Emptiness Above
Season of Rushing Waters
"We are on a mission from Cauldron, our time in the Burnlands will be short as it is good, master." The lie is halfway past your lips before you had even settled on how to tell it. If there is one thing you had learned over the years it's that lies come more easily than truth. While you have no inherent desire to lie to this strange fungus-mankin, you also have no impulse to fight it. Words are surely less weighty than stones. Mina looks at first startled then she catches on and starts to translate the ragged scrap of a story you are weaving together in the moment. The four of you are after all very important people, how often does one see Burnlanders coming from below? How often does he seem Burnlanders not in chains in Nar Voth?
As you get into it you wonder if he is about to mention the orc-blood brothers or whoever was smuggling through the old mine, but no all he recalls is Gorok who had come here alone and so you quickly explain that you are envoys, traders to his tribe from the settlements deeper down. Thus after assuring him that no you are not trading the 'special mushrooms', a category which even Mina's strange quirk was not able to translate properly, the guardian finally retreats and the four of you with Warty splashing along resume your passage upwards
Akorian Bluff: 1d20 +12 +1 (Guidance) = 31 (Success)
Akorian gains 400 XP
And up... and up and
up. The air moves strangely through the hall, whistling over stones up ahead and it is filled bewildering scents, though it is hard to pay attention to one's ears or nose when eyes are so tested. The light ahead is like staring into a far off fire...
Or like something in a dream half-forgotten.
If a fire was that bright you would certainly not be heading towards it, the thing is sure to have devoured all the good air.
"Is that normal?" you manage to ask.
"Ya, that is sun,
biiiig sky-fire that warms bellies after eats," Cob says eagerly.
Warty gives a rare doubtful warble at his enthusiasm, or maybe he has the same impulse to avoid lights that make his eyes water. For your part, drawing your cloak close and checking on your weapons is all you can do.
It's to help Gorok, you remind yourself, but that is not quite the whole of it. There's a part of you, small but getting louder, that wants to see the world you had only heard about from your companion's stories, the world which all the tales of the People agree your ancestors had left behind.
Teeth gritted and stomach pacified with some trail spread you scramble up the final steps and find yourself in the middle of...
Green, the color is everywhere, for a moment it is all you can register among the alien shapes. There's a soft wiggling carpet of what you first take to be colonies of worms growing from the muddy ground that sucks at your boots. 'Grass,' you hear Mina call it, and you get a vague sense that it is a kind of mushroom. The tangled twisting, many-limned things that reach out into the distance until they are lost in the haze of humid air... 'trees'
"Everything's alive," the words come unbidden, your own voice strange when all it has to collide with are trees and water. You look up and among the living bridges and archways you see...
a blue ceiling? Alas, that comforting thought only lasts as long as the buzz of the unseen diadem takes to awaken, there is nothing there, nothing but wisps of water vapor and howling winds until the air itself runs out and all that remains is a black void, more deadly than the depths of Orv. And through that void dance stones of dreadful omen, against the light of a lair sun.
Akorian Lore: 1d20 +6 = 25 (Success?)
"Kori! Kori are you OK?" you hear Mia's voice as though down a long tunnel, you feel her magic, a warm touch upon your mind, but you can't... you just can't.
It's cold, so cold, you can barely feel your hands and feet...
Akorian Will save: 1d20 +3 +1 (Guidance) = 5 (Critical Failure)
Abruptly the feeling is replaced by the feeling of water on your skin, water rushing through your ears and muddy water in your eyes. "Wh... what happened?" you sputter.
"You were spirit-ridden, not good spirit," Gorok answers softly as he helps you up, his scaled arm as solid as a rock. "Not good spirit. Water helps wash away that which should not be."
I do not feel possessed, which is a horrifying thought to have, but it feels true at least in the silence of your own head. "It was a memory, not mine and not a good one. Probably best it stay forgotten for now."
"Maybe we should only travel at night for now," Mina says worriedly as she pushes a lock of sodden hair out of her face. "When the sun is not in the sky,"
"Sorry for... splashing you," you get out awkwardly. As though it's not bad enough that I'm half blind, now I have fits looking up. Cautiously you throw a look up there. Still hurts your eyes, but no weird half visions. As she waves off your concern you hear music in the distance. "What's that?"
The answer is 'birds', those being flying feathered bats, or maybe feathered winged lizards, that live among the 'trees'. Stumbling from stranger into stranger territory, literally this time, you ask how far the trees go for. Days,
tens of days travel in every direction.
Questions uncounted come to mind, but which are first?
[] How do you not get lost up here with no walls to mark passage on?
[] There is so much water, so much food here. Why haven't Burnlanders just grown so many as to overwhelm all of Nar Voth and beyond?
[] In Nar Voth the more life is present the worst the predators get. What... what's the worst thing up here?
[] Write in
OOC: Damn your rolls were swing-y again. Still, you managed the bluff so no combat, which is important.