<I> you begin <I wish to increase my knowledge and usage in Biomancy> you reply to Magnus.
The Giant cyclopean figure nods at this, <Choosing to master what you already know, over learning something new, well perhaps you are more mature than I was at your age.>
Surely he is jesting but with Magnus unless you were to attempt to intrude on his thoughts which is well beyond you or if he were to tell you will never know.
<I was not jesting> Magnus informs you having sensed your thoughts, you are within your own mind and he is in it, there is nothing that can be hidden from him. <At your age I was far too arrogant and far too eager to broaden my horizons as it were, so much so that I would have chosen to learn everything at the same time> he stated. <It was not beyond me, and I had yet to learn my limits, something you are aware you have but have not tested, I must say I am impressed.>
You bow your head in thanks for the compliment, receiving praise is not something that you look for, but you find it rather satisfying. For a moment you notice that Magnus had a worried expression as he sensed that thought, and for a breif moment you sense that he is concerned about something that includes you, however you do not pry and as quickly as it came it left, Magnus hiding it away so it did not bother you.
<Nonetheless> Magnus speaks as if that moment had never occurred <even in this field there are new options available to you, so I must ask do you want to build on what you have already learned or explore other avenues in Biomancy, perhaps both?>
Magnus seems to be in a generous mood as today that or he is preparing you for something, still it would be rude to decline his offer. Still what would you choose.
[] Build on what you know already, it is better to further your understanding of what you already know here (choose three)
-[]Smite: Lethal bolts of bio-lightning leap from the Psyker's fingertips, ripping their foes apart.
-[]Enfeeble: A biomancer can drain the vigour of their enemy thus making them feel weak and incapable of acting.
-[]Iron Arm: By transmuting his flesh into living metal, the biomancer, can wade through enemy fire unscathed and pulp skulls with iron fists.
-[]Endurance: Reaching into the essence of his allies, the biomancer knits together bones, heals flesh, and banishes fatigue.
-[]Warp Speed: The powers of the Immaterium flow through the Psyker, heightening his speed to supernatural levels and allowing him to run at a speed where he appears at a mere blur.
[] Explore the other avenues (choose two)
-[]Blood Boil: by reaching into an enemy's body with their mind, a psyker can rapidly accelerate their pulse and blood pressure to lethal levels with the end result being the victim's heart and brain exploding.
-[]Choke: through a simple gesture a psyker reach out with their abilities and close tight the windpipe of their intended victim thus choking them of their breath.
-[]Haemorrhage: Focusing his mind, the psyker reaches forth and sets the inside of his enemy aflame. Within moments, the victim's blood boils and he bursts into flames.
-[] Hammerhand: through this power, a user can harden the flesh and skin of their first thus hardening tendons and strengthening the muscles of the arm which enhances their physical strength. Iron Arm: By transmuting his flesh into living metal, the biomancer, can wade through enemy fire unscathed and pulp skulls with iron fists.
-[] Life Leech: The Psyker rips the life force from his enemy, harnessing the stolen essence for himself.
-[] Regenerate: a psyker with the appropriate knowledge can reach into the very cells of their target and begin knitting together flesh and bind the wounds through their mental abilities alone.
-[] Storm of Lightning : this psychic bolt of bio-electrical energy can leap from a biomancers fingertips which can jump from victim to victim.
-[] Warp Strength: a psyker can invigorate a target with psychic energy by channeling the power of the Warp through their muscles, tendons and even bones which enhances their strength to remarkable levels.