Fools, We Will Destroy You All! ...After We Save The World! (Mad Scientist Riot Quest)(RECRUITING!)

How Should Minions Be Capped?


  • Total voters
    70
  • Poll closed .
Recycler is a room though, and only one exist current, which located in not-yet finished junkyard. I doubt it give bonus to the forging furnace in our Pilar Office
That is a very good point I forgot about. Oh well, we aren't strapped for cash yet.
The original design for them stated that they could not do so, I had thought I removed that bit, however when I asked the GM at some point after I rewrote them, it was stated that they could not make more of themselves. It wasn't that big of a deal, so I just went with it.
Ah. Oh well, slows down our exponential growth but not by TOO much. Just gotta have the forges make robots which then make forges.
 
According to my tally, these actions currently suffer Lone Wolf.

Are you guys sure?/Maybe consolidate with each other by offering future actions.

  1. [X] BUILD Minions
    -[X] Mechanogoblins
    Hazard
  2. [X] Design a Blueprint
    -[X] A template for the M3
    --[X] The template wil be named a Pillah, a biomechnical hybrid, drawing from our knowledge from both biology and robotics. The biological half is able to produce chemicals that are sealed into pils by the mechincal half. These creatures are able to produce any chemical known to MAD.
    @Lizard Knight

    4.[X] BUILD Minions
    -[X] Build NetNavi With Three Levels of Research.
    Happerry

    5.[X]Advancing Dryads - try to allow for more freedom in space- time movement.
    dunk1010

    6.[X] Manufacture Equipmet
    -[X] Forging Furnaces
    @Trondason
    My formats weird because I'm on mobile and had to remove some that turned out not to be alone due to typography.
    P.S. This is in no way a shame list, somebody has to be the first to pitch an action.

Building minions and manufacturing equipment won't suffer lone wolf though? I think GM said so?

So...
@dunk1010 , @Happerry , @Hazard
One of you willing to help me this turn so I wil use one of my actions to help you next turn?
I really want to design a new minion type that can use the cool chemicals we have.
Oke, @dunk1010
I really want to make my Pillah as much as you want your dryad. So want to ask for a deal. You partner with me on the Pillah and I wil partner on your research next turn, even if it is something else.
If you have a good argument why the dryads must be upgraded this turn I am fine doing them first but as believe the Pillah wil be boon too the group and I really want to design it. However because lone wolf and because of how complex both our designs are we *wil* fail. So we should really work together, I am sorry to impose but I really want to design the Pillah. Maybe I should make my waddle dee's give us a man power boost.
 
[X] Researching Time

[X] Design a Blueprint
-[X] A template for the M3
--[X] The template wil be named a Pillah, a biomechnical hybrid, drawing from our knowledge from both biology and robotics. The biological half is able to produce chemicals that are sealed into pils by the mechincal half. These creatures are able to produce anychemical known to MAD.
 
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[X] Researching Time

[X]helping with the "Pillah"
Thank you
Really thank you
What do are you planning on researching next turn?
I am curious

However, maybe it is better to copy the original vote:

[] Design a Blueprint
-[] A template for the M3
--[] The template wil be named a Pillah, a biomechnical hybrid, drawing from our knowledge from both biology and robotics. The biological half is able to produce chemicals that are sealed into pils by the mechincal half. These creatures are able to produce any chemical known to MAD.

(Removed the X 's because I already voted)
 
Thank you
Really thank you
What do are you planning on researching next turn?
I am curious

However, maybe it is better to copy the original vote:

[] Design a Blueprint
-[] A template for the M3
--[] The template wil be named a Pillah, a biomechnical hybrid, drawing from our knowledge from both biology and robotics. The biological half is able to produce chemicals that are sealed into pils by the mechincal half. These creatures are able to produce any chemical known to MAD.

(Removed the X 's because I already voted)
I think they meant to vote researching advanced understanding of time. But with the way they format the vote it probably not that clear enough.

To be honest, it triggered my ocd a bit.
 
These are all the minions, human and not, that we currently have access to, courtesy of ConfusedPotato. As you can see, a lot of them are the prototypes we get with our designs.

6 Fetchbots - 0 pay
5 Interns - 1.75 pay
1 Fire Bot - 0 pay
1 Spider Bot - 0 pay
1 Norm - 0.5 pay
1 Mechanogoblins - 0 pay
3 Mettools - 0.75 pay
1 Cat Friends - 0 pay
1 Unusual Stray Cat Colony - 0 pay
1 Stealthy Combat Drones - 0 pay
1 Motobug - 0 pay
1 The simple VI: Operations - 0 pay

We desperately need to consolidate our designs, look at all these one offs.

Yeah.... Personally I advocate the Cat Friends. Everyone knows that cats are a mad scientist's best friend! They have 2 combat, zero pay, AND can use equipment. We just need to make the Felinationizer less deadly. Heck, when we start researching supernatural beasties, we can toss in DNA and traits to improve the resulting minion.

Speaking of supernatural, anyone mind sending out an spare minion or two to collect this fellow?

-One alien infiltrator (identified by the wrong-colored blood they oozed everywhere after getting hit by a car; survival unlikely)

Even if he dies we have the reanimation serum, plus there is always dissections. Regrettably I am unable to send a Cat Friend to pick them up, as it's assigned to the raid.
 
So here's a threat analysis of the various enemy factions, from what I believe to be the most to the least dangerous to us on their own, using the classical interpretations of them and what their powers are. If I Just Write is going off of standard and adding his own twists, these assumptions will of course be wrong.

1) Aliens. They start out ahead of us, as far as technology goes, and have immense resources, a interstellar empire of who-knows-how-big. While we will eventually catch up and surpass them, as far as Tech goes, it will be a while, and even once they do they have the advantage of a far larger resource base. They also seem like they would have the largest potential for growth, with their advanced technologies they will probably have a far easier time integrating the abilities of the other factions than any other faction other than us, and their resource base will allow them to dedicate far more resources to said integration.

2) Cultists. We are messing with probably literal gods here, so yeah, they are have a immense ability to be dangerous. We don't want Cthulu awakening and casting a veil of Madness (not the fun science kind) across the world.

3) Wizards. They are just fucking with reality, so until we get to Meta-tech (which seems like rather high up the research tree), there's a very real chance that their spells or what have you can completely ignore whatever protections we invent. Like one quest said, they don't hit hard, they hit weird.

4) Vampires. Rated as such because in addition to being physically badass and magically adept, they tend to be super old and have amassed a number of resources. However, they tend to have a number of weaknesses which can be fairly easily used against them.

5) Werewolves. Unless they are placed rather far on the power scale, they really don't got all that much going for them. They might have some mystical mojo going on, a number of things makes Werewolves also Shamans, but still doesn't seem to be that big of a threat.

6) Illuminati. They are mortals, very rich and well connected mortals, but they are still just mortals. Their true danger to us seems to not be anything they can do on their own, but rather their using their connections to collect powers from all the other factions (like a lesser version of the Aliens, but home-ground advantage to help make up for that). If they do that, then their rating would probably jump up to number 3.

7) Dream Creatures. The jist I've been getting about the dream creatures, they aren't even really a faction, mostly just animals. However, odds are there's more going on than we can see, for example maybe there are Dream Creature Hunters who can take power from the Dream Creatures or something. There's a number of ways I can see these creatures fitting into some genre/story plot, but most of them have the creatures themselves not being the threat we gotta watch out for.
 
So here's a threat analysis of the various enemy factions, from what I believe to be the most to the least dangerous to us on their own, using the classical interpretations of them and what their powers are. If I Just Write is going off of standard and adding his own twists, these assumptions will of course be wrong.

1) Aliens. They start out ahead of us, as far as technology goes, and have immense resources, a interstellar empire of who-knows-how-big. While we will eventually catch up and surpass them, as far as Tech goes, it will be a while, and even once they do they have the advantage of a far larger resource base. They also seem like they would have the largest potential for growth, with their advanced technologies they will probably have a far easier time integrating the abilities of the other factions than any other faction other than us, and their resource base will allow them to dedicate far more resources to said integration.

2) Cultists. We are messing with probably literal gods here, so yeah, they are have a immense ability to be dangerous. We don't want Cthulu awakening and casting a veil of Madness (not the fun science kind) across the world.

3) Wizards. They are just fucking with reality, so until we get to Meta-tech (which seems like rather high up the research tree), there's a very real chance that their spells or what have you can completely ignore whatever protections we invent. Like one quest said, they don't hit hard, they hit weird.

4) Vampires. Rated as such because in addition to being physically badass and magically adept, they tend to be super old and have amassed a number of resources. However, they tend to have a number of weaknesses which can be fairly easily used against them.

5) Werewolves. Unless they are placed rather far on the power scale, they really don't got all that much going for them. They might have some mystical mojo going on, a number of things makes Werewolves also Shamans, but still doesn't seem to be that big of a threat.

6) Illuminati. They are mortals, very rich and well connected mortals, but they are still just mortals. Their true danger to us seems to not be anything they can do on their own, but rather their using their connections to collect powers from all the other factions (like a lesser version of the Aliens, but home-ground advantage to help make up for that). If they do that, then their rating would probably jump up to number 3.

7) Dream Creatures. The jist I've been getting about the dream creatures, they aren't even really a faction, mostly just animals. However, odds are there's more going on than we can see, for example maybe there are Dream Creature Hunters who can take power from the Dream Creatures or something. There's a number of ways I can see these creatures fitting into some genre/story plot, but most of them have the creatures themselves not being the threat we gotta watch out for.

The high rating of the Aliens on your list makes me even more convinced that someone needs to send an minion or two to grab that Alien Infiltrator that was hit by a car. If it's alive we can interrogate it, if not then we dissect it or reanimate it. I'd send an Cat Friend to go get it, but Cat Friends are combat oriented with an nice 2 and can use equipment, so it makes more sense to stick them on the combat mission.

I realllly want that alien, so I'd really super appreciate someone sending an minion to get it. I'm willing to offer the promise of one of Felicia's personal actions next turn being whatever they want help/assistance on. Just grab the alien and have another person guaranteed on whatever project or action you want.
 
Yeah.... Personally I advocate the Cat Friends. Everyone knows that cats are a mad scientist's best friend! They have 2 combat, zero pay, AND can use equipment. We just need to make the Felinationizer less deadly. Heck, when we start researching supernatural beasties, we can toss in DNA and traits to improve the resulting minion.

Speaking of supernatural, anyone mind sending out an spare minion or two to collect this fellow?



Even if he dies we have the reanimation serum, plus there is always dissections. Regrettably I am unable to send a Cat Friend to pick them up, as it's assigned to the raid.
This is actualy some thing the Pillah wil be able to help with. The idea is that it can make any chemical, including those we made. So it can make Felinationizer on the fly and chuck in special capsules which applies the substance to the target. Cat friends are useful but we have to make them from foes, captives or interns.
Although speaking about the alien, I could change my vote and send the Waddle dee's to pick the corpse up, problem is that even if I arm them they are not that strong and very obviously not-normal and recognisable. So trace-able. I'd still be willing to send them tho.
 
4) Vampires. Rated as such because in addition to being physically badass and magically adept, they tend to be super old and have amassed a number of resources. However, they tend to have a number of weaknesses which can be fairly easily used against them.

5) Werewolves. Unless they are placed rather far on the power scale, they really don't got all that much going for them. They might have some mystical mojo going on, a number of things makes Werewolves also Shamans, but still doesn't seem to be that big of a threat.
In before, it's Hellsing-style Nazi Werewolf and Schrodinger Vampire
 
This is actualy some thing the Pillah wil be able to help with. The idea is that it can make any chemical, including those we made. So it can make Felinationizer on the fly and chuck in special capsules which applies the substance to the target. Cat friends are useful but we have to make them from foes, captives or interns.
Although speaking about the alien, I could change my vote and send the Waddle dee's to pick the corpse up, problem is that even if I arm them they are not that strong and very obviously not-normal and recognisable. So trace-able. I'd still be willing to send them tho.

*shrugs* It got hit by a car getting it's weird not-red blood everywhere. It's in no condition to fight back and not-normal wasn't gonna be an option while trying to lug that around. The Alien isn't dead yet but it probably will be without intervention.

If we save it's life we might be able to recruit it as an ally. If it's not willing to ally though, then the C.A.T. Center could have it's first... inmate? Test subject?... Hm, how about stray? fits with the Cat theme. All of them strayed to far from their supernatural and absurd areas and got taken to the Center.
 
The high rating of the Aliens on your list makes me even more convinced that someone needs to send an minion or two to grab that Alien Infiltrator that was hit by a car. If it's alive we can interrogate it, if not then we dissect it or reanimate it. I'd send an Cat Friend to go get it, but Cat Friends are combat oriented with an nice 2 and can use equipment, so it makes more sense to stick them on the combat mission.

I realllly want that alien, so I'd really super appreciate someone sending an minion to get it. I'm willing to offer the promise of one of Felicia's personal actions next turn being whatever they want help/assistance on. Just grab the alien and have another person guaranteed on whatever project or action you want.

I don't think a minion will do it, I think we need to split 2 people off the X files Espionage write in.

Want it to be us?
 
In before, it's Hellsing-style Nazi Werewolf and Schrodinger Vampire
That actually wouldn't change their placing on the list. We can handle Hellsing style Nazi's and Werewolfs, they aren't OCPs like Wizards and Cultists. Granted, it'd make handling them significantly harder, but it's still within our perview. We can always make tougher and tougher materials, we can't make something that resists conceptual damage since magi-tech is impossible by WOG.
 
Welp, I have decided my vote, even if I risk lone wolfing a bit.

[X] Yes
[X] Order minions around
-[X] Grab 4 waddle dee's
--[X] Make them assist in the research of the Pillah minion template
-[X] Take most trusted and competent waddle dee aside.
--[X] Equip him with a buster pistol, bubble shield and wil's rocket car borrowed from storage.
--[X] Borrow Elice's SEP personal version for the waddle dee too use. Stealth is helpful.
---[X] Sent equiped waddle dee to recover the Alien, dead or alive.
----[X] If a Pillah is available, make some (1-3) go with. He/they can give medicinal support to the alien to keep it alive or apply the revival serum/felinasationizer.
[X] Design a Blueprint
-[X] Upscale the Buster Pistol into a Buster Cannon design, and add Charged Shot capability.
[X] Design a Blueprint
-[X] A template for the M3
--[X] The template wil be named a Pillah, a biomechnical hybrid, drawing from our knowledge from both biology and robotics. The biological half is able to produce chemicals that are sealed into pils by the mechincal half. These creatures are able to produce any chemical known to MAD.

-snip-

*shrugs* It got hit by a car getting it's weird not-red blood everywhere. It's in no condition to fight back and not-normal wasn't gonna be an option while trying to lug that around. The Alien isn't dead yet but it probably will be without intervention.

If we save it's life we might be able to recruit it as an ally. If it's not willing to ally though, then the C.A.T. Center could have it's first... inmate? Test subject?... Hm, how about stray? fits with the Cat theme. All of them strayed to far from their supernatural and absurd areas and got taken to the Center.

I don't think a minion will do it, I think we need to split 2 people off the X files Espionage write in.

Want it to be us?
I have a plan, send a hillariously decked out minion, maybe sent a mad to supervice. However, using minions is a mad scientist greatest strength and I want to equip this guy with some handy stuff for the retrival.
@Revya Alt.Zero and @Megaolix I hope you don't mind this waddle borrowing some tech for the retrival process.
 
A quick thingy you guys should probably be informed of regarding the alien: You're pretty sure they got picked up by the Illuminati.
 
Speaking of other supernaturals we could grab for the C.A.T. Center, we got more options aside from the lone werewolf from before.

-Two more groups of wizards; one connected with the Atlantean Inheritors, another acting on behalf of the Neo-Aztec Council. These two groups are at each other's throats constantly, only kept from active warfare by intermediation from the Arcane Society of Merlin. Probably don't want to mess with this balance lest we anger the ASoM
-Half a dozen unaffiliated mages in and around Buenos Aires Hmmmmm.... I wonder if we can try and recruit them to start up an Magic R&D
-Three packs of werewolves, all of which hate each other We could ally with one and get them to sell the others out into being our test subjects. I'd like to do some espionage into which group would be the most easily manipulable before choosing who to ally with though.
-A dozen or so more unaffiliated specimens, all of which hate each other Hello there doggies! Time to take all of you to the pound aka C.A.T. Center.~
-Five nests of vampires, all of which hate each other, but they hate the Werewolves more. We could provoke a Fang and Fur war, or try and keep the dealings separate.
-Exactly two unaffiliated vampires, encountered walking around in broad daylight without much issue. ARE THEY SPARKLEPIRES!?! MY GOD WE NEED TO QUARANTINE THEM NOW FOR THE GOOD OF THE HUMAN RACE!
-One alien infiltrator (identified by the wrong-colored blood they oozed everywhere after getting hit by a car; survival unlikely) Useful dead or alive and unlikely to fight back.
-Two more Illuminati cells. Geez there are a lot of you fellows.

You also spotted what you're pretty sure is an alien spaceship either exiting or entering hyperspace when all the dimensional sensors on-site pinged simultaneously in the direction of Tau Ceti. I wonder if the alien infiltrator is related to this particular spaceship.

You have located a nearby branch of Mad Scientists United. It is three members strong, and situated right in the middle of Buenos Aries. Don't mess with.

I don't think a minion will do it, I think we need to split 2 people off the X files Espionage write in.

Want it to be us?
I have a plan, send a hillariously decked out minion, maybe sent a mad to supervice. However, using minions is a mad scientist greatest strength and I want to equip this guy with some handy stuff for the retrival.
@Revya Alt.Zero and @Megaolix I hope you don't mind this waddle borrowing some tech for the retrival process.
If you're willing to do so! I suppose Felicia and her stray cat colony along with Blank and an waddle dee will go pick it up. Man this sounds like an joke. An Crazy Cat Lady, a Bureaucrat, and an Waddle Dee go pick up an dead alien. Let d-
A quick thingy you guys should probably be informed of regarding the alien: You're pretty sure they got picked up by the Illuminati.

Ooooooh. That. That might be an problem. But hey! At least we know what the Illuminati do now. Wait... hm. Do you guy think that the Illuminati are why the supernatural is still hidden? They go in and pick up and/or destroy any traces of it. Hm. It might not be worth messing with these guys yet. What do you guys think? Should we stick to the current espionage option, or should we say Furk it and go try and grab the Alien from the Illuminati? Now that another group is involved, it might be safer to let this one go.
 
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I do not know...

On one hand, we don't wanna risk pissing off the Illuminati.

But on the other, we might not get another chance like this.

Decisions, decisions...
 
I have a plan, send a hillariously decked out minion, maybe sent a mad to supervice. However, using minions is a mad scientist greatest strength and I want to equip this guy with some handy stuff for the retrival.
@Revya Alt.Zero and @Megaolix I hope you don't mind this waddle borrowing some tech for the retrival process.
Except there's nothing to retrieve now unless we know where the corpse is stashed. No point doing that.
 
Hmmmmm.... I wonder if we can try and recruit them to start up an Magic R&D
Magitech is a no-go, by WoG
Ooooooh. That. That might be an problem. But hey! At least we know what the Illuminati do now. Wait... hm. Do you guy think that the Illuminati are why the supernatural is still hidden? They go in and pick up and/or destroy any traces of it. Hm. It might not be worth messing with these guys yet. What do you guys think? Should we stick to the current espionage option, or should we say Furk it and go try and grab the Alien from the Illuminati? Now that another group is involved, it might be safer to let this one go.
I say we don't go for the alien yet. Wait a turn or two so we can research the Illuminati first. They should honestly be the easiest to find out about, because they are mortals. They might have advanced tech, but that tech is only advanced by mortal standards. They got nothing on us Mad Scientists, and we should be able ot hack the shit out of anything and everythign they got. Especially if we load up on Network Navis.

Also, I do not think it's the Illuminati's fault that no-one knows about the Supernatural. I earlier got a Insightful from I Just Write on my earlier idea that all these factions of supernatural (except the Vamps and the Werewolves, they are together) are all from seperate versions of earth, and something merged all our earths together.
 
I do not know...

On one hand, we don't wanna risk pissing off the Illuminati.

But on the other, we might not get another chance like this.

Decisions, decisions...

Except there's nothing to retrieve now unless we know where the corpse is stashed. No point doing that.

We might piss of the Illuminati anyway by poking our noses into how people have not noticed Supernatural shenanigans going on. Hm, depending on how they operate and why, we may be able to strike a deal up with them. If they're purely concerned with hiding all traces and making them disappear, than maybe we could present ourselves as people who will dispose or quarantine the beings for free or something?

Magitech is a no-go, by WoG

I say we don't go for the alien yet. Wait a turn or two so we can research the Illuminati first. They should honestly be the easiest to find out about, because they are mortals. They might have advanced tech, but that tech is only advanced by mortal standards. They got nothing on us Mad Scientists, and we should be able ot hack the shit out of anything and everythign they got. Especially if we load up on Network Navis.

Also, I do not think it's the Illuminati's fault that no-one knows about the Supernatural. I earlier got a Insightful from I Just Write on my earlier idea that all these factions of supernatural (except the Vamps and the Werewolves, they are together) are all from separate versions of earth, and something merged all our earths together.

WELP, clearly some Mad Scientist went a little too far and furked up the dimensions. Eh, whatever, it was bound to happen eventually. In this case, perhaps we should look over the list of shenanigans going on in our area and divide them up into Don't Mess With, Capture for C.A.T. Center, Approach, and Other? Having an general consensus on how everyone feels about all these other players and what is most urgent to deal with would help set priorities for later turns. That and allow us to get our opinions out and heard. I summed up my thoughts in bright cyan for everything so far in two posts so far, but I'd like to hear what everyone else thinks.

....personally I wanna see how far we can push our biology into mashing as many of these beasties into an Chimera of epic proportions. Or at least try and make an Vampire-Werewolf for the heck of it.
 
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WELP, clearly some Mad Scientist went a little too far and furked up the dimensions. Eh, whatever, it was bound to happen eventually. In this case, perhaps we should look over the list of shenanigans going on in our area and divide them up into Don't Mess With, Capture for C.A.T. Center, Approach, and Other? Having an general consensus on how everyone feels about all these other players and what is most urgent to deal with would help set priorities for later turns. That and allow us to get our opinions out and heard. I summed up my thoughts in bright cyan for everything so far in two posts so far, but I'd like to hear what everyone else thinks.
I'm of the opinion that we shouldn't mess with any of them till we gather much more information on them. With absolutely no idea of what they can do, it's just almost too dangerous to let them know we are here. I'm fine with capturing, but I beleieve we should create something that makes capture much easier. Like my aforementioned POKEBall idea.

i think we should try gathering information on the Illuminati first, for being mortal they are the most likely to be communicating via methods that we can intercept and eavesdrop on. Make a couple dozen Net Navis, and have them carefully scour all the data transmissions going on, hacking into any and all tech devices they can and what not, we will almost assuredly learn a lot of interesting info. Odds are we'll pick up stuff on all the other factions as well, since I doubt all the wizards and vampires and werewolves and what not completely shun modern technology and probably have cellphones and what not.
 
A quick thingy you guys should probably be informed of regarding the alien: You're pretty sure they got picked up by the Illuminati.

Except there's nothing to retrieve now unless we know where the corpse is stashed. No point doing that.
I'll edit my vote again ASAP
Speaking of other supernaturals we could grab for the C.A.T. Center, we got more options aside from the lone werewolf from before.

-Two more groups of wizards; one connected with the Atlantean Inheritors, another acting on behalf of the Neo-Aztec Council. These two groups are at each other's throats constantly, only kept from active warfare by intermediation from the Arcane Society of Merlin. Probably don't want to mess with this balance lest we anger the ASoM
-Half a dozen unaffiliated mages in and around Buenos Aires Hmmmmm.... I wonder if we can try and recruit them to start up an Magic R&D
-Three packs of werewolves, all of which hate each other We could ally with one and get them to sell the others out into being our test subjects. I'd like to do some espionage into which group would be the most easily manipulable before choosing who to ally with though.
-A dozen or so more unaffiliated specimens, all of which hate each other Hello there doggies! Time to take all of you to the pound aka C.A.T. Center.~
-Five nests of vampires, all of which hate each other, but they hate the Werewolves more. We could provoke a Fang and Fur war, or try and keep the dealings separate.
-Exactly two unaffiliated vampires, encountered walking around in broad daylight without much issue. ARE THEY SPARKLEPIRES!?! MY GOD WE NEED TO QUARANTINE THEM NOW FOR THE GOOD OF THE HUMAN RACE!
-One alien infiltrator (identified by the wrong-colored blood they oozed everywhere after getting hit by a car; survival unlikely) Useful dead or alive and unlikely to fight back.
-Two more Illuminati cells. Geez there are a lot of you fellows.

You also spotted what you're pretty sure is an alien spaceship either exiting or entering hyperspace when all the dimensional sensors on-site pinged simultaneously in the direction of Tau Ceti. I wonder if the alien infiltrator is related to this particular spaceship.

You have located a nearby branch of Mad Scientists United. It is three members strong, and situated right in the middle of Buenos Aries. Don't mess with.



If you're willing to do so! I suppose Felicia and her stray cat colony along with Blank and an waddle dee will go pick it up. Man this sounds like an joke. An Crazy Cat Lady, a Bureaucrat, and an Waddle Dee go pick up an dead alien. Let d-


Ooooooh. That. That might be an problem. But hey! At least we know what the Illuminati do now. Wait... hm. Do you guy think that the Illuminati are why the supernatural is still hidden? They go in and pick up and/or destroy any traces of it. Hm. It might not be worth messing with these guys yet. What do you guys think? Should we stick to the current espionage option, or should we say Furk it and go try and grab the Alien from the Illuminati? Now that another group is involved, it might be safer to let this one go.

I do not know...

On one hand, we don't wanna risk pissing off the Illuminati.

But on the other, we might not get another chance like this.

Decisions, decisions...

We might piss of the Illuminati anyway by poking our noses into how people have not noticed Supernatural shenanigans going on. Hm, depending on how they operate and why, we may be able to strike a deal up with them. If they're purely concerned with hiding all traces and making them disappear, than maybe we could present ourselves as people who will dispose or quarantine the beings for free or something?



WELP, clearly some Mad Scientist went a little too far and furked up the dimensions. Eh, whatever, it was bound to happen eventually. In this case, perhaps we should look over the list of shenanigans going on in our area and divide them up into Don't Mess With, Capture for C.A.T. Center, Approach, and Other? Having an general consensus on how everyone feels about all these other players and what is most urgent to deal with would help set priorities for later turns. That and allow us to get our opinions out and heard. I summed up my thoughts in bright cyan for everything so far in two posts so far, but I'd like to hear what everyone else thinks.

....personally I wanna see how far we can push our biology into mashing as many of these beasties into an Chimera of epic proportions. Or at least try and make an Vampire-Werewolf for the heck of it.

I'm of the opinion that we shouldn't mess with any of them till we gather much more information on them. With absolutely no idea of what they can do, it's just almost too dangerous to let them know we are here. I'm fine with capturing, but I beleieve we should create something that makes capture much easier. Like my aforementioned POKEBall idea.

i think we should try gathering information on the Illuminati first, for being mortal they are the most likely to be communicating via methods that we can intercept and eavesdrop on. Make a couple dozen Net Navis, and have them carefully scour all the data transmissions going on, hacking into any and all tech devices they can and what not, we will almost assuredly learn a lot of interesting info. Odds are we'll pick up stuff on all the other factions as well, since I doubt all the wizards and vampires and werewolves and what not completely shun modern technology and probably have cellphones and what not.

Magitech is a no-go, by WoG

I say we don't go for the alien yet. Wait a turn or two so we can research the Illuminati first. They should honestly be the easiest to find out about, because they are mortals. They might have advanced tech, but that tech is only advanced by mortal standards. They got nothing on us Mad Scientists, and we should be able ot hack the shit out of anything and everythign they got. Especially if we load up on Network Navis.

Also, I do not think it's the Illuminati's fault that no-one knows about the Supernatural. I earlier got a Insightful from I Just Write on my earlier idea that all these factions of supernatural (except the Vamps and the Werewolves, they are together) are all from seperate versions of earth, and something merged all our earths together.
I think the Illuminati are not that aware of us so are probally are researching the alien stil in this area. This means we can steal it in our inevitable raid, but first we need intel to achieve this.

Also, @Shadowhope we could look whichever the Werewolves or Vampires are benevicial to us, aka how much can we use there rules to our advantage to control them and how much do they let us fuck with the other factions. Then we start a vampire werewolf war and outfit our chosen group with intel and equipment and gather up the straglers. Then we do some unethical stuff researching them, doing stuff like making a vampire werewolf hybrid. Making a werewolf-vampire-wizard-cyborg-catfriend (with build in killswitch ofcourse).

About the magic department, we can't make magitech. However, remember that mad science is in the methodolgy. What if we take wizards and give them the Mad Method. Then we turn them into mad wizards/arteficers. It won't be tech or magitech but it wil be magic made through the mad method. They could be a useful sister orginasation. If need be we wil just infuse them with the spark.
Maybe we can give a vampire and werewolf the Mad method for a laugh. The vampire can be useful because he can research for a long time.
 
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