Hmm. I completely forgot about the crucial strike window. If we do Tip of the Spear could we demolish or reduce one of the two factions remaining sufficiently? Or do we just take in extra land and kill off mooks?
Depends on how far you go, and how many War actions you take!
Furthermore, of the three options, the training time of Spear would be the most useful to us. While we have war favoured, we have yet to get a single war charm, so it would only take a little for us to be able to buy one from training. Considering that we are going to be engaging in a war, this is most certainly going to be useful. Maybe we would only make up 70% of Luseng's combat power after this.
Keep Dreaming.
As for prophet, I don't have much to say about it. We have all seen how useful it is. The biggest issue with prophet is the number of prophecies we would be able to carry out. If its only 1, then it would not be efficient. 2 would probably break even with the other options, depending on the specific prophecies invoked. If we manage to get off 3+ prophecies, then this would almost certainly be the most efficient use of our time.
Well, you've got a couple rolls to make, but it would be between 1-3, weighted more towards the higher.
Actually the Legions maintain a steady rate of use(lessness) regardless. While we drop in effectiveness the longer the enemy has to counter us. Considering the balance of power between us and the rest of our military the tradeoff is not particularly great.
Hey, they're not useless, you're just incredibly overpowered! The Legion is still two Size 5 Battle Groups and a Size 4 Auxiliary, all lead by competent Dragon-Blooded personnel with backups in the case of assassination! They're very formidable in open combat, just don't expect them to take down Ulyssian-tier (i.e. utter combat monsters) opposition.
E4 and being combat optimized on par with Ulyssian while Also being a ridiculously charismatic character to the point of casually flipping large amounts of people. Possibly stronger (Given how much of Ulyssian's combat strength comes from how OP Ambition is, while hers is just being a killblender with a moderately good artifact. She was a match for his battle strength when he killed Polegamos, without needing Ambition as a crutch--this has obvious implications for how ridiciulously strong she is)
Social prowess on her level takes fewer Charms to accomplish than what you guys spent on Wake the Sleeper, if you have Presence Favored. It doesn't represent a huge investment. Few non-Combat fields (Except Craft and maybe Sorcery) do.
Seriously, it'd be nice to take on other Celestials who Didn't outclass us, despite the fact we started with a depressingly large amount of advantages and have had four months to train in relative safety. Ambition is carrying us as a Celestial, and it's depressing because it's so good of a tool that our own abilities are pretty secondary to it. And doubly so in that dumping so much attention into it wasn't a bad choice, because it's all that gives us even a ghost of a chance.
Mmm, I wouldn't think of it as a crutch, or even as totally separate from your character. What is King Arthur without Excalibur, Lancelot without Arondight, Amuro Ray without his Gundam? What is Sauron without his Ring, Odyssial the Hunter without his cogolem sling and trapper's kit, Ulyssian the Accursed without his mask?
Ambition is all those things to him, and more. It is the nature of man to create tools, weapons aimed at the unfairness of the world. It is his nature also to master them. Take no shame in mastering your weapon. Do not think it makes you less than what you are. You are following a storied tradition, the application of reason to the arts of destruction. Mankind could not face the world with his bare hands alone, and so he found a way. The Evocation does not emerge from the Artifact. It emerges from the relationship between man and weapon, as much Ulyssian as it is Odyssial's Ambition.
I'm pretty sure Lily has at least one Artifact 5, likely 2. Its not the Deathlords are lacking in resources to thrown at their Abyssals. Also, we had to spend quite a few charms on non combat stuff because we have to try and cover as many fields by ourselves instead of being able to delegate it to others.
Actually, most of your charms are tangentially related to combat. Even your presence Charm synergizes with the Dawn intimidation bonus. Sensory Acuity Prana affects your Join Battle rolls, as does Awakening Eye - Fate-Shifting Solar Arete can be used on War and battle rolls - and Wake the Sleeper, well, has its obvious implications.
Or alternately, that the Gardener has a way of quickly training and efficiently optimizing their Deathknights.
You're getting warmer...
Well, free if you don't count the 13+ charms required to achieve this roll.
You got what you paid for!
Ulyssian has a world satrapy to save. He doesn't have time for decadent pleasures like round the clock intensive training. Then there is the issue of the enormous amount of XP required to replicate the effects of getting 14 evocations for "free". Well, free if you don't count the 13+ charms required to achieve this roll. Still, it's a pretty good trade, considering that we get numerous other benefits and we can do it again at some point. Unfortunately, we probably won't have spent enough XP on Ambition to be able to use Wake the Sleeper on it again, but using it on an Artifact 5 armor will be almost as good. Now we just have to find one. I suggest killing some nearby Exalts and checking their corpses. That usually works.
Hm.
It's interesting that Saery already has such a reputation for being dependable. What has she done to get it? She is may be the heir, but that alone can't be enough. She must have been fairly active in her family before she came to the academy.
Well, she did get into the Academy, which is
supposed to be pretty hard if you don't have 4s and 5s in every stat.
Inasmuch as you can call seven "Dragon-Bloods" a Wyld Hunt. Especially when one of them is actually a Solar as well as the true target of the hunt. There is also the other that is a maybe-Sidereal, but we won't worry about that for now. If he is actually a Sidereal, there is also the real question: is he a powerful one? I tent to think that Anys couldn't afford to spare one of her top two assets, but who knows. Anyone less powerful than Sad Ivory will be slaughtered unless they act with exceeding caution and at exactly the right moment. On the other hand, even the weakest Sidereal will have their most beloved charm: Avoidance Kata.
You can't Avoid Odyssial if he kills you before you use it! Peony Blossom Technique, what a nice Charm...
As most of the choices count as training time according to Rihaku, I think that Tip of the Spear combined with Immortal Commander could be pretty good combo if we can afford it when the update comes. War God Descendent allows to ignore poor Drill (meaning lack of training) for our troops and increases the Size of the Battle-Group by one for the combat scene it is used for, while Ideal Battle Knowledge Prana just makes our War rolls better. This is crowned by Immortal Warlord's Tactic, which will give us once per scene/battle roll for a strategem (which can be our own unique one) that cannot be countered by magic that tries to see into the future about what would happen in the battle, and at the same time boosts the roll for it even more than IBKP.
Battle Knowledge Prana only works on order rolls, actually.