Before the next chapter comes out, there's something I'm going to ask you all about.
I was able to tell which option was going to win pretty early on, so I started doing some outlining and writing. I anticipated Ryza and company would win pretty quickly, since you had some ridiculous bonuses now that she wasn't holding back, and so I focused mostly on what happened afterwards.
Then I started rolling.
I don't know if my dice app has just forgotten that d6s can go above 3, or if RNGesus just really doesn't want you all to win, but holy crap were your rolls bad. Like, everybody dies bad. With rerolls.
To be clear, this was not meant to be a hard fight. The hardest part about this was supposed to be getting through it without giving Artemis more clues about Ryza's true nature. After those rolls, however, I'm starting at my notes, staring at the numbers, and realizing that I just really don't like this dice system since it's so swingy and random-feeling. So I decide I can either start fudging rolls (which defeats the whole purpose of having them,) or just fire the system. I decided to fire the system.
The next chapter will not take any rolls into account: I'm just going to write what I feel is realistic, but the question I'm going to make a poll about is as follows: would you all prefer it if I just threw out the idea of dice entirely, making this purely a narrative quest, or if I should put in the time to come up with a better dice system and then actually use it.
Thank you all for sticking with me as I try to figure this mess out.