[X] [End] Anger
[X] [War] Continue to strangle Arrow Lake's food supply.
[X] [War] Continue to strangle Arrow Lake's food supply.
We're not just playing the leader, but we definitely aren't in control of the whole civilization, because if we were we wouldn't have issues with not being able to see problems in the lower hierarchies(because we'd be controlling them too). I always thought of it as akin to EU4, where you play a vague collection of people in power diffuse enough that you can occasionally force monarchs to abdicate but separate/specific enough to offend both the people as a whole and factions within them, plus a bunch of specific events that can be from the perspective of individual rulers or figures of note.That's actually a way to interpret voter actions that I didn't quite like even in PoC. We (the voters) are not the leaders. We are not Priit's personal little whispering spirits. We are playing the whole civilization, not just the top of it. Or at least that's how it should be, in my opinion.
The fanatical warriors of the peace builders are great for war. In peacetime, they forced the development of two different values (protective justice, speaking circle) and an entire Order of culture conversion bards just to end the insane cyclical bloodbath that the tribes in their area were trapped in by their grudge and persistence values.Considering how well the fanatical warriors of the Peace Builders do, I think anger works fine here.
It seems at this point we will have to just agree to disagree due to a difference in perspectives.
Keeping a people for whom anger is a glorious thing happy is a full-time job for a society, and we don't have any of the stability focused values or groups that they do. The closest we have is blood brothers/familialism to stop the warriors from murdering eachother.You're likely more violent than some polities (Arrow Lake and Pearl Divers), but more forgiving than others (Bond Breakers, South Lake, Tribe of the West). Look at the Peace Builders, for example: Do It or Die and Open Hand, Closed Fist synergize in a way that's really, really bad. They needed to develop Speaking Circle and Protective Justice in order to bring an end to the vicious intra-tribal feuds that had rocked them for decades.
This is a reasonable argument against anger too though. If we are often wrong, then we should avoid options with higher potential for problems because any arguments about how we could avoid those problems might be missing something, and anger has some pretty high potential to go wrong. (So does regret,I say, but again, waiting for full coffee activation first before wading into an argument with the grand observer of all quests)And just like regret in this context, that anger can have many different connotations.
Especially considering how wrong people have been in the past considering these value votes.
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The fanatical warriors of the peace builders are great for war. In peacetime, they forced the development of two different values (protective justice, speaking circle) and an entire Order of culture conversion bards just to end the insane cyclical bloodbath that the tribes in their area were trapped in by their grudge and persistence values.
Keeping a people for whom anger is a glorious thing happy is a full-time job for a society, and we don't have any of the stability focused values or groups that they do. The closest we have is blood brothers/familialism to stop the warriors from murdering eachother.
Also, I don't really know your perspective because you never said much about resignation. You've spent all the posts replying to me making points against regret.
(To be fair, I need to make some better specific arguments against regret myself, which I'll attempt after someone replies after this post and the morning coffee kicks in. After the first post where I made points against both I've mostly argued against anger more just because you responded to me and no-one from the other side has)
This is a reasonable argument against anger too though. If we are often wrong, then we should avoid options with higher potential for problems because any arguments about how we could avoid those problems might be missing something, and anger has some pretty high potential to go wrong. (So does regret,I say, but again, waiting for full coffee activation first before wading into an argument with the grand observer of all quests)
Familialism helps keep unity within cliques, but also promotes the formation of said cliques. Aristocracy generates conflicts between large power blocs, not to mention it is literally the opposite of the ideals of speaking circle (most people are unworthy of getting a say by default). Not to mention, their problem values were OHCF (a grudge value very similar to retributive justice) and Do or die (a stubbornness creating value, though more focused than Ordeal/TBF). These are not the values for avoiding internal conflict. So when internal conflict does break out (like with Pritt's faction vs Avea), their image of the ideal warrior will greatly influence how they feel about the prospect of fighting their own people, and how they see the potential foe. Resignation is almost as good as regret and far better than anger at allowing things to be smoothed over.Their specific set of fanatical warriors, yes. However, the caveat seems to be that their values are different from our values, meaning any fanatical warriors that we develop are not necessarily going to necessitate the same requirements in regards to handling. Familialism likely helps us on this front, as well as our more ordered and religiously adept society.
Either way the point I was trying to make was that having warriors who use anger as a motivation is not a civilization breaking trait.
I think we have enough safeguards in place with familialism, aristocracy as our government style, and our firm religious leaders to avert a catastrophe with this option.
The one least likely to be misconstrued is almost certainly reget. What does the archetypical warrior regret? Fighting, because that's what the archetypical warrior does. The most it could vary would be in regretting starting a fight and regretting joining a fight/becoming a warrior. Anger is, as you say, one of the most basic emotions; it can be applied to anything. Is The Blacksword angry at his foe? His corrupt leaders? The world as a whole? The civilians who don't understand what war is like? These details will change easily as Pritt is reinterpreted, to the convenience of the reinterpreter.Personally speaking, anger is the option here which I feel conversely is the easiest one to understand, is the least complex option, and therefore one of the easier ones to predict and not to misconstrue over time. That is why I feel anger works better than regret. For as we have seen, stories and legends morph over time, and I would rather have Priit's legend be morphed to a god like Ares, than be seen as a tragic figure like say Orpheus.
Resignation leads into the concepts of fate or doom (predestination), and the Elect (those favored by destiny).I am not objective enough on my own vote to say how to misconstrue resignation. If anyone could do it for me it would be appreciated.
Familialism helps keep unity within cliques, but also promotes the formation of said cliques. Aristocracy generates conflicts between large power blocs, not to mention it is literally the opposite of the ideals of speaking circle (most people are unworthy of getting a say by default). Not to mention, their problem values were OHCF (a grudge value very similar to retributive justice) and Do or die (a stubbornness creating value, though more focused than Ordeal/TBF). These are not the values for avoiding internal conflict. So when internal conflict does break out (like with Pritt's faction vs Avea), their image of the ideal warrior will greatly influence how they feel about the prospect of fighting their own people, and how they see the potential foe. Resignation is almost as good as regret and far better than anger at allowing things to be smoothed over.
Familialism Lv. 1.
From birth and until death, the People are surrounded by family. Whenever someone needs help, their family will be there for them. When hurt, lost or hungry, family will provide. To many, they would not consider themselves individual, but as a part of a greater family. Both their kin, their kith, but also the People as a whole.
Effects:
Increased social cohesion, especially among the People's elites
Increased tenacity in defensive wars
Increased Hero generation in defensive wars
Increased nepotism
Decreased chance to discover social ills
The one least likely to be misconstrued is almost certainly reget. What does the archetypical warrior regret? Fighting, because that's what the archetypical warrior does. The most it could vary would be in regretting starting a fight and regretting joining a fight/becoming a warrior. Anger is, as you say, one of the most basic emotions; it can be applied to anything. Is The Blacksword angry at his foe? His corrupt leaders? The world as a whole? The civilians who don't understand what war is like? These details will change easily as Pritt is reinterpreted, to the convenience of the reinterpreter.
Well, presumably this means that both codes are reasonably well developed and have their proponents who are quite passionate about them. Given that situation, I can make a few guesses:Since this doesn't seem popular, I'll nix the idea, then.
From the first page, however, narrative has been primary. The votes were never mechanical, they were just an abstraction to make following the narrative easier. How would the People interpret a dead even split between two main moral codes?
I know this has come up from others before, but I still can't use this map for much. Even when I make it as large as possible the text is still so small as to be illegible and many of the icons are indistinguishable from one another; it's usable for terrain and not much else. If there is any possibility of getting a better map, that would be fantastic.
Social cohesion does indeed decrease the baseline chance of internal strife. However, as we have already seen happen, it also makes it easier to put together a cohesive threat of rebellion/civil war.Reading Familialism as a whole, social cohesion is listed as a benefit of it, even though elites in general benefit more from it.
High level intra-tribe strife is one of the stated downside of aristocracy.Furthermore, aristocracy as a strait promotes governmental and cultural stability, which also helps alleviate some of the burdens caused by warriors who see anger as a positive value.
I do not doubt that the anger choice here will aggravate or even spur on some inter-tribal conflict. However as a whole I believe we have the tools necessary to reign in the dangers of internal strife.
When I look at our geography, and look at the history of our civilization it is far more likely for us to get into wars with our neighbors than it is for us to have great internal strife, which is why I view the negatives of choosing anger as worth it. Because to me it is. Every value has its detriments, and right now I believe out of all them, the one for anger is arguably better for us.
The stability it creates is not generated by mediating internal divisions any better than our previous government, but by limiting the size of power struggles to stop every young idiot with an axe from joining them.Ancient Aristocracy
Pros: Development occurs organically and rapidly, increased average leadership skill, increased governmental and cultural stability
Cons: Does not deal with with high Hierarchy, beware intra-aristocrat conflicts
Social cohesion does indeed decrease the baseline chance of internal strife. However, as we have already seen happen, it also makes it easier to put together a cohesive threat of rebellion/civil war.
High level intra-tribe strife is one of the stated downside of aristocracy.
The stability it creates is not generated by mediating internal divisions any better than our previous government, but by limiting the size of power struggles to stop every young idiot with an axe from joining them.
Furthermore, while war is indeed a greater overall threat, we have invested FAR more into cultural ability to endure war than our ability to remain stable. All our values except vendetta benefit war directly in some way (more elites, more general martial skill, defensive morale/hero bonus, greater ability to endure hardship in general, fortification spam), while the only value we have that are good for stability in the case of an internal divide are Familialism(which at least forces the nobles themselves not to kill eachother directly) and Ordeal (Only if we're doing well in some other area). Indeed, MMR and Vendetta such strife even worse, by making it more acceptable to start killing over politics and making it a duty to avenge your friend who was killed over politics (ordeal could land here too, since both sides can easily proclaim the other to be a test from the spirits). Add our tech advantage and massive walls to the equation and I feel far more comfortable with the thought of another war than the thought of another Faction right now. We really don't need another morale buff at the expense of stability.
Considering how your prediction on how On Behalf of Future Generations would have changed our Trial By Fire value was wrong, where it instead changed our Blood Brothers value, in this instance here I do not share the same viewpoint as you and take your arguments with a grain of salt.
Interesting and good to be able to see this. Interesting that farming capacity is so high.
However. my main point in saying that the Bitter option is the one where Pritt is angry at the world, is that I think that means that the anger option is thus not him being angry at the world, but rather him being angry at Arrow Lake.
However, 1) I phrased it terribly as usual, and 2) I should really have just summoned @Redium to ask who he's angry at in that option.
Quick question, what actually are workers?
Sorry if this has been answered before.
The martial hero will of course fuck up and do worse then our official plan that narratively will be chosen by said military leader.
Brilliant.
So how have our dogs been doing? Do we get to choose any more desired traits out of them? After all, I dont want inbred dogs to happen, FYI that leads to "purebreds"which just means inbreeding them till they start showing different physical traits that normally wont be beneficial at all.
Well, presumably this means that both codes are reasonably well developed and have their proponents who are quite passionate about them. Given that situation, I can make a few guesses:
- The commonalities between the two competing moral codes (i.e. things everyone agrees on) become widely accepted and are treated as the most core moral values.
- Both codes become accepted on some level because our morality/religion isn't in a place where people will start killing each other over abstract points of principle like this and we have no Great Person speaking out in favor of one code and against the other; indeed, from the sound of it Pritt would be approving of both codes' points of view.
- The legitimacy of the concept of using a single guiding moral principle as the guide to all action goes down because people are aware of the flaws and limitations of each idea (as pointed out by the backers of the other) and pragmatists are likely to swap between which code they use to justify their actions based upon convenience.
- Overall the Law becomes closer to a soft set of rules- even if everyone knows what it is, everyone also knows that it's imperfect. It's likely that judgement calls from leaders will be depended upon to fill in the gaps, though with even a soft codified morality for those leaders to work with, the worst flaws of that should be mitigated. The exception is the commonalities mentioned earlier; those are hard and violating their strictures is likely to be treated harshly.
- Ultimately over time the fact that there were two distinct codes fades, and we end up with a single set of laws/morals built around a hard core (commonalities) with a lot of broad fuzzy areas around it where "the right thing" is subject to debate. This prompts debate and probably costs us some of the expected Law stability benefits but also pushes our political/justice system to advance more as it doesn't directly claim to have the answers to everything, which means people need to keep inventing new answers.
- Internal political debates probably come to involve a lot of shitflinging over people whose actions are only proper according to one of the original moral codes but violate the other. Being truly righteous and moral means doing everything that both codes say. Standards rise but expectations for meeting those standards may fall as everyone is inevitably visibly flawed.
That's mostly guesswork but it seems reasonable to me.
I know this has come up from others before, but I still can't use this map for much. Even when I make it as large as possible the text is still so small as to be illegible and many of the icons are indistinguishable from one another; it's usable for terrain and not much else. If there is any possibility of getting a better map, that would be fantastic.
High level intra-tribe strife is one of the stated downside of aristocracy.
While i wasn't worried of contracting "Divine" marriages, it does make me glad to know we have no chance of them.the People are disgusted by incest and don't let their domesticated animals breed incestuously as a result.
If anger is chosen, Priit dies one of those old, angry men that would fight the world if they could, because the world broke them.
It made sense. A twisted horrible sense. The spirits sent their tests, always pushing to see where the People would break. It was necessary, but...
In the end, as Priit lived out his last days covered in blood, slaughtering men and women a quarter of his age. He died a death that could not be fought and felt only a single emotion.
Does losing Blood Brothers as one of our six defining Values mean that the tradition of binding oaths and related "brotherhood" that we adopted from the North tribes is completely gone from the majority of the population now? And that despite yet again fighting with Northerners at our side?The fact that you're also switching to an Ancient Aristocracy this turn meant that Blood Brothers had priority (plus Trial By Fire was max level).
Could you elaborate? Also, what do said wolves give up due to their increase in intelligence? After all if it were something that makes them all around more viable in the wild they would have evolved that way before our interference.By accident, you're also making the wolves nearby you scary as heck.
Why does it have to be two divergent canons instead of one canon with a lesser emphasis on two different concepts. I mean can't Priit and his elder advisors have thought "A is important but B is pretty important as well. We should make sure that there's a balance and that B doesn't get neglected after everyone knows the paramount importance of A"?All of these are good ideas that would have been implemented, but there's a more immediate reason why taking two divergent law codes/cultural canons would be a very bad idea and extremely divisive. It would've been the straw the broke the camel's back; the one last thing on a fault-line you had been piling on.
On Behalf of Future Generations modifies both Trial By Fire and Blood Brothers. The fact that you're also switching to an Ancient Aristocracy this turn meant that Blood Brothers had priority (plus Trial By Fire was max level).
You're farming capacity isn't that high. You've just hit it because your farming methods aren't that great and you lack Trails to expand inland.
Right now, your calories come from: Farming 22.5%, Fishing 17.5%, Hunting 50%, Gathering 5%. Fishing has a lot of room left to grow while you've basically hit peak farm, peak safe hunt and are 2/3rds full of gathering.
Empowerment is basically a replacement of Tribute focus. Instead of picking a Tribute policy, you pick a beneficiary who executes actions for you; i.e. a warchief, elder, landholder, shaman, etc.
If anger is chosen, Priit dies one of those old, angry men that would fight the world if they could, because the world broke them.
Your military leader is also dying. There's no guarantee that his successor will be nearly as competent. It is unlikely that you will get a truly moronic war-chief, however.
The two main determinates on whether or not there's civil war are: how centralized is the power? And, how predictable is legitimate succession? More Centralization and more predictability make civilization more stable.
The Northlands will be dealt with next update. Their situation touches on some of the upcoming system updates so I didn't want to get into it too much.
That's not how evolution works. Useful traits can be changed, or never become a common species trait. Human feet for example, diagonal, or straight?Could you elaborate? Also, what do said wolves give up due to their increase in intelligence? After all if it were something that makes them all around more viable in the wild they would have evolved that way before our interference.
If you're talking about the wolves in Europe, that's probably because dogs and wolves tend to occupy different habitats, dogs living in more uban areas.A little odd we haven't seen any reports on smarter wolves though.
Err... do you mean orkers? They're this thing (Technically a closely related species, not this exact one. It is a better picture, however.):
Link because the media embed function seems to be broken.
The only difference is that they've evolved to be hypocarnivores (eat <30% meat) rather than mesocarnivores (eat >30% meat <70%) over the last few million years.
I was talking about the quest. And people have researched wolves in rl, the info is probably lost though, book data, not internet. Just, our qm says the wolves have gotten scary. Scary means different things, wolves pulling military like formations in the wild isn't impossible, or a wolf avoiding human hunting parties.If you're talking about the wolves in Europe, that's probably because dogs and wolves tend to occupy different habitats, dogs living in more uban areas.
If you're talking about the quest, we likely don't notice since the wolves in our area probably don't see us as prey or as a competitor as they would a cougar.
Probably better problem solving skills and a decreased wariness of humans from our dogs... maybe. It happens in Ontario with the coyotes, they breed with the stray dogs sometimes, especially in the more urban areas so the get bigger and bolder around humans. It's still not a problem, but it has been happening, i kinda imagine that for the wolves, granted they probably are indistinguishable from our dogs to outsiders.I was talking about the quest. And people have researched wolves in rl, the info is probably lost though, book data, not internet. Just, our qm says the wolves have gotten scary. Scary means different things, wolves pulling military like formations in the wild isn't impossible, or a wolf avoiding human hunting parties.
How scary are wolves in our area? And how are they 'scary'?
That's not how evolution works. Useful traits can be changed, or never become a common species trait. Human feet for example, diagonal, or straight?
We are selectively breeding dogs for intelligence. Think of Alaskan huskies for a parralel, what with dog sleds.
Anyways our people started breeding for intelligence in dogs during the stone age. Whatever that's doing, from an occasional wandering dog, to the wildlife could be a little scary. Probably not too unrealistic, stray dogs in europe can take the subway and effectively beg for food.
A little odd we haven't seen any reports on smarter wolves though.
Modern dogs (almost always) are dumber, have much smaller brains, and have a worse sense of smell compared to wolves.If you're talking about the wolves in Europe, that's probably because dogs and wolves tend to occupy different habitats, dogs living in more uban areas.
If you're talking about the quest, we likely don't notice since the wolves in our area probably don't see us as prey or as a competitor as they would a cougar.