@Xantalos would it be possible to use some combination of Horripila, Moulder, and the Navy to create skaven that can live underwater? If so it would give us a lot of relatively uncontested expansion space and (perhaps most importantly) access to the crazy sea-monsters
Most certainly, though you wouldn't need to include the Navy unless you wanted to specifically involve them. It would, however, be difficult to get a lot of your more advanced stuff to work underwater.

If you wanted to upgrade a smaller amount of skaven like the Murines or whatever just to allow them to breathe underwater rather than enabling long-term habitation with a whole new species subset, you could probably create a procedure for that purely with Horripila. Similarly, creating flying skaven could go two ways - giving them flying squirrel-type flaps of skin to let them have short-term flight capabilities, or a more radical thing to just adapt their bodies to be able to fly bird-style.
 
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End Times 2 Results - The Norscan Tunnels Part 2: The Core of Devotion
Religion was, at its core, rooted around sacrifice. The faithful gave of themselves - their time, their possessions, their prayers, their lives - to the gods, and in return the gods protected the people and gave unto them their gifts so that they may prosper, and thus in time give the gods yet more. As much as Kritislik and Skrolk held distaste for each other, they both intimately understood this fundamental truth, and they knew it would be this axiom of faith that ushered their design into the world.

From Hell Pit to Scalpel Spire, skaven slaves in their hundreds of thousands were sent out into the tunnels underneath Norsca with only one instruction: dig. Under the direction of cruel-eyed Grey Seers and joyful plague acolytes, they excavated tunnel after tunnel in seemingly random locations, forbidden any tool but their bare claws. They dug until their fingers bled and their wrists snapped, until their arms were turned to naught but bloody stumps scraping against the tunnel walls, and still they dug. The things their overseers did to those who stopped were worse than what they endured. When they dropped dead in their thousands, they were shoved into the tunnel walls and left to rot. The network of passageways under Norsca soon became filled with the smell of corpse rot, and still the slaves were made to push on.

Hell Pit, as the center point of Moulder's operations, kept healthy stockpiles of giant rats within its cavernous halls. The creatures died quickly if they were not fed, their supercharged metabolism eating through them like a wasting disease, but they were of use in disposal of the dead and failed experiments. They were all taken into the tunnels. Even those stray colonies that had escaped their cages long ago and subsisted off unlucky clanrats in the outskirts of the fortress were rounded up with merciless grips and hauled off to the reeking system of passageways worming the earth between Hell Pit and Scalpel Spire. They died there, pissing themselves in terror as their throats were ritually torn out and their guts were pulled from them. They were not the only ones, not by far. Rat ogres by the hundreds were encased alive in the tunnel walls, slowly starving to death as their pitiful wails filled the air. Even those were not the last. The Hell Pit's stocks were emptied out, whimpering beasts and slavering Hellpit Abominations and writhing half-formed creations and more, politically disfavored members of Moulder and all their accomplices, even broods of normally cave-dwelling creatures that nevertheless shrank back from the sheer aura of death emanating from the tunnels were mercilessly herded in and died and died and died. The few living who walked through the network could feel the weight of their dead gazes on them, empty eye sockets staring endlessly out from the corpse-ridden walls, boring into the depths of their being.

The Grey Seers and Plague Priests began their work truly then, clades of each descending into the stench-filled tunnels. Kritislik and Skrolk went along with them, Helkic tagging along behind her master, alert for any sign of Seer interference - or anything untoward the Papus Pestilens might attempt.

Kritislik and a cadre of seers that had mastered the newly attained art of the Burning Ruin flooded the tunnels with black fire. It spewed out of their eyes and hands and gusted off their bodies in great gouts as they ate the life force of massive contingents of slaves to power their spells. They exhaled choking clouds of black smoke that filled the air so much that it was near impossible to breathe and stained their fur a deep black. Kritislik's eyes glowed a fell emerald as he channeled ash-tinged radioactive power into the tunnel walls, causing the hidden mountains of corpses to twitch and shake. Chants imploring the Horned Rat to turn his baleful eyes upon the works of his children, to imbue them with a measure of his frightful essence echoed strangely off the endless twisting angles of the underground labyrinth. The air grew taut and strained, as if about to snap, and the earth shifted under the feet of those who walked on it, as though thousands of small, creeping things were burrowing just under the surface.

The plague monks had not been idle in the meantime. Great vats of pus and glowing rot were brewed, the most malevolent of essences being deposited by the ton. Slimy corpses that had been brewing in stockpiles for decades, strange fungi from southern realms that took residence in the lungs and heart of slave incubators, parasitic insect colonies that infested rat ogre flesh while themselves infected by an exotic rotting disease, all were made to give themselves to the plague cauldrons. The process of brewing such a potent curse was an ecstatic experience for the fanatical priests, and more than one threw themselves into a batch, their death tainting the putrid mixture yet further with their corrupted essence. Helkic herself supervised a majority of the sacred cauldrons, watching over them constantly to see if Skrolk had added any element that would disrupt the overall work. She found nothing, but her anxiety did not abate.

Thirteen sonorously chanting trails of priests descended into the labyrinth of death and corruption, the land boiling in their passage. The air was hot enough to burn and blister exposed skin, but the withered, rotted nerve endings of the priests felt nothing. There was enough smoke filling the air that the attendants of the priests choked and died for lack of breath, but the mucous-filled lungs of the priests merely burbled and took in the smoke without harm. They could subsist off of gases stored in the viscous fluids until they completed their tasks. As they went deeper the air got hotter and hotter, until the metal of the cauldrons fused to the paws of those carrying them and the loose skin of the priests began to run like candle wax and even slough off in places. Coming at last to predetermined places within the impenetrable geometry of the maze, the teams of pestilence monks cast their power into the sacred cauldrons, causing the already smoking mixture to leap up in great clouds of vile smog. It killed them as they stood there, resilient as they were, and they channeled their souls into the fog of blessed pestilence, ballooning it into something more than a mere concoction of death - it was a curse, a seeping thing that sunk into the very architecture of the place, coiling around the countless bodies interred in the walls, drinking in the corrupt power the Seers had invested into the labyrinth and growing, changing into something darker and more malevolent. The sound of skittering claws echoed constantly throughout the darkness within the underground, and unknown things brushed constantly against whosoever would be foolish enough to venture down there. The air itself was cramped and crowded, as though the tunnels were smaller than they actually were, and the feeling of being watched was omnipresent now, a constant feeling of dread imposing itself upon the hapless observer. The dark seemed a hungry thing, and the air rushed through the labyrinth in strange patterns reminiscent of the breaths of an incomprehensibly large being.

The Seerlord and the Papus Pestilens looked upon this and thought it good. The groundwork had been laid. The ritual could now begin.

Helkic quailed inwardly at the look in their eyes.
 
Apologies for the bit of a wait, I've been a bit busy and also started writing for Respect Your Elders again so that took place in time where I would've otherwise finished off this. Nevertheless, we continue on. One part left for this.
 
Kritislik and a cadre of seers that had mastered the newly attained art of the Burning Ruin flooded the tunnels with black fire. It spewed out of their eyes and hands and gusted off their bodies in great gouts as they ate the life force of massive contingents of slaves to power their spells. They exhaled choking clouds of black smoke that filled the air so much that it was near impossible to breathe and stained their fur a deep black. Kritislik's eyes glowed a fell emerald as he channeled ash-tinged radioactive power into the tunnel walls, causing the hidden mountains of corpses to twitch and shake. Chants imploring the Horned Rat to turn his baleful eyes upon the works of his children, to imbue them with a measure of his frightful essence echoed strangely off the endless twisting angles of the underground labyrinth. The air grew taut and strained, as if about to snap, and the earth shifted under the feet of those who walked on it, as though thousands of small, creeping things were burrowing just under the surface.
Nice to see the Lore of Azgorh already being put to good use.

And chilling, to think about just how much death is going into this one project. Shows just what is dedicated to the project when the Skaven make a Superweapon.
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On another note, just had a cool creature shown to me here and combined with our captured Razordons it gave me an idea for another Moulder Beast.

The Shratnel Fiend, cross-breeding a Rat Ogre and a Razordon. In battle it gets on all fours and propels volleys of sharp spikes like grapeshot, and unlike other artillery pieces can fight perfectly well in melee.
 
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This is starting to look very beautiful.

Who would have thought that the stockpiles of the great Hellpit would be emptied. I suspect that our choice of location (and thus that result) is gonna have interesting affects.
 
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So did we just turn this place into a death trap so Killy even chaos is going to go " Fuck this shit I'm out"?

Because that's what it sounds like to me.
 
So did we just turn this place into a death trap so Killy even chaos is going to go " Fuck this shit I'm out"?

Because that's what it sounds like to me.
With only Three Authority and two and a half heroes, probably not. They can escalate pretty hard with the right storm of magic and breaking of the barriers of the world. But, this will likely suffice for the moment.

I expect and look forward to having to expand it further and further. To think the Skaven would become a shield from the powers in the north.
 
So did we just turn this place into a death trap so Killy even chaos is going to go " Fuck this shit I'm out"?

Because that's what it sounds like to me.
Oh, you haven't even seen the culmination of the project yet. As written right now, it won't stop daemonic invasions, but the environment is hostile enough that pretty much anyone without divine or magical protection of some sort would die in short order if they ventured in. That'll change somewhat when they actually activate the ritual.
 
With only Three Authority and two and a half heroes, probably not. They can escalate pretty hard with the right storm of magic and breaking of the barriers of the world. But, this will likely suffice for the moment.

I expect and look forward to having to expand it further and further. To think the Skaven would become a shield from the powers in the north.
I want to get started on Daemonbinding and Horned Rat Daemons. Then it'll become even more of a nightmare. And if we can add stuff like the Nippon living objects and apparitions to it, we can get stuff like armies of dancing swords and floating jaws of teeth attacking would-be invaders.
 
With only Three Authority and two and a half heroes, probably not. They can escalate pretty hard with the right storm of magic and breaking of the barriers of the world. But, this will likely suffice for the moment.

I expect and look forward to having to expand it further and further. To think the Skaven would become a shield from the powers in the north.
Chaos screws with everyone ( with the exception of Beastmen) so it's no suprise everyone wants to beat the crap out of them.
Hell even the Greenskins get into the wrecking of chaos shit. Look at ( the late) Grimgor for example he's the only being in Warhammer to have kicked an ever chosen of chaos in the junk and basicly walked all over him.

Then he proceeded to get bored and wander off looking for a better fight. Sigh he will be missed when the ever chosen comes south.
 
It's 'cause they have the opportunity to create a true monument to Skaven-kind. (Also Thanquol's orders.) :V
I meant to comment on this earlier.

The Lords of Decay are the epitome of Skaven complete backstabbing dickishness, but they have on more than a few occasions shown themselves to be both competent and smart. You know, for Skaven whose lives revolve around being a treacherous monster.
 
So, we've just taken the stronghold of the Particularly Clean clan... and dug a warren of tunnels underneath it filled with the next best thing to a conceptual weapon made of horrible uncleanliness?

I suspect they are going to be Not Best Pleased.
 
I meant to comment on this earlier.

The Lords of Decay are the epitome of Skaven complete backstabbing dickishness, but they have on more than a few occasions shown themselves to be both competent and smart. You know, for Skaven whose lives revolve around being a treacherous monster.
They kinda have to be. Elsewise they'd get eaten by their subordinates pretty quickly. Attributing a somewhat inaccurate quote from a character on Game of Thrones, chaos is a ladder. And you have a long way to fall when you're at the top.
 
So, we've just taken the stronghold of the Particularly Clean clan... and dug a warren of tunnels underneath it filled with the next best thing to a conceptual weapon made of horrible uncleanliness?

I suspect they are going to be Not Best Pleased.
Better than being eaten by Daemons. And at least the thing isn't inside the stronghold.

Besides, all things considered a lot of Clans and Council Factions are going to have even bigger holdings inside the Dark Lands.
 
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Oh, before I forget, about the Lore of Azgorh: it's one of those things that are slowly spreading. Grey Seers got it right away because they generally always claim new magical stuff for themselves at first, but Pestilens will pick it up by next turn due to being near use of it on the superweapon, and Eshin will probably get ahold of it at one point or another. They all kinda twist it and use it as a variation of their main magic - Grey Seers mostly use it to spawn magic flames and other direct damage stuff, Pestilens will employ it to use fire plagues and infect fire with the essence of pestilence and stuff and Eshin might use it to set invisible fires so they can arson places with less suspicion, stuff like that. There's probably more stuff like that that'll be happening eventually.
Hmm, this actually gives me an idea for another way to handle Dragon Ogres if the ones in the Mountains of Mourne decide to attack the Dark Lands. If Clan Pestilens could make some sort of fire-based plague I can see it doing much more damage to the Dragon Ogres than a conventional one even with their lightning healing usually burning out plagues. After all, when lightning strikes, it creates fire, which should add some metaphysical weight to the plague.

Actually, I can see Clan Pestilens getting a lot more out of the Lore of Azgorh than the Grey Seers will. One thing about it is that it requires a strong physical constitution to use, and the Plague Priests will probably have more ways to bulk that out than the Grey Seers do. I wonder if in the future we'll be seeing the usage of the Lore of Azgorh's ability to help with forging being used to create better mechanical war machines/plague gear/Daemon Engines for Pestilens to help spread Plagues.
 
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Actually, I can see Clan Pestilens getting a lot more out of the Lore of Azgorh than the Grey Seers will.
Truth be told each of the major clans will probably end up getting something out of the lore of Azgorh. The reason it traditionally needed tough physical constitution to use was because it was developed by dwarfs, who being naturally tough anyways just toughed out the channeling concentrated magma through their bodies. You can already see the Grey Seers circumventing this somewhat with the subset of Seers that use it using slaves to tank the bulk of the backlash and then channeling the refined flame that results. Skyre's warplock engineers will probably figure out some sort of reverse grounding device that they'll replace their normal staffs with and use to pull the required magic out of the ground around them. Eshin might see those who take it up focusing way more on the smoke-channeling aspects, using it to spontaneously sink into the earth to hide and swim through it to circumvent targets, and surreptitiously set fires if needed. Moulder would probably get the least out of it, but they might be able to eventually get some more stable power generators out of it. Mors will undoubtedly adopt it so as to not fall behind, but I'm not entirely certain in what form right now. Maybe massed numbers of comparatively weaker casters from their stormvermin using mostly cantrips to aid their units as a whole? You're mostly on target with how Pestilens is gonna employ it, they're tough as hell already so no real need to do much adjustment.

The ones with the most orthodox interpretation are of course Drazhoath and the Infurnal Legion (who've been expanding in the background), who still use it mostly as it was originally designed.
And Thanquol, who cheats with his giant mana pool.
 
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Mors will undoubtedly adopt it so as to not fall behind, but I'm not entirely certain in what form right now. Maybe massed numbers of comparatively weaker casters from their stormvermin using mostly cantrips to aid their units as a whole?
Going by their possible infantry/Skaven soldier-specialization, I can see them specializing in its non-combat uses a lot more. Forging better wargear for their Stormvermin and war machines. Would probably mesh well with their eventual Rune magic and probably Spellsmiths.
 
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Going by their possible infantry/Skaven soldier-specialization, I can see them specializing in its non-combat uses a lot more. Forging better wargear for their Stormvermin and war machines. Would probably mesh well with their eventual Rune magic and probably Spellsmiths.
That does work, it fits with their motif of foregoing specialization in noninfantry roles to focus on maximizing the use of each of their soldiers.
 
That does work, it fits with their motif of foregoing specialization in noninfantry roles to focus on maximizing the use of each of their soldiers.
Hmm. With a focus on having a broad category of relatively low-level stuff, Dark Lands influence, and a lot of stuff looted from the Dwarves, I can see Mors turning into the industrial power of the Skaven. Their stuff may not be the best, but they can make a large amount of "good enough" units rather than the chaff that are most Skaven non-specialists.
 
USA probably could either try at cultivating specialists to use it the 'right' way or also just do the forging path.
 
Hmm. With a focus on having a broad category of relatively low-level stuff, Dark Lands influence, and a lot of stuff looted from the Dwarves, I can see Mors turning into the industrial power of the Skaven. Their stuff may not be the best, but they can make a large amount of "good enough" units rather than the chaff that are most Skaven non-specialists.
… imagine them when they figure out the assembly line method of production, though that requires interchangeable parts as a prerequisite. Wow, thinking about it, our cityscapes are likely coming to resemble nothing less than 19th century London. … hmm, now that's a scary thought, a Scaven Jack the Ripper.
 
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