From Stone to the Stars

We need to check on the Northlands. We're friends with them, and this sort of thing is the thing that's liable to cause... big problems. Even with friends. ESPECIALLY with friends. Which leaves one choice.
Regarding the northlands, don't we already have trade with them locked in?
Which means we've got Trade: The South, Promote Folk Wrestling, The Hill: Fingers 1/2 and Expand Agriculture: Quinoa left to do. Of these, I think we can immediately drop Expand Folk Wrestling as the least useful of the four. And as much as I hate to say it, we can probably then drop Expand Agriculture: Quinoa. I'd love to get large scale cultivation of Quinoa started... But due to the weather improving, it's no longer such a desperate need.
When it comes to Quinoa, we want to have it cultivated BEFORE cold weather hits. There's no point in playing to last turn's climate rolls. Also, cultivating quinoa has synergy with trading with the sounthern tribes, since they are all agriculturalists.
 
General
Martial: Professional Neolithic Warriors, supplemented by Holy Orders
Economy: Primarily Hunter-Gatherer, with ongoing primitive agriculture (Small Surplus)
Agriculture: Dawn of Agriculture, minimal use
Aquaculture: Immense room for expansion, ongoing use increasing
Herds: Primarily unorganized small-team hunts
Art: High-Quality Functional Tools
Diplomacy: A Tribe of Two Faces, Spirit and Demon.

The turn of the seasons, or at least the weather getting better, has really benefited our economy here. We've changed from being on the edge of hunger to two economic tiers upwards into having a small surplus. That means that if need be, next turn we could found a settlement if the weather permits, hopefully we can increase the small surplus even further to support that.

Of course due to our actions this turn, our Diplomacy has changed. We are now seen as a tribe of Spirits and Demons, depending on who you ask. This will likely change in the future, but while we have it, we should likely make use of it while we still can.

Societal
Magic: Primitive Fire and Stone
Mysticism: Mediators for the Spirits
???

While our magic hasn't changed at all the addition of mysticism is a great boon for us in that it adds another facet to our society that makes us unique among the rest. By being seen as the mediator for the spirits, we are likely to have an edge in any ideological or cultural clashes with others so long as we maintain our religious dominance.

Endurance
Stability: Excited (2)
Legitimacy: Inspired! (3)
Prestige: 23
???

In these categories it seems we've had improvements across the board due to our completion of the Temple, and what it means for us, as not only has our prestige increased by a significant amount, it appears our stability and legitimacy did so as well.

Trending Trade Good: Salt
The People have found an unending desire for a specific trade good. In order to satisfy demand, they are currently purchasing it for twice as much as it would normally cost.
Effects: Double Effects of Salt Trade Dominance

It's not surprising that this cropped up, hopefully we can make it so that it loses its trending status and obsidian regains its status as trending.

Collection Moste Holly (Three)
The People have developed numerous, unique religious traditions. Practices occult that would be the envy of the world. A source of pride and wonder, these treasured institutions are bulwarked against failure and destruction.
Effects: Lower all Required Tradition Retention Statistics by 1 point.

This was not something that was mentioned in the update at all. My guess as to what this legacy does is that it protects our traditions and helps retain their knowledge as well as protecting the institutions themselves. Mechanically speaking however, I have no idea how this works. Any insight into this @Redium

Religion
Animism
Mystery Cults
Rituals
Shamans
Temples

We've come very far in this tree in such a short amount of time, considering we moved from shamans straight to temples, which could eventually lead to a more organized worship and religion such as a pantheon.

Roles
Big Man
Elected Leader
Farmer
Fishermen
Gatherer
Hunter
Shaman

Our roles seems to have expanded immensely with the addition of more roles such as that of the farmer, fishermen, and elected leader. I'm guessing that the ones we gained were due to the fact that we're settled now, though I can't see what being settled does when it comes to our traits tab, something I hope the QM can further explain. Also, where exactly do people like Taavi, a stoneworker, fit in in the roles listed here? @Redium

With the final block of the of Temple laid down, the world seemed to stabilize. Weather that was once foul and icy began to warm. The heat was almost unpleasant after so many years of freezing winters, but it was a well welcomed change. It reminded Aeva of the stories her father told when he was young. The weather had been harsh so long that she could scarce imagine it else.

Really glad that we chose to complete the temple when we did, as it coincided with just the right moment of the weather finally turning our way. Not only will our economy improve through this, the other superstitious people will likely interpret this as a sign.

The Temple of Stars was, itself, beautiful. An enormous limestone edifice, it stood as high as the walls that surrounded each of the People's settlements. Each of the blocks was uniform, Clementine, except for double sized blocks placed above each of the open windows that lined the walls. It was a new feat of construction, making a stable structure while having gaps in the middle, but it was one that Aeva was already beginning to appreciate. During winter, the windows would have to be covered by wood-and-hide panels, but that was only half the year.

It seems like we're likely the first of the civilizations in our region to have built a structure out of stone. I am somewhat curious though as to what exactly the temple looks like, at least when it comes to its architectural style.

The People's longhouses were always dark and dank, the only light coming from cook fires near constantly lit and the few beams of sunlight that streamed in from the smoke holes cut into the roof. The temple was the opposite of that.

Huh, so I'm guessing the People have yet to discover how to architecturally construct buildings then with things like window? What type of style or level of architecture are they at anyway? I doubt they've discovered anything like Cyclopean construction or corbelled arches.

Large, regularly spaced openings allowed the sun to filter into the building, cascading across the whitewashed walls. A thin layer of crushed mica had been mixed in to make everything sparkle. Sunlight split, cascaded, sparkled, and shone across every surface. Arrays of amethyst, citrine, lapis luzili, and quartz, pleasing to the spirits of man, beast, water, stone, sky, and tree, were inlaid into the walls.

Is this temple meant to be lived in, or is it simply a more functional setting? Either way this Temple of Stars seems rather ornate and likely lavish compared to any other construction from this time period, especially since it's filled with literal luxuries, all its missing are precious metals. I'm curious how exactly an archaeologist or anthropologist would interpret this site? Assuming our people have a continuous history, I wonder how this will likely evolve.

At the far end of the temple, there lay a simple ivory door blocking off the lower caves. It had taken over ten years to collect enough ivory to form the double doors, but they were carved so intricately that they looked beyond the skill of any human craftsman. Only the knowledge that Aeva herself helped carve them dispelled that notion.

Is it even possible to create solid ivory doors like that? Or is it even solid? I'm really curious as to how she constructed this considering how I've never really thought of ivory as a building material.

Legacy Gained: Primordial Temple Builders!
The first to truly turn superstitions of the spirits into religion, the People have gained an appreciation for the finer points of training religious thinkers, building religious structures, and creating the weft and weave of religion in a positive and constructive manner.
Effects: Gain Legitimacy and Stability when constructing new temples.

This seems to be a very powerful legacy. If we can pace our temple building well enough we can likely use it to shore up periods of transition. Such as when a new ruler or Big Man takes over, we can likely start their reign through the construction of a temple, if a spot is available, and give them enough buffer space to make decisions that may turn out to be less than popular, allowing him or her to tank the hit essentially.

Legacy Gained: Religious Authority Tolerance!
The People are used to having a powerful and influential religion. As such, they have been forced to develop tools to deal with troublesome and meddling priests.
Effects: +1 Religious Authority Tolerance

Glad to see that this came hand in hand with our other legacy, as this will likely allow us to weather any type of destabilizing developments within our religion. Considering how mutable they are, an event like say the introduction of new religious thought isn't going to be totally bad for us, and will possibly allow us to expand our religious influence faster.

The Temple of Stars was everything that the People's construction was not. Grand, beautiful, well-lit... it was a fitting doorway to the spirit realm. It was a doorway that drew eyes for near, far, and wide. Other tribes from the Peace Builders in the west all the way to the Pearl Divers in the east, had sent shaman, traders, and other dignitaries to gaze upon the People's wonder. Without fail, every man and every woman who braved the Depths of the Cave of Stars came back changed. It wasn't always a big change... but Aeva could see it in their eyes without fail.

Really glad that the decision to invite others from around our region to the Temple was chosen. For now it will likely serve as a point of prestige for us. However, later down the line, through inviting others we will likely spread the legend and mystique of this place to future generations, while also allowing word of it to trickle past the immediate boundaries of what we know as the world. The fact that most people will come through this experience having a noticeably change will only confirm the veracity of these rumors to others and likely make it so that our mystic reputation is proven and maintained.

Quickly gaining in popularity after its completion, hundreds of the People and countless dozens of foreigners had visited the wonder. The Cave of Stars had soon gained enough notoriety that the Northlands had deigned to send their High Shaman. One of the most important figures in their entire culture, the High Shaman was the one that defined the changing of the seasons, blessed their hunts with bounty, and defended the tribe from spiritual misfortune. The Cave had seen Skalds and Medicine Men, holy carvers of lapis, and even one of the Pearl Diver's recalcitrant shaman, but that was different. The woman being sent by the Northlands sounded like they were someone important.

Considering how fast it's gained notoriety, I am curious now whether or not this place will qualify as a place of pilgrimage on the trade table? Any comments @Redium ?

Otherwise the fact that important figures like High Shaman and Skalds are deigning to visit us means that this site will hold significance for more than just our own tribe especially if other tribes begin to believe our claims that this is a gate to the spirit world. It's interesting to hear though about how Arrow Lake consider their carvers of lapis to be holy, which kind of puts things in perspective considering that someone likely had to carve that lapis lazuli used for Kaspar's death mask. I am curious to hear about the story behind the Pearl Diver's recalcitrant shaman though.

The one thing to note though that I am interested in is the fact that the skalds have now been here and seen the might and majesty of our temple. I wonder if this will affect their civilization as well when it comes to their own values and culture considering all this has done for us, and the experiences they had.

When the High Shaman appeared, she was not what Aeva expected. As opposed to her own matronly age and creaking bones, the High Shaman of the Northlands was young, little more than a teenager. Likely to young to have even borne her first child. The girl was wrapped hear-to-toe in heavy furs, charms of bone and ivory clacking and cascading with her ever movement. Her eyes were hidden, deep behind a shadowed cowl. Two of her guards stood by her sides and helped her to walk.

I find it curious that their High Shaman is a young girl here, mostly due to the implications behind it. It seems that the way they likely choose their High Shaman is by choosing the person that is most attuned to the spirits rather than say the most experienced in dealing with the spirits. As we see later on I'm guessing due to earlier and previous hints that the shaman they choose are rather odd and display tendencies like epilepsy that could be interpreted as spiritually significant.

"Greetings," Aeva said, bowing her head. She spoke in the guttural, stop-and-start tongue of the Northlands. She was by no means good at the language, but she had a trader coach her through the basics in the lead up to the meeting.

What this makes me wonder is how do people learn languages such as this, and how diverse language is in our region. For instance, has the language of the People stayed the same over all these years? I doubt it, but I'm curious to see how our integration of tribes like River Bend, the Fingersmen, and the Hundred Bands has influenced the evolution of our own language.

By evening, their guests had been feed, the moon had risen, and Aeva lead them down below. The girl had been insistent on entering the Cave, despite never uttering a word. Apparently, it was against sacred tradition for a High Shaman to be seen, much less heard by outsiders. Her silence and heavy covering of furs had been a concession to this practice.

Considering what happens later when her entry into the Cave kills her, I wonder how much her derangement in their where she literally screams and convulses to death will be seen as a massive taboo when combined with her death? Will we take the blame for it? I hope not, but I'd rather not take the chance considering that the above was seen as a concession, and if so we may have violated their sacred traditions even more so. I hope we can lay the cause down to the spirits here.

There was something in Aeva that crawled, writhed like a worm, as they ivory doors shut behind their party. The Cave of Stars had only gotten stranger the more times she had entered it. How many times had she come down to see the grave of her father? A dozen? Two? Half a hundred? It didn't matter. Each time, the Cave found new ways to test and befuddle. Once, she had even been struck dumb, rendered mute and instantiate for days at the strength of a vision. Only the fact that the vision had been immediately scourged from her mind prevented her mind from snapping like a dry twig. Only a few steps in and she could feel the world start to run, colours swimming together.

My guess for this is that due to the fact that we ended up shutting the doors to the cave containing the Black Heart and the Void, the areas with the most weird activity. It would seem to me that if we use the hypothesis that the gases in the cave alongside the low oxygen levels cause these hallucinations, by creating a door to trap in some of these gases we will have lowered the oxygen content in the room while decreasing ventilation in the Temple. That will likely have meant that the concentration of say methane or other gases inside will have likely increased while there is proportionally less oxygen, which for some could have caused these increased and varied debilitating effects. We should probably find a way for our priests or shaman to safely navigate and use this chamber both for us and future visitors.

When they finally came upon the Black Heart, the Void that formed the center of the Cave of Stars, the world stilled. Aeva had looked upon the Void enough times that the oily slickness browsing through her brain barely phased her. A second one of the High Shaman's warriors dropped, his eyes rolling up into his head while he dropped bonelessly to the ground. Gifts of ivory and smoked meat were stacked before the glinting, black shimmer. Aeva's vision finally started to waver, her resistance overcome.

It's interesting to note that a lot of the attention in the Temple when it comes to these weird effects tends to always materialize in the same place roughly. I hope that this is passed down to future caretakers or priests that attend to this temple, alongside the resistance which seems to be possible to build up as that will likely help enhance the mystique of this place without making it unusable.

The High Shaman screamed.

It was a high pitched, piercing wail, like red hot knives driven into tender flesh. She dropped, limbs unable to hold her up and she writhed. Her limbs cracked, snapping, bending. She twisted over herself like a worm, dread eyes settling on Aeva.

The Big Man of the Lake couldn't think. Her guest... there was no way she could be human. Her limbs collapsed into spindly thinness and bent far more than was possible. Stretching until knees faced forwards and elbows twisted backwards, the reverse of any rightful human. The screaming continued unabated for seconds that stretched to minutes, did the girl have no need to breathe? Writing in the dirt, fingers digging trenches deep enough that her nails shattered and fingers bled, the High Shaman of the Northlands curled up, wilting like a burned flower. Rising into a half sitting position, the girl jerked. Once, twice, and then no more.

Aeva didn't have to look to know, the girl was dead. She had been Next.

+1 Prestige

Did she have an epileptic fit or a seizure or something?

Either way, the fact that this ended up giving us prestige is both a good thing and a bad thing. Wars have been started for less, so I really want to defuse any tensions that rise from this, as we inadvertently, or hopefully they blame the spirits for this, killed their High Shaman.

Pandemonium had broken out after that, the rest of the delegation from the Northlands had survived (though one of them had been completely robbed of his wits), and they were terrified. The further gifts that they had brought for the spirits, suddenly started being offered to the People! The whispers that called them spirits and demons weren't even subtle after that. There had been tales, drifting up from the south, where the People were feared and mythologized, but they were always a thing removed.

Joy, our once friendly trade partners are terrified of us. The tribute is nice and all, but I like the trade better, as fear can easily turn into hatred later, and I'd rather not wake up one day and find Masotdon cavalry bearing down on us.

It is interesting to hear however that we've been the subjects of tales before, being seen like mythical beings. This recent change however will exacerbate that. We should make sure that we don't perpetuate this mythologized image of ourselves as totally true as arrogance and hubris can lead to painful consequences, especially if others finally remember we're human and try to take us down a peg.

Now it was right in their faces.

While immensely positive, and something that had already caused the People to have a bit more swagger in their step, Aeva could see how fear quickly grew among those whom they dealt with. She could see it in the smiles of Skalds coming to play before her longhouse in Crystal Lake. She could see it in the lowered eyes of the Pearl Diver traders that visited them each summer. She could also see it in the distant glances given from across hill and dale by the Northlanders.

It may be immensely positive for now but we have no idea how this could possibly change in the future, that is why we must stay ahead of things here.

I interpret in this passage that the Skalds smiling at us, or Aeva, more specifically as the Peace Builders, or at least their shaman, viewing us in our face as Spirits or favored by the Spirits. Considering that we've likely leapfrogged them in terms of cultural power and spiritual prowess likely means we've earned their respect in a way.

Whereas when it comes to the Pearl Divers and the Northlands, they likely see us more in terms of our faces as demons. That is not something that we should let lie for awhile, as it could come to bite us in the ass if those feelings fester and we find ourselves on the end of some kind of Holy War.

The merest glimpse of the People's wonder had killed the most spiritually inclined shaman of the Northlands. It had twisted her body, rendering her into something inhuman. A single glance at her corpse with its spider arms and smooth, mirror-grey eyes showed that she had seen Divinity and then had her life ripped from her flesh in recompense.

Right, let's just hope that that is the interpretation the Northlands got out of this as this will deflect the blame for the death of the High Shaman on the spirits and the divinity held inside rather than the blame being laid at the food of the people for building such a Temple.

The Power of the People's Magic was undeniable. From the Peace Builders, to the Northlands, Arrow Lake, the Island Makers, and even the savage Mountain Clans all acknowledged it.

Well, this is positive at least. What this means in the long term though, I have no idea.

Legacy Gained: Primordial Mystics!
A great civilization, rich in Magic, the People have trained extensively in the mystic arts and the secrets of the spirits. It is a source of pride among the People to be skilled in the secret ways of the world and all put forward effort into ensuring that they understand.
Effect: Treat Mysticism as 1 higher for all purposes.

Legacies are always things to be treasured, this one more so considering we earned it so early on. What exactly does this do mechanically, though @Redium ?

+3 Prestige

All of the tribes had been very careful in the following years, stepping lightly where the People looked. When Aeva's trade mission returned, they had been taken to the heart of the Pearl Diver's tribe to speak to their leaders. It had been a strange experience, according to the traders. Anyone, from the youngest child, to the oldest elder, could speak at their gatherings. This frequently made their meetings last hours, or even days. In order to speed things along, they had implemented a system where everyone must provide gifts of value along with their word.

The belts of shells and necklaces of pearls were a currency among the Pearl Divers. In order to speak, one must provide a pearl to the gathering. To listen required a short string of seashells. Both of these gifts were then turned to enact the council's agenda, paying for work with the fruits of the sea gifted to them. The People's fee had graciously been waved, but just once. It was another custom among them to allow anyone to speak.

Once.

After that, one had to prove their resourcefulness or their wit in acquiring the necessary gifts to speak.

It seems that our newfound diplomacy status and prestige have paid off here considering the fact that they've allowed us to waive that custom of theirs. This is the second time another power in the region has made compromises for us, something which likely is illustrative of our hegemon status in the area.

From what their government type seems like though, it tends to favor a kind of odd egalitarianism. I'm curious to learn about their values and government type.

Once.

After that, one had to prove their resourcefulness or their wit in acquiring the necessary gifts to speak.

This reliance on pearls had actually started to become a hindrance to the Pearl Divers. Sourcing pearls was slowly becoming harder and harder. The weather had not done them any favours, but the big draw for pearls was the People. The ivory, lapis lazuli, mica, quartz, amethyst, furs, and half a dozen other goods were in high demand among the Pearl Divers and all they had that the People were interested in were salt and pearls. Of the two, the Pearl Divers, simply couldn't manufacture enough in the stone drying fields to offset the trade imbalance. Even with the People offering twice as many goods in trade as the Pearl Divers thought the salt was truly worth, the People simply had too many trade goods.

It looks like our disparities in wealth are causing troubles for them. They cannot keep on diving for pearls like they have done in the past as even they are learning it is not an infinite resource. Considering our own relative wealth we should find a way to use this situation to our advantage.

The situation was not critical, but it was untenable, the Pearl Diver's council argued. Something would need to be done. The simplest solution was some degree of reduction in trade on the People's end. It was painful for many of their councilors to argue, but fewer luxuries would mean that pearls would be in less demand. Alternatively, the People could try and find something else that they could take and trade in place of pearls. There was a kind of dubious thought to the notion; there was very little that the People could want to barter for.

A cap in terms of us taking in less Pearls wouldn't exactly hurt us so much as hurt them, as that will likely have adverse effects on their economy, as we are likely their main source of trade, whereas for us if we don't trade some goods up north we can likely just go find someone else to trade these goods away to.

When it comes to the idea of finding something else, I think we might benefit from this choice as right now it seems like we are stuck in a trade imbalance, with them more so than us trying to rectify that balance.

In order to deal with an imbalance of trade, a Faction has entered an unorthodox trade arrangement. This arrangement involves trading technology or other valuable ideas in order to fulfill this demand. This trade may be severed at any time by the one offering technology, but there is often a reason why they are forced into this position. Retribution may be swift for breaking such agreements.
Effects: Unorthodox Trade Recipients gain 1 innovation roll each turn with technologies taken from the unorthodox trader's entire technology list
Trigger: Lose a war; trade imbalance; diplomatic action

Based on the information from above, maybe if we try out this option we could potentially find a technology from them aside from just flat out taking the useless to us salterns as a tech. After all, the favor is heavily weighted to us in this scenario as we are not the ones needing to rectify the current imbalance in trade. While we may have gotten one of their more obvious technologies in Rabaska, and a chance at another in salterns, which again we cannot use as we are situated on fresh water, who knows what else they could have in store technology wise? Any other trade good that they had, and that we could've wanted, likely wasn't found earlier, so if they find a new one now, or a new tech we will benefit immensely from it.

One further idea was presented as the discussion was wrapping up. One of the Pearl Diver's speakers was a trader, a traveled man that had gone as far inland as Crystal Lake. He recalled the People's temple at the Cave of Stars and the skill of building that went into it. If that was applied to the Pearl Divers' saltern, they might be able to increase the yield. They weren't sure by how much, but if worst came to worst, the People and the Pearl Divers could continue building salterns until it evened out the People's demand for salt. Even if some of that salt was then traded on... the Pearl Divers would not be upset.

It surprised the People's traders that the Pearl Divers would be so willing to teach their magic of salt, especially in helping the People build since structures. The councilmen shrugged. All of the water southwest of the Pearl Divers' southernmost holding was sweetwater, not saltwater. For whatever reason, building a saltern there did not produce any salt. Knowing how to build such a place of magic would do literally nothing for the People in their view.

Right, this idea may sound good in theory but in practice I am not so sure it is as beneficial to us as it sounds. In order to gain their magic of salt we would need to trade to them our magic of stone which is a very powerful magic we have, especially as it is one of our latest ones. Furthermore, while it will solve this imbalance, I don't think it does so satisfactorily as even if we get this technology I doubt we will be able to use it anytime soon or ever. Salterns like the ones they are describing necessitate salt water for use in order to dry out the sea water to receive salt. That's great for them as it is implied that their northern settlements are likely connected to the Atlantic giving them access to seawater to use for these salterns. We are nowhere close enough to exploit this salt magic as we're situated on the freshwater great lakes. Even if we did gain this technology, it's been pointed out that since we are unlikely to immediately use it, we will thus lose the tech as we also don't have writing to store it for later.

So as good as this suggestion sounds, I don't think we should take it.

The People's temple had also had interesting effects, one that was relatively small, but invaluable: it kept the People informed. The temple was a dominant draw, pulling traders and pilgrims from the great Veri Lake in the south, Rahu Bay in the west, or Valge River on which the Fingers lay. Not only did these traders and pilgrims carried goods, but they also carried information. Most of it was uninteresting dross, but there were three points of interest.

So Lake Erie is called Veri Laek, the Georgian Bay is Rahu Bay, and the Valge River is likely the St. Lawrence River. Good to know. The description above should indicate that we are a pilgrimage site which helps with info I suppose.

First, the Mountain Clans had aggressively assaulted all of their neighbours, searching for food, plunder, and land. They had fallen on the Bond Breakers, wounding them severely, and leaving them open for a devastating resurgence from South Lake. The Island Makers had pushed back the Mountain Clans with little effort. Arrow Lake has massacred a large war party. A group of Mountain Clans raiders had laid siege to the walled settlement at Arrow Lake. Futilely as it turned out, but they had stubbornly remained in place long enough that winter crept up on them. They were forced to retreat and Arrow Lake harried them all the way back into the mountains, reaping enormous casualties.

Great...just what we needed a revanchist South Lake looking for revenge against all of us. We might need to intervene in the South again as we didn't kill of South Lake fully. I swear, by failing to finish them off we've potentially allowed for the resumption or creation of Lake War 2.

Glad to hear that our brick wall technology allowed the Arrow Lake Tribe to fend off and defeat the Mountain Clans. I'm wondering what this effect has had on their society and what sort of gratitude they'll have for us.

Second, the Peace Builders' war in the south continued to go extremely well for them. There had been seven tribes that competed for the lands to the south, but two of them had since been completely dominated by the Peace Builders. Their population and lands had swollen precipitously. This was not unprecedented, the wars of the south had occasionally had one tribe come out ahead, but they were always torn down by rebellion, or a short-lived alliance between the other tribes.

It was different this time. The Peace Builders had somehow managed to convince the region to a temporary truce. Time to recover from the ravages of the weather and the cursed sickness, scourge of the spirits' rage. This had given them time, time they were putting to good use. Their Skalds slowly taught the children of the captives they had taken during the war, turning them to the Peace Builder's side with their tales, teachings and values. The two tribes that they had dominated were slowly disappearing, rotting under the Peace Builder's dominion like a fugus would to a fallen log.

Well, this is unsurprising though alarming news for us. We may have a rival on our hands, a rival that is very close to us and borders us nearby. It's not very surprising to see that the Peace Builders would excel at merging their defeated foes into themselves, almost like ourselves but better as they are quicker about it. This may be a problem though as their hegemony could allow them to threaten us if they could continue to snowball and defeat all of the other tribes giving them unprecedented territory and numbers.

Third, another, unknown tribe had been found in the west. On the other side of Rahu Bay, a new tribe had moved into the area, dominating a small island at the confluence of three of the great lakes of the region. They were strange, completely unlike the tribes of the region. Truthfully, the only reason that they were relevant was because of their location. The rivers they operated on were perhaps a quarter moon's travel from the proposed site for the North Bay settlement. If the People didn't move on that soon, it may not be available much longer. If this new River Tribe took it, that would mean that Rahu Bay would become contested by three powers.

My guess is that the River Tribe inhabit Manitoulin Island. Considering how essential the Great Lakes will be for travel and likely commerce later, we should probably work towards building a settlement there soon. We have the population and economy I think to do so. While we may have to put off building a settlement near the Temple of Stars for sometime I think we control the region between Crystal Lake and The Fingers well enough to do so.

The influx of knowledge had just made Aeva's head spin. There was so much going on and the world seemed to becoming a larger and larger place. Since the world was no longer willing to make sense, Aeva focused on an area in which it surely did: the Hunt.

Hunting for their food had been a major source of sustenance in the last few decades. The long and freezing winters had simply prevented the easy growth of plants; agriculture had stalled. Many in the south had starved, but the People were prepared. Every adult could string a bow and every child knew how to set a trap. Agriculture was a new and untested source of food, something that no one could yet fully trust.

So the People hunted, again and again and again, for years on end. Combined with the weather, something strange happened: the number of beasts got smaller. Hunters suddenly realized that they were taking home fewer kills and the kills they did make were small, juveniles. The People had then started to range further and further in search of increased prey. Everywhere they looked, from the hills and valleys, to the trackless forests of the world, they were empty of prey. According to the elders, there was perhaps a tenth of the prey that there should be.

That information sent a shock wave through the People. What would happen the next time the weather turned against the People? With nine-of-ten animals dead, the People wouldn't be able to feed themselves. If another nine-of-ten of those that remained died, would there even be enough animals in all the world to fill it?

Even working with the People's long-time furred friends did little to help. Their sensitive noses simply couldn't pick up on trails that weren't there. The only possible bright spot had been with the orkers. The great ornery beasts were too tough to die. There was little the People had to do but set them out to pasture in the spring. By winter, they would come back to be fed and kept warm, usually with a few little ones dutifully following along. If the People completely held off on eating orkers until there was another weather crisis, there still would not be enough meat to go around. Something would have to be done to rectify the situation. The People had to rethink how they hunted.

Joy, it looks like our hunting is starting to deplete the population of the area we live in. We should really complete this megaproject soon in order to keep it a viable option for feeding our people. Sooner or later, our hunting could fail us, and our lack of development in other ares could hamper that. That's why things like maybe herding orkers or agriculture should be something we should pursue now while we still can after we standardize hunting.

AN: Vote is in Moratorium. I'll post an updated map, leader board, answer questions, and open the vote when I wake up tomorrow. The front page is mostly updated. Now that you have symbolic tally, I was thinking of turning the Civilization Statistics section into a tally with stylized indicators to show a bit of the math I use to keep track of things. Thoughts? Do people want to see a bit of that or focus exclusively on narrative?

I like the narrative format right now, however I would like to see the math and mechanics for all of this just to get a better understanding for things. I do want to see that bit, but if it's too much for you later on, I don't mind being purely narrative, as the numbers just help add clarity somewhat.

[ ] [Dedication] Scenes of Mountains and Natural Geography.
[ ] [Dedication] Scenes of the Night, Sleep and Dream.
[ ] [Dedication] Scenes of a Surreal, Otherworldly Quality
[ ] [Dedication] Scenes of People Talking, Whispering in Hushed Voice.
[ ] [Dedication] Scenes of Elderly Individuals, Revered Gurus and Teachers.

The first dedication likely is in reference to our Wonderful World trait as that is what it is usually meant to depict. Considering how that value has yet to upgrade or evolve yet, I think it might be good to work on it for now considering we might not get a chance to in the future now that we're settled.

The second one likely will pay homage to the fact that this cave represents visions and dreams in some form, with night and sleep being referenced due to what it appears to do to some people, as well as referring to maybe the void inside of it. I have no idea what such a dedication will do to change the People though, aside from maybe encouraging the idea of visions, so I'm a little leery on it.

The third option about the surreal either references the spirits or our newfound mysticism. Maybe that will encourage more of our people to take up the mystic arts and create some new Holy Orders? Maybe not, I have no idea what else this could do for us.

The fourth option may be a reference to the fact that this site is a focal point from people across the region to gather to. Where information is exchanged and people from all over can meet. Or it could be something more vague such as maybe the whispers some heard inside the Temple, or the whispers one makes in prayer. I have no firm idea yet.

This last one is more clear in that it could possibly be related to Kaspar's role as a teacher or mentor. This will likely instill in our people a respect for elderly authority and traditions, which while it will likely help with stability and possibly legitimacy, will make it harder in the long run to adapt things counter to tradition. Not too bad, but may have side effects.

[ ] [Value] As was right, the People's spiritual might was the greatest. (Value Synergy)
[ ] [Value] And they've revealed themselves as spirits of reward but also vicious struggle. (Value Synergy)
[ ] [Value] The spirits of land and stone have since been bound by mortar and wrought stone. (Value Synergy)
[ ] [Value] The spirits work in ways unknown, dappled in fear and blood. (Gain Spiritual Value)
[ ] [Value] The spirits have put the People at the center of the world, all orbiting around them. (Gain Spiritual Value)

Considering these options refer to value synergy, it likely needs values to synergize with to work, meaning those with this marker likely are meant to synergize with our current values, possibly fusing with them and creating a new value. My guess for gain spiritual value is that choosing those options will give us an additional spiritual value to augment the two we already have? Does this sound right @Redium

The first option likely has synergy with I Want To Be The Very Best. What it likely does is reinforce our belief in elitism and specialization, which could be useful and helpful to us, or hurt us as we may be overtaxing the value. @Redium Will choosing a value synergy that references a value that is currently at maxed development lead to overmaxing and thus bad results, or would value synergy just fuse another value into the current one while keeping the development the same?

For the second option, it likely synergizes with Trial By Fire, as the vicious struggle seems to indicate. Assuming that we don't develop this value over the maximum, this value could be a great value as it would give us a belief that there is reward at the end of the tunnel when it comes to those who are willing to struggle, which may develop our religion in that direction as well, meaning that more people may be willing to struggle and sacrifice for the idea that a reward will be granted to them.

The third option clearly references stone skinned. As for what it does, it likely changes the narrative for us in that when we work the earth and stone, we are doing divinely inspired and guided work. Perhaps this will encourage more construction or grander and greater building products, making us want to build more overall to be closer to the earth and the spirits therein. Somewhat curious to see what this does.

The first of the new gained spiritual values seems pretty dark. If we think of the spirits as malevolent forces, who deal in fear and blood, our relation to them may make it so that we do so as well as we think it might appease them. This seems to be the route of human sacrifice, and I don't really like that as a route to go on.

The last option, is interesting. It reminds me of the idea that the Ancient Chinese had, where they viewed themselves as the Middle Kingdom, the center of the world. If we pick this option we will likely increase our stability and legitimacy, but it might be tied to holding some notion of being the center of the world. By choosing this we might be encouraging a greater identity and driving belief within our people, such as expanding our world view through methods such as conquest. We could easily build a huge Kingdom or dynasty through this line of values. However, if we are ever knocked off this pedestal I could foresee dire consequences as we would lose the stability from that belief until we get it back, which may necessitate some very questionable decisions. Overall, this choice is interesting but risky.

[ ] [Pearl] Nothing. How is this the People's problem?
[ ] [Pearl] Expand the Pearl Diver's salterns with the People's Stone magic.
[ ] [Pearl] Cap the amount of trade permitted to the Pearl Diver's traders.
[ ] [Pearl] Encourage the People's traders to find something else they can trade for.

The first option is a waste as since we have a chance we might as well use it.

I don't think the second option is worth it at all. Like I said above we cannot likely use the Salt Magic gained through this trade, which is what it is. We aren't near any salt water that we could exploit to make salterns of our own. The lack of writing means that over time we will eventually lose the knowledge to create these as we likely won't make any. All this will do is give away a technology free to the Pearl Divers, which is not a fair trade in my book.

Capping the trade of the Pearl Diver's traders doesn't seem every effective as while it may solve their issue about the trade imbalance it certainly doesn't give us much benefit.

The last option is the most interesting as it fits the description of what happens in a Trade Imbalance mechanically to a T. By choosing this, we will be putting the ball into our court in choosing favorable trade deals. If we cannot find anything other than salt and pearls with which we can trade with them for our various goods, then we will simply make them find other things which we would find valuable. What I am hoping for here is to get new technologies, not necessarily salterns, but maybe other hidden innovations they may have in store, or other discovered trade goods with which we could use and trade with others. Who knows, but this option seems preferable to the rest as so long as this imbalance persists we benefit.

Pick two:
[ ] [Action] Check on the Northlands. The Cave of Stars did kill their High Shaman. (Trade: Northlands)
[ ] [Action] Touch base with Arrow Lake. Maybe they could be helped with the Mountain Clans? (Promote Folk Wrestling)
[ ] [Action] Gather information to interfere with the Peace Builders growing hegemony of the southern lands (Trade: The South)
[ ] [Action] Learn more about these strangers to the west, the River Tribe. (Trade: River Tribe)
[ ] [Action] Smash into the Mountain Clans and make them pay for attacking Arrow Lake and the Bond Breakers. (Raid: Mountain Clans)
[ ] [Action] Reinforce the People's defenses. (The Hill: The Fingers 1/2)
[ ] [Action] Reinforce the People's defenses. (The Hill: The Fingers 2/2)
[ ] [Action] Stay home and farm. (Expand Agriculture: Quinoa)

When it comes to the options presented here, the first option I believe that is necessary is a no-brainer. Considering how the Northlands seem to be reacting to us, we need to send an expedition up north to make sure that our relations are still good. Their High Shaman was a very sacred figure for them, enough so that they had to compromise on allow us to see her. The fact that she died in our territory could have huge repercussions down the line. I'd like to think the Northlands are our allies, I'd like to keep it that way so that sometime in the future we could integrate them. I'd rather not find out much later about how our walls fare against mammoths.

I don't think touching base with Arrow Lake is needed at this point. The Mountain Clans are unlikely to succeed in breaking through the brick walls they copied from us, so they don't likely need help with the Mountain Clans at this point in time.

Trying to interfere with the Peace Builders hegemony is a double edged sword. Gathering information right now would likely not be seen as hostile to them at this point in time, so it would not turn them against us just yet. However this may be necessary as if they gain Hegemony it may come at our expense. If we can somehow gain the lay of the land down South, perhaps we could do things indirectly such as trading with them in order to give them enough power to resist the Peace Builders. Then again, considering the values of the Peace Builders, becoming their enemy might bite us in the ass by us fulfilling our self-fulfilling prophecy, through thinking of them as the future enemy may make them so.

I don't think we need to worry about the River Tribe just yet, I'm not entirely sure what they could provide us at this point in time, so I'll pass for now.

Yeah, I don't think raiding the Mountain Clans is a good idea. Firstly we'd be attacking into enemy territory against a foe in their home ground without much information on them. A recipe for disaster if I'd seen one. Even more so we don't know if they have any large settlements to raid, nor are our logistics or other advantages useful in this fight. Right now I think we can deal with them later, as they likely won't be a problem for us anytime soon as they likely can't defeat our walls.

Reinforcing our Defenses at the Fingers is probably a good idea, I just don't know about doing so right now as I don't see any enemies who can defeat out current brick walls, which is good enough as it is. Maybe later once we have more free actions to choose from, as if they can't defeat our brick walls, adding a hill won't do much, though if build enough hills we may make it so that each of our new settlements get them standard.

Finally, I prefer this last option, that of Quinoa for a few key reasons. Firstly if we expand our agriculture in quinoa we can expand our food surplus. Why is that important? Well, right now we currently have a small surplus. If we treat Edge of Hunger as a value of 0, then that small surplus will mean that we have a value of 2. If we want to found a settlement these are the requirements:

Found Settlement (includes: Brick Wall, Shrine, Sugar Shack) [Admin] - While the People build homes where they will, often where food or resources can easily be found, these places are settled without organization or care. By founding a formal settlement, it becomes possible for central authority to exert itself before the People become too fracas. (Requires: 2 tiers of Econ and excess population. Available locations: North Bay, River Fork, River Bend, Wide River. 1 settlement possible to found.)

So since it takes two economic tiers to found a settlement I would rather we increase our economic status right now so that next turn we can potentially found a settlement at the North Bay to contest the River Tribe before they gain access to the bay proper. By blocking them off there, we can likely make it so that their only option through trading with the greater bay area is to go through the port settlement we will build there. That is why it is important we use the current economic boon we have currently to expand now while we still can before that area becomes occupied.

Right now the other locations that we can possibly occupy are of lesser status and can be put off. We don't need to worry about River Bend as we likely control the area between Crystal Lake and the Fingers. Likewise I doubt the Pearl Divers will expand to Wide River anytime soon.

The other benefit from choosing to expand our agriculture via Quinoa is that it will not only increase our agriculture technologies, but also expand our variety of foods we can call upon if one of our other food sources start to falter. Right now our hunting is returning lower returns than before, we need something to act as a bulwark until we complete the hunt megaproject. That is why I want this option as our second choice.

In summary, here is my proposed vote:


[ ] [Dedication] Scenes of Mountains and Natural Geography.
[ ] [Value] The spirits of land and stone have since been bound by mortar and wrought stone. (Value Synergy)
[ ] [Pearl] Encourage the People's traders to find something else they can trade for.
[ ] [Action] Stay home and farm. (Expand Agriculture: Quinoa)
[ ] [Action] Check on the Northlands. The Cave of Stars did kill their High Shaman. (Trade: Northlands)
 
It's not surprising that this cropped up, hopefully we can make it so that it loses its trending status and obsidian regains its status as trending.
Depends, salt is likely to drop in trending status as the weather turns and food supplies grow. Currently its at a peak because everyone needs food preservation so badly they're willing to give anything for more salt. Obsidian trending is unlikely to recover soon, as it's spurred by war and the need for elite quality weapons.
Huh, so I'm guessing the People have yet to discover how to architecturally construct buildings then with things like window? What type of style or level of architecture are they at anyway? I doubt they've discovered anything like Cyclopean construction or corbelled arches.
From the sound of it our window are simply using a double length(possibly double thickness) bar/block of construction to support the weight of the wall above the window.
Basically, the small but significant innovation of a windowsill.
Is this temple meant to be lived in, or is it simply a more functional setting? Either way this Temple of Stars seems rather ornate and likely lavish compared to any other construction from this time period, especially since it's filled with literal luxuries, all its missing are precious metals. I'm curious how exactly an archaeologist or anthropologist would interpret this site? Assuming our people have a continuous history, I wonder how this will likely evolve.
Tragically, by the time archeologists find it it's going to be covered over in a layer of soot and the mica dusting would be invisible, and/or incidentally removed by excavations.
Is it even possible to create solid ivory doors like that? Or is it even solid? I'm really curious as to how she constructed this considering how I've never really thought of ivory as a building material.
You can interlock ivory sections. Its extremely labor intensive to carve them so they fit together and extremely skill intensive to make a coherent design out of it.
Glue made from rendered bone or horn can fuse ivory sections together, which given a suitably dry environment, can last forever(or it gets wet and falls apart into random bone chips)
What this makes me wonder is how do people learn languages such as this, and how diverse language is in our region. For instance, has the language of the People stayed the same over all these years? I doubt it, but I'm curious to see how our integration of tribes like River Bend, the Fingersmen, and the Hundred Bands has influenced the evolution of our own language.
Note that due to the immense travel time needed, most long distance travelers would have had something like months to get used to a region's language band before they exit their native region's language zone. Also most of these languages would have great similarities, it'd be closer to someone talking from one dialect to another than different tongues, especially when the common terms are shared regional experiences
My guess for this is that due to the fact that we ended up shutting the doors to the cave containing the Black Heart and the Void, the areas with the most weird activity. It would seem to me that if we use the hypothesis that the gases in the cave alongside the low oxygen levels cause these hallucinations, by creating a door to trap in some of these gases we will have lowered the oxygen content in the room while decreasing ventilation in the Temple. That will likely have meant that the concentration of say methane or other gases inside will have likely increased while there is proportionally less oxygen, which for some could have caused these increased and varied debilitating effects. We should probably find a way for our priests or shaman to safely navigate and use this chamber both for us and future visitors.
Theres a few. One is simply generational adaptation, our successful shamans would start selecting for greater tolerance to low oxygen(akin to alpine populations).
Another is to map the 'heavy' spots and manage time spent in them. A third method is timing, gases rise when heated, so around dawn is the safest, and dusk is the most dangerous.
It's interesting to note that a lot of the attention in the Temple when it comes to these weird effects tends to always materialize in the same place roughly. I hope that this is passed down to future caretakers or priests that attend to this temple, alongside the resistance which seems to be possible to build up as that will likely help enhance the mystique of this place without making it unusable.
The Delphi oracle made use of this a lot. Including putting stools, seats, elevated platforms which raises the priest above where the vapors would be overwhelming.
The first dedication likely is in reference to our Wonderful World trait as that is what it is usually meant to depict. Considering how that value has yet to upgrade or evolve yet, I think it might be good to work on it for now considering we might not get a chance to in the future now that we're settled.
Theres a risk of losing it as we become more settled definitely, unless we adapt it to our circumstances. Beauty is a rare value in the stone age.
The last option is the most interesting as it fits the description of what happens in a Trade Imbalance mechanically to a T. By choosing this, we will be putting the ball into our court in choosing favorable trade deals. If we cannot find anything other than salt and pearls with which we can trade with them for our various goods, then we will simply make them find other things which we would find valuable. What I am hoping for here is to get new technologies, not necessarily salterns, but maybe other hidden innovations they may have in store, or other discovered trade goods with which we could use and trade with others. Who knows, but this option seems preferable to the rest as so long as this imbalance persists we benefit.
Note that in a gift economy, a persistent trade imbalance, especially in a society with a justice, commerce or fairness value, leads to de-facto vassalization, when you are simply obligated to obey the other party due to owing them too much to pay back with anything you have.
Finally, I prefer this last option, that of Quinoa for a few key reasons. Firstly if we expand our agriculture in quinoa we can expand our food surplus. Why is that important? Well, right now we currently have a small surplus. If we treat Edge of Hunger as a value of 0, then that small surplus will mean that we have a value of 2. If we want to found a settlement these are the requirements:

So since it takes two economic tiers to found a settlement I would rather we increase our economic status right now so that next turn we can potentially found a settlement at the North Bay to contest the River Tribe before they gain access to the bay proper. By blocking them off there, we can likely make it so that their only option through trading with the greater bay area is to go through the port settlement we will build there. That is why it is important we use the current economic boon we have currently to expand now while we still can before that area becomes occupied.

Right now the other locations that we can possibly occupy are of lesser status and can be put off. We don't need to worry about River Bend as we likely control the area between Crystal Lake and the Fingers. Likewise I doubt the Pearl Divers will expand to Wide River anytime soon.

The other benefit from choosing to expand our agriculture via Quinoa is that it will not only increase our agriculture technologies, but also expand our variety of foods we can call upon if one of our other food sources start to falter. Right now our hunting is returning lower returns than before, we need something to act as a bulwark until we complete the hunt megaproject. That is why I want this option as our second choice.
This is logical. I will switch my Hill vote to this.
 
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It seems lile no one realizes that our civ is the only one using salt.
It said in the update that the pearl divers cannpt produce enough salt to meet our civs demand
If we help them make saltern not only will the extra supply drive down cost we are paying for it but we will be able to trade it with other civs and then its trending status will benefit us
 
The tech trade with the pearl divers is not about getting the saltern tech its about govimg the pearl divers the ability to supply us with a surplus of salt so we can trade it.
Remember we are the only civ the pearl divers can trade salt with.
 
[ ] [Dedication] Scenes of a Surreal, Otherworldly Quality

Any boosts to mysticism is immensely beneficial.
To introduce the otherworldly and surreal is to wonder at its nature and being, its reflections and ramifications, its manifestation and meaning.
Anything from visions and dreams, to mental conditions and natural phenomenon, they reflect or hold part of the divine mystery, a thing to be sought and understood.
Even nature and mankind are paramount for the wise to understand, for the surreal is such by the existence of the real, mastering the latter opens the gate to the former.


In short, the more complex and philosophical the mystical traditions are, the more wide ranging and better they are and the closer they come to achieving a healthy theology.

[ ] [Value] And they've revealed themselves as spirits of reward but also vicious struggle. (Value Synergy)

To further develop conceptions of sacrifice, a vital pillar of societal development and structure. To give up that which is held dearly in order to survive, thrive, function or protect.
Not to mention how it will encourage greater zeal in the search of the hidden amongst mystics, for that I a sacrifice of one entire life for but a glimpse of divinity.
As well as incentivising greater compitition and drive for improvement amongst the people (elites specialy) for victory becomes ever more desirable in all things.
Should also significantly ease great change and transitions, since the negatives won't last past thr point of Victory, a that in itself legitimises all that preceded it.


As for others, as mentioned by others, building salterns is useless and looking for other good to trade will at best of give us new stuff or lead to innovation or discovery, at worst, maintainthe sstatus quo. As for the last choice:

[ ] [Action] Reinforce the People's defenses. (The Hill: The Fingers 1/2)
[ ] [Action] Reinforce the People's defenses. (The Hill: The Fingers 2/2)

The reason is simple :
We just achieved a monumental structure, hills are another such structure, one that holds magical and political significance to boot. A better time to refine our mysticism and magic, show off our might (economically, spiritualy and militarily) , secure our lands and possibly develop new tech and likely refine and improve our organisation is unlikely to be found.
 
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Given that 2 of those are maxed, are we stuck in this state?

You can develop Values over what's considered to be maxed, it just tends to have consequences. Having a Value be two advanced puts penalties on you until you develop the infrastructure necessasry to support.

I'm curious though, what method are we using to quarry the granite?

One of the methods I remember reading about was chipping into the desired material and then inserting wooden wedges into it, where water would later be added. Thus the water would cause the wood to expand within that confined space, causing fissures to form, and eventually the Stone to break along the desired lines.

You're mostly quarrying limestone. That's soft enough that you can usually chip it out with granite tools. During the summers, workers will generally just chip away at the limestone blocks to form them. During the fall, winter, and spring, where the temperature still dips below freezing at night, workers will simply pour water down in between the blocks, causing it to expand to ice and fracture off the blocks.

You don't really have the technology to quarry granite en mass yet.

Was this always intended from the start, or was this decision more spur of the moment, with the Peace Builders shaman getting curious about our temple and thus asked to see it?

The Peace Builders were scheduled to come back this turn either way. You building a temple meant they were attracted there.

Would there be any side effects if we decided to farm mussels now, I mean aside from the increased food output?

Expanding mussels gives you a research chance every time you do it. It's how the Pearl Divers discovered pearls.

Mussel shells are also more efficient to gather than limestone. Extracting limestone blocks is hard work while mussel shells only have to be picked up and they provide food while doing it.

Is that mostly because we didn't need any more materials from it or for superstitious reasons?

Mostly practical to be honest, you needed to clear some space in order to build the temple itself. Most of the forest around you are basically untouched and trackless.

Glad we rode that one out and got resistance to it. Now that's its passed, can you tell us what the disease is?

It was an infection of the thyroid that cause symptoms similar to hypothyroidism.

Well there's always one of those. That makes me wonder though, what exactly is preventing someone from faking being a shaman?

If you mean someone who's normal pretending to be spirit-touched? If they're caught, the People will beat them severely and then force them into being a Debtor. Faking being a shaman is basically stealing food.

So Taavi was just weird like that and the weather was rather normal then? If that's the case, what's causing our food problems at the moment?

The other workers would've said the weather was normal.

Your food situation is improving, it's just been slow.

Is there a system in place to request more blocks? Such as messengers, a running tally, and so forth. Because it seems like this is a rather complex endeavor.

Admin Hero to the rescue! Yes, she set something up using the Fire Relay.

Are bandits in this era solitary or are some of them organized into bands or groups? Also, how often do bandits decide to go farther afield and target other tribes?

They're more opportunistic. If they see an opportunity to rob someone and not get caught, they'll do it if they're hungry.

So considering it is peacetime, aside from bandit hunting do our warriors just train and hunt?

Pretty much.

I mean, while I can understand how Wonderful World might not mesh well with the rest. Wouldn't retributive justice and stone skinned fit well with how violent we seem to be? I'm guessing we don't have as much social harmony or any particular bent when it comes to ordering our society like the others, which seem to skew mostly to communal and collective, though in most of what we've seen from some of them, their values seem to be somewhat redundant. I'm not entirely sure how we can alleviate this at the moment as most of our values are maxed out.

Flat Arrow Outlook and Retributive Justice are a bit at odds. Retributive Justice is all about making the punching stop. Flat Arrow Outlook and Stone-Skinned do work fairly well together internally. Externally, other tribes see you constantly turtling up while being snappish and aggressive.

Ouch losing a hero to that must've hurt. On that note though, compared to us, how many heroes have other tribes generated in comparison?

Less, but only because I don't track Heroes for civilizations you haven't discovered yet. You have produced a high number of Heroes over all, but the other tribes are catching up. You've just been lucky so far.

I'm also guessing that the Tribe of the West is currently recovering? And by most agriculturally advanced, I'm guessing that it's just more than having more varieties of crops to grow right?

Yes, they're recovering. How advanced someone is agriculturally is more how many and how effective their fields are. There's a sort of gradient where quality of fields and number multiply off of each other to get the final result.

Have we learned about this yet in the quest through our own traders?

This has been put into practice extensively. Mixing mica into white wash makes it sparkle and that does a lot to lighten the insides of otherwise dark longhouses. The only reason Mica isn't trending is because no one else really uses brick buildings.

It seems to me that from your previous mentions that the anthropologists seem to be stubbornly sticking to archaic theories that aren't validated by some of the archaeological data, is there any specific reason for that or is it just the school of thought?

Stubbornness for many of the old folks who grew up thinking that way. Half-forgotten racism for many as well.

It wasn't that long ago that Anthropology as a discipline was heavily racist. Race science and the hierarchy of racial intelligence aren't that far removed; for most science in the 1950s, 60s, even into the 70s, there was a great dismissal of non-white achievements. The Mississippi Mound Builders were a massive civilization that dominated most of the Mississippi watershed and built enormous mounds of earth, some even larger than the pyramids! It was presumed that there was a lost white race (some even suggested Biblical giants!) that actually built those and the Native Americans were squatters, if anthropologists thought these massive mounds were man-made at all. Many insisted they were natural.

Another case: the great Churches and Mosques of sub-Saharan Africa. People insisted that they were obviously built by European (or Muslim) immigrants since sub-Saharan Africans clearly couldn't build the massive kingdoms and structures found there. Most of the sophisticated societies that were below the Sahara were destroyed or marginalized like the (Christian) Kingdom of Mali, (Jewish and Muslim) Empire of Abyssinia (Ethiopia), Zulu Empire, and others. After these societies were totally destroyed and much of their culture and technology lost, Europeans took it to mean that they were always in that semi-destroyed state. Same thing with the Native Americans.

The insistence on the small, egalitarian hunter-gather bands is simply a continuation of this school of thought. It's lost most of its explicitly racial science, but it's still based in Rousseau's proposed State of Nature and the Noble Savage, backed up by Europeans generally having apocalyptic effects on any civilizations they came across. Those concepts of Rousseau, while superficially okay, still have racist thoughts clinging to them that haven't been shaken off.

There's also some element of politicization at work from both left and right. The left holds it up as obviously Socialism and Communism or Anarchism are natural, while the right posits that any of those ideologies would obviously limit growth.

Lastly, there's often just not any money involved in Anthropology. For the most part, people don't care about the past. A company's not going to drop a couple millions dollars to outfit a team of researchers and government grants are extremely limited. Anthropology thus has to be 'sold', you need to convince people that your science is worthwhile and there's an element of confirmation bias there. A fund source is not going to be happy when you come up with an answer that contradicts all of their expectations.

Is that due to a result of their values and cultural traits allowing them to more easily manage such things? I'm guessing we could improve in those areas as well if we wanted to but at the moment we've seen time and time again how utterly shafted the agricultural tribes get when the weather turns bad.

The Island Makers have always focused on land management. Their values evolved from that to help them succeed.

Is there a specific direct mechanic that governs the fusion of tribes? And would it be the same if say we and the Arrow Lake tribe merged later down the line with our values being dominant?

Yes. Generally, the Faction with the highest Prestige will find more of themselves in the resulting fusion. Military supremacy, numbers, Religious Authority, cultural supremacy; all of those also influence things.

Do it or Die seems very similar to our Trial By Fire Trait, I am assuming right?

Only a little bit. Do it or Die is more of a stubbornness/hyper-focus trait. It encourages someone to go balls to the wall if they invest in something at all. Trial By Fire encourages risk-taking.

So the culture of commerce was developed internally among themselves then? Because I don't remember them having any trading partners save for us as far as I remember.

They had trading partners to the south; remember South Lake had a small amount of Lapis Lazuli that they could trade to you as well. They got that from an intermediate tribe between them and Arrow Lake whom they eventually ended up completely enslaving.

Oh, okay. I'm guessing they assume that the Wicked Forest is as a result of the Cave of Stars then?

Yes.

I guess I was overthinking then, as I was imagining that they designed houses to be brick but also to come with firing slits for arrows and suck, along with barred doors.

Firing slits are out because it's too cold and longhouses are basically one giant open area. The number of gaps would cause so much heat to leak out. Additionally, you haven't discovered arrow slits yet.

But it does seem to be more resilient compared to the other crops. Anyways, when it comes to cultivating quinoa though, do the agricultural techniques needed to cultivate it differ much from say those needed to grow corn?

The techniques would differ. With quinoa, you have to deal more with pests like insects or disease. For corn, you're more concerned with rabbits, raccoons, deer, or orkers eating them.

I'm guessing our obsidian is a good part of our prestige, while for the Pearl Divers their pearls and salt contribute to theirs?

Yes.

Just a question @Redium .. But does The Hunt Mega-project actually improve our food situation whilst it's getting built?

Yes.

I'm curious. Do you roll for these kinds of details or did it just fit the narrative you were going for. I know that she is a martial hero and thus very probably identifies with the Hunter gender more so than with the Gatherer gender, but gender identification and sexual orientation are two different things after all, so that can't be all.
Speaking of, do our homosexual people keep as closely to monogamy as the average population? With no offspring in need of supporting the only reason to do so would be upbringing and social pressure, which of course is still a very powerful thing.

To some extent it's a bit of both. Any hero has a chance to be a gender or sexual minority, but the prevalence changes over time and with culture. Bisexuality was much, much more common in Greece and Rome than it was amongst the Vikings, for example.

If the ratio of gender and sexual minorities begins dropping too low, then I'll simple automatically make the next few heroes belong to that group so that they're not being erased. This will change based on your culture as well, if you develop homophobia then (openly) gay people will be less common.

Does that mean that most people and families don't spend months in the woods or travel from settlement to settlement anymore? What's stopping them?

Nothing's really stopping them, it's just people are now focusing on agriculture more. A large part of your population (about 40%) subsists entirely off wild rice, corn, or fishing. There simply isn't need for them to travel long distances any more so they're not. They need to focus on growing their crops.

I have a couple more questions regarding our holy orders:
  • You mentioned that we don't do proper teaching yet, but you also said that holy orders recruit pretty young and teach mysteries they keep secret from outsiders. This is especially true for the Ember-Eyes from what I understood. Does that mean that holy orders are kind of an exception to how child education works?
  • How strong is the hierarchy within holy orders and how does their authority compare with that of once family/clan? Who does a young Fang spend more time with and follow directions of more, his veteran Fang master or his longhouse patriarch/matriarch? What if the interests of the two clash directly?
  • Is there any inter-order rivalry going on? Be it of the good sportsmanship type, of the political differences type, religious doctrine type or even dangerous enmity type.

Yes, Holy Orders are the exception. As your religion becomes more and more widespread (i.e. Build Temples at all settlements) then shaman will begin starting formal education of kids.

The hierarchy within Holy Orders is fairly weak. They're much more egalitarian and meritocratic than the general population. Being a good sorcerer or a good teacher will get you more influence within the order. External wealth helps, though. If an individual order members duties conflict between family/clan and order, they support their family. You need more Religious Authority before the value the order first.

The orders tend to want to prove themselves to be better than the others. This often leads to competitions of 'magic' where they demonstrate for unaffiliated shaman on who can put on the best show. They also do a fair amount of sparing, trying to be best in war. There isn't any inter-order violence yet.

In general, having no Values related to charity, mercy, consensus, harmony, team work or solidarity our People seem pretty brutal even compared to their contemporary neighbors. As is I would describe them as hard-hearted, stubborn and vicious in comparison to many of the other tribes in the region, tempered only with an admiration for the natural world and healthy respect for their betters.
How far off the mark am I?

You're likely more violent than some polities (Arrow Lake and Pearl Divers), but more forgiving than others (Bond Breakers, South Lake, Tribe of the West). Look at the Peace Builders, for example: Do It or Die and Open Hand, Closed Fist synergize in a way that's really, really bad. They needed to develop Speaking Circle and Protective Justice in order to bring an end to the vicious intra-tribal feuds that had rocked them for decades.

South Lake and the Bond Breakers are locked in a desperate, existential war. Both of them are taking on as many elitist, stabilizing, violence, and struggle traits that they can in order to fight their way.

The Mountain Clans are raiders, at this point by necessity, but they'll start doing it out of habit as they stabilize more and more. They've swollen with so many refugees that their old lifestyle isn't sustainable any more so they have to either take, or figure out how on earth to farm.

See the over reliance to hunting? animals start to die off and you get less bounty for your troubles, we have to have a balance, as well as get more domesticated animals around.

The Hunt is akin to the War Against The Blight from PoC. There's more here than simple over hunting.

Hm... could we vassalize the Pearl Divers?

Sure. If you work at it.

Two things here.
Perfect timing on the Temple, as the weather turned right when we finished it. Luck on our side.

Second thing is figuring out how to build windows in stone/brick structures, which should improve health with the better ventilation in summers. The bigger boon is that knowing how to build windows and chimneys leads to better kilns, which means with our Ember Eyes, Glazed Pottery is a bigger possibility.

Windows aren't really catching on yet, at least in longhouses. The winters are too cold, even if the windows are closed with leather and wood shutters. They may catch on more in the future,

If everyone thousands of years ago thought that the sun revolved around the earth, then be proven that it doesn't, it creates a concept, even if its a mistake its valuable down the road.

Geocentricism actually fits visible astronomic evidence better than Heliocentrism. That's why the Heliocentric model took longer to adopt; the calculations it provided were simpler, but less accurate for predicting what people could actually see in the night's sky.

Of these, I think we can immediately drop Expand Folk Wrestling as the least useful of the four.

This is actually you training Arrow Lake.

Could you elaborate on these? I am assuming that they would modify the values we have, not just increase their influence and importance.

Nope. Value evolution are actually something I'm making you guess at.

How does this express itself in character? And how did it spread among the People over a generation?
Also, how long do such legacies last?

Legacies aren't like Values are Traits. They're more akin to long-term cultural memories, things that the People have done and can be proud of. They last until they're either forgotten, obsolete, or your civilization is destroyed. They are generally a small benefit, but last forever.

Is international realpolitik and proxy struggles based on future hegemony worries already a thing then?

Not really. Aeva (and other Heroes too) has noticed that if the Peace Builders come to dominant the south lands, they will eclipse the People. Same thing for the flood plains all around the Fingers. Whoever starts to dominate them first is going to completley roll over their neighbours because of the immense amount of food it would produce.

What is this and where did we get it from? And what does the (Three) mean?

You should've gotten it a while ago, but I forgot to add it. You get it for having 3 Holy Orders. The (Three) indicates it's the first level of the trait. The next levels are (Five) and (Seven).

It basically makes it so that your Holy Orders are harder to destroy.

And another HO question: Our holy orders are the closest to scientific researchers we have. So before it bites us in the ass I wanted to ask if they have developed any practices that they deem necessary to the magic process that to modern eyes would look pointless or even downright stupid? And if yes, did any of them get to the point where they are considered traditions so vital to pleasing the spirits than any evidence of the contrary would be condemned as heretical?

There's so much the People do that isn't grounded in science that it's not funny. You simply lack the concepts to interpret the world in any other way.

Heresy isn't a thing yet. You need organized religion for that and you do not even have the concept of Gods yet.

When we make an action automatic, is it still possible to double down on it? Like with Arrow Lake for instance, could we increase commercial contact even further or widen it out to something more if basic trading caravans being sent their way is already something we always do routinely?

Yes.

Also, is there a limit to how many actions we can have on automatic? I mean, just because we always plant new rice farms (or whatever Expand Aquaculture (Rice) means exactly) doesn't mean that doing so doesn't require manpower anymore. Otherwise that would be a definite confirmation of magic.
Or are the actions actually the limit of how much our government can convince and drive our population to do new things while automated actions are things that the People do on their own now? For "personal profit" if you will.

There's no limit. Automatic actions will likely eventually be abstracted away once you hit the Chalcolitic or Bronze Age (I haven't decided), because the game would 'zoom out' at that point.

Automated actions are more training the People to do something over an entire lifetime. Once you do that, they simply keep it up since it's the way 'things have always been'.

I actually like the idea of us going empire mode at this point, what with Redium already having said that we are in a very metal-poor region anyway, meaning that any Bronze conquerors may well not be seen till they sail over from off the continent. It would be risky though, so maybe I'd just follow Veekie's advice here. I'll see how I feel once the moratorium is over.

I don't think I've commented on the metal content in the region? I've acknowledged that Tin is rare in North America, but I've also said that you'll have a chance to get it purely on dice rolls.

I will advise that you start deciding on whether you want to build Tall or build wide soon. You're kind of in-between now and it's hurting you from doing either. If you want to build Tall, build the Hills and Temples so that you can get them locked in as soon as possible. If you want to build wide, start dropping settlements, like next turn. Most of the Wide builders are soon getting to the point where they'll be twice your size (in controlled area, you technically have more uncontrolled turf).

You should also think about whether you want to dominate Rahu Bay and the lands south of it in the west or control the White River's flood plain in the east. If you don't go for either, the Faction that gets one of them will be able to snap you over their knee.

Regarding the northlands, don't we already have trade with them locked in?

Yes, but you Wonder just killed their Head Shaman, the leader of their tribe. You may want to check on them.

Our roles seems to have expanded immensely with the addition of more roles such as that of the farmer, fishermen, and elected leader. I'm guessing that the ones we gained were due to the fact that we're settled now, though I can't see what being settled does when it comes to our traits tab, something I hope the QM can further explain. Also, where exactly do people like Taavi, a stoneworker, fit in in the roles listed here? @Redium

I haven't put builder in there, I really should since it is a unique role. Eventually the roles will collapse down into 'food produce', 'artisan', and things like that, but for now, the list can grow.

It seems like we're likely the first of the civilizations in our region to have built a structure out of stone. I am somewhat curious though as to what exactly the temple looks like, at least when it comes to its architectural style.

It's honestly a big stone box. You don't really have much flare in designing buildings.

Huh, so I'm guessing the People have yet to discover how to architecturally construct buildings then with things like window? What type of style or level of architecture are they at anyway? I doubt they've discovered anything like Cyclopean construction or corbelled arches.

It's closer to a window sill. It's not worthy of being called an arch. The brick is wider than the window so all the weight compress down on it while the sides of the brick that go into the wall prevent the larger brick from collapsing. There's no weight redistribution to the side so it isn't really an arch.

Is it even possible to create solid ivory doors like that? Or is it even solid? I'm really curious as to how she constructed this considering how I've never really thought of ivory as a building material.

If you're willing to carve and glue the pieces together, yes. There's a reason that the door alone took the better part of 10 years to build (even if the team working on it was only a handful of people).

Considering how fast it's gained notoriety, I am curious now whether or not this place will qualify as a place of pilgrimage on the trade table? Any comments @Redium ?

It will. It propels you to Dominance.

So Lake Erie is called Veri Laek, the Georgian Bay is Rahu Bay, and the Valge River is likely the St. Lawrence River. Good to know. The description above should indicate that we are a pilgrimage site which helps with info I suppose.

Veri Lake is actually Lake Ontario. Lake Erie hasn't done anything so far.

Considering these options refer to value synergy, it likely needs values to synergize with to work, meaning those with this marker likely are meant to synergize with our current values, possibly fusing with them and creating a new value. My guess for gain spiritual value is that choosing those options will give us an additional spiritual value to augment the two we already have? Does this sound right @Redium

It will fuse with and improve your existing value. Your value will get better, but a new axis will be added to it along the type of value you're fusing in.

The first option likely has synergy with I Want To Be The Very Best. What it likely does is reinforce our belief in elitism and specialization, which could be useful and helpful to us, or hurt us as we may be overtaxing the value. @Redium Will choosing a value synergy that references a value that is currently at maxed development lead to overmaxing and thus bad results, or would value synergy just fuse another value into the current one while keeping the development the same?

Going over Max will strain society. You'll have the tools to fix it, eventually, but it is going to cause problems in the short term.

Map:



Leader Board:

  1. The People! (Prestige: 23, Army: Professional Neolithic Warriors and Holy Orders, Economy: Hunter-Gatherer with early Agriculture, Art: Sacred Construction and High Quality Tools, Magic: Fire, Stone, and Spirit)
  2. Tribe of the West (Prestige: 18, Army: Numerous Professional Neolithic Warriors, Economy: Recovering Agriculture, Art: Innumerable Tools, Magic: Life and the Living)
  3. Peace Builders (Prestige: 18, Army: Fanatical Neolithic Warriors, Economy: Broad Agriculture and Aquaculture, Art: Ephemeral Crafts and Imported Quality Tools, Magic: Of Song and Story)
  4. Island Makers (Prestige: 15, Army: Elite Neolithic Warriors, Economy: Intense Early Agriculture, Art: Advanced Quality Tools, Magic: Earth and Water)
  5. Arrow Lake (Prestige: 13, Army: Informal and Untrained Militia, Economy: Early Agriculture, Art: Sacred Iconography, Magic: Stone)
  6. Pearl Divers (Prestige: 10, Army: Informal Militia, Economy: Early Fishing and Aquaculture, Art: Beautified Dependable Tools, Magic: Sea and Salt)
  7. South Lake (Prestige: 9, Army: Vengeful Killers, Economy: Hungry, Art: Cruel Weapons, Magic: Bloody and Black)
  8. Bond Breakers (Prestige: 5, Army: Broken and Scattered Rabble, Economy: Moderate Starvation, Art: Durable Weapons, Magic: Little)
  9. Mountain Clans (Prestige: 4, Army: Hungry Raiders, Economy: Hungry, but Changing, Art: Little, Magic: Little)
  10. Northlands (Prestige: 2, Army: Every Man an Archer, Economy: Hunter-Gatherer with early Herds, Art: Bone Tools, Magic: Bonds and Beasts)
  11. River Tribe (Prestige: ?, Army: ?, Economy: ?, Art: ?, Magic ?)

Vote Is Open!

Dedicate the Ivory Door:

[ ] [Dedication] Scenes of Mountains and Natural Geography.
[ ] [Dedication] Scenes of the Night, Sleep and Dream.
[ ] [Dedication] Scenes of a Surreal, Otherworldly Quality
[ ] [Dedication] Scenes of People Talking, Whispering in Hushed Voice.
[ ] [Dedication] Scenes of Elderly Individuals, Revered Gurus and Teachers.

The Spirits have shown the way:

[ ] [Value] As was right, the People's spiritual might was the greatest. (Value Synergy)
[ ] [Value] And they've revealed themselves as spirits of reward but also vicious struggle. (Value Synergy)
[ ] [Value] The spirits of land and stone have since been bound by mortar and wrought stone. (Value Synergy)
[ ] [Value] The spirits work in ways unknown, dappled in fear and blood. (Gain Spiritual Value)
[ ] [Value] The spirits have put the People at the center of the world, all orbiting around them. (Gain Spiritual Value)

What to do about the Pearl Diver's lack of Pearls?

[ ] [Pearl] Nothing. How is this the People's problem?
[ ] [Pearl] Expand the Pearl Diver's salterns with the People's Stone magic.
[ ] [Pearl] Cap the amount of trade permitted to the Pearl Diver's traders.
[ ] [Pearl] Encourage the People's traders to find something else they can trade for.

Pick two:
[ ] [Action] Check on the Northlands. The Cave of Stars did kill their High Shaman. (Trade: Northlands)
[ ] [Action] Touch base with Arrow Lake. Maybe they could be helped with the Mountain Clans? (Promote Folk Wrestling)
[ ] [Action] Gather information to interfere with the Peace Builders growing hegemony of the southern lands (Trade: The South)
[ ] [Action] Learn more about these strangers to the west, the River Tribe. (Trade: River Tribe)
[ ] [Action] Smash into the Mountain Clans and make them pay for attacking Arrow Lake and the Bond Breakers. (Raid: Mountain Clans)
[ ] [Action] Reinforce the People's defenses. (The Hill: The Fingers 1/2)
[ ] [Action] Reinforce the People's defenses. (The Hill: The Fingers 2/2)
[ ] [Action] Stay home and farm. (Expand Agriculture: Quinoa)
 
Only a little bit. Do it or Die is more of a stubbornness/hyper-focus trait. It encourages someone to go balls to the wall if they invest in something at all. Trial By Fire encourages risk-taking.
So like the Slippery Slope Fallacy on fucking crack? That what it sounds like :p.
[X] [Dedication] Scenes of People Talking, Whispering in Hushed Voice.
[X] [Value] The spirits of land and stone have since been bound by mortar and wrought stone. (Value Synergy)
[X] [Pearl] Encourage the People's traders to find something else they can trade for.
[X] [Action] Stay home and farm. (Expand Agriculture: Quinoa)
[X] [Action] Check on the Northlands. The Cave of Stars did kill their High Shaman. (Trade: Northlands)
 
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[X] [Action] Check on the Northlands. The Cave of Stars did kill their High Shaman. (Trade: Northlands)
 
[X] [Dedication] Scenes of a Surreal, Otherworldly Quality
[X] [Value] The spirits of land and stone have since been bound by mortar and wrought stone. (Value Synergy)
[X] [Pearl] Expand the Pearl Diver's salterns with the People's Stone magic.
[X] [Action] Reinforce the People's defenses. (The Hill: The Fingers 1/2)
[X] [Action] Stay home and farm. (Expand Agriculture: Quinoa)

Everyone seems to really care about the northlands so i doubt this will win, but meh.
 
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[x] [Dedication] Scenes of Elderly Individuals, Revered Gurus and Teachers.
[x] Value] The spirits of land and stone have since been bound by mortar and wrought stone. (Value Synergy)
[x] [Pearl] Encourage the People's traders to find something else they can trade for.
[x] [Action] Check on the Northlands. The Cave of Stars did kill their High Shaman. (Trade: Northlands)
[x] [Action] Learn more about these strangers to the west, the River Tribe. (Trade: River Tribe)
 
[X] [Dedication] Scenes of Mountains and Natural Geography.
[X] [Value] The spirits of land and stone have since been bound by mortar and wrought stone. (Value Synergy)
[X] [Pearl] Encourage the People's traders to find something else they can trade for.
[X] [Action] Check on the Northlands. The Cave of Stars did kill their High Shaman. (Trade: Northlands)
[X] [Action] Gather information to interfere with the Peace Builders growing hegemony of the southern lands (Trade: The South)
[X] [Action] Stay home and farm. (Expand Agriculture: Quinoa)

Okay, this turn we probably want to start grabbing settlements. The way we're set up, we benefit the most from controlling the entire river we're on. We might not want to expand much once we've completely locked down the river, but that's at least 3, maybe 4 settlements we need to place over the next three or four turns.
 
[x] [Dedication] Scenes of a Surreal, Otherworldly Quality
[X] [Value] The spirits of land and stone have since been bound by mortar and wrought stone. (Value Synergy)
[x] [Pearl] Expand the Pearl Diver's salterns with the People's Stone magic.
[x] [Action] Check on the Northlands. The Cave of Stars did kill their High Shaman. (Trade: Northlands)
[x] [Action] Smash into the Mountain Clans and make them pay for attacking Arrow Lake and the Bond Breakers. (Raid: Mountain Clans)
 
[X] [Value] The spirits of land and stone have since been bound by mortar and wrought stone. (Value Synergy)
[X] [Pearl] Expand the Pearl Diver's salterns with the People's Stone magic.
We might learn something from building salterns if not we will be trading salt and making a profit on the trade
[X] [Action] Check on the Northlands. The Cave of Stars did kill their High Shaman. (Trade: Northlands)

[X] [Action] Stay home and farm. (Expand Agriculture: Quinoa)
I want to settle when we can and for that we need surplus food, and a more sources of food will give a greater chance one will not fail any given year.
 
[X] [Value] The spirits of land and stone have since been bound by mortar and wrought stone. (Value Synergy)
[x] [Pearl] Expand the Pearl Diver's salterns with the People's Stone magic.
[x] [Action] Check on the Northlands. The Cave of Stars did kill their High Shaman. (Trade: Northlands)
[X] [Action] Stay home and farm. (Expand Agriculture: Quinoa)

Expanding the salterns is a good idea. More salt means more food preservation options. It will make the Pearl Divers indebted to us. Maybe we can diplo-annex them later.
 
As another reason why Quinoa should be everyone's #1 choice, consider that the climate rolls have already been made. Thus, we don't have to worry about bad climate rolls stopping us from getting permanent econ this turn.
I don't think I've commented on the metal content in the region? I've acknowledged that Tin is rare in North America, but I've also said that you'll have a chance to get it purely on dice rolls.

I will advise that you start deciding on whether you want to build Tall or build wide soon. You're kind of in-between now and it's hurting you from doing either. If you want to build Tall, build the Hills and Temples so that you can get them locked in as soon as possible. If you want to build wide, start dropping settlements, like next turn. Most of the Wide builders are soon getting to the point where they'll be twice your size (in controlled area, you technically have more uncontrolled turf).

You should also think about whether you want to dominate Rahu Bay and the lands south of it in the west or control the White River's flood plain in the east. If you don't go for either, the Faction that gets one of them will be able to snap you over their knee.
A tough choice. On one hand, the peace builders will turn themselves into the final boss of the age if left unopposed, but on the other hand, punching through the Island Makers and Tribe of the West would eventually let us get another natural wonder, Niagara Falls, and there's no way we're doing that if the island makers get the flood plains. Leaning towards the west though, if only because we don't know the falls exist in character (and maybe OOC, since it might be left to the dice).
 
[X] [Value] The spirits of land and stone have since been bound by mortar and wrought stone. (Value Synergy)
[X] [Pearl] Expand the Pearl Diver's salterns with the People's Stone magic.
[X] [Action] Check on the Northlands. The Cave of Stars did kill their High Shaman. (Trade: Northlands)
[X] [Action] Stay home and farm. (Expand Agriculture: Quinoa)

I honestly want us to first go wide, at least until we have taken over one of the two critical areas (Rahu Bay or the White River's flood plain).
After that we can either go for controlling the other as well or for consolidation.
 
[x] [Dedication] Scenes of Mountains and Natural Geography.
[x] [Value] The spirits of land and stone have since been bound by mortar and wrought stone. (Value Synergy)
[x] [Pearl] Encourage the People's traders to find something else they can trade for.
[x] [Action] Check on the Northlands. The Cave of Stars did kill their High Shaman. (Trade: Northlands)
[x] [Action] Stay home and farm. (Expand Agriculture: Quinoa)
 
[X] [Dedication] Scenes of Mountains and Natural Geography.
[X] [Value] The spirits of land and stone have since been bound by mortar and wrought stone. (Value Synergy)
[X] [Pearl] Encourage the People's traders to find something else they can trade for.
[X] [Action] Check on the Northlands. The Cave of Stars did kill their High Shaman. (Trade: Northlands)
[X] [Action] Touch base with Arrow Lake. Maybe they could be helped with the Mountain Clans? (Promote Folk Wrestling)
 
[X] [Dedication] Scenes of Mountains and Natural Geography.
[X] [Value] The spirits of land and stone have since been bound by mortar and wrought stone. (Value Synergy)
[X] [Pearl] Encourage the People's traders to find something else they can trade for.
[X] [Action] Check on the Northlands. The Cave of Stars did kill their High Shaman. (Trade: Northlands)
[X] [Action] Gather information to interfere with the Peace Builders growing hegemony of the southern lands (Trade: The South)
[X] [Action] Stay home and farm. (Expand Agriculture: Quinoa)
 
Furthermore, while it will solve this imbalance, I don't think it does so satisfactorily as even if we get this technology I doubt we will be able to use it anytime soon or ever.
Like I said above we cannot likely use the Salt Magic gained through this trade, which is what it is.
All this will do is give away a technology free to the Pearl Divers, which is not a fair trade in my book.
Even if we were to give them our tech completely for free, what would we lose? Not to mention that brick and mortar can still be produced in secret before being used for construction. The Ember-eyes managed to keep a monopoly on it within their own tribe for several generations after all.
In any case, what we get in return is not tech/magic but salt. Enough of it to introduce it to everyone else. With us as the only close source. Who cares that to do that we'll also have to enrich the actual source and maybe teach them how to better defend themselves against weather and raiders (the horror). We freaking gave walls to Arrow Lake for free and now we're afraid of our relative standing compared to the Pearl Divers, a non-martial, non-proselyte, prestige 10 polity?

Yes, but you Wonder just killed their Head Shaman, the leader of their tribe. You may want to check on them.

Doesn't automatic trading mean that some of our people, including I presume intelligent ones with connections to our leadership, routinely check on them, have friends in the North, and can mention any obvious issues?
Though I still think that sending what amounts to an official diplomatic mission is the least we can do after killing their girl Pope through neglect.
 
Even if we were to give them our tech completely for free, what would we lose? Not to mention that brick and mortar can still be produced in secret before being used for construction. The Ember-eyes managed to keep a monopoly on it within their own tribe for several generations after all.
In any case, what we get in return is not tech/magic but salt. Enough of it to introduce it to everyone else. With us as the only close source. Who cares that to do that we'll also have to enrich the actual source and maybe teach them how to better defend themselves against weather and raiders (the horror). We freaking gave walls to Arrow Lake for free and now we're afraid of our relative standing compared to the Pearl Divers, a non-martial, non-proselyte, prestige 10 polity?
Fair. Vote changed.
 
Even if we were to give them our tech completely for free, what would we lose? Not to mention that brick and mortar can still be produced in secret before being used for construction. The Ember-eyes managed to keep a monopoly on it within their own tribe for several generations after all.
In any case, what we get in return is not tech/magic but salt. Enough of it to introduce it to everyone else. With us as the only close source. Who cares that to do that we'll also have to enrich the actual source and maybe teach them how to better defend themselves against weather and raiders (the horror). We freaking gave walls to Arrow Lake for free and now we're afraid of our relative standing compared to the Pearl Divers, a non-martial, non-proselyte, prestige 10 polity?
We have a hard time with diplo connections, Kaspar forced us to try and absorb the Arrow Lake, but we don't want to try and annex Arrow Lake anymore. Giving up our tech for salt means a diplo focus, and we don't have the patience to push through 7-10 turns of trade with one civ, without a hero taking over the turn.
 
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