Well, we did apparently break a dragon. One that is literally The End Of The World. What happens when you break the thing responsible for ending the world? Does it still end?

Did Flan accidentally cancel Nirn's apocalypse?
A Dragon Break means we broke Time, or at the very least severely injured Akatosh. If we come back there will probably be a new Divine/Prince. I can explain further, if you want.
 
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[X] What seems to be a gleaming blue bowl with a small house in the middle.

[X] Leave note for Patchouli.
- [X] "I'm sorry I messed things up. Thanks for looking after me again."
- [X] "Tell Remilia that I love her."
- [X] "Also could you tell me where these portals go sometime? Wandering aimlessly through the multiverse can be pretty fun, but I'd like to have SOME kind of direction."

Even if we're still traveling, I think we should still show Remi that we care about her.
 
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[X] A small, dark tunnel. Somewhere in front of you, it opens up to daylight, and you can see a large body of water beyond it.
 
Judge, what are the chances that Flan'll go down in (vampire) lore, or legend in general, as something vaguely divine?
Depends on who you talk to. Everyone will know that something happened at Fort Dawnguard and that the place is horribly haunted. Imperial loyalists in Falkreath will take her assault of fire and blood to be a divine intervention; Stormcloaks believe it to be an attack by a Daedra summoned by the Thalmor (which Flan would have learned had she stopped by Whiterun). In Haafingar, she'll be regarded as a bogeyman of sorts, and the 'common' vampire legends will ramp up their power in the belief that she's a powerful but normal vampire. The Volkihar? They won't think she's 'divine,' exactly, although Serana will probably come to believe that she's an intermediate Daedric Lord, lesser than the true Princes but far above anything even a Vampire Lord could hope to be.

Even if we're still traveling, I think we should still show Remi that we care about her.
You can leave a note or letter; going to talk to her will close off the other options and start the endgame.
 
Wow. Fucking A'.

So anyway. What choices do we know guys? It'd be a lot easier to make a vote if people shared what worlds we know the portal exit locations indicate.
 
I kind of wish we knew which portals went where. I'm 99% sure the one I picked leads to the Breath of Fire IV world, which is, again, basically one of my favorite settings ever, and probably one of Capcom's best RPGs. Though I kind of hoped we'd pal around with Fou Lu rather than Ryu and company. Ah well.



Also, I wonder how bad we killed Alduin. Bad enough, apparently, that Akatosh glared at us.
 
Welp, I don't think we'll be able to go back to Skyrim ever again.
At least not before we get strong enough to gank Akatosh/etc.
Damn Camper.

Could we have handled that differently, or would we always have needed to kill Alduin once we came face to face?
 
Though I kind of hoped we'd pal around with Fou Lu rather than Ryu and company. Ah well.
Prediction: Flandre will form a party with Kahn, Beyd, and all the Pabpabs.

Could we have handled that differently, or would we always have needed to kill Alduin once we came face to face?
Retreating would have gotten him off your back, and pure Four of a Kind would have driven him north back to Skuldafn; keeping to the same tactics or using danmaku would have kept the fight going until it started raining. Driving him back would have made him an enemy, but retreating would have meant he'd leave Flan alone.
 
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So anyway. What choices do we know guys? It'd be a lot easier to make a vote if people shared what worlds we know the portal exit locations indicate.
Well, early on, the available options were these:
'MGLN, PMMM, NGE, ES5, 40K, DOOM'
MGLN, PMMM, and ES5 have been visited, and DOOM was removed. Consensus was that
[ ] K - It's dark and underground, but it looks like there's some kind of ruined city! Everything is thick and blocky.
went to 40K and

[ ] T - A tiny room with a shiny ... door? It's split down the middle and is made of metal. It's an elevator with a metal door.
went to NGE. The remaining locations:
[ ] A long street with a dark shadow covering it.
[ ] What seems to be a gleaming blue bowl with a small house in the middle.
[ ] A city stretching as far as you can see, ever-changing but never breaking.
[ ] A darkness-shrouded area, with lots of walkways and dark mist everywhere.
[ ] A small, dark tunnel. Somewhere in front of you, it opens up to daylight, and you can see a large body of water beyond it.
I do not believe achieved any sort of consensus as to location, or reasoning for that being the place.

Hmm ... I have mentioned off-hand that Breath of Fire IV, Final Fantasy VIII, and Fate/Stay Night were available locations. All locations have been mentioned in-thread, and I believe I have directly or indirectly indicated that they are available.
 
I kind of want the city, it might be MtG Ravnica. Seems like it might be fun.

[x] A city stretching as far as you can see, ever-changing but never breaking.
 
Come on guys! Let's go to magical dragon China/Europe. Scout's honor, it's one of the most interesting settings I can think of, and if I wasn't bogged down in Grad School, I'd probably write a quest in it, myself.
 
[X] What seems to be a gleaming blue bowl with a small house in the middle.

[X] Leave note for Patchouli.
- [X] "I'm sorry I messed things up. Thanks for looking after me again."
- [X] "Tell Remilia that I love her."
 
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