[Exalted, ?] Most High

I'm kind of scared about the very likely Limit Break. On the other, I want maximum effectiveness. Both from taking all the actions, and seeing Uly go full rutheless-optimization -mode on things.

[X] The Tip of the Spear
[X Public Work

[X] Thaumaturgic Organization
-[X] You may accept 2 Limit to perform this action for free.
[X] The Spirits Within
 
And the Lunar is at the peak of what "Normal" Celestial Exalts can ever achieve, is kind of a terrifying amount of power to put in one place to one goal, especially a goal that they were certainly about to win at until Ulyssian showed up.
The fact that Ragmar doesn't worry me actually kind of worries me in and of itself. I mean, look at the other threats. We had the Duke and his city-annihilating lava behemoth, who rode to battle atop a giant crystal spider. Yet for all of that, he was just the tip of Empress Slay's (still can't get over that name) own spear, and who knows what horrors wait in the Freehold. That place has stood for centuries despite the Fae being a threat to the kingdom. The Lily has been played up as a martial threat nearly the equal of Ulyssian himself, with the Seeds being an Ayala-tier necromancer. Then there's the Gardener, who might have more of that circle that she hasn't deployed yet (Moonshadow subversion specialist or Day Caste assassin, perhaps?), with inscrutable goals and a history of acting unpredictably coupled with the power of a Deathlord.

What does Ragmar have? 50,000 Beastmen and himself, an Elder Lunar. Seems unimpressive, doesn't it? Yet he's the one holding the most territory, the one who assassinated the last General, and he's treating with these other two powers as an equal. That tells me he either has an ace in the hole or we're underestimating Ragmar. Whatever else Ulyssian chooses to do, we should prepare to come down with a bad case of 'suddenly, a Lunar assassin is attempting to eat your face'.
 
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Hmm. I completely forgot about the crucial strike window. If we do Tip of the Spear could we demolish or reduce one of the two factions remaining sufficiently? Or do we just take in extra land and kill off mooks?

Depends on how far you go, and how many War actions you take!

Furthermore, of the three options, the training time of Spear would be the most useful to us. While we have war favoured, we have yet to get a single war charm, so it would only take a little for us to be able to buy one from training. Considering that we are going to be engaging in a war, this is most certainly going to be useful. Maybe we would only make up 70% of Luseng's combat power after this.

Keep Dreaming.

As for prophet, I don't have much to say about it. We have all seen how useful it is. The biggest issue with prophet is the number of prophecies we would be able to carry out. If its only 1, then it would not be efficient. 2 would probably break even with the other options, depending on the specific prophecies invoked. If we manage to get off 3+ prophecies, then this would almost certainly be the most efficient use of our time.

Well, you've got a couple rolls to make, but it would be between 1-3, weighted more towards the higher.

Actually the Legions maintain a steady rate of use(lessness) regardless. While we drop in effectiveness the longer the enemy has to counter us. Considering the balance of power between us and the rest of our military the tradeoff is not particularly great.

Hey, they're not useless, you're just incredibly overpowered! The Legion is still two Size 5 Battle Groups and a Size 4 Auxiliary, all lead by competent Dragon-Blooded personnel with backups in the case of assassination! They're very formidable in open combat, just don't expect them to take down Ulyssian-tier (i.e. utter combat monsters) opposition.

E4 and being combat optimized on par with Ulyssian while Also being a ridiculously charismatic character to the point of casually flipping large amounts of people. Possibly stronger (Given how much of Ulyssian's combat strength comes from how OP Ambition is, while hers is just being a killblender with a moderately good artifact. She was a match for his battle strength when he killed Polegamos, without needing Ambition as a crutch--this has obvious implications for how ridiciulously strong she is)

Social prowess on her level takes fewer Charms to accomplish than what you guys spent on Wake the Sleeper, if you have Presence Favored. It doesn't represent a huge investment. Few non-Combat fields (Except Craft and maybe Sorcery) do.

Seriously, it'd be nice to take on other Celestials who Didn't outclass us, despite the fact we started with a depressingly large amount of advantages and have had four months to train in relative safety. Ambition is carrying us as a Celestial, and it's depressing because it's so good of a tool that our own abilities are pretty secondary to it. And doubly so in that dumping so much attention into it wasn't a bad choice, because it's all that gives us even a ghost of a chance.

Mmm, I wouldn't think of it as a crutch, or even as totally separate from your character. What is King Arthur without Excalibur, Lancelot without Arondight, Amuro Ray without his Gundam? What is Sauron without his Ring, Odyssial the Hunter without his cogolem sling and trapper's kit, Ulyssian the Accursed without his mask?

Ambition is all those things to him, and more. It is the nature of man to create tools, weapons aimed at the unfairness of the world. It is his nature also to master them. Take no shame in mastering your weapon. Do not think it makes you less than what you are. You are following a storied tradition, the application of reason to the arts of destruction. Mankind could not face the world with his bare hands alone, and so he found a way. The Evocation does not emerge from the Artifact. It emerges from the relationship between man and weapon, as much Ulyssian as it is Odyssial's Ambition.

I'm pretty sure Lily has at least one Artifact 5, likely 2. Its not the Deathlords are lacking in resources to thrown at their Abyssals. Also, we had to spend quite a few charms on non combat stuff because we have to try and cover as many fields by ourselves instead of being able to delegate it to others.

Actually, most of your charms are tangentially related to combat. Even your presence Charm synergizes with the Dawn intimidation bonus. Sensory Acuity Prana affects your Join Battle rolls, as does Awakening Eye - Fate-Shifting Solar Arete can be used on War and battle rolls - and Wake the Sleeper, well, has its obvious implications.

Or alternately, that the Gardener has a way of quickly training and efficiently optimizing their Deathknights.

You're getting warmer...

Well, free if you don't count the 13+ charms required to achieve this roll.

You got what you paid for!

Ulyssian has a world satrapy to save. He doesn't have time for decadent pleasures like round the clock intensive training. Then there is the issue of the enormous amount of XP required to replicate the effects of getting 14 evocations for "free". Well, free if you don't count the 13+ charms required to achieve this roll. Still, it's a pretty good trade, considering that we get numerous other benefits and we can do it again at some point. Unfortunately, we probably won't have spent enough XP on Ambition to be able to use Wake the Sleeper on it again, but using it on an Artifact 5 armor will be almost as good. Now we just have to find one. I suggest killing some nearby Exalts and checking their corpses. That usually works.

Hm.

It's interesting that Saery already has such a reputation for being dependable. What has she done to get it? She is may be the heir, but that alone can't be enough. She must have been fairly active in her family before she came to the academy.

Well, she did get into the Academy, which is supposed to be pretty hard if you don't have 4s and 5s in every stat.

Inasmuch as you can call seven "Dragon-Bloods" a Wyld Hunt. Especially when one of them is actually a Solar as well as the true target of the hunt. There is also the other that is a maybe-Sidereal, but we won't worry about that for now. If he is actually a Sidereal, there is also the real question: is he a powerful one? I tent to think that Anys couldn't afford to spare one of her top two assets, but who knows. Anyone less powerful than Sad Ivory will be slaughtered unless they act with exceeding caution and at exactly the right moment. On the other hand, even the weakest Sidereal will have their most beloved charm: Avoidance Kata.

You can't Avoid Odyssial if he kills you before you use it! Peony Blossom Technique, what a nice Charm...

As most of the choices count as training time according to Rihaku, I think that Tip of the Spear combined with Immortal Commander could be pretty good combo if we can afford it when the update comes. War God Descendent allows to ignore poor Drill (meaning lack of training) for our troops and increases the Size of the Battle-Group by one for the combat scene it is used for, while Ideal Battle Knowledge Prana just makes our War rolls better. This is crowned by Immortal Warlord's Tactic, which will give us once per scene/battle roll for a strategem (which can be our own unique one) that cannot be countered by magic that tries to see into the future about what would happen in the battle, and at the same time boosts the roll for it even more than IBKP.

Battle Knowledge Prana only works on order rolls, actually.
 
Please be mindful of closing the brackets when you cast your votes; Cavalier left the one at the end of Public Works open, and a number of people copied and pasted his vote, so that nearly threw the counter off.

Vote tally:
##### 3.21
[X] Forging the Sword
[X] Consolidate Power
[X] The Spirits Within
No. of votes: 4
LordOfMurder, me.me.here, afterthought53, Alectai

[X] Forging the Sword
[X] Consolidate Power
[X] Thaumaturgic Organization
-[X] You may accept 2 Limit to perform this action for free.
[X] The Spirits Within
No. of votes: 1
CrawlingChaos74

[X] Forging the Sword
[X] Public Works
[X] Font of Prophecy I
No. of votes: 4
DarkLight140, Wing101, Guile, skaro

[X] Forging the Sword
[X] Public Works
[X] Thaumaturgic Organization
-[X] You may accept 2 Limit to perform this action for free.
[X] Font of Prophecy I
No. of votes: 2
Orm Embar, Pipeman

[X] Forging the Sword
[X] Public Works

[X] Font of Prophecy I
No. of votes: 2
Anasurimbor, Robotninja

[X] The Tip of the Spear
[X] Public Works
[X] Thaumaturgic Organization
No. of votes: 2
Thomasfoolery, Brekouh

[X] The Tip of the Spear
[X] Public Works
[X] Thaumaturgic Organization
-[X] You may accept 2 Limit to perform this action for free.
[X] The Spirits Within
No. of votes: 12
Cavalier, Manget, Dark Lord Bob, Savonarola, gigantisrex, Ridiculously Average Guy, CharlBaal, WorldSlayer, 1986ctcel, useofstrike32, meianmaru, Diller

[X] The Tip of the Spear
[X] Public Works
[X] The Spirits Within
No. of votes: 6
SirLagginton, Serous, inventive alias, aja318, veekie, sithmor

[X] Prophecy
No. of votes: 1

Daniel14541

@Reckless_Sun, I excluded your vote because it was invalid.
 
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Hm, Font of Prophecy is so unpopular? You guys don't want to cast up to 3 Prophecies!? It's an incredibly powerful option that doesn't risk your soldiers' lives and can have a range of versatile effects.

Also, no one wants a crack at a diplomatic action?
 
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Eh, diplomacy at this juncture is premature and blows the element of surprise, in addition to opening us to the possibility of censure from the Realm. We don't even have Nilul or Pearl here to walk us through it or sanctify any pacts made! There's also the fact that Ragmar, who appears to be the least heinous of the bunch at first glance, is described as being treacherous and cunning. The Gardener is unpredictable and her deathknights appear to take pleasure in wanton slaughter, and the Fae are... well, they're Raksha. No, negotiating will have to wait until we have a sword at their throat and can make demands from a position of undeniable strength, and if we can just kill them, why bother negotiating at all?

I rather like Font of Prophecy. It's a versatile option; if we play our cards right, we could strengthen the military and solidify our control over Luseng. Some of the benefits of both the other personal actions, with the caveat that it's less immediately decisive. In fact, I think I'll vote for it:

[X] Forging the Sword
[X] Public Works
[X] Thaumaturgic Organization

-[X] You may accept 2 Limit to perform this action for free.
[X] Font of Prophecy I
 
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Fanwork##
703 words toward helping if we go for Tip ofthe Spear.
_ _ _ _ _ _

Sunlight slowly spilled on the horizon, rays like so many rivulets of golden honey splashing upon the grass. They brought the type of cloying heat which smothered men and made them broke into sweat and shortened their breath. There was nothing to counterbalance it, not even the barest sign of the sea breezes which usually blew upon Luseng's surroundings. Bathed in the light of this implacable sun and undisturbed by the wind which usually agitated them, the leaves of the rare trees they crossed on they way looked like emeralds shards encased in amber to the poetic heart. A beautiful sight, contrasting violently with the others marring the land.

Farms burned to the ground, piles of bodies parts, many picked to the bones by voracious mouths, all left as a macabre feast for the wandering eye. Indeed, there was no end to the hellish sights left to meet the Ghost-Water Legion. They sole effect was to add fuel to the fire. Kindling to the bonfire, they transformed the blaze of the righteous fury which pushed them forward in a raging inferno. This inner fire leaving them as immune to the heat than to the blemish marking countryside, the assembled men and women of the Realm's Legion moved at a brutal pace, their devouring strides leading them straight toward the source of this infamies. Water and Fire Aspects walked at the centers of tightly aligned groups of mortals, lessening or outright abolishing the effects of the heat and those of their punishing rush toward the enemy on themselves and their comrades. Earth Aspect applied their arts to the land that fused under their feets, accelerating even further their movements.

And yet the Satrap outpaced them all. Tip of the Spear he had forged in the aftermath of the Siege, from his raw conviction and the men who had remained after this last crucible, he set an implacable pace, pushing them to their limits, then leading them farther, without ever risking to broke them in the process. In this he appeared like a kind of magician, able to gauge accurately the efforts they could safely make on his behalf despite the little time they had known each other, and to conjure up by his sole example buried reserv es of energy, unknown even to them.

Under his guidance, in his hands, they had become a deadly weapon, and soon came to a point where nothing seemed able to stand in their way. Launched toward the enemy, they punched through his defenses, inexorably closing on his heart. Either cleaning up the remains of the forces their Satrap smashed down on his own, playing the anvil to his hammer, or fixing the enemy to permit him to deal blow to strategic targets with surgical precision and apocalyptic strength, they devoured their foes, contingents-sized bit by bit. . Repeating his exploit at the gates of Luseng, Sesus Ulyssian fell down like a scythe upon the multiple head of the beast they affronted. Only this particular monster did not regenerate and as they progressed further and more of them were cut, the enemy organisation, already tumbling down before the surprise onslaught they were suffering under achieved to collapse in total anarchy as leading figure, mighty champions and crafty generals alike, were brutally ushered to their eternal rest.

Talomar knew that, considering their unexpected victory against the Fae, they had some hopes to reclaim a portion of their former territories, to finally make some headway in the mess they had been abandoned in, but he never imagined such success. Even the newly born faith he had developed in the walking weapon of mass destruction at he helm of their forces, the very same belief that had set him in his trail with his brothers and sisters, had failed to arose such ridiculous hopes in him. Now that they were not only pushing back the enemy but slaughtering them in droves, he felt old feelings awaken, energizing his tired soul. The wheel of fortune turned their way now, and under the storm that had set it to spin in Sesus Ulyssian , anything seeking to impede its way would be summarily crushed by it.

The Realm's Dragons had taken the air once more.
 
Eh, diplomacy at this juncture is premature and blows the element of surprise, in addition to opening us to the possibility of censure from the Realm. We don't even have Nilul or Pearl here to walk us through it or sanctify any pacts made! There's also the fact that Ragmar, who appears to be the least heinous of the bunch at first glance, is described as being treacherous and cunning. The Gardener is unpredictable and her deathknights appear to take pleasure in wanton slaughter, and the Fae are... well, they're Raksha. No, negotiating will have to wait until we have a sword at their throat and can make demands from a position of undeniable strength, and if we can just kill them, why bother negotiating at all?

I rather like Font of Prophecy. It's a versatile option; if we play our cards right, we could strengthen the military and solidify our control over Luseng. Some of the benefits of both the other personal actions, with the caveat that it's less immediately decisive. In fact, I think I'll vote for it:

[X] Forging the Sword
[X] Public Works
[X] Thaumaturgic Organization
-[X] You may accept 2 Limit to perform this action for free.
[X] Font of Prophecy I
It's only less immediately decisive if we murderhobo for long enough to actually win any decisive battles.
Otherwise it's an extremely potent option that will remain helpful for the entirety of the campaign, loses effectiveness the later it's brougt into play and is unlikely to be available once the other factions notice what kind of monster Uly is and endeavor to keep him busy or kill him.

The window of opportunity for prophecies is closing just as rapidly as the one for surprise murderization, so this has my vote as well.

[X] Forging the Sword
[X] Public Works
[X] Thaumaturgic Organization
-[X] You may accept 2 Limit to perform this action for free.
[X] Font of Prophecy I
 
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Looks like we've got a substantial majority voting for increased Limit, though I haven't seen much argument on it either way. You guys sure about that?
 
I've been thinking, given that the things the Gardener is apparently cultivating in her "garden" are likely her Deathknights (implied by their unusually fast growth and their naming convention), I have to wonder whether her previously erratic behaviour might have been inspired by this focus of hers.
If one of her higher priorities is getting her Deathknights to grow absurdly fast (whether because that's for some reason her ultimate end-goal or because she wants as much power at her fingertips as possible before making her move is another question altogether), her behaviour back then could have just appeared erratic because she neither cared about the effect her actions had on Luseng nor about acquiring resources of any kind, but was actually just after training effects and letting her Deathknights gain valuable experiences of some sort.

I mean why would PCs be the only one who stunt very weird training actions for the sake of efficiancy?
And if she really regards her Abyssals as (one part of?) some sort of garden and herself as the Gardener, it only seems appropriate that she'd have them do stuff regardless of how weird it appears as long as the end result is that everyone ends up how she envisioned them to.
 
Looks like we've got a substantial majority voting for increased Limit, though I haven't seen much argument on it either way. You guys sure about that?
Isn't it fourteen for Limit and sixteen against?

In any case, I'd argue that Limit Breaking while our friends are unlikely to become collateral damage is one of the better situations to do so.
Discarding compassion and stuff for the sake of efficiancy will no doubt have consequences, but any damage done to our reputation will likely be weighed against other benefits, any innocents likely to suffer as an immediate consequence from this I am not particularly emotionally invested in and in the current situation Luseng is in it can likely use some ruthless actions that ultimately help and I'm not confident we'll end up voting for enough ruthless options to get the most out of this campaign on our own.
 
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I'm hoping to update in 2-4 hours. Hopefully we can get a consensus on actions taken and Limit Breaking before then.

I mean why would PCs be the only one who stunt very weird training actions for the sake of efficiancy?

A very interesting hypothesis!

In any case, I'd argue that Limit Breaking while our friends are unlikely to become collateral damage is one of the better situations to do so.

Your friends, perhaps not; the entire city-state of Luseng...
 
I'm hoping to update in 2-4 hours. Hopefully we can get a consensus on actions taken and Limit Breaking before then.



A very interesting hypothesis!



Your friends, perhaps not; the entire city-state of Luseng...
If they are not name characther then that fine by player.:p
I am against limit break on principal thought,Alectai money for picture that lessen limit break shold not be in vain.:rofl:
 
And if she really regards her Abyssals as (one part of?) some sort of garden and herself as the Gardener, it only seems appropriate that she'd have them do stuff regardless of how weird it appears as long as the end result is that everyone ends up how she envisioned them to.
Interesting. My thought was that her 'garden' refers to the territories she conquers. Her emissaries come alternately bearing gifts and naked blades, but in order to have crops to harvest, first you must sow the fields, which somewhat explains her almost bipolar behavior. Your hypothesis is supported by the naming convention she uses for her deathknights, though, so who knows? Perhaps the reason that her Abyssals are so strong is that they're all part of a gestalt that can be considered the 'Gardener', which would explain her lack of public appearances. The Seeds, the Flower, each one represents a different facet of her. Might be a Root and a Stem as well.
It drove back the Limit Break for many updates!
Alectai commissioned images and we contributed fanworks, but Limit Break can't be dodged forever. These circumstances are exigent enough that Ulyssian pushing himself to his limit (heh) feels in-character, and from a metagame perspective Limit Breaking here is less likely to ruin everything forever.
 
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Interesting. My thought was that her 'garden' refers to the territories she conquers. Her emissaries come alternately bearing gifts and naked blades, but in order to have crops to harvest, first you must sow the fields, which somewhat explains her almost bipolar behavior. Your hypothesis is supported by the naming convention she uses for her deathknights, though, so who knows? Perhaps the reason that her Abyssals are so strong is that they're all part of a gestalt that can be considered the 'Gardener', which would explain her lack of public appearances. The Seeds, the Flower, each one represents a different facet of her. Might be a Root and a Stem as well.

Alectai commissioned images and we contributed fanworks, but Limit Break can't be dodged forever. These circumstances are exigent enough that Ulyssian pushing himself to his limit (heh) feels in-character, and from a metagame perspective Limit Breaking here is less likely to ruin everything forever.

An interesting theory, though how many Deathlords really appear in public? The Mask and the Prince, probably, maybe the Lover.
 
Do you Font voters have any particular Prophecy actions in mind?
I'm not sure, but I might switch for the Font. With that in mind, how about a Prophecy that would take advantage of the general confusion of Ulyssian unbalancing the situation, making defending harder for a limited time as everything is thrown into chaos? As quite a lot of our satrapy has been already conquered by the invading forces, going for an offensive after a Prophet -turn could mean reconquering a lot of areas if we are the aggressor.

Others could be about finding optimal trade routes (with Seacrown if possible to further strengthen Zao), and maybe something about rebuilding and strengthening the capital.
 
I didn't vote for Font, but would it be possible to rig something in regards to jade mountain? Great Disaster will strike if you try to exploit it, unless you do so in a very specific way, in which case it will go far better than expected. Or is that to esoteric a topic for our records without the great library?
 
I'm not sure, but I might switch for the Font. With that in mind, how about a Prophecy that would take advantage of the general confusion of Ulyssian unbalancing the situation, making defending harder for a limited time as everything is thrown into chaos? As quite a lot of our satrapy has been already conquered by the invading forces, going for an offensive after a Prophet -turn could mean reconquering a lot of areas if we are the aggressor.

Others could be about finding optimal trade routes (with Seacrown if possible to further strengthen Zao), and maybe something about rebuilding and strengthening the capital.

So you're mostly looking for Prophecies that buff yourself?

Hmm, something to emphasize the worth of the Auseng Bu Library, perhaps to the point that it engenders conflict between the Abyssals and Ragmar? Guile had a decent suggestion about the Fair Folk releasing hostages in a vain attempt at placating us, too.

Is that wise? You guys might want to take that library yourself, so increasing resistance in the area...
 
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