[Exalted, ?] Most High

Yeah, the book explicitly says there are only a handful of CCS in all Creation, in the text of the Charm itself. Not just Solars with that Charm, but sorcerers of the level in general.
That doesn't really make much sense for the default setting, considering the giant pile of Elder Exalts. It's also contradicted by the fluff text for Travel Without Distance, which mentions that both the Sidereals and the Lunars use it to maintain hidden meeting places.
 
Going sorcerer seems to be somewhat expensive on XP. Since we don't have Occult favoured, each spell we buy would cost us 50k XP.
To be fair, Lore requires that we spend experience on others for its most potent training effects. We eventually get the experience back, possibly even beyond what we invested in the first place, but both Sorcery and Lore are expensive ways of building up a powerbase. It's just a quest of how we want to go about doing that.
 
To be fair, Lore requires that we spend experience on others for its most potent training effects. We eventually get the experience back, possibly even beyond what we invested in the first place, but they're both expensive ways of building up a powerbase. It's just a quest of how we want to go about doing that.

I still don't actually understand how the math works on that.

From my reading of the description of the charms, it didn't seem to add up to a possible excess.
 
That doesn't really make much sense for the default setting, considering the giant pile of Elder Exalts. It's also contradicted by the fluff text for Travel Without Distance, which mentions that both the Sidereals and the Lunars use it to maintain hidden meeting places.

That's merely an implication; the Charm text is explicit. There could be plenty of dead Lunars and Sids that did so, and a few alive ones that still do so. One would imagine the living CCSes would almost all eventually pick up as useful a spell as Travel Without Distance, after all.

To be fair, Lore requires that we spend experience on others for its most potent training effects. We eventually get the experience back, possibly even beyond what we invested in the first place, but both Sorcery and Lore are expensive ways of building up a powerbase. It's just a quest of how we want to go about doing that.

Lore is much weaker in its buffing effects unless you know MA or have Solar / Abyssal allies to buff, so I don't know how competitive it will be.

I still don't actually understand how the math works on that.

From my reading of the description of the charms, it didn't seem to add up to a possible excess.

Fate-Shifting Solar Arete is broken.
 
I still don't actually understand how the math works on that.

From my reading of the description of the charms, it didn't seem to add up to a possible excess.
3E said:
Tireless Learner Method
Cost: 1xp; Mins: Lore 5, Essence 2; Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: Flowing Mind Prana
In a flash of insight, the student becomes the master. As per Flowing Mind Prana, when the Solar rolls to regain experience points at the end of the story, she may pay one experience point to activate this Charm, reflecting on her student's progress. This allows her to reroll all nonsuccesses on the roll to regain experience a single time. This Charm explicitly allows the Solar to gain back more experience points than she invested in training.
That, plus FSSA.
 
Hmm. The Sorcery option is really, really tempting. But its not playing for our strengths... Could we use the Predictionism of Strategos to make it easier to locate and recruit a Twilight Caste Sorcerer (with hopefully other useful abilities like Crafting)? Efficient distribution of labor is the optimal way. Both going to war and satrapy -building would allow us to give shelter, resources and other help for our fellow Anathemas, and use them either as "Good Anathemas" like Rihaku was suggesting or as hidden allies, thus making good incentives to ally with us.
 
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Hmm. The Sorcery option is really, really tempting. But its not playing for our strengths... Could we use the Predictionism of Strategos to make it easier to locate and recruit a Twilight Caste Sorcerer (with hopefully other useful abilities like Crafting)?

Maybe, but it really only works on organization-scale projects, so it'd be a sort of "Liu Bei searches for Kongming" thing, except that you're already Kongming...

Also, there's absolutely no guarantee that such a Twilight would have interests aligned with yours, or would even care about you. If you want access to a Celestial Circle Sorceror, you can always try talking Ayala.

Efficient distribution of labor is the optimal way. Both going to war and satrapy -building would allow us to give shelter, resources and other help for our fellow Anathemas, either as "Good Anathemas" like Rihaku was suggesting or as hidden allies, thus making good incentives to ally with us.

Prophet of Seventeen Cycles is also extremely time- and effort-intensive, though in its case it may simply be too much power for any man (that's not you) to wield!
 
I still don't actually understand how the math works on that.

From my reading of the description of the charms, it didn't seem to add up to a possible excess.
Fate-Shifting Solar Arete(x2) can be used once per day to get an average of .9 successes per dice on any roll. Combine this with the charm that allows failures(which will happen 40% of the time) to be rerolled will give a return of ~125% of the invested XP.

Oh, and don't forget to spend willpower on the roll to get a free extra XP. :wtf:
 
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Fate-Shifting Solar Arete(x2) can be used once per day to get an average of .9 successes per roll. Combine this with the charm that allows failures(which will happen 40% of the time) to be rerolled will give a return of ~125% of the invested XP.

Oh, and don't forget to spend willpower on the roll to get a free extra XP. :wtf:
When you combine FSSA with Sidereal buffing you can get an average of 1 success per roll. Thanks, Pearl!
 
[X] Strategos

I like the theme of master general/ batman better. I also like the idea of buffing up our friends or tuning up the naval academy.

Is it really a good idea to summon demons if we're worried about information getting out about us?
 
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Maybe, but it really only works on organization-scale projects, so it'd be a sort of "Liu Bei searches for Kongming" thing, except that you're already Kongming...

Also, there's absolutely no guarantee that such a Twilight would have interests aligned with yours, or would even care about you. If you want access to a Celestial Circle Sorceror, you can always try talking Ayala.
Yeah, its a bet with chances of succeeding seeming to be quite low anytime soon, even with Ulyssian's abilities. And applying this method in the first place with our possible-in-future DB -based organizations without causing Wyld Hunt on that Twilight... Still, its a chance, and I think I'm already too attached to Strategos to pass the chance to grab it. Not sure about Ayala, but we'll see how that goes, either sooner with the war or possibly later.
Prophet of Seventeen Cycles is also extremely time- and effort-intensive, though in its case it may simply be too much power for any man (that's not you) to wield!
Just spending a day doing it, while time intensive, is still quite fast when compared to Sorcery, even if its effects can be more potent. On top of that, more flexibility with faster reaction time against sudden threats. Also, a thought occured to me: wouldn't PoSC make sneaking into Heaven and altering the Loom much easier? And with Sidereal Astrology stacked on top of this... It seems that it would allow us to use our advantages to accumulate more advantages, and repeat it until we are in a situation to win against our enemies. So sticking to my vote.
 
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[X] The Sorcerer

Sooo... we want to buff Moon? This option lets us buff Moon and supports the ruse that we've killed to protect.
 
Thinking about Wake the Sleeper, one use could be using it on Odyssial's Artifact 5 armor if we ever find it, forsake the Storm Armor's Evocations for free XP and then use that freed XP to buy Sorcery instead of more Evocations. Not guaranteed way to go about things, as training time could be scarce, we might have already secured a potent Sorcerer or that it just wouldn't make sense to make Workings because we could use our time to do other stuff.

EDIT: Though the Storm Armor doesn't seem to have more than one Evocation currently... And there are full 5s in Physical and Mental... We went for Sword and Self Meditation? Huh. I thought that Full War Regalia had won.
 
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Is the vote still one? If so...

[X] Demonstrate Massive and Total Remorse
[X] Withdraw from the Tournament.


Firstly because a) we genuinely feel remorse over killing an opponent in what should have been a non-lethal match, and b) it's far too early for a civil war. I believe that causing a civil war this early would be an utter disaster for the Realm and Creation.

Whatever minor advantage pretending we did this on purpose would give us, it would be insignificant compared to what we'd loose by being thrown into that mess while were not yet prepared. And we aren't. Not yet. You want a spectacular opening for the civil war to come? We can simply manufacture one at a time of our choosing, rather than be swept along with absolutely no control over the situation by a frigging accident.
 
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The realm had 20 years of lifespan left per Zao's estimate, I want to prove him wrong on both his calculation on that and the speed in which Odyssian can garner influence

Let's face it, ambition didn't see to disagree with that, and for all Zao's machination, the ball had always been in Odyssial's park the moment Ulyssian exalted

Chaos in the realm open up opportunity for our allies to enact their agendas, and when an upstart "dragon blooded" exalt named Ulyssian is in the center of it, all of our remnant cultists and allies ought to take lead on that
 
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Maybe, but it really only works on organization-scale projects, so it'd be a sort of "Liu Bei searches for Kongming" thing, except that you're already Kongming...

Also, there's absolutely no guarantee that such a Twilight would have interests aligned with yours, or would even care about you. If you want access to a Celestial Circle Sorceror, you can always try talking Ayala .!

Subverting a brilliant Sorceror from the Yozis under the eyes of Heaven?
Hell yeah!!!
Vote for the write-in, I guess.

You still doing it, right, @Cavalier?
 
IIRC The charm let you roll for every XP spent and recover one per success. We can average more successes than dice rolled.
Or if playing in a group.

Two of you take up the teaching charms and set the Circle, with your minions as targets. Spend 50xp, EACH player gets 50xp except Loreplayer1 who gets 45 xp back. Then Loreplayer2 uses the 50 xp from the first round to activate his own. Now the whole Circle is 100xp up except for the Loreplayers, who are only 45xp up. And also your mooks are now 100xp elite mooks who love you more than life.

And then you get a bandage coz the GM threw a 900page hardcover at your head.
 
Or if playing in a group.

Two of you take up the teaching charms and set the Circle, with your minions as targets. Spend 50xp, EACH player gets 50xp except Loreplayer1 who gets 45 xp back. Then Loreplayer2 uses the 50 xp from the first round to activate his own. Now the whole Circle is 100xp up except for the Loreplayers, who are only 45xp up. And also your mooks are now 100xp elite mooks who love you more than life.

And then you get a bandage coz the GM threw a 900page hardcover at your head.

Well, you can't yourself benefit from it in the same story you've used it on someone else.
 
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