- Location
- USA
We also want to remember that it's been explicitly stated that attacking anyone that we've traded with is a really really bad idea unless we have a really good reason for it, or else we're going to develop a reputation as double-dealing backstabbing jerks and basically ruin what pathetic diplomatic stand we have as is.
Well yeah.
Like I said before, the fact that we are either the leading or dominant trader in obsidian will give us a unique opportunity here to force the hand of the South Lake Tribe, specifically through reasons such as this:
During a Trend, a specific type of trade good becomes significantly more profitable than it would normally be. Trends are generally transitory, but during that time can be extremely powerful for whomever controls the source of the trending good. Leading traders get twice the normal profit. Dominant ones get three times the benefit. Based on the current economic type, trends boost diplomacy. After currency is invented, they will boost wealth. Factions wanting a Trend Good, but being unable to obtain them, for whatever reason, will suffer Stability damage.
Trigger: Trade good is in great demand by 1 Regional Power, 3 regular powers, OR 5 minor powers.
Effect: Leading traders get double profit, Dominant ones triple; Stability damage for recipient powers who can't obtain the trending good
We have a time limit at the moment, where right now we are at the head of a trend, that being the obsidian trade. By making sure that the South Lake Tribe cannot obtain our obsidian we will harm them internally through causing them to take stability damage.
At the moment we have to play a balancing act. Even if we cut off our trade missions going down river their way, they can likely send their own trade missions our way to trade whatever crops from the south they have to bolster our own burgeoning list of ever-growing technologies.
Through exploiting this:
In order to deal with an imbalance of trade, a Faction has entered an unorthodox trade arrangement. This arrangement involves trading technology or other valuable ideas in order to fulfill this demand. This trade may be severed at any time by the one offering technology, but there is often a reason why they are forced into this position. Retribution may be swift for breaking such agreements.
Effects: Unorthodox Trade Recipients gain 1 innovation roll each turn with technologies taken from the unorthodox trader's entire technology list
Trigger: Lose a war; trade imbalance; diplomatic action
We can likely gain a technological advantage through letting them come to us to trade, and then using that trade to take as much as we can from their tech list.
The balancing act we are playing is one where we need to know when we've achieved our goal, such as if we have enough technology, and when is the right time to cut them off from Obsidian. Remember when the Hundred Bands were strong, it was the South Lake Tribe that was seen as unremarkable compared to the Island Makers. The only reason they are trouncing the Island Makers is due to the Hundred Bands stalemating them, and the forest fire crippling them. The timing of our cutoff should be at a critical point for them. Likewise we must balance having them as our enemies with the Barrow Builders as well, who we've fought before on behalf of the Peace Seekers long ago. If we start a war we will need to make sure that it is both a swift one and an uninterrupted one.
Right now the question is not if we are going to war with South Lake but when. From the South Lake's behavior they are horrible neighbors and horrible trade partners, it would surprise me if their aggression led them to attacking us for withholding Obsidian to them. What we must ensure when we begin this war is that we have ample information as well as secure flanks against our neighbors. I would rather not the South Lake Tribe team up with the Barrow Builders for instance. If we play our cards right, no one could blame us for going to war with them if they attack first.
Our priorities in the short term are to keep our stability stable, with an emphasis on increasing it, on our defenses, our trade with the Northern Hinterlands to make that locked in, and finally to Study Fire, considering how many goodies the QM says are locked behind there.