Scorpion's Sting loot:
9,640 gp
Chest of Dwarvish Gemstones
A plain iron chest inlaid with darkwood from Andoran and sealed with a complex lock. The pirates did not dare open it before they reached safe anchorage, least it draw the eye of some dwarfish scryer on them.
Charts of Fey Voyage
Written more in subtle glamor than ink and parchment, these charts purport to show the slow 'migration' of the Verduran's trees, opening anchorages where there had been none and hiding an them from prying eyes.
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Captain's Loot:
Gentleman's Foil
Appearance: Set with onyx stones and small diamonds this blade has written upon the steel: 'Neither in life nor death shall they escape', a thread to foes living and undead.
Ability: It bears an enchantment that is intended to ensure its bearer is never bested by sheer weight of numbers. As long as the wielder is threatening an opponent with the foil, other foes must succeed at a DC 12 Will save to move to a space where they would also be threatened by the foil; those who fail this save end their movement just outside the foil's reach.
Masterwork Shortsword +1
Deep-Glass Armor
Description: Rather than links of chain this armor is wrought of thousands of small crystalline shards that somehow flow into a seamless whole, allowing no blade to slip through, and so too are they said to guard the mind of their user. Dwarf work, according to Urgor, and ill-omened indeed to find in the possession of a pirate who would so brazenly rob the short folk.
Ability:
Voidglass Chainshirt +1
Circlet of Charisma +2
Greater Horn of Fog
Description: A thrice twisted horn not of any land-bound beast, the rim of this instrument is carved with scenes of battle between faceless gangling giants and many armed monstrosities whose forms are more guessed at that fleshed out, as though the maker had disdained to show them in full, or feared to do it.
Ability: This functions like a
Horn of Fog, but the user may also choose to call a
Fog Cloud that lasts for 30 minutes and either stays around the user as long as he moves less than 20 ft per round, or remains stationary.
Potions and Alchemical Products:
Potion of Water Breathing
Potion of Expeditious Retreat
Dust of Darkness
Ink Bottle (20x20ft cloud of darkness underwater)
False Priest's loot:
Heavy Mace
Circlet of Persuasion,
Cloak of Resistance +1
Headband of Alluring Charisma +2
Iron Holy Symbol of Razmir
Scrolls:
Scroll of Prayer
Scroll of Shield
Scroll of Spiritual Weapon
Wands:
Wand of Cure Light Wounds (15 charges),
Wand of Shield of Faith (CL 6th, 21 charges);
Tyloise -First Mate-
Armor of the Kyonin Marchguard
Description: Wrapped in living vines seemingly designed to pierce foes who come to close with its spikes this armor has one more secret to it, each bud hides an eye of bright gold within
Abilities:: +1
Sensing Rosewood Armor
Amulet of Survival
Description: Bearing the arched lettering of Varisian script this amulet forged into the likeness of an owl is no ancient heirloom or precious plunder. Odds are good it was simply forged by some middling enchanter up north towards the river Kingdoms
Abilities:
- +2 Con
- Auto-casts Stabilize if the wearer passes out
+1 Mithral Scimitar
Potions:
Expeditious Retreat
Cure Light Wounds x2
Crazy Eyes -Alchemist/Enginner-
Engineer's Leathers
Descriptions: These garments appear to be more buckle and pouches than armor all of it stained with strange fluids and oils that react unpredictably to the most mundane of conditions. They might catch fire when set to dry on a sunny deck or sprout a coating of golden scales when exposed to salt water, less a work of enchantment and more wild magic soaked all the way though
Abilities:
- +1 Studded Leather Armor
- 1/day when exposed to dangerous environmental conditions the user will benefit from an alchemist spell of levels 0-2 that ameliorates or negates the contrition. An alchemist may give up the use of a prepared formula of level 2+, pouring the contents onto the armor to recharge the ability. Each time this is done in the span of a day there is cumulative +20% chance of a wild magic surge
Weapons
Darts coated in
giant wasp poison x6
Acid x2,
Alchemist's fire x2
+1 Handaxe
Potions and Poisons:
Cure moderate wounds,
Delay poison,
Lesser restoration,
Remove disease
2x
Numerian Fluids
Documents
Stained and... furry formula book, no one can tell why it's grown a coat of fur, but it is apparently most similar to bear's pelt.