I really hate it when I tell myself, "I'm going to update the thread, then go change the kill tally," and then I forget to update the kill-count. >.<
 
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Adhoc vote count started by Entropy Judge on Sep 1, 2018 at 6:31 PM, finished with 12353 posts and 7 votes.
 
My reasoning mostly is that they'd reinforce one site from the other when we attack. The mages are a levitating platform thing, so enough damage to make it fall would take care of it, then we fight the warriors on open ground. The fortress is a fortress, so when the mages reinforce it, we might not have finished demolishing yet
 
Well, if it's the spawning pools of the reds and blues, I guess we can gank it... That should help the others fighting too.

Hopefully, it's not a wrong choice.

[X] Attack the mages.
 
Votes are locked. (It was either slightly early or an hour or two late. :( )
Adhoc vote count started by Entropy Judge on Sep 2, 2018 at 5:44 PM, finished with 12357 posts and 8 votes.
 
Night-Demons - Against the Tower
[X] Attack the mages.


It only takes you a few moments to decide what to do. "Vita, where are you?" She snorts indignantly.

"I'm fine, I can still fight. I don't need to be rescued." You close your eyes and sigh. They haven't been trying to kill you, even if you have been fighting for longer than Vita has; she probably did get hit by that lightning she mentioned.

"Vita, I'm going to shut down their mages. You are, I presume, still somewhere near it?" You can't keep strained irritation out of your mental voice, but hopefully she'll be as understanding as you are.

"… Oh. Yeah, right. Hmm … okay, do you have a good look at the sky?" You look around; she's right, you didn't think to establish any sort of commonality of directions, and there aren't very many landmarks. You don't see that lightning-spitting tower you're going after, but maybe it's quiescent right now. Your clones slip out, letting you see in more directions and different angles.

"I think so." She doesn't respond, and you spend half a minute waiting uncomfortably, wondering if something happened to her - then one of your clones sees some kind of firework go off, red and white. Someone doing something to get attention, and if it's not Vita … well, maybe you can have a snack, if there's really someone else here. You take off, darting from cover to cover despite your invisibility, clones sweeping for hunters and stragglers. One turns to check on the night-demons when you hear a mournful wailing come from behind you, and finds them pounding on the ground in frustration. It doesn't last long after the clone's arrival, however, and they all raise shaking, twitching heads before scampering off in another direction, snarling viciously. The portals, perhaps?

"How close are you?" You slow and look around. The firework seemed to come from somewhere around here, but … your eyes narrow as you see the floating tower. Round and spindly, gravity seems to function weirdly there, going by the night-demons capering along the outsides. Statues and jagged decorative spikes festoon the outermost walls where they exist; most of the rest of the visible tower is made up of floors supported by columns, open to the void … and as Vita said, there are a lot of red and blue night-demons. You see three gigantic, sinuous blues - more dragonlike than any of the others you've seen, the smallest of the trio is still at least a dozen meters from snout to tail - and six of the greater reds. Two are tall and lean, but the other four look like Deis would approve of them, and two of them actually carry weapons.

"I can see the tower. Three great big blue dragon-demons, six big reds, and lots and lots of the lesser variety."

"Good. I'm right below it; there's a chasm, go in and look around, you'll see me." You frown at the weariness in her voice but follow the instructions, leaving your clones stationed above to keep an eye out - just because Vita has been safe doesn't mean they don't know she's there, and when you arrive they might decide to do something. You stare at Vita as you approach, turning visible only once you drop onto the stone floor she's sitting on. Her left arm is a scorched mess, her dress is ruined, the right side of her face is streaked with dried blood, and she only has half her hat with her. She shakes her head. "We're losing, just so you know. Fate and Hayate are still fine, but Carim and Verossa are both in the hospital. Shamal's working on them, but they're only alive because Satsuki got the crew to teleport her there in time to keep them from being eaten. Vivio, Schach, and Deed are missing; their position got overrun and scrying just doesn't work there anymore. Everyone who can fight is just trying to hold them back so we can get as many civilians onto ships as we can." You nod once, firmly.

"If we're lucky, we'll be able to shut down their portals." She frowns and you look up, as if peering through the stone and dirt over Vita's ledge. "That's a lot of power they aren't using, and you said there wasn't anything obvious maintaining the portals." Understanding dawns in her eyes, and she nods.

"So, you have a plan?" You giggle.

"Go inside, kill everything that doesn't run. It usually works." You focus on it through your clones, looking at the myriad eyes. Curiously - and a bit worryingly - the tower itself seems to be the most powerful thing up there. Much more powerful than it should be … and if the portals connect to it, somehow, then breaking it might backlash through them and do bad things to anyone nearby on Hroth. Vita shakes her head before climbing to unsteady feet. Graf Eisen devours cartridges greedily.

"Well, at least let me knock on the door for you." You frown as she floats out into the rift. No lightning seeks her out, even after a massive magic triangle appears beneath her feet. You frown worryingly as you stare at it - it can't seem to make up its mind whether it's red or white, and that doesn't seem like a good sign - but Vita just shakes her head. Then Graf Eisen grows, long and longer, the head becoming enormous, and with an angry yell, Vita slams the hammer into the side of the tower. She starts to fall before catching herself with magic, and her white clothes turn back to red as she cradles a tiny figure against her chest - the white-haired Unison Device that helped Hayate. She looks down worriedly, then nods and smiles weakly at you. "There. Go make sure they're all dead. We'll wait here for you." She manages to return to the ledge before her magic gives out, and you make sure she manages to reach a more comfortable position before you turn invisible and throw yourself out of the rift. Your clones are already busy, ripping apart the night-demons that were thrown off the tower by Vita's attack, and you soar up to the ruined tower. The entire structure is heavily damaged, cracks and holes appear all over, but the core of the tower remains intact. You drop inside - and something strips your invisibility away. Dozens of night-demons turn to look at you, and you grin nastily.

You hurtle forward, Laevateinn swinging forward to cleave through the lesser breeds even as you shift your eyes up. There. The first of the great blue dragon-demons - one of the bigger ones, with three horns sweeping back over its serpentine neck - peers over the side of the floor above. Your left hand clenches, and your left leg snaps at the knee as the pressure from the explosion shoves you into the floor. Neither that nor the cracking of your skull against the black stone slow you down that much, though, and you fare much better than the night-demons, most of which either burst or were torn apart by the explosion, or were shredded by stony fragments of the floor above. More importantly, clinging to the ceiling - the next ceiling - is the smallest of the blue dragon-demons. You brace yourself - you should be far away enough, but there's no sense taking chances. The dragon-demon explodes like it's supposed to, but then the tower starts shaking and rumbling. You start to fly, in case you need to get away from the tower, and then something punches into - through - your back. You look down at the bloody, bony spike sticking through your torso, then look back as you start to rise. The 'spike' is attached to … a finger, and you're rising because the hand is phasing through the stone.

… No. You tilt your head and blink. The hand and the stone are the same, even though they're different substances. Some kind of merging of properties? You look back at the middle of the tower as … something, some kind of night-demon, merges with and passes through the stone floor. Two gargantuan heads stare at you. Both have leathery blue hides, but one is wide and toadlike, the other narrow and crocodilian, and their necks are constantly shortening and lengthening. Another hand, this one more humanly fleshy, pulls itself out of the floor, its 'shoulder' climbing up the shifting 'torso' of the tower-demon in search of a suitable location, and then the new limb scratches at a small growth at the base of the two necks. The toadlike head leers at you, and a long purple tongue slides out of its mouth to lick at its broad neck. The crocodilian head abruptly swings upward, then lunges for the last of the dragon-demons, ripping it in half and swallowing the forward half in one extended bite.


What do you do?

[ ] Wait and see what happens.

[ ] You don't need those legs anyway! Tear yourself away from the tower-demon and fly away.
- [ ] Get Vita and find somewhere safer to rest. Like that fortress!
- [ ] Try to find someplace moderately safe and break the tower.

[ ] Other?
 
[X] You don't need those legs anyway! Tear yourself away from the tower-demon and fly away.
-[X] Have Vita warn everyone that the portals might explode soon.
-[X] Try to find someplace moderately safe and break the tower.
-[X] Let Vita give a 5s countdown before breaking.

@Entropy Judge: Would that work? I don't see any mention of our legs being held, so I assume it's the severed spine.


do bad things to anyone nearby on Hroth
If we coordinate, that'll take out a good chunck of the planet-side night-demons whereas the mages are shielded and hopefully outside the blast radius.


I am so glad we left Satsuki behind... both for her safety and the fact she saved those two.
 
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[X] You don't need those legs anyway! Tear yourself away from the tower-demon and fly away.!
-[X] Try to find someplace moderately safe and break the tower.
 
Would that work? I don't see any mention of our legs being held, so I assume it's the severed spine.
Mmm ... so, the tower-demon's nail that's impaling Flan is ... pretty big. It's touching both sides of her ribs. I should probably have been more explicit about how big it is than the sounds-like-it's-joking vote option, but, yeah, sudden movements and attempts to escape are basically going to result in Flan being ripped in half. I mean, that's not really a long-term problem for her, but I think it's something people need to understand is (probably) going to happen. For the rest of it ...
go for the eye (unless it's the tower itself)
Not sure what you mean, here. Eyes are not the object itself, so the tower-demon's eye can't be the tower-demon itself ... but I'm not sure if you mean 'break the eye (unless that would break the tower)', which would be the case.

I'm a bit ambivalent on the 'timer' part of it; Flan would normally just say 'I'm gonna do this now, put a shield up in case the world goes cross-eyed' or something similarly short. Flan would also be hesitant about giving a timer for an expected explosion because she isn't sure that any explosion will pass through the portals - they may shut down before anything can go through them.
 
@Entropy Judge

If we explode the tower, is Vita in a safe spot from this or Flandre is going over to her anyway before doing so?

No doubt the explosion is probably going to be pretty big after all. And if we need Patchouli to get a ride out, we'll need to grab her first regardless.
 
If we explode the tower, is Vita in a safe spot from this or Flandre is going over to her anyway before doing so?
Flandre would grab her before breaking the tower, yes; she doesn't consider the chasm to be solid enough cover from the expected explosion, and that Vita's too close for someone in her condition. (Straight-line, she's about half a kilometer from the tower, the lower-most portion of which is some three hundred meters above the ground.)
 
I'm a bit ambivalent on the 'timer' part of it; Flan would normally just say 'I'm gonna do this now, put a shield up in case the world goes cross-eyed' or something similarly short. Flan would also be hesitant about giving a timer for an expected explosion because she isn't sure that any explosion will pass through the portals - they may shut down before anything can go through them.
Giving them until you "find someplace moderately safe" and then a few seconds of timer is rather spontaneous and thus matches Flan, I think. If the mages on Hroth can't evacuate all civilians close to portals in time, she would go through with it anyhow. But I really don't see a problem with sending out the warning. If the portals don't explode, who is going to complain?

She gave her word to try avoiding unnecessary human deaths during her missions, and it's part of her nature to hold herself to that. She won't stop doing what she thinks is best (breaking the tower) but she knows that in war, communication and logistics are key.
Also, without proper warning worst case Satsuki might die, and she's Flan's responsibility.

@Megaolix: If Entropy Judge vetoes the warning, we could kill some of our teammates, including Satsuki. If we warn them, it should be okay.
 
@Megaolix: That was the plan, yes. Give them until we're at a safe place, then 5s counter so they can ready shields.

I rewrote my vote to separate the warning and timer, hope it's obvious now that the warning goes out while fleeing and the timer is just a short countdown.
 
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@Megaolix: That was the plan, yes. Give them until we're at a safe place, then 5s counter so they can ready shields.

I rewrote my vote to separate the warning and timer, hope it's obvious now that the warning goes out while fleeing and the timer is just a short countdown.
You are overcomplciating thigns. You think they have time for somethign organized with the chaos going on when they are desperately trying to defend?

Vita just need to say one thing: If anyone is near a portal, get clear NOW just in case.
 
I disagree - we don't know how big the explosion will be or how many mages won't be able to evacuate because they had to bunker down. Linker core shields are incredibly powerful, so with a 5s timer those mages might survive while all night demons around them will be killed, giving them a chance to slip out.
 
I disagree - we don't know how big the explosion will be or how many mages won't be able to evacuate because they had to bunker down. Linker core shields are incredibly powerful, so with a 5s timer those mages might survive while all night demons around them will be killed, giving them a chance to slip out.
...They are literally getting swarmed. You cannot seriously think they can afford to hold a fixed position near a portal.

And that's if the explosion even reach the portals anyway.

[X] You don't need those legs anyway! Tear yourself away from the tower-demon and fly away.
-[X] Try to find someplace moderately safe and break the tower.
-[X] Vita may want to warn others that the portal -may- carry an explosion you're about to cause and that if anyone is close to one, they may want to get ready just in case.
 
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[X] You don't need those legs anyway! Tear yourself away from the tower-demon and fly away.
-[X] Try to find someplace moderately safe and break the tower.
-[X] Vita may want to warn others that the portal -may- carry an explosion you're about to cause and that if anyone is close to one, they may want to get clear just in case.
 
And just a few posts ago you had hoped Vivio's group managed to do literally that.

There are situations where pulling back from a fortified swarmed position is suicide.
Different fight, different situation.

Besdies, Entropy already commented on the timer. Buut I guess I can modify my write-in about it.

Edit:
-[X] Vita may want to warn others that the portal -may- carry an explosion you're about to cause and that if anyone is close to one, they may want to get ready just in case.
Changed 'clear' for 'ready'. So they can prepare as they see fit for their situation just in case.
 
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