From Stone to the Stars

[X] [Tribe] After they complete their training, assign warriors and their families to a tribe by lot.
[X] [War] Try to reach out to the Lakeland tribe for an alliance.
[X] [Debt] Put them to work in the fields. (Expand Agriculture: Corn x3)

If we're getting a lot of new people then let's first make sure we're actually able to feed them.
 
[X] [Debt] Put them to work in the fields. (Expand Agriculture: Corn x3)

It'd be better to start getting a massive amount of food sooner than later.
 
I wonder if this is related to the Cracktooth's tribe magic of beat, which could allow them to indoctrinate these children to use as psychological tools in this war?
Its a simple, yet effective mechanism.
You know how church hymns, buddhist sutras and similar mass reading/singing/chanting works?
People feel good when they're in sync, and also become slightly more suggestible to communal activities.

Like that, except you take undeveloped personalities and chant at them rhythmically, regularly, over an extended period of time.
How well did we roll to get these results?
We had a Hero and they didn't, so probably we only needed to roll decently.
The fifth option seems too disruptive as it essentially shreds apart the bonds and links of family due to the random assignment forever aspect. While it does allow the central state to prevent certain families from accruing too much power in and over a tribe, I don't really see the benefit in this system right now.
We have explicit GM confirmation that this won't cause any problems in the near future.
It's GOOD, because we have Blood Brothers as a value, meaning they can identify themselves with their new tribe, whatever their tribe of birth...but the bonds of family don't break THAT easily, which means that our people would find civil war very hard to conceive of, no matter what they'd be fighting brother of their brother.

This mitigates a flaw of Flat Arrow Outlook, but being inherently martial, it's more likely to evolve or modify it than to degrade it.
Quick question on the first option here @Redium ? If we took it, would we lock down expand agriculture for corn as this would be taking this option three times, or does it need to be three times in a row?
Three times in a row. We've asked before. Its not how many times you take the action, but how long you do it until its Traditional.

It'd be better to start getting a massive amount of food sooner than later.

We currently have a massive amount of food. A +4 surplus means that the corn expansion will produce large amounts of wasted food if the Mountain Clans break or stop starving, and we get their commitment back.
Noting we do not have the technology to store a larger surplus, so basically taking Corn will be wasting food until people either notice thats not right or people get used to wasting food.
 
[X] [Tribe] After they complete their training, assign warriors and their families to a tribe by lot.
[X] [War] Try to reach out to the Lakeland tribe for an alliance.
[X] [Debt] Moving dirt builds character. (The Hill: Crystal Lake x2)
 
Its a simple, yet effective mechanism.
You know how church hymns, buddhist sutras and similar mass reading/singing/chanting works?
People feel good when they're in sync, and also become slightly more suggestible to communal activities.

Like that, except you take undeveloped personalities and chant at them rhythmically, regularly, over an extended period of time.

We had a Hero and they didn't, so probably we only needed to roll decently.

We have explicit GM confirmation that this won't cause any problems in the near future.
It's GOOD, because we have Blood Brothers as a value, meaning they can identify themselves with their new tribe, whatever their tribe of birth...but the bonds of family don't break THAT easily, which means that our people would find civil war very hard to conceive of, no matter what they'd be fighting brother of their brother.

This mitigates a flaw of Flat Arrow Outlook, but being inherently martial, it's more likely to evolve or modify it than to degrade it.

Three times in a row. We've asked before. Its not how many times you take the action, but how long you do it until its Traditional.



We currently have a massive amount of food. A +4 surplus means that the corn expansion will produce large amounts of wasted food if the Mountain Clans break or stop starving, and we get their commitment back.
Noting we do not have the technology to store a larger surplus, so basically taking Corn will be wasting food until people either notice thats not right or people get used to wasting food.
We aren't going to develop granaries without the impetus to do so. Losing food to waste is one such impetus.
 
[X] [Tribe] After they complete their training, assign warriors and their families to a tribe by lot.
[X] [War] Try to reach out to the Lakeland tribe for an alliance.
[X] [Debt] Moving dirt builds character. (The Hill: Crystal Lake x2)
 
[X] [Tribe] After they complete their training, assign warriors and their families to a tribe by lot.
[X] [War] Try to reach out to the Lakeland tribe for an alliance.
[X] [Debt] Moving dirt builds character. (The Hill: Crystal Lake x2)
 
We aren't going to develop granaries without the impetus to do so. Losing food to waste is one such impetus.

Nope. EVERY agricultural civilization developed granaries.
You don't need to artificially induce a need when the basic logistics of supporting a population center larger than a few thousand with grain requires them.

Basic thing is we have shitloads of food, and the main gain from this action is agricultural slavery
 
The only thing really missing from the leader board, and the map, are the Bitter Water Tribe, who were mentioned as a foe yet we don't know what their status is nor where they are on the map even though they are technically closer to us than Catseye or Roundstone. Any reason for this @Redium ?

The Bitter-Water tribe are 100% on that leaderboard.

So what exactly did we roll for us to get the Aurora Borealis so far south like we did this turn? Was it just a general war roll or a weather roll @Redium ?

The Aurora is simply a weather roll. It doesn't have any effects beyond being extremely obvious and spiritually significant. It tends to be really important when everyone contextualizes their actions, however.

So I get that warfare and fighting at this stage is mostly a one on one affair with skirmishing being preeminent, however, I'm curious. When it says that concentrating force is unusual, what is the maximum number of warriors that are generally used? When it says they are dispersed does that mean there are no formal things like garrisons or barracks?

How exactly were warriors organized during this?

Warriors generally fight in small groups of twelve warriors.

What happens is that when the army moves into an area, they'll generally set up a series camp where half the army will reside temporarily. The other half are then dispersed into the countryside, up to a week distant in some cases. Each camp serves as a hub where supplies can be stored and prisoners or the wounded looked after. Organization in the field tends to be sparse beyond: 'Go five days travel in that direction and kill anyone who isn't one of us.' or 'Secure this river or region of lakes to prevent the enemy from securing supplies.' Bands of warriors cycle in and out of the camps, constantly patrolling around them.

A huge part of the war is in attacking the supply points of the enemy. Warriors try and hit hunting grounds or fields of crops. They want to steal food and kill enemy stragglers. That's the most effective way to fight a war in the current era. You grind down the enemy with attrition and starvation until they can no longer resist you.

However, warriors have started to notice that not all targets are equal. Sure, killing an enemy hunter probably means killing a skilled combatant and does noticeable damage to the enemy, but it's not hard. Hunters tend to be loners or in small groups as a matter of course: easy to ambush. Non-combatants on the other hand... there's much more prestige in killing or kidnapping them. A potter rarely leaves their village's central settlements, sneaking into a position where you could kill them is hard. Kidnapping a beautiful woman who would be well guarded by her tribe goes a long way to demonstrate an Elite level of skill; the gold standard for signalling skill in fact.

Is this Priit thinking about the Phylai Warfare we are implementing now or something else @Redium ?

Yes, he's thinking of Phlai Warfare.

So out of the spirits, I think, mentioned, how do they relate to the spirits you mentioned much earlier in the Quest?

The Three-Fold-Stag are Alvar's children. She-The-Snow and First Bear are both derivatives of the Fingersmen original warrior woman. She's edged back into mythology as a heroic figure due to descendants of the Fingersmen rehabilitating her image. She-The-Snow is a devil figure in the People's mythology. It isn't known that both stories are derived from the same person, but there's a certain acknowledgement that bears are bad news, as bad as orkers.

The orker isn't actually human at all. It's a primordial enough beast that it's elevated to godhood on its own merits.

I'm curious, though, before it was said that curses were laid out by the spirits, but now it seems like curses can be man made, or at least that humans can influence the intercession of the spirits in order to lay down a curse. Is this a new belief?

It was always known the humans could intercede with the spirits and potentially sway them to their favour. That fact being used as a weapon of war is a new development.

Will the strife caused by Priit's warrior faction go away now? Or are there still things left to do like the Code of Law? @Redium

You'll get both of those in 19.0.

How badly did the Peace Builder's roll in this war, and what is their current status?

For the most part, I'm going to stop answering these types of roll questions. I'm not sure how much they add and they might give away information I don't want to reveal yet.

I wonder if this is related to the Cracktooth's tribe magic of beat, which could allow them to indoctrinate these children to use as psychological tools in this war?

Beat here specifically refers to percussion instruments.

Who exactly are the Bitter-Water Tribe as they are not on the map or leader board? @Redium

The Bitter-Water tribe is 100% on the leaderboard. You do have enough information to figure it out.

These are their slingers. However, considering how sub-optimal slingers are in this war and in this environment, this makes me wonder if they developed these slingers for a war against a different foe in a different terrain.

Slings evolve for one reason: they're extremely cheap. The ammo can be any stone picked up off the ground compared to arrows and javelins that would take hours of work to make a single shot. There's a reason that slings tended to be extremely important in warfare even if bows were better. Bows are expensive. Until you get widespread adoption of iron tools, good war bows are simply too expensive for most people.

Is this including their dependents as well?

The warriors who are reassigned? Yes.

The second option also seems like an option that would boost elitism and our flat arrow outlook as it would promote excellence as it would give a goal to strive for for promising warriors. How exactly would this work out @Redium ? Would the tribes we found now be permanent or will it be a case by case basis, with tribes fluctuating, coming and going as prominent warriors come forth? Because if its the second I can see some warriors potentially using the tribes they form as a basis to essentially become Big Men in their own right by using their tribes to support their ambitions.

New tribes would be recognized based on new warriors becoming prominent. Once they win enough honour and glory to attract a small, informal following of warriors, that following would then be fully recognized as a distinct tribe. It's meritocratic, but there would be a lot of churn as tribes are carved out of old one, grow, and are eventually wiped out.

Quick question on the first option here @Redium ? If we took it, would we lock down expand agriculture for corn as this would be taking this option three times, or does it need to be three times in a row? If so, I say we take it as while it may seem to encourage slavery, due to Priit still being among the living I'm pretty sure he would be enough of a voice to keep that from spreading. Getting more agriculture locked in will give us more options economically as strategically as we will have to spend less options per turn on food.

It would not lock in corn. You need to take an action in three subsequent turns to lock it down.

When it comes to the trail option, I am curious. @Redium Will the x2 Trails essentially mean two actions worth of trails? Either way, I don't see trails as too necessary at this point.

Yes.

We aren't going to develop granaries without the impetus to do so. Losing food to waste is one such impetus.

You have granaries: you couldn't function without them. You need to store roughly four months worth of food for every winter; that has to be put somewhere.

Typically, each longhouse will store most of its food on shelves located in sealed pots above everyone's sleeping spaces. Anything that doesn't fit is stored centrally in a longhouse that only stores food. Typically the tribute that each Big Man taxes is stored like that while anything collected above the minimum tax is privately held.

We currently have a massive amount of food. A +4 surplus means that the corn expansion will produce large amounts of wasted food if the Mountain Clans break or stop starving, and we get their commitment back.
Noting we do not have the technology to store a larger surplus, so basically taking Corn will be wasting food until people either notice thats not right or people get used to wasting food.

It's true that going Agriculture x3 would result in some food being wasted. I just wonder what it would trigger within the People that, for the first time ever, they could eat without having to worry and carefully ration every morsel of food.
 
Okay so Bitter-Water = Tribe of the West, like someone else speculated earlier. That makes me want to fight them even less.

[X] [Tribe] After they complete their training, assign warriors and their families to a tribe by lot.
[X] [War] Try to reach out to the Lakeland tribe for an alliance.
[X] [Debt] Moving dirt builds character. (The Hill: Crystal Lake x2)
 
[X] [Tribe] Based on descent from prominent children of Kaspar.
[X] [War] Try to reach out to the Lakeland tribe for an alliance.
[X] [Debt] Put them to work in the fields. (Expand Agriculture: Corn x3)

I know Kasper's children are not going to win... but i aint afraid of Heredity and I want to raise Kasper even further.
 
Last edited:
[X] [Tribe] After they complete their training, assign warriors and their families to a tribe by lot.
[X] [War] Try to reach out to the Lakeland tribe for an alliance.
[X] [Debt] Moving dirt builds character. (The Hill: Crystal Lake x2)
 
[X] [Tribe] Grouped based on common membership in a group of longhouses.
[X] [War] Try to reach out to the Lakeland tribe for an alliance.
[X] [Debt] Moving dirt builds character. (The Hill: Crystal Lake x2)
 
[X] [Tribe] Grouped based on common membership in a group of longhouses.
[X] [War] Try to reach out to the Lakeland tribe for an alliance.
[X] [Debt] Moving dirt builds character. (The Hill: Crystal Lake x2)
 
[X] [Tribe] Grouped based on common membership in a group of longhouses.
[X] [War] Try to reach out to the Lakeland tribe for an alliance.
[X] [Debt] Moving dirt builds character. (The Hill: Crystal Lake x2)

Seems reasonable. Best I can say really.
 
Guys imagine what it'd be like for the people to have PLENTY for the first time ever?
I imagine we'd get a pop boom and golden age lite. I can only see good things.
Go corn x3!
 
It's true that going Agriculture x3 would result in some food being wasted. I just wonder what it would trigger within the People that, for the first time ever, they could eat without having to worry and carefully ration every morsel of food.
Like I said, it's going to be a pretty strong statement for the advantages of agricultural slavery...
 
[X] [Tribe] After they complete their training, assign warriors and their families to a tribe by lot.
[X] [War] Try to reach out to the Lakeland tribe for an alliance.
[X] [Debt] Moving dirt builds character. (The Hill: Crystal Lake x2)
 
The Bitter-Water tribe are 100% on that leaderboard.

The Bitter-Water tribe is 100% on the leaderboard. You do have enough information to figure it out.

Okay then if that's the case. Looking at the information given to us:

East of them resided the Bitter-Water tribe. A group consumed by madness, they would charge into conflict headless of death. Arrows and spears seemed to do nothing to them. They had no fear of fire or cold. All that seemed to work against them were crushing blows that smashed their skulls. Anything less was laughed off. One of the Peace Builders even insisted that he'd seen a Bitter-Water warrior pull himself up an impaled spear so that he could tear the throat out of his killer with his teeth.

I believe the Bitter Water Tribe is most likely the Tribe of the West. They are the only real other tribe in the direction east of the Cracktooth Tribe to fit the bill. Furthermore, if we take into account the fact that the Tribe of the West is the one mentioned before as producing wine from those grape fields of theirs, then everything makes even more sense as that likely could be where the Bitter-Water attribution comes from as they perhaps do not have the sugar needed to sweeten it enough. Plus it somewhat explains their berserkers and how drugged out those warriors appear to be to shrug off so much damage. At least, that's my view.

The Aurora is simply a weather roll. It doesn't have any effects beyond being extremely obvious and spiritually significant. It tends to be really important when everyone contextualizes their actions, however.

Ahh okay. I was simply curious as I thought that considering our spiritual development, we would be doing rolls for those now as well and that it was a result of that rather than the weather.

Warriors generally fight in small groups of twelve warriors.

What happens is that when the army moves into an area, they'll generally set up a series camp where half the army will reside temporarily. The other half are then dispersed into the countryside, up to a week distant in some cases. Each camp serves as a hub where supplies can be stored and prisoners or the wounded looked after. Organization in the field tends to be sparse beyond: 'Go five days travel in that direction and kill anyone who isn't one of us.' or 'Secure this river or region of lakes to prevent the enemy from securing supplies.' Bands of warriors cycle in and out of the camps, constantly patrolling around them.

A huge part of the war is in attacking the supply points of the enemy. Warriors try and hit hunting grounds or fields of crops. They want to steal food and kill enemy stragglers. That's the most effective way to fight a war in the current era. You grind down the enemy with attrition and starvation until they can no longer resist you.

However, warriors have started to notice that not all targets are equal. Sure, killing an enemy hunter probably means killing a skilled combatant and does noticeable damage to the enemy, but it's not hard. Hunters tend to be loners or in small groups as a matter of course: easy to ambush. Non-combatants on the other hand... there's much more prestige in killing or kidnapping them. A potter rarely leaves their village's central settlements, sneaking into a position where you could kill them is hard. Kidnapping a beautiful woman who would be well guarded by her tribe goes a long way to demonstrate an Elite level of skill; the gold standard for signalling skill in fact.

So are their hierarchies in how the warriors are grouped or led? I mean, who chooses the composition of each warrior band, and who dictates the overall action of each band. Its obvious that Priit in this war stands at the top as the War Leader, but how does the chain of command diffuse downwards after that?

Also, in your explanation it seems that right now our warriors are changing somewhat in that they are now figuring out different ways of fighting for status, like how the Native Americans/First Nations tribesmen counted coup. I'm somewhat curious as to where this will lead.

The Three-Fold-Stag are Alvar's children. She-The-Snow and First Bear are both derivatives of the Fingersmen original warrior woman. She's edged back into mythology as a heroic figure due to descendants of the Fingersmen rehabilitating her image. She-The-Snow is a devil figure in the People's mythology. It isn't known that both stories are derived from the same person, but there's a certain acknowledgement that bears are bad news, as bad as orkers.

The orker isn't actually human at all. It's a primordial enough beast that it's elevated to godhood on its own merits.

That's interesting to see as I was somewhat expecting for the passage of time to wear away their memories, though I'm glad our earlier heroes are being remembered.

Considering how ingrained and well known the stories of these gods are, are we developing a religious pantheon of some sorts from this? As that is what seems to be happening.

It was always known the humans could intercede with the spirits and potentially sway them to their favour. That fact being used as a weapon of war is a new development.

Interesting. I wonder if we'll be able to do something with this development in a practical way.

You'll get both of those in 19.0.

So turn 19.0 is going to be a big one as both Stone Age Law, Priit's Faction dissolving, and the integration of the Northlands will occur then.

For the most part, I'm going to stop answering these types of roll questions. I'm not sure how much they add and they might give away information I don't want to reveal yet.

Okay, that's fine. I was just curious as multi-front and power wars seem to be somewhat different from just fighting one enemy to the next. Like how during the Northlands War, even when we had the Peace Builders fighting with us there wasn't really a cumulative advantage when it came to their rolls, only the fact that the odds increased in that we had another group to roll on our side, which could be always be beaten by the other's sides roll. It's obvious the Peace Builders rolled poorly, I was mostly just curious if it was just a result of that or having to also fight multiple opponents.

Beat here specifically refers to percussion instruments.

Like Drums? Is this indoctrination another aspect then that we will have to worry about?

Slings evolve for one reason: they're extremely cheap. The ammo can be any stone picked up off the ground compared to arrows and javelins that would take hours of work to make a single shot. There's a reason that slings tended to be extremely important in warfare even if bows were better. Bows are expensive. Until you get widespread adoption of iron tools, good war bows are simply too expensive for most people.

I figured as much, though I don't think we will be getting them anytime soon unless we actually fight Roundstone. A shame as that would help us out tremendously and diversify our fighting skills.

The warriors who are reassigned? Yes.

I was actually asking about whether or not we captured the dependents of the Cracktooth Warriors who they were fleeing with as well.

New tribes would be recognized based on new warriors becoming prominent. Once they win enough honour and glory to attract a small, informal following of warriors, that following would then be fully recognized as a distinct tribe. It's meritocratic, but there would be a lot of churn as tribes are carved out of old one, grow, and are eventually wiped out.

In this system how would infighting between Tribes be handled as that seems like one way for factions to emerge, politics.
Adhoc vote count started by Japanime on Jul 16, 2018 at 1:02 PM, finished with 31 posts and 19 votes.
 
So are their hierarchies in how the warriors are grouped or led? I mean, who chooses the composition of each warrior band, and who dictates the overall action of each band. Its obvious that Priit in this war stands at the top as the War Leader, but how does the chain of command diffuse downwards after that?
There isn't really a formal hierarchy yet. Society is too small, tactics too simple and generally not sophisticated enough.

As far as I can tell, our military hierarchy goes:
1) Big Man Council
2) Settlement Big Man(who is on the Big Man Council)
3) Best warrior in the theater(who is sometimes the Big Man)
4) Most appropriate warrior in the raid group of 6-12 guys, defaulting to seniority, or familiarity with the terrain, who is sometimes the best warrior in the theater and the Big Man.
5) Full warriors.
6) Senior apprentice warriors. Probably here to get blooded.

So it more or less goes like "hey, Priit knows what hes doing, we follow him" and Priit in turn goes "You guys go there and look for opportunities, we'll meet back at the river fork next month."
Like Drums? Is this indoctrination another aspect then that we will have to worry about?
We're already making headway into the same techniques. Remember the rhythmic thumping we used to set up the temple being opened? Thats one such method.
Music is very interesting in how it affects people. Early music developed alongside religion for that reason.

As for the indoctrination...brainwashing children is not really hard if you have few concerns for their humane treatment.
 
[X] [Tribe] After they complete their training, assign warriors and their families to a tribe by lot.
[X] [War] Try to reach out to the Lakeland tribe for an alliance.
[X] [Debt] Moving dirt builds character. (The Hill: Crystal Lake x2)
 
[X] [Tribe] After they complete their training, assign warriors and their families to a tribe by lot.
[X] [War] Try to reach out to the Lakeland tribe for an alliance.
[X] [Debt] Moving dirt builds character. (The Hill: Crystal Lake x2)
 
I'mma approval vote.

How should the warriors be organized into interrelated tribes?


[ ] [Tribe] Based on descent from prominent children of Kaspar.
[ ] [Tribe] Based on extended kinship of warleaders who distinguish themselves in war.
[X] [Tribe] Grouped based on common membership in a group of longhouses.
[X] [Tribe] Grouped based on auspicious, but unclaimed, spiritual totems.
[ ] [Tribe] After they complete their training, assign warriors and their families to a tribe by lot.
[ ] [Tribe] Randomly assign tribes to all current warriors where they will reside permanently.

How does Priit plan to continue the war? (Gained +1 Legitimacy due to war rolls and astrological phenomena)


[ ] [War] Continue to hammer away at the Cracktooth.
[ ] [War] Move to sack a settlement of the Bitter-Water tribe.
[ ] [War] Strike at the new Lakeland tribe.
[X] [War] Try to reach out to the Lakeland tribe for an alliance.
[X] [War] Help the Peace Builders to rebuild from the damage they previously took.

The Debtors sent back to the People have brought an enormous amount of free labour. How should they be used?

[X] [Debt] Put them to work in the fields. (Expand Agriculture: Corn x3)
[ ] [Debt] Have them finish the half-built temple. (Raise Temple: Crystal Lake)
[X] [Debt] Moving dirt builds character. (The Hill: Crystal Lake x2)
[ ] [Debt] The lands of the south are much better organized, use that. (New Trails x2)
[ ] [Debt] Found a new settlement for them. (Found Settlement: River-Bend)
[ ] [Debt] Take them, but let them be as much as possible. (???)
 
More random thoughts/questions:
If we do find time to sack bitter water, we might be able to discover what gave them their agricultural boom.
Does double down have any effect on construction actions? I'm not sure those can fail.
The lake lands probably have an isolationist value, since it seems like they never interact with the tribes around them.
 
Back
Top