A Hard Bargain
Season of Rushing Waters
"A dagger..." you muse.
"We fight, kill angry two foot mushroom?" Cob asks, still eager, still talking goblin. To your still unaccustomed ear it is hard to tell whether he is saying the spirit-thing probably has two feet or is two feet tall.
"No, I mean we can bribe him with steel," you explain to Mina. "We are planning to come back here again aren't we?" Plans of trading up and down the passage with Warty's aid swirl through your mind. That would be worth a hell of a lot more than some shrooms you can scrape off the ground. "Here," moving cautiously you untie one of the daggers hanging off the side of the slurk so they would be to hand if you need to use them in an ambush
I guess in a way we are doing just that.
Akorian Sense Motive: 1d20 +9 = 20
The conversation that follows has much in the way of waving of hands and staffs as Mina seems to pick up that is as much as part of the language the irate mankin speaks as the words he says, Alas those words do not sweet sighs of of understanding make.
"He says he does not need nasty metal to scrape the living walls off," Mina translates sheepishly looking at Gorok. Though the saurian warrior's face is not one for showing embarrassment you can still read agitation in the motions of his tail.
"I think many travelers have lied to him about coming back with compost, he is not going to take this on faith again."
Mia Diplomacy: 1d20+2+2 (Good Deal) = 9, 10 (Failure, Failure)
Gorok's tail stills as he perhaps considers your options for hitting what for him must be little more than a voice lost in the dark, but you have another thought, perhaps a fanciful one, but... "I think he's lonely," you cut in. "It's not like you need much work to grow shrooms in a place this wet and ready for it and he's some kind of guardian spirit so he should be able to do a better job of it than some traveler he roped into it with threats right? I mean look at him, he is clearly having a good time 'negotiating'..."
"We cannot leave anyone behind," there is no give to Gorok's words and for once even Cob nods in deadly earnest.
Turning his head in the direction of the guardian he calls out in plain speaking: "If you let us go we will tell others above and below that you are here and if we gain then others will come looking for that gain."
Alas that does not seem to have the impact Gorok had hoped, if anything the talk of other travelers seems to have solidified in the fungus-spirit's mind that you four are not to be trusted and are planning to leave and never return without payment for his destroyed mushrooms. Thus once more you are at an impasse. Short of letting Cob have a crack at it there is not much else to do but fight... except.
Gorok Diplomacy: 1d20-1+2 (Good deal) +1 (Personal experience) = 8 (Failure)
I could try. It would go badly, it always goes badly, that is a lesson you had learned over and over, but these are not the Caves of Zul, neither you nor your companions will have to linger here after the deal is done. At least if the master of this place should attack you when you return you will be ready for it.
What do you do?
[] Kori tries his hand at diplomacy, curse or no
-[] Write in
[] Try to chase the spirit off with shots
[] Just leg it to the surface
[] Write in
OOC: I know it it not what you guys wanted, but those rolls were just bad. At least no one got a nat 1, which would have made the lonely leshy turn hostile at the perceived threat, but still Gorok's Band are not having a good time of it here.