Looks like a safe resting place.

Anyone trying to hold us would be using extremely heavy chains, limiters, wards and sunlight. As those are not present, we probably are with friendlies, resting.
 
i'm thinking after we talk to some people we should make some spell cards, that will expand our non-lethal and Aoe capabilities for any future fights.

[X] Wait for someone to come talk to you.
 
[X] Wait for someone to come talk to you.
-[X] Start playing games on the wall with Headless whilst you wait.
-[X] Start thinking about what you'll need to do and/or what materials you'll need to acquire to start making some spell cards.
 
also might want to talk to headless about letting her out every now and then conditionally (only kill people who aren't on our side etc which isn't what she want's entirely but its better than what she has now) and/or seeing if she could use a clone
 
Update might be tonight, might be tomorrow.
[X] Wait for someone to come talk to you.
6

[X] Go look around inside for someone to talk to.
-[x] Only people already awake, find out what happened.
3

[X] Wait for someone to come talk to you.
-[X] Start playing games on the wall with Headless whilst you wait.
-[X] Start thinking about what you'll need to do and/or what materials you'll need to acquire to start making some spell cards.
1

Also, as far as Spell Cards go, remember that they're set-piece effects. You activate the Spell Card, then you're semi-tranced for as long as it's active - which you also have to set when you make the Spell Card - and have a much more limited ability to act and react. You also can't cancel out of a Spell Card ... and, finally, Spell Cards are designed to be defeated. They're supposed to look very pretty, and they would add to Flan's capabilities, but for actual combat simple focused nonlethal danmaku would probably be more effective.

Of course, there are ways around those, like just reducing the timeframe of the card, but that also reduces the effectiveness because there's less danmaku being used. There are also bomb-type Spell Cards (compare the Master Spark Spell Card to the player-usable version) ... but Flandre doesn't have any of those, and they would require multiple tests for her to get them right. Even then, the only Spell Cards she could easily convert to bomb-types would be Laevateinn, Four of a Kind, Catadioptric, and Forbidden Games.

... And as long as I'm here babbling, I might as well ask this. So, for ... almost two months now, actually ... I've been thinking off and on about who would be who if characters from Touhou were to replace characters from Pulp Fiction. Reimu would replace Jules, and Marisa would replace Vincent - how else do you explain the bullets missing them? (Vince is a bit more of a stretch, I'll admit, but you can see it, I hope?) I'm not really sure on who'd be Butch; I've been thinking Sanae, but maybe someone else? Anyway, the real problem would be Marcellus Wallace, since you'd need to have someone who has the relative authority to tell Reimu to do something - keeping in mind that in the movie, Jules treats Marcellus pretty much as an equal - but who could then have the Butch/Zed issue. Any thoughts?

Or ignore this; it's tangential at best, if you squint.
 
Well, Spell Cards are pretty great for team combat....if we can find a team we can actually stay with. True they're designed to be defeated, but most opponents aren't up to pathing through a bullet storm on the first try, and with teammates we can avoid getting ganked while unleashing.

Flan at least has spellcards with intense invulnerability going on at least.
 
[X] Go look around inside for someone to talk to.
-[x] Only people already awake, find out what happened.
 
The reason spell cards are designed to be defeated is because they have to abide by the spell card rules. They don't have to be designed that way, they just won't be legal in any danmaku matches.
Now if we aren't planning on abiding by the spell card rules.... Well I'll just leave this link here: Impossible Spell Card
 
Alright, locking votes.
[X] Wait for someone to come talk to you.
6

[X] Go look around inside for someone to talk to.
-[x] Only people already awake, find out what happened.
4

[X] Wait for someone to come talk to you.
-[X] Start playing games on the wall with Headless whilst you wait.
-[X] Start thinking about what you'll need to do and/or what materials you'll need to acquire to start making some spell cards.
1
 
Kidnapping Attempt
[X] Wait for someone to come talk to you.


You sit up and stretch, then flop back down. You don't have anything to do, after all - not unless you want to go look for Vita, anyway. The people in this place probably don't know anything .... You roll off the bed and tap your lips. Maybe someone left a note for you!

However, a quick search of the room reveals no note. You do find a cold pot of tea and a sealed container with some blood in it. You turn up your nose at the tea - it would have to be reheated - and drink the blood plain. So tasty .... You frown at the teapot. You don't just leave a pot of tea out to get cold, after all - and this one has something connecting it to the wall. You look more closely around the room; none of the screens are on. You walk up to the door, and it fails to open ... you even look outside, and the lights that humans put up so they can see at night are off. You giggle and sit back on the bed. You hope it won't take long.

It doesn't. Less than ten minutes after you sit back down, the wall into the corridor explodes. You barely restrain a giggle. "Come in!" you call out sweetly. As the smoke clears, you see three figures: the red-headed girl from that night at the Church, another red-head with yellow eyes, and a short girl with an eye patch and long white hair. "Have you come to play with me? I suppose I'm free at the moment ...." You did say you would play with her later, after all!

"If you come with us quietly, you won't be hurt," the white-haired girl says. You look more closely at them and notice they have symbols on their collars - a V for the short one, IX for the yellow-eyed one, and XI for the red-eyed one. Again, you fight the urge to laugh; nametags are a silly idea.

"If I go with you peacefully, will you let me ask questions?" You can't keep the grin from spreading across your face, and the girl's frown deepens. The two red-heads glower and shift their stances. Then you drop your grin and tilt your head to the right. "And when I find whoever it was who shot Vita and me, I'm going to rip her arms and legs off and make her apologize." The white-haired girl slips a knife into her hand from somewhere, and the red-eyed girl's shield starts to glow.


What do you do?

[ ] Go with them if they let you ask questions.
- Any questions you want answered in particular?

[ ] Go with them even if they refuse to let you ask questions.
- [ ] Ask questions anyway.

[ ] Play with them.

[ ] Capture them.

[ ] Kill them.


Also, could I get a D10 roll?
 
...Interesting. This appears to be at the time of the big attack that resulted in some serious damage in canon. Don't know where we are, though.

The fact that these three in particular are here, though, suggests that our presence is going to save the Nakajimas some grief.
 
ok

whose are these moron

and should we remove them from the living for being stupid enough to think that they can take us on
 
Cinque (V), Nove (IX), and Wendi (XI)

Cinque is the oldest of the three, the one that fought and killed Zest at the cost of her eye, and can make those knives of hers explode.

In canon, I think at about this time, she takes on Ginga with the help of Nove and Wendi, captures her, then holds a Berserked Subaru off long enough for Sein (the ghost girl) to spirit her away. Unfortunately, this then removes her from the rest of the events due to the injuries incurred.

IF we attack, Cinque will likely hold us off long enough for the other two to escape if we prove to be too much for them.

Sidenote: Cinque is my favorite character, tied with Signum.

Nove is basically Subaru with a wrist mounted gun and gas dispenser. Also easily angered. Shares blood with Subaru and Ginga, actually. In Canon, she swears vengeance on the one that hurt Cinque irregardless of how much she hurt Subaru. Which may very well be us.

Wendi is the Girl with the 'Shield', although it also acts as a cannon and a surfboard. Genki girl. Kinda childish. Not much else to note.
 
They're bad guys, but they aren't necessarily bad people. Nove and Wendi don't really know better, after all.

And Cinque really just cares for her sisters.
 
Cinque (V), Nove (IX), and Wendi (XI)

Cinque is the oldest of the three, the one that fought and killed Zest at the cost of her eye, and can make those knives of hers explode.

In canon, I think at about this time, she takes on Ginga with the help of Nove and Wendi, captures her, then holds a Berserked Subaru off long enough for Sein (the ghost girl) to spirit her away. Unfortunately, this then removes her from the rest of the events due to the injuries incurred.

IF we attack, Cinque will likely hold us off long enough for the other two to escape if we prove to be too much for them.

Sidenote: Cinque is my favorite character, tied with Signum.

Nove is basically Subaru with a wrist mounted gun and gas dispenser. Also easily angered. Shares blood with Subaru and Ginga, actually. In Canon, she swears vengeance on the one that hurt Cinque irregardless of how much she hurt Subaru. Which may very well be us.

Wendi is the Girl with the 'Shield', although it also acts as a cannon and a surfboard. Genki girl. Kinda childish. Not much else to note.

I actually like these girls, just not around the time they captured Ginga. I had hoped Berserk Subaru would've done more damage to Cinque at that time.

@Entropy Judge - have they captured Ginga yet?
 
Clones-cyborgs fighting because their creator said so. Creator is alpha grade dick, these are some of the better ones, who switched sides after he was stopped.
so
beat the shit out of them but don't kill them since they have redemption quality
good enough for me

[X] Play with them but don't kill them
 
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