What is Extending?
Sorry, I don't have the Flying Circus rulebook.

Ah shit. I definitely should have clarified that. Extending is just slowly boosting for no RPM. Levels out your G force and gets you back up for your max speed, but if you're currently in combat the enemy gets a pot shot at you.
 
Almost the same as Pillowsperky's plan. I'm thinking no Extend. That makes us vulnerable, and we have the altitude to make the trade.

[X] Eyeball Keep an eye on our pursuer. He's on our tail and we want to dodge just as he fires. (Looking for advantage on the Take Fire roll)
[X] Patch Fix your engine and get your regular plane instead of this almost dead one. (+Keen)
-[X] Somethin' Else After or during the Patch Job, angle down and trade Altitude for Speed. You can't let yourself get slow or you'll never catch up to your captured Witchy Friend.
 
Ah shit. I definitely should have clarified that. Extending is just slowly boosting for no RPM. Levels out your G force and gets you back up for your max speed, but if you're currently in combat the enemy gets a pot shot at you.
I think if possible I'll go with Tetragramm and avoid Extending, we have RPM to spare in our engines, it seems, our max speed is still only 11/11. Plus, we may need to dip down 6 altitude to get into the optimal air for our engines? we're currently at 6 over our operating ceiling, no?
 
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I think if possible I'll go with Tetragramm and avoid Extending, we have RPM to spare in our engines, it seems, our max speed is still only 11/11. Plus, we may need to dip down 6 altitude to get into the optimal air for our engines? we're currently at 6 over our operating ceiling, no?

That is correct. The airship is still at 35, however. Also, your engines do have RPM to spare, but when you roll Cool Off at the end of battle, you roll a d20 per RPM and if you get below an 11, you take 1 Wear for each. I haven't been rolling Cool Off because you've never had over 4 RPM. Also, your engines have -3 reliability, so you subtract 3 from all of those Cool Off rolls.
 
Belly of The Beast
The Belly of the Beast

Nowhere to go, nowhere to dodge. Time seems to slow as the weapon descends towards you, the sharp serrated teeth stretching impossibly towards you, before, at last the Goth twist the shovel and impact. Lights out. And then, back again.
You, in your plane, the Goth airship before you. The fight, once more. Your magic betraying you, once more. You try to do better, but you know how this ends up. You alone, before the Goth, then the shovel, and lights out. For a bit you wondered, if you could change things. Extend out, instead of diving, gain altitude, gain speed, gain life to last until the other show up. But then Riya wouldn't make it. So you don't, and you dive in once more, no matter how many times this damn nightmare makes you relive the last hours of your life.

It's impossible to tell how much time has past when you finally wake up. Blearily, you open your eyes, finding yourself in a hammock, Riya dozing at the end of it, waiting for you to awaken. You try to make yourself heard, but your voice is too weak to make itself heard over the droning of the engines. Sitting up to get her attention proves an even worse idea. The merest movement of the hammock sends a wave of nausea to overwhelm you, and before you can stop it, you heave over the edge of the hammock and hurl. Vomit splatters the floor, stained with the red and black of blood, and the faint glimmerings of iron shavings. Even so, though your dignity might have suffered a mortal wound, the smell and splatter is enough to alert Riya.

When you look back up, you look directly in her face. You notice the scar, ugly and jagged, across one cheek. The scarf you gave her, gone. The color of the skin, all wrong. The shape of her face, the color of her eyes, the cap the clothes. The fugue of the nightmare finally releases it's grip on you, and you awaken to an entirely new one. Riya's airship did not have engines. The person standing in front of you is not her. There was no rescue, no escape, no way to escape the nightmare but to die in battle.

"It's good to see you awake at last" the Goth says, casually wiping some splatter of her cloak. "The Good doctor's serums do wonders, if you have the strength to face your death and fight on." She pauzes, the laughs for a moment "And well, if you don't, then all the better. The Craven's fate is slavery and servitude, till death discharge them of their duties. " Some mantra clearly, recited by rote, but with the conviction of a true believer.

You swallow away the last of the bile. The taste of blood and oil remains, as it will for a long time. "I don't believe we have met" you croak out. "What might your name be, fraulein"
You do not get to finish your sentence before the Goth lashes , her pistol hitting you straight on the temple. The waves of nausea rise again, but the feeling of cool metal, gun metal, resting against your forehead centers you. With great effort, you push down the vomit, and look at the Goth with your tearing eyes.

"Anyone else, I'd have shot for such an insult." the Goth says. "We are warriors, remember that. There's no place for women on Sigvird's sword. Ballast like that gets left behind at camp."
She holsters the gun again, her eyes kinder now. "But you must know that, don't you." She gestured at the vomit . "The craven fools at whatever convent you escaped from would never dare to cast magic such as that. They fear steel, they fear it's promise of blood and power, the unrelenting march of machinery. They betrayed their nation, ran away to hide in the forest rather than stand and die with the Emperor. They are too fearfull to taste real power, and so they hide, and raise their children away from the world. Knowing that they can not hope to stand up to it, they demonize true power, the androstic ideal of Sigvird himself, for if they had to face they know they would submit".

"But, as I said" the Goth repeats " you are no coward. You are not afraid to grasp the power of Iron, you can see through the lies the convent wove in front of your eyes. With guidance, such as I can provide, you could become a mighty powerful force indeed. An ally any squadron would beg to have." A recruiting pitch then. Unexpected, but then again, before today you'd never heard of the Goths. And from what you'd heard and seen, she needed all support you can get. Try as she might pretend otherwise, honored warriors don't ride escorts on decaying cargo shuttles.

"And if I refuse", you croak out.
"As I said before, the craven and weak are ballast that gets left behind at port, and Sigvird's sword will need all the lift it can get to cross the mountains". She looks at you again, a glint of joy in her eyes
"But if you were to attempt escape, I would be honored to cut you down. A death in battle is a noble end for a daring foe, is it not?"


Edit : Jumping on the age-old SV tradition of bribing the QM with snippets.
 
That is correct. The airship is still at 35, however. Also, your engines do have RPM to spare, but when you roll Cool Off at the end of battle, you roll a d20 per RPM and if you get below an 11, you take 1 Wear for each. I haven't been rolling Cool Off because you've never had over 4 RPM. Also, your engines have -3 reliability, so you subtract 3 from all of those Cool Off rolls.
>..< Then Idk. We can always gain altitude when catching up, right? I just don't want to try and patch the engine while giving the asshole tailing us a free shot, potentially re-breaking the engine.

I'm not an aeroplane expert nor a dogfighting oficionado, I just want to try and avoid the grimdark 'and then she committed suicide to avoid being raped' bad end for our witch.

So for now RPM and altitude seems like a worthwhile trade. Then we could maybe rescue our friend/MC or at least stall until our two allies show up.
(Where the fuck are they, by the by?)
 
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I promise that no matter what that's not gonna be the ending for her.
I mean it's been pretty heavily implied that's normal for capture by these fascist twats, but I shall take your reassurance, sorry if I seem curt.

Honestly this is just hitting me in the depression lol. Mechanics just not going our way (bar a single successful Magic roll)
 
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I have not heard of that tradition, but this is a wonderful piece of writing, thank you! Can you explain this tradition?
It's more common in less mechanically tight quests, but the generally idea is that these snippets (often referred to as Omakes, because of anime, IIRc) get threadmarked as sidestories/apocryphica, and can be exchanged for small bonusses to rolls and suchlike.
Sometimes stuff even gets canonized, sometimes it doesn't.

[No pressure though, because these shenanigans can unbalance stuff]
 
I mean it's been pretty heavily implied that's normal for capture by these fascist twats, but I shall take your reassurance, sorry if I seem curt.

That is what the normal capture is but I'm not gonna have that be the case for Hilda because that's horrible and I'm not going to write that.

Honestly this is just hitting me in the depression lol. Mechanics just not going our way, not even once (bar a single successful Magic roll)

I get it. I really do. Some days are just like that though. It's gonna be ok, no matter what we will recover. I called that last threadmark "It's So Over" because I know inevitably we will have one soon where I can scream "We're So Back"
 
It's more common in less mechanically tight quests, but the generally idea is that these snippets (often referred to as Omakes, because of anime, IIRc) get threadmarked as sidestories/apocryphica, and can be exchanged for small bonusses to rolls and suchlike.
Sometimes stuff even gets canonized, sometimes it doesn't.

Well thank you very much for the side story! I'm putting it into the Sidestory category. I'll think on if I wanna give a bonus or not, cause I do like that idea, like inspiration for good roleplay in dnd 5e.
 
I'm not going to write that.
From the bottom of my heart, thank you so much for employing that narrative restraint. This world of derring do and high flying fun with magic would be so, so much less fun to read if those sort of grimdark ugly elements were given too much attention.

I understand it is a post-apocalypse and a mature setting, but that's still a thank you for not allowing a focus on said depressing elements. Like when authors writing Fallout spend way way too much time, and far too many words, on describing the horrible misery of slavery and raider depravity.

I would like to know for my own edification, was the Spinning plan for repelling boarders a stupid one? I can't help but think there was a more optimal solution, and I'd like to know for next time.
 
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I would like to know for my own edification, was the Spinning plan for repelling boarders a stupid one? I can't help but think there was a more optimal solution, and I'd like to know for next time.

Not at all. In a game I ran I had the same hard move happen to someone else, and they rolled hard to shake them off. As in, both their plane and their dice. They succeeded and send him careening to his death. It's a good plan! It was just poorly rolled. It happens, it'll be ok.
 
From the bottom of my heart, thank you so much for employing that narrative restraint. This world of derring do and high flying fun with magic would be so, so much less fun to read if those sort of grimdark ugly elements were given too much attention.

The way I used to write fiction was kind of just making the characters suffer cause I got a rush out of it, but I think I've kind of matured now with it. Suffering for suffering's sake isn't very narratively interesting, just cathartic at most. If I'd end the story, I'd end it here. Not with her suicide in a gulag, that's just horrific for no reason, for her and for everyone reading.
 
>..< Then Idk. We can always gain altitude when catching up, right? I just don't want to try and patch the engine while giving the asshole tailing us a free shot, potentially re-breaking the engine.

I'm not an aeroplane expert nor a dogfighting oficionado, I just want to try and avoid the grimdark 'and then she committed suicide to avoid being raped' bad end for our witch.

So for now RPM and altitude seems like a worthwhile trade. Then we could maybe rescue our friend/MC or at least stall until our two allies show up.
(Where the fuck are they, by the by?)
We can definitely climb later. That's something Riya's plane is good at, and if you're not in immediate combat, gaining altitude is simple.
So if she succeeds at getting the engine working again, our speed goes up to 18. 1 Boost gives 1 and 2 Altitude down gives another 6, taking us to 18.

Tactics note: Riya is a Calm and Keen pilot. Her strengths are taking her time to aim and getting a solid hit (which she doesn't even need to Dogfight! for, always) and doing Dogfight! to "escape a bad spot, bait them, defend". So she's in a good place to hold on until our friends arrive, and once they do, we can pick an enemy and hit them hard. And I do mean hard, 2xHMGs are scary.
 
Things have, admittedly, taken a turn for the worse but I believe that we will get past this, and save Hilda!

[X] Eyeball Keep an eye on our pursuer. He's on our tail and we want to dodge just as he fires. (Looking for advantage on the Take Fire roll)
[X] Patch Fix your engine and get your regular plane instead of this almost dead one. (+Keen)
-[X] Somethin' Else After or during the Patch Job, angle down and trade Altitude for Speed. You can't let yourself get slow or you'll never catch up to your captured Witchy Friend.
 
Could Riya aim to catch up and called-shot into our witchy MC's stolen plane? As in damaging the wings or engine to slow them down/force them into a banking turn away from the airship.
 
I suggest the qm to swich dice roller, since the sv seems to be basied agenst flying circus protagonist.
 
[X] Eyeball Keep an eye on our pursuer. He's on our tail and we want to dodge just as he fires. (Looking for advantage on the Take Fire roll)
[X] Patch Fix your engine and get your regular plane instead of this almost dead one. (+Keen)
-[X] Somethin' Else After or during the Patch Job, angle down and trade Altitude for Speed. You can't let yourself get slow or you'll never catch up to your captured Witchy Friend.
 
It's almost darkly comedic how quickly everything went to hell for our protagonist.

"There was this woman, Tetra, back in Gregor. She told me that most young people that run away from home with warplanes join up into a "Flying Circus". Safety in numbers. What if we tried that?" You asked, standing up as well and walking up to Riya, hand extended. "We could be partners! Go on adventures! What do you say?" You asked, feeling a bubbly inspiration from the pilot smut novel you were reading last night. Riya looked at your hand, smiling, and shook it.

Oh, the naitivety of youth. Well, at least, we don't have to worry about the ball anymore.
 
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