[Exalted, ?] Most High

Extreme Paranoia would be less efficient in the short term, but Ody is Ody, and an Ody who is not Paranoid, is a dead/worse-than-dead Ody.

In long terms, however, we will no longer need to be paranoid on our two new minions, which will allow us to be paranoid against other beings/things/???

As such, I shall choose
[X] Extreme Paranoia
 
[X] Extreme Paranoia
-[X] Mount a rescue mission for Tepet Abagael, the sorceress captured by the Fae.

we keep our subordinates (especially the one who was near one of our caches) with us and go immediately go get a new, shiny subordinate. It even may reassure the two we have now of our intentions.
 
[X] Extreme Paranoia
-[X] Mount a rescue mission for Tepet Abagael, the sorceress captured by the Fae.

Hopefully this would lead to a bonus to us learning sorcery later on.
 
Vote tally:
##### 3.21
[X] Extreme Paranoia - Require the two operatives to be within your sensory range at all times, using the Relentless Force aspect of What Rouses Glory to stay perpetually awake for several days. In the meantime, secure a definitive means of binding their loyalty. It's a great effort, but loyal subordinates who both know the truth and are competent Exalts are hard to find. This consumes your personal action for the next turn.
No. of votes: 12
SirLagginton, Random Asian Person, Usernames, sithmor,
veekie, Dark Lord Bob, meianmaru, Fumbles, kinglugia, Walkin' Man, Neptune, CrawlingChaos74

-[X] Mount a rescue mission for Tepet Abagael, the sorceress captured by the Fae.
No. of votes: 6
SirLagginton, Random Asian Person, Usernames, sithmor, Walkin' Man, Neptune

-[x] Attempt to learn Sorcery yourself... somehow.
No. of votes: 5
veekie, Dark Lord Bob, meianmaru, Fumbles, CrawlingChaos74



I'm not really sure I like the leading Extreme Paranoia options.
If I recall correctly it's rather inefficient to spend XP on Sorcery at this juncture, rescuing Abagael runs into the issue that we don't actually know that she can do what we want her to, we would have to rescue her in the first place and we'd have to let her in on the secret as well as convince her to go along with this.

Meanwhile it's not like trust doesn't put "reasonable precautions" into place and now that the necromancer is gone, the mist inhibiting us is dealt with, the undead troops should be kind of crippled and the Fae are likely not ready to replace the forces lost yet.
Odds are we should capitalize on this timeframe and strike at Ragmar, who is not only still occupying the greatest amount of territory, but is also the only ones who we didn't strike against yet and is very likely to either already be in posession of the mountain or to take it soon.
Instead of depriving ourselves of sleep for days and following up some sort of scheme that binds these two DBs to us, we sohuld probably stop Ragmar from capitalizing on the defeats we've dealt the other two factions and our own distraction.

And if you really think the risk of only taking "reasonable precautions" is too great (or you think what Uly considers reasonable precautions is too dickish not to lead to betrayal by the DBs) you can always just kill them.
It even gives XP.
 
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I'm tempted by calling for Nilul, it would solve our problem and get us an ally very good at intrigue and social-fu, which is something we really really need to ensure the Satrapy remains loyal. She could also help with the investigation into the death of the shikari. Why isn't it this option more popular? Is there some huge downside I'm overlooking?
 
[ ] Extreme Paranoia - Require the two operatives to be within your sensory range at all times, using the Relentless Force aspect of What Rouses Glory to stay perpetually awake for several days. In the meantime, secure a definitive means of binding their loyalty. It's a great effort, but loyal subordinates who both know the truth and are competent Exalts are hard to find. This consumes your personal action for the next turn.
-[ ] Attempt to learn Sorcery yourself... somehow.
The vote counter won't count this without X put into the brackets. In the case you just put the vote there to underline your thoughts about it in your post, carry on citizen.
 
I'm not really sure I like the leading Extreme Paranoia options.
If I recall correctly it's rather inefficient to spend XP on Sorcery at this juncture, rescuing Abagael runs into the issue that we don't actually know that she can do what we want her to, we would have to rescue her in the first place and we'd have to let her in on the secret as well as convince her to go along with this.
I don't remember this, and shouldn't we have enough time that we don't have to flash-buy anything? Maybe Rihaku can clear out later whatever this action suffers penalties or not.
I'm tempted by calling for Nilul, it would solve our problem and get us an ally very good at intrigue and social-fu, which is something we really really need to ensure the Satrapy remains loyal. She could also help with the investigation into the death of the shikari. Why isn't it this option more popular? Is there some huge downside I'm overlooking?
Some people (like Dark Lord Bob and me) like Sorcery quite much also for the other benefits it brings in addition of letting us shut the mouths of people without having to kill them. Its just has been that until now there has been always other stuff getting into the way. Like I said earlier, Infallible Messenger would be pretty useful as a control spell (as well as Travel Without Distance if we at some point or now get CSS).

The other people might be voting for the rescue operation because a) they want to rescue our DB ally b) they don't want to waste time and XP on learning Sorcery in addition of all the other stuff but still want us to have access to it.

And on some disadvantages on bringing Nilul to this clusterfuck: While the reason we are mainly bringing her to Luseng (oaths) would likely be veiled behind the secondary reason (politics/social activity), it could still paint quite large target on Nilul's back. Better if we get some other allies in addition of her in the same package later, so the attention and the danger is somewhat divided and someone else in addition of us can watch Nilul's back against other than social threats.
 
A pity about Seeds, but let's not let his death go to waste by needlessly killing our new minions. They seem like they could be pretty useful.

Remember that Extreme Paranoia consumes our personal action for next turn. If we use it, let's make sure we get some other benefit from it. Trust will probably work for now, but will it hold up to an inquisition?

[ ] Extreme Paranoia
- Require the two operatives to be within your sensory range at all times, using the Relentless Force aspect of What Rouses Glory to stay perpetually awake for several days. In the meantime, secure a definitive means of binding their loyalty. It's a great effort, but loyal subordinates who both know the truth and are competent Exalts are hard to find. This consumes your personal action for the next turn.
-[ ] Attempt to learn Sorcery yourself... somehow.

Learning Sorcery is tempting. There's certainly justification. A master Necromancer's library undoubtedly contains all kinds of occult texts and secrets. Infallible Messenger could be very useful for communication and scouting. Would we have to make Corrupted Words our control spell? That would make this option much less compelling.

How would learning the non-favored Sorcery initiation charms affect our e4 charm cap? Could we still get 3 total charms?

Indeed, are you guys REALLY sure you want to spend your next action so frivolously? They are just two DBs, after all!
 
[X] Extreme Paranoia
-[x] Attempt to learn Sorcery yourself... somehow

I've wanted sorcery for a while now. I suppose we can call in our friends later.
 
[X] Trust Them - If this satrapy is going to work, you can't spend excessive amounts of time accounting for every risk. Allow the operatives to operate as normal, with reasonable precautions in place - officially categorize them as traumatized / mentally damaged by their experiences against the necromancer, and then require them to be powerfully sedated when not on duty, use your authority to limit or eliminate their ability to fraternize with others, etc.

Let's NOT waste our time trying to bind them to us in a fit of paranoia, the "reasonable precautions" already keep them isolated and unable to tell anyone AND it leaves our personal action free next turn (their could be something urgent that needs our personal touch) also it's pretty inefficient to try and learn sorcery right now when at E5 iirc we can learn Solar Circle Sorcery.
 
Seriously...

We took the option where we gave up a solar tier circle mate who actually contribute something we don't have(An undead army, a necro economy, and whatever that comes out of his research on the Dragon Blooded, actual useful information on the Deathlord faction), for 75000 xp and two dragon blood who have no useful contribution to the level that we are going to play at, and who will require us to spend more xp to ensure that they don't betray us?

[X] Kill Them Anyway - This is simply too much bother and risk. They could just change their minds at any time! Maison is clearly conflicted, and Void Scar is too dangerous an operator to roam free with the truth. [+75,000 XP]

These two are dragon blooded scouts/operative, whom we have no use for, and who will cost us resources or actions to keep with us. Might as well turn them into xp and free up training time.

If someone actually comes up with a genuine use for them that's worth the hassle, I will change the vote to extreme paranoia. But as is, I don't know why we are bothering to go through the motion of keep them alive.

Once again, we picked a shitty option for no real gain. What's 150,000 xp gonna buy us? or half that and two DB operative of dubious loyalty and use? Compared to everything that Seeds brings to the table, this is really really dumb.
 
Seriously...

We took the option where we gave up a solar tier circle mate who actually contribute something we don't have(An undead army, a necro economy, and whatever that comes out of his research on the Dragon Blooded, actual useful information on the Deathlord faction), for 75000 xp and two dragon blood who have no useful contribution to the level that we are going to play at, and who will require us to spend more xp to ensure that they don't betray us?

BE.CAUSE.WE.DIDN'T.KNOW.THAT.IC

We knew NOTHING about him in-character except that we saw "horrors" in his lair, he destroyed our disguise and asked to "parlay" all the while suiting up in his Gravestrider to smash us.
 
A pity about Seeds, but let's not let his death go to waste by needlessly killing our new minions. They seem like they could be pretty useful.

Remember that Extreme Paranoia consumes our personal action for next turn. If we use it, let's make sure we get some other benefit from it. Trust will probably work for now, but will it hold up to an inquisition?

[ ] Extreme Paranoia
- Require the two operatives to be within your sensory range at all times, using the Relentless Force aspect of What Rouses Glory to stay perpetually awake for several days. In the meantime, secure a definitive means of binding their loyalty. It's a great effort, but loyal subordinates who both know the truth and are competent Exalts are hard to find. This consumes your personal action for the next turn.
-[ ] Attempt to learn Sorcery yourself... somehow.

Learning Sorcery is tempting. There's certainly justification. A master Necromancer's library undoubtedly contains all kinds of occult texts and secrets. Infallible Messenger could be very useful for communication and scouting. Would we have to make Corrupted Words our control spell? That would make this option much less compelling.

How would learning the non-favored Sorcery initiation charms affect our e4 charm cap? Could we still get 3 total charms?

No, even learning one would bring you to 2 Charms before E5.

Vote tally:
##### 3.21
[X] Extreme Paranoia - Require the two operatives to be within your sensory range at all times, using the Relentless Force aspect of What Rouses Glory to stay perpetually awake for several days. In the meantime, secure a definitive means of binding their loyalty. It's a great effort, but loyal subordinates who both know the truth and are competent Exalts are hard to find. This consumes your personal action for the next turn.
No. of votes: 12
SirLagginton, Random Asian Person, Usernames, sithmor,
veekie, Dark Lord Bob, meianmaru, Fumbles, kinglugia, Walkin' Man, Neptune, CrawlingChaos74

-[X] Mount a rescue mission for Tepet Abagael, the sorceress captured by the Fae.
No. of votes: 6
SirLagginton, Random Asian Person, Usernames, sithmor, Walkin' Man, Neptune

-[x] Attempt to learn Sorcery yourself... somehow.
No. of votes: 5
veekie, Dark Lord Bob, meianmaru, Fumbles, CrawlingChaos74



I'm not really sure I like the leading Extreme Paranoia options.
If I recall correctly it's rather inefficient to spend XP on Sorcery at this juncture, rescuing Abagael runs into the issue that we don't actually know that she can do what we want her to, we would have to rescue her in the first place and we'd have to let her in on the secret as well as convince her to go along with this.

Meanwhile it's not like trust doesn't put "reasonable precautions" into place and now that the necromancer is gone, the mist inhibiting us is dealt with, the undead troops should be kind of crippled and the Fae are likely not ready to replace the forces lost yet.
Odds are we should capitalize on this timeframe and strike at Ragmar, who is not only still occupying the greatest amount of territory, but is also the only ones who we didn't strike against yet and is very likely to either already be in posession of the mountain or to take it soon.
Instead of depriving ourselves of sleep for days and following up some sort of scheme that binds these two DBs to us, we sohuld probably stop Ragmar from capitalizing on the defeats we've dealt the other two factions and our own distraction.

And if you really think the risk of only taking "reasonable precautions" is too great (or you think what Uly considers reasonable precautions is too dickish not to lead to betrayal by the DBs) you can always just kill them.
It even gives XP.

Indeed, Uly's reasonable precautions are quite reasonable, as far as paranoia goes. That's why extreme paranoia is classed as extreme - it virtually guarantees they won't betray you, whereas trusting them only reasonably makes sure they wouldn't. However, at the cost of an action, it's still a huge deal. There will be several important actions you can take this coming vote update, though I'm also adding the option to take an additional personal action by accepting 4 Limit, as long as it makes sense. For example, prophecy spam is difficult to combine with other actions no matter how much Stress you get.

I'm tempted by calling for Nilul, it would solve our problem and get us an ally very good at intrigue and social-fu, which is something we really really need to ensure the Satrapy remains loyal. She could also help with the investigation into the death of the shikari. Why isn't it this option more popular? Is there some huge downside I'm overlooking?

I thought it would be quite popular too, the only downside is you have to protect her (and tolerate her schemes) while she's in town.

I don't remember this, and shouldn't we have enough time that we don't have to flash-buy anything? Maybe Rihaku can clear out later whatever this action suffers penalties or not.

Some people (like Dark Lord Bob and me) like Sorcery quite much also for the other benefits it brings in addition of letting us shut the mouths of people without having to kill them. Its just has been that until now there has been always other stuff getting into the way. Like I said earlier, Infallible Messenger would be pretty useful as a control spell (as well as Travel Without Distance if we at some point or now get CSS).

The other people might be voting for the rescue operation because a) they want to rescue our DB ally b) they don't want to waste time and XP on learning Sorcery in addition of all the other stuff but still want us to have access to it.

And on some disadvantages on bringing Nilul to this clusterfuck: While the reason we are mainly bringing her to Luseng (oaths) would likely be veiled behind the secondary reason (politics/social activity), it could still paint quite large target on Nilul's back. Better if we get some other allies in addition of her in the same package later, so the attention and the danger is somewhat divided and someone else in addition of us can watch Nilul's back against other than social threats.

I think you should consider trusting or just killing them, Extreme Paranoia is an extremely low-risk low-reward option, since it stifles your Charm growth if you take Sorcery and doesn't even give you training time for it.

Not to mention that trusting them allows you to get a lot more work out of the DBs.

[X] Extreme Paranoia
-[x] Attempt to learn Sorcery yourself... somehow

It should take 4 days to learn sorcery.

You'll have to flash-buy, there's no time to train while monitoring those two continuously, not unless you want to be negligent in your duties as Satrap.

[X] Trust Them - If this satrapy is going to work, you can't spend excessive amounts of time accounting for every risk. Allow the operatives to operate as normal, with reasonable precautions in place - officially categorize them as traumatized / mentally damaged by their experiences against the necromancer, and then require them to be powerfully sedated when not on duty, use your authority to limit or eliminate their ability to fraternize with others, etc.

Let's NOT waste our time trying to bind them to us in a fit of paranoia, the "reasonable precautions" already keep them isolated and unable to tell anyone AND it leaves our personal action free next turn (their could be something urgent that needs our personal touch) also it's pretty inefficient to try and learn sorcery right now when at E5 iirc we can learn Solar Circle Sorcery.

Indeed, once you're at E5 you'll have plenty of Charm cap to work with, and your personal actions are very, very, very valuable in this and almost all coming turns. Don't sell the future to pay down the present, that rarely works well - and especially at these levels of interest compounding!
 
Because these two are the only ones who can 'prove' that we aren't an Anathema who just murdered the shit out of his Immaculate entourage(something which is already an issue we don't want to get worse)

And because one of them knows where one of our caches are.
 
How disappointing. Scar's general competence was a welcome surprise, but overall this is just saddening. We passed up the Seeds, for... what? Two Dragon-Blooded, one of whom has uncertain loyalties? The nebulous lure of experience?

[X] Trust Them

Ultimately, these two have cost us far more than I am comfortable with. Expending yet another personal action to secure their loyalty is flagrantly wasteful, and killing them undoes what little good has come out of the action. Just bite the bullet and trust them.

Oh, and we can't tell the truth about the shikari's fate to the inquisitors, whenever they arrive. So that's also fun.
 
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How disappointing. Scar's general competence was a welcome surprise, but overall this is just saddening. We passed up the Seeds, for... what? Two Dragon-Blooded, one of whom has uncertain loyalties? The nebulous lure of experience?

[X] Trust Them

Ultimately, these two have cost us far more than I am comfortable with. Expending yet another personal action to secure their loyalty is flagrantly wasteful, and killing them undoes what little good has come out of the action. Just bite the bullet and trust them.

Oh, and we can't tell the truth about the shikari's fate to the inquisitors, whenever they arrive. So that's also fun.

Scar knows where one of our caches is so he's certainly valuable.
 
If you guys are worried about Anys Syn, one solution is to pseudo-neglect Luseng, now that no attack seems rightly imminent, and Prophet-spam her power base. You might even tempt her into an attempted break-in on Heaven!
 
I think voting right now might be a bit premature until we see what else we can do with our personal action. I'm currently partial to sorcery for now.
 
BE.CAUSE.WE.DIDN'T.KNOW.THAT.IC

We knew NOTHING about him in-character except that we saw "horrors" in his lair, he destroyed our disguise and asked to "parlay" all the while suiting up in his Gravestrider to smash us.

The gravestrider was the one chance he had to not die instantly when he opened his mouth. He took no offensive action after getting into the gravestrider except something to try and make us talk. And there was nothing to be lost by parley, after we took care of the dragon blooded.

The gravestrider was no threat to us as demonstrated, the "horror" in his lair is functional and efficient, depending on the story-teller, you can see stuff that are far worse(cruelty that serve no purpose, suffering on far larger scale, depravity far deeper than tinkering with zombies and ghosts etc) than body parts and undead evangelions in the basements of some of the dragonblooded houses. Even if Rihaku doesn't take this interpretation of the Realm, Oddyssal is bound to have seen and worked with people much worse than a sterotypical necromancer during the first age.
 
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