spirit] Begin Megaproject: The Hunt!

These two, I don't want Kaspar to become a divine leader. I prefer taught by the spirits, and I want to try and tame mammoths, or more orkers.
 
[ ] [Spirit] Begin Megaproject: The Hunt!
[ ] [Spirit] Found a grand shrine at the Cave of Stars.
[ ] [Spirit] Complete a Hill at Crystal Lake (Build Hill 1 & 2: Crystal Lake)
[ ] [Spirit] Expand the Fire Relay (Expand Fire Relay 1 & 2 to Hill Guard)
[ ] [Spirit] See more of The World (Explore x3)

Something to take note of before choosing these options is that unfortunate rolls must have happened as it was very likely for the weather to improve this turn, so the same reasoning for why settlement wasn't chosen last time, could very much still be in effect with these options. This is unfortunate if true as for me my preferred option would be to found a Grand Shrine due to the synergistic effect, and how it resolves some of our medium to longer term cultural problems.

If the above is unfortunatly true, then for me the two options that take prominence would be the Megaproject: The Hunt! and the explore action. The first one really depends upon it's description and just what it is, as it enable us to further secure our food supplies. However it could be more of a prestige related project, and another factor would be just how many turns it would lock us in for.

The Explore action on the other hand is self contained, doesn't lock it in any further, and could be the most efficient if it gives us three actions worth. Exploration should mean that we're able to find more sources of resources and particularly hunting locations, we can find new trade partners, find new settlement locations, and find new natural wonders. It's an action that gets bonus from our traits which is a plus.
 
Kaspar was dead.

He had died quietly in his sleep. Content that he had lead the People well and with a faint smile on his face.

The King is dead. We all knew it was going to happen eventually, although I think most of us didn't expect him to last this long, but either way I'm glad that he's going to get his final rest. He's definitely earned it.

The war in the south had ended, at least for the People, but the weather remained as turbulent as it had the past few years. Or the Cave of Stars. Aeva had headed her father's suggestion there and prevented the People from settling near it. The decision was unpopular, to put it lightly. All among the People were attracted to the mysteries and wonders of the world. A door to the spirit realm... it would be a direct conduit to the spirits whom so bedeviled the People. With that, even a regular person could intercede with the spirits, something normally only possible for spirit-touched shaman. The gift of tongues, senses, and possession were a starkly limited gift.

Hmmmm I thought the weather would have gotten better due to how bad they've been the last few turns?

While I can understand how people would be frustrated by our decision to put off settling near the Cave of Stars, we really don't have any other choice at the moment. I'm just glad that we've been able to maintain stability despite our food problems. We've had at times worse stability when we've had surpluses.

The Cave of Stars was dangerous, but open to all. Having to give up that for a generation was a difficult pill to swallow. It was necessary, many would admit, but the People were not happy to have that lesson enforced on them. As a whole, they were used to a very wide degree of latitude. If they wanted to spend their time organizing the construction of a new settlement, why shouldn't they be able to do that? Everyone recognized that the People had obligations; to their Big Man, to their longhouse, to their family, to each other; but that obligation did not consume them. There was wiggle room available.

At least, there would be in better times. Until those better times came back, Aeva, and the rest of her Slate, would need to enforce additional control to make sure everyone got feed.

Glad to see that our people have a sense of perspective. At least this will likely instill some more orderliness to our people as a whole, even if only temporarily.

There was also the uncertain future to consider. Aeva had listened to more than a few reports from her warriors drifting up from the Fingers of a sickness. One that sapped away the accursed's strength, driving people to rest and even inactivity. Some who had been afflicted even died; starving to death no matter how generously they had eaten. The Fingers had been affected, but only minimally. The south had apparently been ravaged under the sleeping sickness' scourge. The tribes down there, weakened by war and icy weather, had proved extremely vulnerable to the curse

This sounds to me like tuberculosis, unless anyone else has any better suggestions?

Either way it seems like the South can never catch a break. It seems that our timely exit from the war likely spared us from being visited by the disease as our warriors likely would have brought it back if they had stayed. If we had chosen to end South Lake and got stricken with the disease as a result I could already see that the lessons learned would likely be something along the lines of the spirits punishing us for our actions.

It was reason enough to thank the Mountain Clans for their aggression; they had swept down into the lowlands west of their mountain range; raiding, hunting, and even settling everything they could get their hands on. Their numbers had swollen with refugees escaping from South Lake and the sudden vacuum of power caused by their near collapse had emboldened the former victims and opportunists alike to carve out their own slice of paradise. The Mountain Clan's aggressive posture had massively reduced contact between the People and the Island Makers, cutting the former off from the source of the curse.

Looks like we have a good buffer state to our south. I'm not entirely sure how long this can last though. The rise of the once insignificant mountain clans is not something I expected and it is something we should keep an eye on lest they get designs on us. I remember than a Chinese Dynasty was once brought low by some clans from the mountains, the Zhou if I am remembering correctly.

So we should not let hubris dictate our interactions with them.

I'm still somewhat curious as to how exactly the Island Makers are the source of this disease. I'm also curious that they're calling it a curse.

@Redium Do they not have a word for other sicknesses or are they referred to curses as well?

From what scouts reported, it seemed that the Peace Builders were having similar success in their own theater of war. Despite that, they still seemed friendly with the People.

Not entirely sure how to feel about this. It's unsurprising that they're doing well with their ear as their economy and food supplies are likely better than their foes. The fact that they seem friendly with us, yet still want to convert us to their way of thinking had me conflicted.

Still, Kaspar's death threw the future into doubt. There was much that could go wrong, all too easily; especially if the People panicked. They needed assurances.

"My father is no longer with us," Aeva spoke quietly. Silence reigned throughout the longhouse. Even infants and children seemed to have stilled at the momentous news. Whispers cascaded out mere seconds later, twisting and reaching like a spider's legs and carrying deadly poison.

Considering how close knit the People are, it's no wonder word of this spread fast.

Normally, among the People, funerals were relatively simple affairs. An individuals remains would be carried by pallbearers, close friends and family to be buried in their own, unmarked plots with an assortment of grave gifts. A few clay pots containing food, perhaps tools or a weapons, a few treasured possessions; it was ultimately a small affair.

How recent has this funerary tradition developed? I'm assuming that due to our wealth, we're one of the few tribes that can afford to do this for our rank and file.

Kaspar's funeral was very different. Even setting aside that he would be buried in the spirit realm, his grave was going to be rich. His bier was stuffed with funerary gifts before his remains were even placed atop it. Necklaces of teeth, bracelets fashioned of quartz, pots filled generously with scarce food, tools and weapons of bone and obsidian, seashells and wooden carvings; everything that the People valued were added. Aeva didn't ask for funerary gifts, they simply came in a massive surge of grief. Even when Aeva ordered several buckets of salt to be poured over Kaspar's remains to preserve it for the journey to his final resting place, there was no outcry regarding the immense extravagance.
.

Any comments on how anthropologists would view this? @Redium

The only controversy occurred when over two hundred people offered to be pallbearers for him. To be a pallbearer was a great honour, taking a small manner of the deceased's legend into yourself; providing them a final service, a final favour. Normally, it was a simple matter to find six individuals of renown or close relation to bear the deceased to their grave. There were usually not enough options to make the decision difficult. In this case, Kaspar had literally hundred of descendants to pick from and everyone outside his family with any name at all wanted to offer themselves up. Violence had quickly sprung up among the various petitioners and there was at least one who was not expected to see sunset as a result of the scuffle.

Considering the fact that our total population is only in the thousands, Kaspar must have been prolific indeed to have this many descendants already.

Aeva had to put her foot down and assert herself as Kaspar's only living child and a Big Man in her own right. Everyone would get an opportunity to bear her father to his place of rest, but not if they continued to behave like children.

Considering the location of the final burial area and the likely large amount of gifts being piled onto the bier, this likely won't occur again for awhile.

Kaspar's journey was quiet, uninterrupted in its solemn procession. Despite the fact that it just seemed to grow. When Aeva initially left, she had taken a few dozen people with her; close family members, important supporters, and spiritual leaders. The first night that they had stopped to sleep, she noticed that there were a few more people close by. Less than a handful, all easily missed, but there were more. By dawn of the next day, there was nearly ten. On the seventh day, they were no longer even trying to be subtle. Hundreds had taken to the procession.

Hopefully we can immortalize this story into our People's collective memory as this is what legends and cultural epics are made of.

By the time that they arrived at the Cave of Stars, there were thousands following behind them in mourning. The bier on which Kaspar rested had been replaced, a more ostentatious one inlaid with ivory and amethyst had been provided as a gift. His old bier had been repurposed, carrying funeral gifts, that had quickly overflowed and filled up four more biers. The People seemed to take it as a challenge, who could offer the most ostentatious gifts to their Legend? Who would prove that their Excellence in the pursuit?

Our of curiosity at this point what is Kaspar remembered as being a legend for? Aside from his longevity of course.

Every longhouse, every order, and every family, from had sent representatives to the Cave of Stars for the funeral. Only the oldest of the old and the youngest of the young were absent. Aeva had been shocked to see that the funeral's reach extended even beyond the People. A delegation from Arrow Lake had arrived, both of them bearing a gift. It was a mask, carved from a large block of lapis luzili set on a carve ivory mask that... more or less resembled her father. The carver had obviously worked from a description, never having met Kaspar, but it was close enough.

Considering the fact that the Pharaoh Tutankhamen had a death mask also made with inlaid lapis lazuli, that speaks to how revered Kaspar was and how the wealthy we are, as while ivory is not the same as gold, it's still in a simila category. Taking into account the fact that we couldn't work on gold if we wanted to, no one can likely, the comparisons in this case are all the more in our favor.

"A gift for the Honoured Grandfather," the head of the delegation said. "From Arrow Lake, Kith and Kin, to Kin and Kith. On behalf of my father, from our family to yours."

Something triggered in Aeva's memory. "Your gift is most gracious, honoured guest." The Big Man of the Fingers had married a girl from Arrow Lake. They had met while they were little more than children, working together to build walls around the Lake's mines. If Aeva recalled correctly, she was a niece of Arrow Lake's 'chief'. "Please join me at dawn tomorrow. We can share the honour of escorting my father to his final rest."

I think we made the the right choice with getting deeper ties to Arrow Lake. The fact that they not only sent a delegation with gifts for this occasion, but one representing their chief speaks volumes as to our ties.

The fact that we are tied into their tribe through blood at the highest levels also suggests that our strategy is working, and that we will likely and hopefully integrate them in the near future.

It was tradition that a body would be watched over by family and buried at dawn. Death was a change, a transformation, but it was not the end. As the sun slowly climbed in the sky, it would carry with it the spirit of the departed. Aeva spent her last night with her father well. She could not sleep and thus built a small kiln in a clearing just outside the Twisted Forest. It was small, but still burned hot enough that the two amethysts added to the blaze transformed to citrine. Perfectly shaped half-circles, they would adorn the Blue Ivory Mask's eyes. Kaspar was, after all, Ember-Eyed, first and foremost. Even if he could have fulfilled the trials to be a Fang or among the Frost-Scarred, that was not where his heart lay.

It's interesting to see that our people already seem to have a concept of the Afterlife from that mention earlier. This passage also speaks to Aeva's talents as she made a small kiln overnight in order to fashion citrine.

At dawn the next day, Kaspar was laid to rest. The experience had left Aeva... bewildered, she suspected was the best word. She had lead the Pallbearers, a mix of the People's Big Men, Holy Orders, and the representative from Arrow Lake. A single breath of the air within the Cave of Stars was near enough to send her to hear knees. The world wavered, shimmering as if the rock wall before them had suddenly become the night sky. A weight settled across her shoulders and ten thousand eyes seemed to press upon her. The bier on which her father rested quickly became heavy, turning from wooden to hardened stone, and then something even worse. It only bore hear father, the Blue Ivory Mask and the treasures of the People's Big Men, but it felt like she bore the weight of all the People.

The cave was quite narrow, riven with cracks that seeped deep within the earth.

Aeva's heart hammered in her eyes, the staccato joining the sharp thumping of drums and chanting from outside. The flutes and whistles behind them suddenly seemed to wail, accusing her. The pitch stretched, a single note suddenly becoming a symphony, a river of noise that threatened to scourge her mind.

The bier nearly unbalanced, almost dumping its treasured cargo, as the Frost-Scarred pallbearer dropped to his knee, panting.

Aeva herself tripped, the sudden loss of balance nearly knocking her over. Blinking rapidly, she finally managed to refocus her eyes. The pallbearers stood atop a small cliff, an internal drop to a dark, inky void. Light itself seemed to go in there to die. At the bottom of the abyss, there rested a great, black eye. Staring down, Aeva could feel it piercing her soul in return. The world suddenly came into focus, and the Black Eye... blinked.

Aeva did not recall setting her father's bier down, or pilling it high with other funerary gifts. She just remembered floating... rising up to the sunlight realm. And the Hunger that waited below.

The spirits had spoken. The message was obscure, but Aeva knew that they had spoken. All the remained was the question on what to do about it.

Seems like this cave has caused on of our heroes to have an oxygen deprived vision. This really does seem like something analogous to the vents that were below the temple to the oracles of Delphi.

Either way though, the visions created in combination with his procession will likely combine later to make a potent message. The Black Eye here, the hunger it represents along with the current time of hunger for the People, will likely combine to create a new god. Maybe one that is seen in direct opposition to Kaspar in his own legend like Ahura Mazda vs Angra Mainyu in Zoroastrianism.

[ ] [Death] Ascended to the spirits!
[ ] [Death] Joined the spirits in union.
[ ] [Death] Has finished the lessons given to him by the spirits.
[ ] [Death] Has been blessed by the spirits, in their own way.
[ ] [Death] Has died. (-1 or -2 Stability)

Out of all of the options presented the only one I don't like is the last one. In this momentous and also tragic moment, it would be a waste to simply have Kaspar's death mean nothing here.

For the options presented I agree with @veekie when it comes to the interpretation of these.

The ascending to the spirits option seems to either mean Kaspar is rising to join them as one of them, thus representing deification, or it means he is rising up to join the spirits in the afterlife. I am not entirely sure what the People's basis for their spirit worship is so I can't be too sure on this option. So @Redium do you have any clarification for this vote option? Does this represent Kaspar becoming one with the spirits or simply joining them in the afterlife?

If this option is the deification one, we will likely not only reinforce Kaspar's history and legend within the people but also those of his teachings and the stories that came with it, likely imprinting his values upon us, whatever the people likely come to believe it is. Furthermore this could also come to place significance in Kaspar's bloodline, likely boosting their already significant influence even higher and also granting them a lot of legitimacy, which may help considering Aeva is likely our next leader. I am leaning towards this one a little as that would likely help stabilize us for a good while and would fit for this period in history, even if people now would not be comfortable with it.

If this option is the one having Kaspar join the spirits in the afterlife, which it seems was hinted the People already believe in as seen in this passage:

Death was a change, a transformation, but it was not the end. As the sun slowly climbed in the sky, it would carry with it the spirit of the departed.

Like was said earlier if this reinforces the idea of an afterlife it will help add on to the belief that those who work hard in life and are exceptional will receive their reward in the next life. This will probably make our people more willing to endure hardship and do things they might not want to. Also would be a pretty good starting point for a religion as this would help us reinforce certain values.

When it comes to the union option this one seems similar to the first. It could mean that Kaspar joining in union with the spirits indicates he becomes one with them as another spirit himself, a deity, or it simply means he joins them in some kind of union of spirits in the afterlife. Similar observations from before apply.

The third option, the one of Kaspar having taught lessons from the spirits will likely have Kaspar enshrined and remembered as some kind of profit. If our religion ever evolves this can likely be used as way for Kaspar's legend to continue as part of it and be reformed if need be. As for now this option will likely boost the values Kaspar espoused during life, enhancing them and putting them at the fore. While seemingly small this will probably make Kaspar an example to follow and boost the influence of our spiritual leaders, as he could be regarded as one of them considering his identity as a key member of the Ember Eyes.

When it comes to the fourth option, this one seems to encourage the idea that Kaspar was spirit blessed, which likely will encourage elitism and excellence within our culture. Maybe this will further the creation of more heroes.

Either way all options save for the last appear to be good ones.

[ ] [Spirit] Begin Megaproject: The Hunt!
[ ] [Spirit] Found a grand shrine at the Cave of Stars.
[ ] [Spirit] Complete a Hill at Crystal Lake (Build Hill 1 & 2: Crystal Lake)
[ ] [Spirit] Expand the Fire Relay (Expand Fire Relay 1 & 2 to Hill Guard)
[ ] [Spirit] See more of The World (Explore x3)

As others have said we don't know enough about this mega project in order to proceed. @Redium any explanation? Either way we can likely wait on this mega project as we don't need to go through with it now, and can save it for later as it doesn't seem like a building project that can be stolen by another civ.

The Grand Shrine is the most appealing option to me as it will likely synergise well with the other options above. Not only will this help us culturally but it will likely help our religious progress later as building this now at the current wonder site at the eve of this momentous occasion will likely help make this a holy place without compare, one that will likely make this a significant site in the future. This will probably only be a step away from a temple later.

When it comes to the last three options those can all be completed later at another time. We don't need any of those urgently at the moment, especially with most of our rivals and competitors suffering at the moment.

My vote for next turn is likely this:

[ ] [Death] Ascended to the spirits!
[ ] [Spirit] Found a grand shrine at the Cave of Stars.

Endurance
Stability: Optimistic (2)
Legitimacy: Obediant (2)
Prestige: 19
???

Also it seems like we've gained a good amount of stability and prestige.
 
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