Exploding Canon (Worm SI)

What I'd like to do is assemble a magical anti-brainwashing flashbang, where I'd throw it at Taylor and it would cancel whatever the Simurgh has done to her, like a curse being broken.


So basically the more mechanically plausible route is to try to brainwash Taylor myself.
Ooh, out of the box thinking. I like it!

On the other hand, above and beyond my narrative issues with Contessa's existence in Worm, I'm not a fan of how she's a huge volition drain, which remains relevant even now that this is my life. Like, if PtV actually works as canon indicates, and you trust Contessa and have access to her, technically speaking basically any time you want to do a thing the optimal course of action is to ask her to PtV a solution for you and then do it. That just sounds draining and miserable.
I'm curious as to what interpretation of Contessa's power you'll go with (along with whatever interpretation of Caulron you come up with). Maybe her power will be more localized, to whatever she can directly sense and infer from information? Though I suppose that would effectively turn her into a second Number Man.

Eventually, grumbling to myself about what a fucking waste of time all this is and how much I hate it, I bang a toe on one of my buckets of Simurgh dust and realize I'm a fucking moron.

I already thought about how Endbringer shit interferes with precognition, and that the Simurgh dust has a lot of arbitrary Endbringer immunities enforced even though its 'natural' physics properties are shit
Wait, SI-kuda, why would you assume-

Having had time to sleep on it, it did cross my mind that I haven't actually confirmed the Simurgh dust is precog-blocking, and I'm not sure how I'd test that per se.
Yeah, I was thinking the same.

Another pause, and yeah, I think I'm right about what I'm picking up on. Do you regret it?
I think SI-kuda just might be establishing a rapport with Taylor! Two capes that have made very poor decisions in life, and are now branded as villians as a result. The start of a beautiful friendship!

Finally it clicks. There was that... odd plotpoint about how even a depiction of an Entity would result in a shard popping in to its host human's brain and going 'these aren't the droids you're looking for, move along', where regular humans can look at such an image just fine but are just going to be confused as to what it's meant to represent while parahumans will have their attention slide off and completely forget about having ever looked at the thing, and even forget events surrounding such an incident.

… but I'm a parahuman.
Hm.

I suppose SI-kuda could be a case of "ghoulking.exe" being run on top of the original Bakuda's brain? Like a shard running ghoulking.exe in a different universe and transplanting that over into Bakuda's brain/body in real time? Thus leaving her immune to notice-not-the-Entity effects? I'm not sure if that's a more or less complicated explanation than an Entity rewiring Bakuda's brain into a different person molecule by molecule.

(I kind of hope the original Bakuda isn't trapped in her own head and perpetually screaming or something.)

Or, if she is an Abaddon missile like she thinks she is, this could simply be a result of her not being bound by the same mental restrictions as Zion/Eden parahumans. (I know she's really latched onto the Abaddon Missile hypothesis, and its an interesting hypothesis, but there really doesn't seem to be much evidence to confirm it. Granted, I'm not sure what would confirm it beyond an admission from Abaddon himself, but...)

Come to think of it - didn't the Simurgh actually look at SI-kuda and declare that her "tinker fugue" - in which she drops into a trance and lets her hands print out a wide variety of bomb blueprints - is actually very abnormal? Not sure what to make of that, exactly.


EDIT: maybe it's some kind of field test by Cauldron? They put the smiley faces around the place and have hidden observers note down how capes and non-capes respond to the images? I dunno.
 
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I really enjoy how your character keeps wondering if everything about their life is by Abaddon-design, it's kind of both fascinating and comedic.
I'm honestly of the opposite mind; we've now had several chapters of circuitous logic where in the SI wonders if they are an Abbadon plant.

I find it tedious and not at all enthralling to read. If looked at objectively, there's been very little happening relative to the sheer length of the chapters.

(Not Trying to be an ass or anything, just my honest criticism.)
 
Gotta be honest, never read all of Worm and none of Ward. So I am totally fucking lost here. That said, so happy this is back, whoo!

There's a plotpoint in canon Worm about how Scion put in some routine that makes it so capes are unable to perceive even depictions of Entities, with this cropping up by a cape boy drawing a depiction of something he dreamed, a non-cape trying to bring this to Tattletale's attention, and Tattletale's attention keeps refusing to stay on it, she doesn't remember being shown the thing, etc. It's never explicated, but basically the Entities seem to be trying to hide their existence from humans, up to and including brute-force measures where staring evidence of alien manipulators in the face will result in a cape glossing over the evidence and forgetting about it.

And then Bakuda is violating this rule for... some reason. Which implies strange things are happening.

I think I read somewhere that whole thing is actually all Imp's Shard, and not each shard handling their own host. Anyways, it kinda wouldn't make sense for every shard to be competent at memory manipulation. But then why do the shards kinda give up on keeping the secret once their hosts push it somewhat and make an effort? That whole thing never made much sense to me.

Yeah, if you read the one Interlude carefully, Scion's internal narrative heavily implies he formed a shard into having Imp's exact power effect when precog showed there'd be memory bleedthrough due to partial compatibility between Entity memory storage mechanisms and human memory storage mechanisms. (Also, notice that Scion is being written as basically omnipotent here, in a manner that seems to fly in the face of the notion that the Entities need to experiment: shouldn't he have made a few dozen memory-manipulator powers, and gradually shifted responsibility to whichever ones proved most reliable?)

I... ignore the exact implications there, because it's both more simple for each shard to manage its personal host's memory instead of assuming Imp's shard is an intrusive busybody mindreading literally every cape at all times and jumping in to interfere as appropriate, and because there's an issue of canon wanting to have its cake and eat it, too; Worm and especially Ward want us to think spatial distances matter heavily to Entity plug-and-play behavior, except when the plot wants to make an assertion like this that completely violates such limitations.

Tattletale pushing past the memetic effect is also... one of many examples of the late plot breaking down, yeah. You can squint and pretend it's Entity idiot-savant behavior, where shards are intelligent enough to navigate complex situations in an intelligible way but then mindlessly apply power rules even when that violates more important directives, but it's... really just one of the most blatant examples of Tattletale existing very heavily to let Wildbow spoonfeed the audience WoG in-story. I waffle as to whether it or her arbitrarily super-intuiting her way to heretofore unseen info about Endbringer physics is the most egregious offender. You might notice I'm comparing this meme-breaking thing to Tattletale ignoring Endbringer Fuck You rules. That's... bad.

I'm curious as to what interpretation of Contessa's power you'll go with (along with whatever interpretation of Caulron you come up with). Maybe her power will be more localized, to whatever she can directly sense and infer from information? Though I suppose that would effectively turn her into a second Number Man.

I mean, one of my many issues with canon Contessa is the story runs her as just The Other, Better Number Man. Literally turning her power into 'functionally a slight variation on Number Man's power' is only really a change as far as removing all the major narrative problem PtV brings to the table, and not much else.

I wouldn't do that for Exploding Canon, mind, but if someone wrote their own SI and did that I wouldn't consider the point you're raising a meaningful flaw.

Wait. Why would an Abaddon missile think they are an Abaddon missile?

Sloppy design on Abaddon's part, it all serves the keikaku somehow, Abaddon doesn't care about hiding this knowledge, Abaddon did care about hiding the knowledge but only up until the Simurgh attack was over, or it could be a, to put it in Mafia terms, 'wine' situation: if you assume that an Abaddon missile would never theorize it's an Abaddon missile, then Abaddon should put the thought that you're maybe an Abaddon missile in your mind so you will dismiss it as obviously impossible, as after all Abaddon wouldn't let you think that, right?

I'm honestly of the opposite mind; we've now had several chapters of circuitous logic where in the SI wonders if they are an Abbadon plant.

I find it tedious and not at all enthralling to read. If looked at objectively, there's been very little happening relative to the sheer length of the chapters.

(Not Trying to be an ass or anything, just my honest criticism.)

That's fine. I figured there'd be people who wouldn't like this aspect of the shift: the first four Arcs were me staying true to Worm's All Action All The Time tempo, and Arc 5 is a whole different beast. It would be stranger if there weren't people bored by the new direction.

Next Arc is liable to be a different kind of different, though, if that helps any.

A smiley face associated with false memories and false perception is from Ghost in the Shell: Stand Alone Complex.

I've not actually seen anything substantial of the Ghost in the Shell series. Read... one chapter of the original manga, I think, and caught pieces of the original anime plus the beginning of one movie. I'm not familiar with such a thing.

I will happily pretend Contessa is secretly a Ghost in the Shell fangirl, though.
 
Huh, that's a confusing twist at the end. Could be the emoticon aren't being placed by Contessa after all, like the protag is suspecting? I vaguely recall Cauldron is filching her tinkertech in the hopes it'd help out against Endbringer, courtesy of an Interlude, but not much else. Gotta say the protag gets lost in their head a lot this arc, though.
 
As always, I really liked this chapter. This story manages to be both rather funny as well as highly interesting, and your writing is very good too.

Yours is one of very few stories that is wordy but loaded with interesting information; often authors write well, but a reader can skim without truly missing anything other than "the art". Here it's all relevant.

I also re-read the previous two chapters before reading this new one, and wanted to say (at the risk of saying something I may have already commented):
Funny thing is, the closest to a real existential crisis I had over all this shit was the realization that the reason I wasn't having an existential crisis might not be, as I've historically thought, that it's fucking stupid to have existential crises over this kind of thing and people thinking you'd have such a crisis is stupid, but rather that it might be strong evidence that I'm a fake, inhuman personality that's actually kinda shitty at faking being human, whereby any actual human personality would've had an existential crisis at some point.
It's really nice to read an SI I can agree with on so many things, and this is one of them. Random freak-outs over discovering you're in a story have always seemed strange and over-the-top to me...
 
especially because he's lightning-fast and so there's no guarantee he won't just dodge or something if I do get something delivered to him.

I think most fanfic fails to realize how insanely fast in the water Leviathan is. It's described as like, just shy of teleportation.

That comment made typo correction time!

y? Did something happened while I was gone, some kind of cape assault that left no obvious signs of a struggle but still caused Taylor to drag away tons of bugs? In most contexts I'd dismiss such a theory out of hand, but. Parahumans. It could just be a really, really weird power.

Did something happen, not happened.


Or PtV is bullshit and it's a nonsense gambit, I dunno, fucking fuck Cauldron and fuck the Simurhg too this world is dumb.

Simurgh is mispelled.

I thought I saw a third but couldn't see it in the quote I made so either I derped or I screwed up the quote.
 
but it is actually possible the shards might've decided to pretend there's technology for magically undoing brainwashing. (For... some reason. A lot of powers are pretty confusing in the context of the final explanation...)
Scapegoat's power is so weird when you think about it, and could implies so many fucked up things.
The other permanently wipes people's sex drive out, which... what the fuck, power? That's not useful in combat! That's maybe even anti-useful in combat!
You would think so, but I remember more than one theoretical parahuman (created by WB, not just the fandom) whose conflicts started and ended because of their sex drive.
Like, I'm pretty sure that if you used it in March (from Ward), at least half of the conflicts started by her would go puff along with her sex drive.
not unless she conveniently had no sex drive prior to the Simurgh's arrival and for some fucking reason was given one and fat chance of that,
Or, Simurgh wants you and Taylor to team up, and the easiest way is to twist Taylor's sexuality a little so that Asian, racist, university-kabooming supervillain is now her thing.

And remembering that the probably-made-up-by-pre-cognitives-simulations fandom has a strong belief that Taylor is at least bisexual, if not outright lesbian.
… holy shit, is that why Taylor is being bizarrely reasonable instead of hating me on sight?
Or, as I said, this is part of the plan. Of one of the plans, at least. Maybe she/it did it then that you are so busy in a relationship to kill her/it? Like, this is working, you haven't built an anti-Simurgh missile yet.
Ugh. She dies first. I'm tired of the paranoia.
Well while, yeah, fair enough, tell me: Is it paranoia if the possibility is possible and, even worse, likely?
I think. Gonna pay attention, anyway. So you don't know why?
anyway. So you -> anyway. So you
Oh, uh, Taylor is texting me again. Go away, Oni Lady.



sigh
You'll never be called Bakuda other than in your own head, huh?
Whatever, focus on today's agenda thing!
Yeah, stop thinking about the child oracle and the possibility of the murdehobo with knives listening to the child's prophecies, you have a delivery of Kaiju-eldritch dust filled buckets to make!
christ, 'Dragon as Abbadon missile that the Simurgh opposes' makes even more sense than I was thinking earlier.
Which the fact that Simurgh attacked Brockton by, for all you know, your presence, gives more credence to you be also an Abbadon missile.

Also, this is unlikely that Dragon would know about her status as an Abbadon missile, as Saint monitors all of her code, including her thoughts (I think), and "is an agent for eldritch entity" would be the kind of thing that would do Saint press Ascalon. Which would make Richard, the creator of Dragon, the most likely real previous Abbadon agent/missile.... Richard, who was killed by Leviathan deciding not to play as usual and just to sink Newfoundland.

Did I already say how much I like the apparent internal consistency (and the confirmation bias) that GK! Bakuda has with the theory of the Abbadon missiles?

I wonder what your opinion, or GK! Bakuda's, would be about the 3 Blasphemies, their nature and creation. Because if t there is something that looks very nonstandard, cycle-wise, it is the way they came to be.
(Ignoring the part where I'm suspecting the fandom was made up by Abaddon... weird thought, put like that)
Again, I want to point out how disproportionately large the number of times Taylor is portrayed as attracted to women by the fandom.

Now think about it, why did Abaddon put you in a woman's body? Abaddon may have made you a woman who was put in the body of a male parahuman, but it didn't. And we have already concluded that it favors the most consistent portraits/simulations.

"Though I did leave you the scrubbing bubble grenades." Wait. 'No, never mind, you wouldn't be able to get their insides germ-free."
Wait. 'No, never -> Wait. "No, never

Aside the fucking smiley face. Why? What is that about?
I'm pretty sure that your cap interfering with PtV attempts to read you is a factor in this. Mainly because I'm not able to dismiss the possibility that it's Contessa's way of fucking you.

Which tells me the Endbringer Fuck You effect is more generous than I'd been previously assuming, as far as how far out it says lolno.
And also that Endbringers don't like to be cleaned.

Taylor is understandably not eager to have a racist university-kabooming supervillain as her best friend,
For a girl as friendless as she is, one would think she wouldn't be so picky.

so while that's certainly an option to keep in mind it seems unlikely to be The Reason.
I think that another great consistency between the fics/pre-congnitive simulations is the correlation of "Taylor being OP" and "Taylor having a significant, if not romantic, relationship with another female parahuman".

This can be a clue. *shrug*

trying to get her siding with me as something of a default.
Well, at least if that is your real goal, you are already making progress on it without realizing that it is a real goal.

I'm increasingly suspecting my shard isn't trying very hard to hold me to believable mechanics, and am left to wonder if this level of sloppiness is normal for tinker shards or if it's evidence I am, in fact, working with an Abaddon shard that isn't playing the same game as the rest of the shards.
The shard may also have realized that you know so much for standard mind-wipe methods that they won't be effective without making you useless, so it decided to stop pretending to have to make sense. And now it can go "I want a deodorant" and not have to invent any pseudo-scientific mumbo-jumbo to distract you from the small details of how the fuck a deodorant is creating a black hole.

(And also don't know enough to guess whether this being on the second floor out of, uh, eight or something, makes a fireplace obviously decorative by virtue of being mechanically impossible to be a real fireplace)
Speaking of personal experience, it is totally possible to have real and functional fireplaces in apartment buildings. They will almost definitely be a standard item in apartments rather than a custom item, as the chimney system will require the same placement of the fireplaces in columns of apartments, which means that you can get an idea of whether a fireplace is decorative or not by checking if the fireplace apartment above has a fireplace in roughly the same position that the below one.

I also make a mental note to raid this place for tinker supplies. There are a lot of abandoned electronics in this building, jeez.
Adding *taking electronic components from the home of the missing kind of, maybe friend*, right up of *checking the chances of the world ending if a little girl gives to a certain guy the idea of how he can solve his midlife crisis*.

Alternatively, your cleansing bubble grenade recognized most of the corpse as "filth".

So okay that narrows things down a lot. The two primary scenarios are that Taylor is around, but has pulled, like, all her spiders to... fend off threat, or something... or that Taylor has pulled up stakes and left. And I still haven't heard signs of fighting.
This says something worrisome that the lack of signs of a fight is more worrying, and that you dismissed the gunfire in the distance as potential signs of a fight.

Also, that part reminded me a lot of Demon/Dark Souls, specifically the part where an NPC who always stays in one place can just disappear the next time you visit their places, either because you have exhausted their dialogues or because you did something in somewhere that made them react.

Because, when they leave their places, you usually gain more access to the part where they were and usually discover very disturbing things.

It doesn't ring any bells for me on sight. I search it more carefully than I've been searching the rest of the building, suspecting this is the room Taylor has actually been living in, and it's certainly... tidy.
Then, you've been talking to an empty room door all this time. Frankly, I never would have found out.

So. Uh. Possibly her fangirling over Eidolon and being momentarily friendly to me is why she freaked out? That sounds kinda... ridiculous to me, but I'm honestly not sure if that's 'sounds ridiculous because it's absurd to take it seriously' or 'sounds ridiculous just like all those actual factual lunatic behaviors real people engage in and see no sanity issues with'.
It could also be that she was feeling close to you, in the same way that she felt close to the other Undersiders, and had a panic attack on this as you are a terrorist bomber rather than just a thief.

… I'm not calling it home.
...Why not? Do you have something that fits the description better? Something you can prove that still exist?

Distinctly unhelpful and able to mean basically anything. Ignoring it.
Significance is in the eye of the beholder, even if sometimes the door is blue because the author likes blue.

I really help this is intended as some kind of practical message instead of emotional encouragement, but I have no goddamn clue what it could mean.
Well, that could be Cauldron's sending out a "We believe in you!". And considering that you're probably still wearing your cap, it's too a subtle "fuck you" from Contessa.
Finally it clicks. There was that... odd plotpoint about how even a depiction of an Entity would result in a shard popping in to its host human's brain and going 'these aren't the droids you're looking for, move along', where regular humans can look at such an image just fine but are just going to be confused as to what it's meant to represent while parahumans will have their attention slide off and completely forget about having ever looked at the thing, and even forget events surrounding such an incident.

… but I'm a parahuman.



What?!?
Case in point, in canon if a parahuman is stubborn enough the Shard apeans will "fuck it" and stop making the parahuman forget (although I don't remember if that was just to get out of the loop, or if Shard really stops enforcing that particular rule).

Also, claiming to see a surrealist(?) smiley, that the only other person in the building is not seeing, is not a good way to be treated as a non-Simurghed person.

Better than ever. 'kay. That's... anticlimactic...
Considering the corpse in the building, and the whole quarantine 'cause the Simurgh, I would say it's still worrying even if for a reason other than expected.
 
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Also, this is unlikely that Dragon would know about her status as an Abbadon missile, as Saint monitors all of her code, including her thoughts (I think), and "is an agent for eldritch entity" would be the kind of thing that would do Saint press Ascalon. Which would make Richard, the creator of Dragon, the most likely real previous Abbadon agent/missile.... Richard, who was killed by Leviathan deciding not to play as usual and just to sink Newfoundland.
Saint attempts to monitor her code but complains he can't keep up with it all and goes to Teacher for help over that if I'm remembering my canon right which I easily could not be since I haven't double checked recently.

Also Abbadon Missile theory could readily involve either of Saint being fooled by only thinking he has access to the full code ooooor being hit by Shard Fuckery ala the 'not recognzing entities' thing to gloss over it, theoretically.
 
Gotta be honest, never read all of Worm and none of Ward. So I am totally fucking lost here. That said, so happy this is back, whoo!
Basically, the reason no one remembers trigger events.
Entities thought that giving hints of their existence to the host species would be an unnecessary risk, so Aisha/Imp shard instructions was not only to connect with an host, but had a background program always running that, when parahuman discovered some 'Flagged' truth about Shards, Powers, or Entities, it would delete it, using basically its unrestricted version of Imp power.
The only exceptions are either powers that granted edeitic memory, like miss militia, or getting unconscious while being near a trigger event, as that would interrupt the memory wipe process and making the person immune to future wipes
 
… aaaaand I just noticed Cauldron jacked some more of my shit from that cabinet. Why do they keep doing that? I've got it fucking labeled! It says right on it that the shit in here is useless or counterproductive junk! Do they think I'm employing reverse psychology?!?
I'm too lazy to go back and check, but if anything in that cabinet was like the "detect Endbringer dust" thing they just made, I can see why Cauldron would want it. Useless to BakudaSI != useless to Cauldron.
 
There's a plotpoint in canon Worm about how Scion put in some routine that makes it so capes are unable to perceive even depictions of Entities, with this cropping up by a cape boy drawing a depiction of something he dreamed, a non-cape trying to bring this to Tattletale's attention, and Tattletale's attention keeps refusing to stay on it, she doesn't remember being shown the thing, etc. It's never explicated, but basically the Entities seem to be trying to hide their existence from humans, up to and including brute-force measures where staring evidence of alien manipulators in the face will result in a cape glossing over the evidence and forgetting about it.

And then Bakuda is violating this rule for... some reason. Which implies strange things are happening.
It's Aisha's Shard, the Safeguard. The Warrior deliberately designed and created it to control blindspots, retroactively erase trigger events and keep the hosts unaware of the Entities and Cycle.

It's not perfect though; some hosts like Miss Militia are immune to the Safeguard and so remember everything. It's also unclear if the Safeguard also affects non-hosts as well as hosts, but that was definitely what was happening with Tattletale; the Safeguard was, well, safeguarding.
 
Errors corrected, including an error that was in a quote but not called out. Thanks.

Yours is one of very few stories that is wordy but loaded with interesting information; often authors write well, but a reader can skim without truly missing anything other than "the art". Here it's all relevant.

I'm a little surprised to hear that. It's what I shoot for, but I'm also very willing to put in sequences like Bakuda spending a day convinced Taylor has left and then next day that apparent problem is resolved without any effort on Bakuda's part, which is the kind of sequence I'm reasonably confident most people would either not write in the first place or deliberately gut as 'not relevant' because it doesn't obviously advance the plot toward its end-state or anything. I was honestly expecting someone to complain about that sequence's existence, in fact. (Especially given a background motive for that sequence is that it drives me up the wall how characters in most stories never have concerns unless they're either validated as completely true or... they're unambiguously incorrect concerns the story is playing for laughs. Even though that's horribly unrealistic and people having such concerns affects their decisions, behavior, and relationships, even when the concern turns out to be incorrect)

So I'm pleasantly surprised to be spontaneously seeing this particular point being appreciated.

And remembering that the probably-made-up-by-pre-cognitives-simulations fandom has a strong belief that Taylor is at least bisexual, if not outright lesbian.

... that's a good point that hadn't crossed my mind. I'm... not sure why it didn't. Even canon ends up with support for it, Wildbow intent or no.

Also, this is unlikely that Dragon would know about her status as an Abbadon missile, as Saint monitors all of her code, including her thoughts (I think), and "is an agent for eldritch entity" would be the kind of thing that would do Saint press Ascalon. Which would make Richard, the creator of Dragon, the most likely real previous Abbadon agent/missile.... Richard, who was killed by Leviathan deciding not to play as usual and just to sink Newfoundland.

Saint monitors her code, but it's made clear it's a pretty poor understanding. He's not effectively reading Dragon's thoughts, he's having to kinda make guesses based on pattern-matching and whatnot ("This sequence of 1s and 0s always seems to crop up when Dragon is frustrated..."), and he needs semi-regular 'hits' from Teacher to keep up at all. Saint would only be liable to know Dragon was an Abaddon agent if she outright muttered something to that effect herself, or engaged in a suspicious series of behaviors like colluding with a random series of villains and heroes for no obvious reason. (And even then, Saint would be unlikely, in the latter case, to jump to 'she's working for a third Entity!' given he doesn't even know about the first two)

I actually had Bakuda at one point working through the thought of 'Dragon and/or Richter could be Abbadon missiles' in a draft of a prior chapter, and cut it because it doesn't really add anything as a theory. If Richter is an Abaddon missile, then Dragon's creation is very possibly part of that and she functionally is too, it's just it probably falls under 'Abaddon missile but doesn't know it'. And even them, it could run the other way around: maybe Richter was an Abbadon missile and didn't know it, but was contrived to design Dragon so she would know about her mission and nature.

I wonder what your opinion, or GK! Bakuda's, would be about the 3 Blasphemies, their nature and creation. Because if t there is something that looks very nonstandard, cycle-wise, it is the way they came to be.

If you're talking about a reveal from Ward, I haven't gotten that far and would prefer to not be spoiled. If you're talking about some WoG, I haven't seen such but would be willing to be pointed at it to provide a response.

The shard may also have realized that you know so much for standard mind-wipe methods that they won't be effective without making you useless, so it decided to stop pretending to have to make sense. And now it can go "I want a deodorant" and not have to invent any pseudo-scientific mumbo-jumbo to distract you from the small details of how the fuck a deodorant is creating a black hole.

Regular tinker: I made a black hole with deodorant. My power explained it to me as removing the stench of their mortal forms from the universe's skin. That sounds completely logical to me!
Regular tinker's shard: Okay, that wasn't so bad, but I'm still struggling to figure out how to convince you that materials lying around your neighborhood can, in fact, be used to construct a teleporter. Your inane belief system is making it a huge pain...

SI!Bakuda: I made a black hole out of deodorant -I what? How?? Power, you're not even trying.
Abbadon?shard: Yes, and it's wonderful to not have to try.

Speaking of personal experience, it is totally possible to have real and functional fireplaces in apartment buildings. They will almost definitely be a standard item in apartments rather than a custom item, as the chimney system will require the same placement of the fireplaces in columns of apartments, which means that you can get an idea of whether a fireplace is decorative or not by checking if the fireplace apartment above has a fireplace in roughly the same position that the below one.

Ah, I'd wondered. The only time I had a chimney in an apartment, it was both fake and on the second floor of a two-story building, making it distinctly unhelpful for answering that question.

Alternatively, your cleansing bubble grenade recognized most of the corpse as "filth".

That's legitimately a good point, as Bakuda wouldn't have had an opportunity to test that particular application. Well, more precisely hasn't had both opportunity and the thought of testing such, nor had it crop up on its own.

It's Aisha's Shard, the Safeguard. The Warrior deliberately designed and created it to control blindspots, retroactively erase trigger events and keep the hosts unaware of the Entities and Cycle.

It's not perfect though; some hosts like Miss Militia are immune to the Safeguard and so remember everything. It's also unclear if the Safeguard also affects non-hosts as well as hosts, but that was definitely what was happening with Tattletale; the Safeguard was, well, safeguarding.

It was explicitly illustrated that only parahumans are being hit by this effect, with Sierra able to look at/recognize/remember the paper just fine (And getting frustrated by Tattletale's attention sliding right off of it in an obviously weird way), it just doesn't mean anything to her.

The fact that this is so is another reason why I ignore canon's logic for how this works: if Aisha's shard is just reaching into every cape's brain, no matter their position and all, to scrub this info from their mind... why wouldn't it also do so for every random non-cape, just in case? This issue goes away if you assume each cape's shard is handling their own cape on this topic, as at that point you don't need any further explanation for why non-capes aren't being targeted.

(One can attempt to suggest that maybe Scion was trying to conserve energy, but there are so many aspects of Entity behavior that clearly prioritize any number of directives far above 'conserve energy' that it's a a really weak justification, and canon itself never suggests such a line of reasoning)
 
It was explicitly illustrated that only parahumans are being hit by this effect, with Sierra able to look at/recognize/remember the paper just fine (And getting frustrated by Tattletale's attention sliding right off of it in an obviously weird way), it just doesn't mean anything to her.

The fact that this is so is another reason why I ignore canon's logic for how this works: if Aisha's shard is just reaching into every cape's brain, no matter their position and all, to scrub this info from their mind... why wouldn't it also do so for every random non-cape, just in case? This issue goes away if you assume each cape's shard is handling their own cape on this topic, as at that point you don't need any further explanation for why non-capes aren't being targeted.

(One can attempt to suggest that maybe Scion was trying to conserve energy, but there are so many aspects of Entity behavior that clearly prioritize any number of directives far above 'conserve energy' that it's a a really weak justification, and canon itself never suggests such a line of reasoning)
Well if Ward canon is taken into account then the Safeguard would be implied to work through the 'shardnet' which is why it only affected hosts.
 
It was explicitly illustrated that only parahumans are being hit by this effect, with Sierra able to look at/recognize/remember the paper just fine (And getting frustrated by Tattletale's attention sliding right off of it in an obviously weird way), it just doesn't mean anything to her.

The fact that this is so is another reason why I ignore canon's logic for how this works: if Aisha's shard is just reaching into every cape's brain, no matter their position and all, to scrub this info from their mind... why wouldn't it also do so for every random non-cape, just in case? This issue goes away if you assume each cape's shard is handling their own cape on this topic, as at that point you don't need any further explanation for why non-capes aren't being targeted.

(One can attempt to suggest that maybe Scion was trying to conserve energy, but there are so many aspects of Entity behavior that clearly prioritize any number of directives far above 'conserve energy' that it's a a really weak justification, and canon itself never suggests such a line of reasoning)
Because it operates through the shards; for example, the host searchs about....flying worms, the shard record the experience.
Suddently the shard registers that a guy is talking to host about something.
The discussion involves concepts mnemonically linked by host connected to [POWER] [ZION][ALIEN] and something else.
This raises a flag, and the Shard automatically sends a brief packet-data about that to Safeguard, that uses his power trough the shardnetwork and homing tracing the connection to the flagged shard.
Host blinks a couple of times; "Sorry, what were we talked about again?"
 
The fact that this is so is another reason why I ignore canon's logic for how this works: if Aisha's shard is just reaching into every cape's brain, no matter their position and all, to scrub this info from their mind... why wouldn't it also do so for every random non-cape, just in case?

My interpretation was that shards are responsible for noticing their hosts learning restricted information, and then they would ping Imp's shard to have it handle the problem. The reason for this being that all shards wouldn't know how to handle memory erasure on their own. It is kinda a waste of space for Sting or Shadow Stalker's shard to have to lug around independent memory manipulation stuff.
 
It was explicitly illustrated that only parahumans are being hit by this effect, with Sierra able to look at/recognize/remember the paper just fine (And getting frustrated by Tattletale's attention sliding right off of it in an obviously weird way), it just doesn't mean anything to her.

The fact that this is so is another reason why I ignore canon's logic for how this works: if Aisha's shard is just reaching into every cape's brain, no matter their position and all, to scrub this info from their mind... why wouldn't it also do so for every random non-cape, just in case? This issue goes away if you assume each cape's shard is handling their own cape on this topic, as at that point you don't need any further explanation for why non-capes aren't being targeted.
I always thought that this was a result of entity contingency-planning failing them - which is kinda thematic of them. The visions of the entities only appear during trigger events and only to parahumans, which means that the entities just handing a list of the approximate time and location of all trigger events (which we saw were planned well in advance with pretty good accuracy) to Aisha's shard for mindwiping would in theory completely cover everything up. The only other way information about the entities might leak is if some parahuman power provided info on entities, which ought to be covered by the general entity-blocks handed out to all powers.

Only what happened in canon is that the mindwiping wasn't perfect, and this meant the entity-blocking on a power got fed an exception it couldn't handle and failed.

Essentially, the entities assumed they had perfect knowledge of what channels the information might leak on, so only bothered quashing the known ways of it leaking rather than scan for additional leaks to patch.
 
(Especially given a background motive for that sequence is that it drives me up the wall how characters in most stories never have concerns unless they're either validated as completely true or... they're unambiguously incorrect concerns the story is playing for laughs. Even though that's horribly unrealistic and people having such concerns affects their decisions, behavior, and relationships, even when the concern turns out to be incorrect)
I was actually going to praise you for this exact thing too, but I'm lazy and so just kept it to "everything is good, please feed me more". I will say that if the story was simply a mire of confusion and uncertainty it would not be fun, but your Bakuda does make lots of progress in the world... so it's okay if some parts of it remain (realistically) obscured.

Regarding what other authors might have cut out: in other stories, the word count is filled up with description. The character doesn't just "go to the store", they go to a low-priced store with an unkempt facade, the sort of store whose prices were reflective of the convenience rather than the quality provided. Now, I do enjoy that; you have good description too, and I'll praise you and others for it. That being said, the fact of the matter is that if the paragraph's first sentence is "character goes to store", and the next paragraph's first sentence is "character arrives at store"... well, my lazy brain has already figured out plot losses due to skimming in such cases are minimal.

In your work, on the other hand, the introspection, thought, and planning aren't just "interesting", they are plot. They're also interesting plot, which helps considerably.

While I'm saying things I perhaps should have said before, I like the realistic, distinct characterization you give to each character, and how the diction/word choice each character uses supports it.
 
... that's a good point that hadn't crossed my mind. I'm... not sure why it didn't. Even canon ends up with support for it, Wildbow intent or no.
My hypothesis?
Taking into account You!Bakuda's admission to have zero interest in sex¹ ², and the fact that since you arrived you have either been in isolation (and thus limiting the chances of the topic coming up from outside source, aka others people) or you have been with ABB and thus in almost constant tinker fugue, it makes sense that You!bakuda wouldn't think about it, as doing otherway would imply that You!bakuda would be thinking about things with "sex" in mind.

Tl; Dr: Not thinking about sex is You!bakuda's default, and so You!bakuda wouldn't think about others' sexuality without something or someone else guiding her thinking process in that direction.

¹ Chapter 5.1, search by "Day 7: I nearly get killed by one of the phasing assholes".
² If it were not made explicit that this is based on your thinking process, I would say that it is amazing how consistent this trait is in You!Bakuda, how sex and/or attraction to others is simply not a factor in her. But as things are, I will have to lower my rating to just incredible.

So I'm pleasantly surprised to be spontaneously seeing this particular point being appreciated.
Yeah, this chapter was a delight to read.

Bakuda and Taylor talking, Taylor trying to understand who Bakuda is as a person, perhaps accidentally trying to find common ground when Eidolon came up, and then Bakuda warning that this is not a good idea to eat insects.³ The interactions felt significant, even if mostly by showing how more comfortable Taylor is in talking to Bakuda.

And then the next day comes, Bakuda remembers going to the store to get some candy for Taylor, only to find that the store's goods have finally been completely looted⁴.
And then we arrive at Taylor's place and she is not there. And now we have this tension, this mystery about "what the fuck happened to Taylor?", which soon turns into a "to where the fuck did she go?", and then Bakuda starts exploring Taylor's building and the mystery doesn't just increase but it also gains a creepy quality!

Unnaturally decomposed corpse! Fancy apartments with electronics! It's Brian's apartament! Coil is fucking rich! Shots far away!⁵ Taylor had an army of spiders! GODS, WHY?! Discovery of the possible reason for Taylor's reluctance to leave the building! Brian's apartment turned into creepy maybe-not-shrine by Taylor!

We went from a slice-of-life to an investigation and suspense, and when Bakuda leaves the building it becomes clear that we are going on an adventure, on a quest for Taylor!.. Tomorrow. But now we have this idea in our heads that this low-burn part of the fic is coming to an end, that we're going to have to finally explore the rest of the Brockton Bay quarantine zone!

And after a good few minutes of tracking on next day, Taylor asks us what what the fuck are we doing. I still feel dumbfounded by that! :D And it was done so well, so seamlessly, it never occurred to me to be frustrated by the mislead. Partly because it took Bakuda by surprise too, but mostly by how much sense it made in hindsight.

And it also showed us how much Taylor trusts Bakuda now, as she did follow her advice to go get food. Even if they still have a communication problem.⁶ Not only that, but Taylor also trusts Bakuda enough to leave her home unprotected. That was amazing how... happy, I think, Taylor was when she told Bakuda about how well she is now after stretching her legs/gathering resources.

From one point of view, the chapter may not have gone anywhere, but from another (the mine) this chapter not only showed great progress with the relationship between Bakuda and Taylor, but we finally have answers (and more questions) about the Taylor's mental state. And Cauldron(?) is answering us again, which together with the mural is several levels of worrying and exciting.

This chapter was a more successful slice-of-life than entire stories of the genre I've read, and this's just so fucking awesome.

³ Interesting the ability of little things to create events, huh?
In retrospect, this may have been one of the first places Taylor went when she went out to get resources.
I still think Taylor was involved in those shots.
The problem's name starts with a T.
If you're talking about a reveal from Ward, I haven't gotten that far and would prefer to not be spoiled. If you're talking about some WoG, I haven't seen such but would be willing to be pointed at it to provide a response.
It's a Ward spoiler, then in this case don't look on wiki page of the Blasphemies, as this detail is left very on open there.
Also, if you didn't know, then You!Bakuda doesn't know either, and it's very unlikely to she find out without access to PRT's confidential files. It is also not a too relevant detail, then, unless You!Bakuda takes a trip to Europe, she should be okay not knowing it.
 
Entity mindwiping stuff

Okay, I was trying to not have this be something I did a big ol' post on but...

First of all, if you acknowledge conflict drive as canonical, it's already the case that literally every random shard is encoded with some ability to understand how to manipulate the host's brain for a targeted effect. It's extraordinarily difficult to believe that specifically incorporating the memory manipulation is somehow a tremendous burden to add locally to every shard, even if you want to argue something like 'new powers eat up a lot of shard space, such that this functionality can't be fit onto most shards'. (An argument, it should be noted, that runs contrary to everything we see in canon and WoG about how much functionality shards have loaded on but don't make use of during a given cycle)

Second, saying Aisha's shard manages the topic just raises a whole bunch of other questions, problematic questions that canon doesn't answer and I'm not aware of a WoG addressing, several of which seem fundamentally untenable for canon to answer. For example, I specifically noted that canon seems to intend that Cauldron capes -capes connected to Eden- are still affected by this blockage. Are we supposed to be assuming that Imp's shard is in constant contact with every one of Eden's shards, too, even though that doesn't really fit with Scion having no idea what happened with Eden? Are we supposed to assume Eden made her own Imp shard, even though the narrative gave no indication such a thing happened, Eden was explicitly distracted for much of the trip in, and there's no guarantee such a shard wouldn't have suffered catastrophic damage when she crashed, negating access to that functionality? Or do we just assume Imp's shard doesn't need to contact other shards at all, in which case why doesn't it target non-capes? The Entities default to stupid brute force methods, wasteful expenditures of energy that are far beyond the bare minimum to get something done. It's difficult to imagine that in this case Scion decided to have Imp's shard focus on capes in particular as a cost-savings measure, especially since Scion didn't indicate such a thing at all.

Third of all, the idea that Imp's shard is being pinged by other shards to manage the topic has the key problem that at that point you're positing that every shard has routines for recognizing when memory manipulation is called for, and are just arbitrarily assuming that they very specifically are lacking the ability to solve the problem on their own. And, again, conflict drive is supposed to be a thing: if you run with canon-as-Wildbow-says anyway, you're now saying that shards have the ability to manipulate host brain's in a deliberate, targeted manner, in addition to needing to recognize when a host runs across info it's not supposed to have... but they have to phone up another shard to actually handle the nitty-gritty of hiding Entity existence from their host? Why? You're saying they've already got 99% of what's necessary to do such a job themselves: they'll know the problem when they see it, and they can manipulate their host's brain to achieve goals. Why assert that it's more logical for them to be missing that last 1% of very specifically lacking memory manipulation?

Fourth, this entire framework of 'Imp's shard handles it' further seems fundamentally predicated on the assumption that memory manipulation only needs to be done on a local, case-by-case basis, where Imp's shard gets phoned up to handle a problem, handles it, and then goes back to focusing on Imp until it needs to field another phone call. This has the problem that the way the memory manipulation is presented -consistent with Imp's power mechanics- is that there's a constant 'suppression' effect that, when canceled out, leads to the memories returning: it's not that a cape seeing a depiction of an Entity has the memory surgically removed forever, it's that shenanigans are done so the memory becomes inaccessible or invisible so long as the suppressor can maintain it. And Imp's shard was specifically made in response to the need to prevent trigger events from leaking critical info. So at that point you're literally assuming Imp's shard is plugged into every parahuman ever, at all times, to continuously suppress their memory... which is, I'll admit, in the right vicinity to be the kind of dumb an Entity would go for, but seriously, it just makes more sense for 'constant memory suppression effect requiring a continuous connection' to be managed by the shards that are already continuously connected. Especially because if you're going to invoke the idea of efficiency to justify why shards don't load the memory suppression routine onto themselves, you're implicitly forcing the narrative into an explanation that demands massive inefficiency. You could try to argue that Scion is fine with energy expenditures and operating on limited RAM, but that's completely unsupported by canon.

You put all that together and 'Imp's shard is the only shard that handles this topic' is just insane of an explanation.

It makes far more sense to assume Scion made Imp's shard to get the major functionality tested, and then installed a more narrow version of it onto every shard. (And also assume something like 'and even though we didn't see it happen, Scion sent the data over to Eden and she installed the same functionality into her own shards off-screen', but the narrative has a lot of things like this relating to Eden, where we didn't see things we... really ought to have gotten at least a single sentence alluding to)

Regarding what other authors might have cut out: in other stories, the word count is filled up with description. The character doesn't just "go to the store", they go to a low-priced store with an unkempt facade, the sort of store whose prices were reflective of the convenience rather than the quality provided. Now, I do enjoy that; you have good description too, and I'll praise you and others for it. That being said, the fact of the matter is that if the paragraph's first sentence is "character goes to store", and the next paragraph's first sentence is "character arrives at store"... well, my lazy brain has already figured out plot losses due to skimming in such cases are minimal.

Ahhhhh. Put like this, I'm finally putting my finger down on why I'm someone who writes incredibly wordy prose and yet one of my common frustrations with other people's writing (Particularly, for whatever reason, what could be called 'mainstream' writing) is often along the lines of 'too many words', a view that didn't change once I took up significant creative writing and discovered how word-heavy my own writing defaults to. (That is, I've adjusted my opinions on a number of topics as a result of writing, such as becoming more sympathetic to how fiction often avoids writing liar characters because it really is easy as an author to slip up and forget what exactly each character's knowledge state is, but this particular opinion hasn't changed)

Because you're not just talking about prose that incorporates a lot of description relative to the action, but also the part where such descriptions are often... not contextualizing the decision behind the action itself, but are instead feeding you either the character or the author's views on certain kinds of topics.

That is, if I wrote a character deciding to go to a cheap, low-quality store, where this was acknowledged within the text at all, they would be relaying to the audience that they didn't have the cash to spare for a better store, or that they were in too much of a hurry to bother searching for a more quality store, or otherwise communicating how their interpretation of the store factored into their decision to go to that particular store.

Whereas a lot of fiction would just inform the audience that the store was a place that was cheap because it sold crappy goods. If the story is told in omniscient third-person, the description is probably telling you more about the author's opinions they're not explicitly sharing but still have ("This... sounds a lot like X Chain Of Store. I'm pretty sure the author hates X Chain Of Store, but isn't willing to explicitly call the chain a shitty store for shitty people.") than it does about anything story-relevant. If it's instead told in first-person, or over-the-shoulder third-person where descriptions are clearly intended to be the character's own descriptions in a first-person-type manner, it might instead be intended to communicate some aspect of the character's personality ("This character is a snob. I am going to keep having them be a snob in their thoughts to make absolutely sure the audience gets that.") orrrr it might still be the author's own opinions leaking through. ("I'm a snob, so even though I'm writing a character who ostensibly values convenience and price over 'quality', I'm still going to describe this store as low-quality trash where it's very clear that's intended to be a negative.")

If such info is legitimately delivered as an in-character opinion, it's hopefully giving further context on character personality, which ties into understanding their decisions and motives and how people react to them and so on. But if it's not... it's just the author letting their own opinions show through, largely or entirely unrelated to the story.

So it's not just filler, it's filler pulling you out of the story: if I wanted Random Author's unvarnished opinions about how shitty X Chain Store is, I'd go find their blog or something. (I'm snarking a little, but also legitimately mean this) If I'm invested, I'm invested in the world and/or the characters within the world, and want further context on them.

This also finally helps me pin down why I've always been biased toward first-person storytelling: I struggle to write third-person omniscient at all, prefer to write first-person instead of over-the-shoulder third-person, and my reading preferences tend to run much the same, where third-person omniscient needs an extremely compelling or intriguing concept to get me past 'but I hate third-person omniscient' and I'm a lot more likely to get reasonably far into a first-person story than an equivalent over-the-shoulder third-person story. Because first-person is a lot harder to obviously fuck up in this way: if the author is expressing their unvarnished opinions through effectively a self-insert, but the character is consistent with theirself and their originating context and all, I can stay invested in the story even if I come to suspect it is just the author writing theirself and then passing it off as fiction. Whereas third-person is much quicker to provide obvious contradictions ("I, a character from The Poor Part Of Town, nonetheless hold opinions one generally only holds if reasonably well-off, like the person writing me") or nonsense statements ("I, the omniscient narrator, assert that X character doing Y thing is proof that they're a baby-munching evil person who hates goodness, never mind that from any kind of reasonable perspective this is obviously self-defense or otherwise not a malicious act of despicable cruelty") or otherwise cause the bias to show through as the author's bias, rather than eg a character's bias.

... which also explains why a lot of my ideas on the backburner have remained on the backburner. Worm is a first-person story: staying roughly true to Taylor's view of the world (In eg writing Monster) largely requires having read Worm and not promptly derped on how she thinks there. At the opposite extreme, writing a character we saw very little of in canon (eg Cherie, in Monster) or that I've invented whole cloth (eg Zelda, in A Single Shadow) is easy because there's little opportunity to make a fundamental error in depicting their headspace. (In the sense of forgetting something they thought in canon, or of having so completely misunderstood their context that my fundamental approach is completely wrong) Whereas characters we've seen enough for any consumer of the media to have some sense of their personality but it was a fundamentally outside perspective... staying recognizably true to that personality while writing their internal viewpoint -that we never saw- is really, really hard. Enough so I've got ideas on the backburner with a few dozen pages of plotting out written up, and absolutely no story written.

Which also explains why I've drifted more toward being willing to re-interpret, re-contextualize, etc, characters I'm writing, lifting much of that burden...

My hypothesis?
Taking into account You!Bakuda's admission to have zero interest in sex¹ ², and the fact that since you arrived you have either been in isolation (and thus limiting the chances of the topic coming up from outside source, aka others people) or you have been with ABB and thus in almost constant tinker fugue, it makes sense that You!bakuda wouldn't think about it, as doing otherway would imply that You!bakuda would be thinking about things with "sex" in mind.

Tl; Dr: Not thinking about sex is You!bakuda's default, and so You!bakuda wouldn't think about others' sexuality without something or someone else guiding her thinking process in that direction.

That's a good point.

From one point of view, the chapter may not have gone anywhere, but from another (the mine) this chapter not only showed great progress with the relationship between Bakuda and Taylor, but we finally have answers (and more questions) about the Taylor's mental state. And Cauldron(?) is answering us again, which together with the mural is several levels of worrying and exciting.

This chapter was a more successful slice-of-life than entire stories of the genre I've read, and this's just so fucking awesome.

It's always interesting getting a more concrete explanation of how my work is viewed, because I'm always surprised at how much stuff that never explicitly crossed my mind is, yes, absolutely in my writing.

And glad you enjoyed it so much.

It's a Ward spoiler, then in this case don't look on wiki page of the Blasphemies, as this detail is left very on open there.

Oh. That's good to know ahead of time. I've already run into a spoiler while trying to look up stuff for Wild Hunt writing because I figured there was no way that particular topic would be both touched on by Ward and then have people decide to shove any Ward spoilers right at the top of the page. So now I know not to look at that page until... I'm done with Ward, I guess.

... though really I should probably just not look at the wiki at all until I'm done with Ward...
 
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Curse you, GK, for writing multi-thousand word non-story posts and getting my hopes up! :cry:

Eh, whatever. Your scattershot blog post style writing is generally interesting, so I'll read it anyway.

This also finally helps me pin down why I've always been biased toward first-person storytelling: I struggle to write third-person omniscient at all, prefer to write first-person instead of over-the-shoulder third-person, and my reading preferences tend to run much the same, where third-person omniscient needs an extremely compelling or intriguing concept to get me past 'but I hate third-person omniscient' and I'm a lot more likely to get reasonably far into a first-person story than an equivalent over-the-shoulder third-person story. Because first-person is a lot harder to obviously fuck up in this way: if the author is expressing their unvarnished opinions through effectively a self-insert, but the character is consistent with theirself and their originating context and all, I can stay invested in the story even if I come to suspect it is just the author writing theirself and then passing it off as fiction. Whereas third-person is much quicker to provide obvious contradictions ("I, a character from The Poor Part Of Town, nonetheless hold opinions one generally only holds if reasonably well-off, like the person writing me") or nonsense statements ("I, the omniscient narrator, assert that X character doing Y thing is proof that they're a baby-munching evil person who hates goodness, never mind that from any kind of reasonable perspective this is obviously self-defense or otherwise not a malicious act of despicable cruelty") or otherwise cause the bias to show through as the author's bias, rather than eg a character's bias.

Mmm, yes. Authors views are always going to seep into their written works in some form, but authors going off on a transparent spiel about a pet peeve of theirs not obviously related to the story or the mindset of a particular character tends to be annoying.

Any thoughts on Third Person Limited?
 
Okay, I was trying to not have this be something I did a big ol' post on but...

First of all, if you acknowledge conflict drive as canonical, it's already the case that literally every random shard is encoded with some ability to understand how to manipulate the host's brain for a targeted effect. It's extraordinarily difficult to believe that specifically incorporating the memory manipulation is somehow a tremendous burden to add locally to every shard, even if you want to argue something like 'new powers eat up a lot of shard space, such that this functionality can't be fit onto most shards'. (An argument, it should be noted, that runs contrary to everything we see in canon and WoG about how much functionality shards have loaded on but don't make use of during a given cycle)

Second, saying Aisha's shard manages the topic just raises a whole bunch of other questions, problematic questions that canon doesn't answer and I'm not aware of a WoG addressing, several of which seem fundamentally untenable for canon to answer. For example, I specifically noted that canon seems to intend that Cauldron capes -capes connected to Eden- are still affected by this blockage. Are we supposed to be assuming that Imp's shard is in constant contact with every one of Eden's shards, too, even though that doesn't really fit with Scion having no idea what happened with Eden? Are we supposed to assume Eden made her own Imp shard, even though the narrative gave no indication such a thing happened, Eden was explicitly distracted for much of the trip in, and there's no guarantee such a shard wouldn't have suffered catastrophic damage when she crashed, negating access to that functionality? Or do we just assume Imp's shard doesn't need to contact other shards at all, in which case why doesn't it target non-capes? The Entities default to stupid brute force methods, wasteful expenditures of energy that are far beyond the bare minimum to get something done. It's difficult to imagine that in this case Scion decided to have Imp's shard focus on capes in particular as a cost-savings measure, especially since Scion didn't indicate such a thing at all.

Third of all, the idea that Imp's shard is being pinged by other shards to manage the topic has the key problem that at that point you're positing that every shard has routines for recognizing when memory manipulation is called for, and are just arbitrarily assuming that they very specifically are lacking the ability to solve the problem on their own. And, again, conflict drive is supposed to be a thing: if you run with canon-as-Wildbow-says anyway, you're now saying that shards have the ability to manipulate host brain's in a deliberate, targeted manner, in addition to needing to recognize when a host runs across info it's not supposed to have... but they have to phone up another shard to actually handle the nitty-gritty of hiding Entity existence from their host? Why? You're saying they've already got 99% of what's necessary to do such a job themselves: they'll know the problem when they see it, and they can manipulate their host's brain to achieve goals. Why assert that it's more logical for them to be missing that last 1% of very specifically lacking memory manipulation?

Fourth, this entire framework of 'Imp's shard handles it' further seems fundamentally predicated on the assumption that memory manipulation only needs to be done on a local, case-by-case basis, where Imp's shard gets phoned up to handle a problem, handles it, and then goes back to focusing on Imp until it needs to field another phone call. This has the problem that the way the memory manipulation is presented -consistent with Imp's power mechanics- is that there's a constant 'suppression' effect that, when canceled out, leads to the memories returning: it's not that a cape seeing a depiction of an Entity has the memory surgically removed forever, it's that shenanigans are done so the memory becomes inaccessible or invisible so long as the suppressor can maintain it. And Imp's shard was specifically made in response to the need to prevent trigger events from leaking critical info. So at that point you're literally assuming Imp's shard is plugged into every parahuman ever, at all times, to continuously suppress their memory... which is, I'll admit, in the right vicinity to be the kind of dumb an Entity would go for, but seriously, it just makes more sense for 'constant memory suppression effect requiring a continuous connection' to be managed by the shards that are already continuously connected. Especially because if you're going to invoke the idea of efficiency to justify why shards don't load the memory suppression routine onto themselves, you're implicitly forcing the narrative into an explanation that demands massive inefficiency. You could try to argue that Scion is fine with energy expenditures and operating on limited RAM, but that's completely unsupported by canon.

You put all that together and 'Imp's shard is the only shard that handles this topic' is just insane of an explanation.

It makes far more sense to assume Scion made Imp's shard to get the major functionality tested, and then installed a more narrow version of it onto every shard. (And also assume something like 'and even though we didn't see it happen, Scion sent the data over to Eden and she installed the same functionality into her own shards off-screen', but the narrative has a lot of things like this relating to Eden, where we didn't see things we... really ought to have gotten at least a single sentence alluding to)

This is only true if imp's power is "edit the brains of nearby hosts and remove certain bits of information".
We know, thanks to "Sting" for example, that powers can behave in ways that we would consider impossible in the real world.
If Imp's power primary effect wasn't on people, but on information (i.e. that it makes specific bit of information harder to understand/easy to forget as a primary effect, and that people can't think about that information is a secondary effect. in a similar manner to Lovecraftian memetic hazards) Then imp's power is just always targeting the idea of shards and targets the idea of Imp unless she turns it off. No need for an overactive power, no need for wierd communication,, no need for an Eden equivalent.
 
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Because you're not just talking about prose that incorporates a lot of description relative to the action, but also the part where such descriptions are often... not contextualizing the decision behind the action itself, but are instead feeding you either the character or the author's views on certain kinds of topics.

That is, if I wrote a character deciding to go to a cheap, low-quality store, where this was acknowledged within the text at all, they would be relaying to the audience that they didn't have the cash to spare for a better store, or that they were in too much of a hurry to bother searching for a more quality store, or otherwise communicating how their interpretation of the store factored into their decision to go to that particular store.

Whereas a lot of fiction would just inform the audience that the store was a place that was cheap because it sold crappy goods. If the story is told in omniscient third-person, the description is probably telling you more about the author's opinions they're not explicitly sharing but still have ("This... sounds a lot like X Chain Of Store. I'm pretty sure the author hates X Chain Of Store, but isn't willing to explicitly call the chain a shitty store for shitty people.") than it does about anything story-relevant. If it's instead told in first-person, or over-the-shoulder third-person where descriptions are clearly intended to be the character's own descriptions in a first-person-type manner, it might instead be intended to communicate some aspect of the character's personality ("This character is a snob. I am going to keep having them be a snob in their thoughts to make absolutely sure the audience gets that.") orrrr it might still be the author's own opinions leaking through. ("I'm a snob, so even though I'm writing a character who ostensibly values convenience and price over 'quality', I'm still going to describe this store as low-quality trash where it's very clear that's intended to be a negative.")

If such info is legitimately delivered as an in-character opinion, it's hopefully giving further context on character personality, which ties into understanding their decisions and motives and how people react to them and so on. But if it's not... it's just the author letting their own opinions show through, largely or entirely unrelated to the story.

So it's not just filler, it's filler pulling you out of the story: if I wanted Random Author's unvarnished opinions about how shitty X Chain Store is, I'd go find their blog or something. (I'm snarking a little, but also legitimately mean this) If I'm invested, I'm invested in the world and/or the characters within the world, and want further context on them.
Um. I feel like this might be more you (or the things you read) than a general thing about other writers? Though I certainly haven't categorized every occurrence of this in every story I read, I feel like descriptions like that are more often either about the setting ("this is a low-income part of town") or the characters ("this character doesn't have the money for a better store, or doesn't have the time to find one, or is used to better places"). It very rarely feels like the author finding an excuse to talk about real life, which you seem to be saying is the norm?
 
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