Finding the Spark (Pathfinder 1E Quest)

How about this? I don't want to fight if we don't need to, and the little guy hasn't threatened us or done anything that would really justify killing it. We might not to get a friend or ally out of this, but it could still be helpful to have a non-hostile contact who lives so close to Gorok's entrance to the Darklands.

[X] Apologize and offer compensation.
-[X] Mina apologizes to the creature in its language, stating something to the effect of "We didn't realize this was your home/garden/nest." Then explain that we cannot spare the time to tend the fungus until it regrows.
-[X] We'll offer the creature a steel dagger to aid it in its work and to defend itself if necessary, and promise that when we return this way we will try to bring more food for it, if it can tell us what it prefers to eat.

@Goldfish , how different is your plan from mine? There are other things to offer, and we are near Cauldron really. Better to ask it what it wants really.
 
[x] Compromise
-[x] Offer to hunt down something to be used as compost to grow more fungus instead.
 
There are other things to offer, and we are near Cauldron really.
Losing six days because we stepped on someone's fungus? No way.

The slaad (I think?) is unlikely to believe in a future promise, even if we were genuinely willing to return soon... which we are not. Going to the surface is not a short trip.

We need to handle the situation here and now.
 
Losing six days because we stepped on someone's fungus? No way.

The slaad (I think?) is unlikely to believe in a future promise, even if we were genuinely willing to return soon... which we are not. Going to the surface is not a short trip.

We need to handle the situation here and now.

It is a Lichen Leshy I think. They are generally nice.

But anyway, I don't that six days is that much compared to what we have already travelled. We haven't really got time constraints.
 
Cold, mud, stench, rotten fungus and soggy clothing for six more days. Just because we walked over someone's lawn.

And the guy wants us to spend two months tending to fungus. Leshys may be nice, but this particular one is lacking in common sense.

Goldfish writes that they don't want to kill it, but the only reason there would be a fight is we may get attacked if we refuse it outright. That's different, no? And the option only suggests driving it away.

I would offer it what I deem acceptable compensation, and backtracking for a week through unhospitable terrain is most definitely above my estimate of acceptable for a situation like this. Two weeks from now we'll trip over someone's rock, and what then, back to the Cauldron to chisel out a new one?

Handle this on the go. If it doesn't like it, walk away. If it attacks, Cob has my thumbs up.
 
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@Goldfish , how different is your plan from mine? There are other things to offer, and we are near Cauldron really. Better to ask it what it wants really.
Six days of trekking through swamps and Darklands tunnels is not a trivial investment in time or resources, if that's what it ends up requesting. It's also needlessly inviting additional random encounter opportunities that I would prefer to avoid. I don't know how often DP is rolling for them, but it's one per day at a minimum.

I'm also not really a fan of the language you used in your plan. I agree that it's probably a Lichen Leshy, and those are not stupid, but they are very alien and trying to talk too fancy with it will probably just be confusing. Mina is our translator, after all, and she isn't going to be comfortable or particularly capable of pulling off that delivery.
 
Cold, mud, stench, rotten fungus and soggy clothing for six more days. Just because we walked over someone's lawn.

And the guy wants us to spend two months tending to fungus. Leshys may be nice, but this particular one is lacking in common sense.

Goldfish writes that they don't want to kill it, but the only reason there would be a fight is we may get attacked if we refuse it outright. That's different, no? And the option only suggests driving it away.

I would offer it what I deem acceptable compensation, and backtracking for a week through unhospitsable terrain is most definitely above my estimate of acceptable for a situation like this. Two weeks from now we'll trip over someone's rock, and what then, back to the Cauldron to chisel out a new one?

Handle this on the go. If it doesn't like it, walk away. If it attacks, Cob has my thumbs up.

As a plant being, it might perceive time differently

But most importantly, it has an amazing ability to camouflage as a lichen and having an allied guard through this passage is nothing to sneeze at.

I won't press these issues if the timetable is inconvenient, but right now, it isn't.

Six days of trekking through swamps and Darklands tunnels is not a trivial investment in time or resources, if that's what it ends up requesting. It's also needlessly inviting additional random encounter opportunities that I would prefer to avoid. I don't know how often DP is rolling for them, but it's one per day at a minimum.

I'm also not really a fan of the language you used in your plan. I agree that it's probably a Lichen Leshy, and those are not stupid, but they are very alien and trying to talk too fancy with it will probably just be confusing. Mina is our translator, after all, and she isn't going to be comfortable or particularly capable of pulling off that delivery.

Okay, I understand the language part and the danger from random encounters.

How about we offer what we have in stock and we are willing to part with then?
 
Okay, I understand the language part and the danger from random encounters.

How about we offer what we have in stock and we are willing to part with then?
We aren't really carrying that much in the way of rations, and if we give it too much we might end up running out and having to live off the land.

Gotta keep in mind that we aren't sure exactly where we are on the surface, how close any settlements might be, and whether or not they're going to be friendly with us. Our group doesn't have the best PR thanks to our races.

Maybe we can invite it to share a meal with us?
 
As a plant being, it might perceive time differently
I... have not considered that. It takes away the affront I perceive at the suggestion, yet does nothing to change the fact that our characters (and me) perceive time as we do, and consider it to be at a premium. Time spent wandering aimlessly is supplies and opportunities lost, not to mention it took us three days to run into the guy, and in six days we'll have twice the chance for something else to happen. We should be moving with purpose.

But I think it's moot anyway. As alien as this Leshy is, do you think it will just let us go on our word? Who would believe it that a stranger who wronged you will return to right the wrong, and not to kill you and loot the body if they return at all.

How about we offer what we have in stock and we are willing to part with then?
Depends on how much the things we have are worth to it?

I am not willing to part with a significant part of our rations; our survival depends on them, and our survival comes first. That's why I condisered your proposal for a hunt, to give it something it can't get otherwise, and that doesn't waste our resources. Not "give away", but "procure".

Of course, considering the prey it might have in mind, the hunt may be taking some of our resources regardless, but such is the life of an adventurer.
 
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We aren't really carrying that much in the way of rations, and if we give it too much we might end up running out and having to live off the land.

Gotta keep in mind that we aren't sure exactly where we are on the surface, how close any settlements might be, and whether or not they're going to be friendly with us. Our group doesn't have the best PR thanks to our races.

Maybe we can invite it to share a meal with us?

I... have not considered that. It takes away the affront I perceive at the suggestion, yet does nothing to change the fact that our characters (and me) perceive time as we do, and consider it to be at a premium. Time spent wandering aimlessly is supplies and opportunities lost, not to mention it took us three days to run into the guy, and in six days we'll have twice the chance for something else to happen. We should be moving with purpose.

But I think it's moot anyway. As alien as this Leshy is, do you think it will just let us go on our word? Who would believe it that a stranger who wronged you will return to right the wrong, and not to kill you and loot the body if they return at all.


Depends on how much the things we have are worth to it?

I am not willing to part with a significant part of our rations; our survival depends on them, and our survival comes first. That's why I condisered your proposal for a hunt, to give it something it can't get otherwise, and that doesn't waste our resources. Not "give away", but "procure".

Of course, considering the prey it might have in mind, the hunt may be taking some of our resources regardless, but such is the life of an adventurer.

Now, things are turning way more friendly. I think that, as the guy decided to speak to us first, we can talk and make friends, really.

Inviting him for a meal and discussing a means to repair the damage is something I would like to do.

It could actually give us information about the surface, and we could always leave one of us down here as a show of goodwill and that we will get back with something nearby is it so desires.

We could get Mina to do the friendly talking then.
 
Inviting him for a meal and discussing a means to repair the damage is something I would like to do.
I have no objection if it gets to that, just want to get to the point. It's an encounter of no lasting consequence (that I see), and I'd like to be done with it sooner rather than later.

It is also funny, considering the kind of food it likely eats. Breaking bread fungus with Leshy? Cob to the rescue once again!
 
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Now, things are turning way more friendly. I think that, as the guy decided to speak to us first, we can talk and make friends, really.

Inviting him for a meal and discussing a means to repair the damage is something I would like to do.

It could actually give us information about the surface, and we could always leave one of us down here as a show of goodwill and that we will get back with something nearby is it so desires.

We could get Mina to do the friendly talking then.
I've updated my plan to include offering to share a meal with us, as well as providing instruction on how to maintain the dagger.
 
My idea is basically that, after a chat, we can likely know if there is some resource nearby that we can gather and he can't, and get a kind of agreement. These leshys are slow, but good at stealth. They can likely point us towards something nearby
 
Vote closed, lets see how this goes.
Adhoc vote count started by DragonParadox on Sep 16, 2023 at 1:11 AM, finished with 38 posts and 7 votes.

  • [X] Apologize and offer compensation.
    -[X] Mina apologizes to the creature in its language, stating something to the effect of "We didn't realize this was your home/garden/nest." Then explain that we cannot spare the time to tend the fungus until it regrows.
    -[X] We'll offer the creature a steel dagger to aid it in its work and to defend itself if necessary (along with suitable instructions on how to maintain the blade), and invite it to join us for a meal. If it finds our foodstuffs palatable, we'll promise that when we return this way we will try to bring more food for it.
    [X] Compromise
    -[x] Offer to hunt down something to be used as compost to grow more fungus instead.
    [X] Compromise
    -[X] Offer the ground down remains of the fungus men killed awhile ago along with anything fungus related you might still have
    [X] Put on the snake oil vendor hat
    -[X] "We apologize, fair one! We did never intend to cause any harm here, yet we have clearly failed! I am afraid that in our ignorance in these matters we would cause more harm than good. Yet, we have some repute as explorers and problem fixers both!"
    --[X] "Tell us, fair one, is any creature other than us affecting your task? Are these plants in need of nutrients we could bring? We have access to settlements nearby, and they need not to know that we are bringing these things to you."
 
Arc 3 Post 8: A Hard Bargain
A Hard Bargain

Season of Rushing Waters

"A dagger..." you muse.

"We fight, kill angry two foot mushroom?" Cob asks, still eager, still talking goblin. To your still unaccustomed ear it is hard to tell whether he is saying the spirit-thing probably has two feet or is two feet tall.

"No, I mean we can bribe him with steel," you explain to Mina. "We are planning to come back here again aren't we?" Plans of trading up and down the passage with Warty's aid swirl through your mind. That would be worth a hell of a lot more than some shrooms you can scrape off the ground. "Here," moving cautiously you untie one of the daggers hanging off the side of the slurk so they would be to hand if you need to use them in an ambush

I guess in a way we are doing just that.

Akorian Sense Motive: 1d20 +9 = 20

The conversation that follows has much in the way of waving of hands and staffs as Mina seems to pick up that is as much as part of the language the irate mankin speaks as the words he says, Alas those words do not sweet sighs of of understanding make.

"He says he does not need nasty metal to scrape the living walls off," Mina translates sheepishly looking at Gorok. Though the saurian warrior's face is not one for showing embarrassment you can still read agitation in the motions of his tail.

"I think many travelers have lied to him about coming back with compost, he is not going to take this on faith again."

Mia Diplomacy: 1d20+2+2 (Good Deal) = 9, 10 (Failure, Failure)

Gorok's tail stills as he perhaps considers your options for hitting what for him must be little more than a voice lost in the dark, but you have another thought, perhaps a fanciful one, but... "I think he's lonely," you cut in. "It's not like you need much work to grow shrooms in a place this wet and ready for it and he's some kind of guardian spirit so he should be able to do a better job of it than some traveler he roped into it with threats right? I mean look at him, he is clearly having a good time 'negotiating'..."

"We cannot leave anyone behind," there is no give to Gorok's words and for once even Cob nods in deadly earnest.

Turning his head in the direction of the guardian he calls out in plain speaking: "If you let us go we will tell others above and below that you are here and if we gain then others will come looking for that gain."

Alas that does not seem to have the impact Gorok had hoped, if anything the talk of other travelers seems to have solidified in the fungus-spirit's mind that you four are not to be trusted and are planning to leave and never return without payment for his destroyed mushrooms. Thus once more you are at an impasse. Short of letting Cob have a crack at it there is not much else to do but fight... except.

Gorok Diplomacy: 1d20-1+2 (Good deal) +1 (Personal experience) = 8 (Failure)

I could try. It would go badly, it always goes badly, that is a lesson you had learned over and over, but these are not the Caves of Zul, neither you nor your companions will have to linger here after the deal is done. At least if the master of this place should attack you when you return you will be ready for it.

What do you do?

[] Kori tries his hand at diplomacy, curse or no
-[] Write in

[] Try to chase the spirit off with shots

[] Just leg it to the surface

[] Write in


OOC: I know it it not what you guys wanted, but those rolls were just bad. At least no one got a nat 1, which would have made the lonely leshy turn hostile at the perceived threat, but still Gorok's Band are not having a good time of it here.
 
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I miss being a diplomacy legend... it was so nice to avoid conflict.

[X] Kori tries his hand at diplomacy, curse or no
-[X] Explain how you are among the shadow kin and will have to return to the Underdark one day, and so you can promise on that online how you will return to pay him back


In for a penny and all that.
 
[X] Lie
-[X] Kori will explain, with Mina translating as necessary, that we are on an important mission for a nearby Darklands settlement. Our time on the surface is limited because of that, so we must return to the Darklands eventually and this is the only route between the surface and the Darklands of which we are aware.
-[X] Mina will surreptitiously cast Guidance on Kori to boost his Bluff bonus and attempt to use Aid Another to further increase it while acting as a translator.
 
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Diplomacy is not the best way to proceed, IMO. Not only is there Kori's curse to consider, but also his complete lack of a skill bonus for it. We would just be rolling a plain d20 and hoping for the best. Kori's Bluff, on the other hand, is sitting at a highly respectable +12.

[X] Lie
-[X] Kori will explain, with Mina translating as necessary, that we are on an important mission for a nearby Darklands settlement. Our time on the surface is limited because of that, so we must return to the Darklands eventually and this is the only route between the surface and the Darklands of which we are aware.
-[X] Mina will surreptitiously cast Guidance on Kori to boost his Bluff bonus and attempt to use Aid Another to further increase it while acting as a translator.
 
[X] Write in: "He is lonely, how about he joins us? We can tend Moss/Fungus on the Move with our Slurk or in a sled or cart?"

Lets gain a travelling Mushroom-Mancer!

Mycellium Magic!
 
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