[Exalted, ?] Most High

Okay, seriously. What the fuck does Sail even do?
The Ability itself or the Charms?
The Ability itself determines your dicepool for stuff like predicting the weather, maneuvering your ship through hazardous conditions, pursuing an enemy ship, positioning yourself to attack an enemy ship, positioning yourself to board an enemy ship, escaping an enemy ship or opposing any of the above.

The Charms are all over the place, with some making you personally less vulnerable to sea hazards, some boosting the actions above, some protecting the ship from harm, some strengthening it through other means, some buffing you while on or in proximity of the ship, some debuffing enemies on the ship, even one crew training Charm and at least one boosting every ship in the fleet you command.
There's also some more exotic stuff like a Charm that prevents your Solar stuff from passively harming Creatures of Darkness that have joined your crew.
 
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The Ability itself or the Charms?
The Ability itself determines your dicepool for stuff like predicting the weather, maneuvering your ship through hazardous conditions, pursuing an enemy ship, positioning yourself to attack an enemy ship, positioning yourself to board an enemy ship, escaping an enemy ship or opposing any of the above.

The Charms are all over the place, with some making you personally less vulnerable to sea hazards, some boosting the actions above, some protecring the ship from harm, some strengthening it through other means, some buffing you while on or in proximity of the ship, some debuffing enemies on the ship, even one crew training Charm and at least one boosting every ship in the fleet you command.
There's also some more exotic stuff like a Charm that prevents your Solar stuff from passively harming Creatures of Darkness that have joined your crew.
Thank you.
 
as an example from 3E that's been posted by a dev have a Sail Charm
Salty Dog Method
Cost: —; Mins: Sail 3, Essence 1; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
The Solar is the consummate mariner, seasoned by hardships, tried by adversity and proven true. This Charm gives the Exalt the following advantages:
• The Solar's expertise often saves the ship. Reroll any 6s in the result of a Sail roll until 6s no longer appear.
• She is inured to supernatural horror. Fear effects caused by monsters, behemoths, demons, Yozis, and other existentially terrifying beings have less of an effect. Add half the Exalt's Sail (rounded up) to her Resolve against such influence.
• If she fails a balance check on land or sea, she still falls down, but then she immediately falls up, landing on her feet. In addition, she can never fall from a ship. Even the most stumble-footed bastard will find a way to keep from going overboard.
• By land or by sea, the Exalt knows the exact distance and route to somewhere she has been before

Personally, my favorite part of it isn't the exploding successes, or the resilience against fear, it's the fact that the name of the charm is Salty Dog Method.
 
In Jade
Melancholia in Jade

"So whatever happened to that Immaculate after you spared her?" Asked Nilul, who was spread languorously over the silk divan of their barge. There was only idle curiosity in her tone, a voice that conveyed only the fashionable disinterest of a cosmopolitan scion.

Above, the richly full moon stared down at them, an ever-open eye. Around, the waters of Dragon's Sigh Lake lapped soothingly against the black teak of their craft, carrying them ever onwards to Shimmering Opal Island.

Ulyssian was desperately trying to find an avenue by which to train. This idleness and opulence was maddening. He had resorted to isometric exercises, and had only half an ear open to the "conversation" before him.

"What?" he replied, "Oh, Ledaal Syryns. Zao took her away, presumably to interrogate her. I don't know what occurred after that. I've been focused on my own training."

"You don't say!" Nilul's tone was shocked. She sat bolt upright, fixing him with her eyes.

Ulyssian snorted. "It may come as a surprise to you, but I, too, am capable of a day's hard work. If necessary, of course."

"Your life must be full of necessity," she exhaled, gazing admiringly at him.

Ulyssian only grunted in response, glancing over to their sister barge where Moon and Saery sat, engaged in subdued but earnest conversation. Moon looked pleasant this evening. She wore a strapless dress of dark blue that left her shoulders bare, and a single rose of the same hue in her hair. Silhouetted in the light of her namesake, her skin was so translucent that it seemed faintly to glow.

Catching his eye, Moon made as if to wave, but then caught herself, seeming to remember that they were supposed to be estranged in public. A startled expression briefly came over her before she abruptly turned away, puffing out her cheeks as she huffed. A faint blush came over those cheeks as she realized how badly she'd failed. Saery, looking his way as well, merely raised an eyebrow.

Behind him, Nilul sighed. "That girl... she's completely hopeless. Basically as bad as you, though in different ways. She's cute though, don't you think?"

Ulyssian glared blankly at her for a moment. He had no energy for Nilul's mind games, and told her so. To this, Nilul merely emitted a long-suffering sigh, and turned the conversation to more straightforward topics, like the next meeting of the Incompetents Society.

It was true, they hadn't met since he'd Exalted; he'd simply been too busy with training. In learning to adapt his speed on the battlefield to subtler, more controlled environments, he'd gained nearly preternatural skill at sleight of hand. Zao also had him on a brutal tactical regimen, drilling endlessly on plans for countless varying scenarios: honor duels, small unit tactics, Legion command, mixed Legion and Naval operations, cooking contests, printing a book, infiltrating a fortress to defend its bakers from sabotage. The last had been particularly maddening. Nonetheless, he was beginning to feel a sense of generalized excellence, a means of navigating adeptly the once-inscrutable river called Fate. It was not a state he could maintain for long, but its general applicability was incredibly useful.

Not long after, they reached Shimmering Opal Island, upon which was built the enormous Opaline Palace, a Cynis-ruled casino and den of black-market activity. Nilul's plan had called for him to be paired with Saery and herself to be paired with Moon, an arrangement that would help maintain the facade that he and Moon had attempted to uphold.

So far, things had not gone well, but the damage was contained to only Saery, who smiled brightly at him as they walked towards the gates of the Palace. Those gates, great riveted plates of bronze and brass, swung on oiled hinges to admit them. Inside was a cauldron of luxurious debauchery, revelrous cacophony and the clattering of obels, opium-smoke plumes tinged blue in the light of brightmoth lanterns.

Further into the card pits, male and female dancers gyrated enthusiastically on the stage, casting a play of light and shadow against the walls. Ulyssian made his way to the exchange booth, carefully changing a full roll of obels into stacks of brightly colored chips. Each was intricately carved, depicting scenes of martial glory and decadent excess. The mortal accountant that managed the booth, a studious-looking man with deep worry-lines worn into his face, gave him a well-meaning but somewhat hapless smile.

As they walked away, Saery leaned over to whisper to him. "That man's family used to own the palace. They built its reputation on being one of the fairest and best-policed gambling dens on the Western Coast. Then the Cynis destroyed them when they got too big, and really cranked up the profit margins on this place."

"You really are well-informed," Ulyssian observed.

"Um!" Saery shrugged. "It's my duty as the heir of House Nellens. We pride ourselves on doing a lot with a little."

"I can see why Zao admitted you," he noted unreservedly.

Saery stopped and looked at him. "Did... you just compliment me?!"

"I suppose," he said, wondering why they'd stopped.

"But you never compliment anyone!" She frowned. "I don't think I remember a single time when you've said anything nice about anyone but, maybe Zao. It's not just a Uly thing to do!"

He paused, trying to remember. He was sure he'd complimented Moon or Hero at least once or twice, when they were training. "I just say what I feel, and I'm not often impressed. But you really are impressively well-connected and informed."

"Aww, thanks Uly." She patted him on the arm, sporting a genuine smile.

"Don't... call me Uly."

"You know," she continued, "you're going to have to get used to speaking more diplomatically. Zao talks like that because he's so powerful, no one can challenge him without an army behind them. But if you're going to inherit House Sesus, you'll have to work hard to make the other House Heads see you as anything but an upstart!"

"What makes you think I'm going to inherit House Sesus?" He narrowed his eyes.

"Nilul told me she thought it was probably Zao's plan for you," she said straightforwardly. "Am I wrong?"

"Not entirely," he admitted. "We're not sure what the best path forward is."

Saery hmmed. "Well, what else is there? You're a great fit for the Legions, but they've all been folded into the House armies, which only makes inter-House advancement a better prospect. There's the Navy, but you're more of a marine than a sailor, which means you're not suited for their command-level posts. The Magistracy? The Thousand Scales? I don't see you becoming an Immaculate Monk, that's for sure!"

"What? You don't think I'm a good fit for the Immaculate Order?"

She giggled. "Thanks for sparing Syryns, by the way. I'm sure she didn't mean it, the whole Anathema thing. Her Hunts are usually right, though. Almost always they get their man."

Ulyssian suddenly felt inordinately guilty about the part he had to play. "You don't suspect me of being Anathema?"

"Uly! Don't joke about that!" Saery's eyes widened as she slapped him on the shoulder, only half-playfully. "Look, I know you only Exalted last month, and Zao's covering that up for some reason. I won't ask why! But... you know you can tell me stuff too, right?"

Ulyssian grimaced. This was harder than he'd thought. "I can't. I'm not authorized. Sorry, Saery. I don't like lying to my friends. I have few enough as it is."

"I understand," she replied, tone sincere. "I'm sure the Headmaster has his reasons, and they're probably really important. If I can't know, I can't know. That's just a part of living in this crazy Dynasty."

"Tell me about it," he grumbled. "All too often I wish I could solve a problem with my sword, instead of words."

"Don't solve me with your sword!" Saery hastily exclaimed, displaying open palms.

They laughed, and went on to cheat others out of their money. And when, at the end of the night, the Opaline Palace had had one of its least profitable days ever, the Cynis legbreakers came for them -

And Ulyssian found a problem that his sword could solve, after all.

Not that they'd have found the money he and Nilul had won, given where he'd stowed it.

[You have acquired Resources 4]

If you can guess where they stowed the jade before the next update, I'll award the thread 50,000 XP.

---

Saery has a point. What is your future to hold? What position should you really aim to occupy in the space of the Realm? This is a very important decision point, so think carefully before marking your answer!

[ ] Vagabond Adventurer / Silent Operative - As an Anathema in truth, it would be tremendously inconvenient if you were to be exposed and lose the majority of your power base. That simply is too great a risk to take, so you should focus your efforts on personal power above all. Many young Dynasts engage in war tourism and adventuring once they graduate from secondary or finishing school. Under the guise of the same, you can covertly advance the agenda of Zao while remaining free of obligations to House and Realm. Creation may be ending in five decades, but the Dynasts certainly aren't acting like it. With this month's winnings, you should have little trouble financing such expeditions yourself.

[ ] Satrapal Posting - An area far from the center of Immaculate power, where its dogma is less likely to hold sway. Satrapal officials have immense leeway over the affairs of the place they govern, and you will be able to build up a power base somewhat independent of the Realm itself. If you are revealed, and you have consolidated power appropriately, you can always rebel and use your martial power to ensure your defiance sticks. Or simply kill anyone who dares to accuse you of being Anathema.

[ ] The Admiralty - Zao's incontestable sway in this particular arena makes it a good choice for rapid official advancement and recognition. As the single largest military arm of the Realm, and the only one maintained independent of the Houses, the Imperial Navy controls the flow of trade across the Inland Sea and is responsible for the security of the Blessed Isle's heartland. An indispensable tool of policy-makers, it cannot afford to be underfunded even as it takes crippling losses in the West. An opportunity therefore arises for a young Dynast to make his name, and his mark, in the world...

[ ] House Sesus - With great power comes great debauchery. Yes, you may be forced to attend parties and perform tedious negotiations, but there is certainly no official post you can occupy that would exert more strength than the Head of a Great House. Sesus is the second-greatest military power on the face of Creation, surpassed only by Cathak, and perhaps you can rectify that. The shadow of Sesus falls across hundreds of millions of lives spanning ten thousand miles of occupied territories. It is the jade-plated fist of the Realm, and its ruler is one of the most powerful men alive. The risks, of course...

[ ] Write-In: Anything is possible! You are an Exalted Dynast of the Great House of Sesus, after all, and your legend is only beginning to be wrought.

Also, will you tell Saery of your true nature? Of course, Zao would have to fill her in first. You can probably convince him to tell her by telling him that she already suspects something. Well, that or have her killed.

[ ] Tell Saery - She's a good friend, and deserves to know the truth.

[ ] Don't Tell Saery - She already said she understands, and meant it. It's too risky.
 
Hmm, just out of curiosity, is the clue to "Where they hid the jade" In this post somewhere?
 
By brief I apparently meant 2,000 words. -_- Really need to do something about update inflation.



Hm, not really. It's something I don't expect you guys to actually get, because it's so weird.

So, essentially, we need to figure out where they hid the Jade, based on zero clues?

All we know is that 'They'll never find it' And that Ulyssian is the one who stashed it.
 
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Fantastic! The interaction with Saery went about as well as it possibly could! Plus, Resources 4 is always nice. For my vote I will go with
[x] The Admiralty
and
[x] Don't Tell Saery

Because Saery doesn't know! But seriously, at this point she says she understands, she means it, and telling her doesn't seem like a beneficial cost/benefit ratio AT THIS TIME. It may be later depending on how things fall out, but for now I don't think Ulyssian should tell her the whole truth, or tell Zao she knows anything at all. That's just me though.

As for my choice of Admiralty I say this because it lets Ulyssian use and build his combat power as well as develop a general power base. The Navy as a whoel is probably larger than the Legions, and with Zao's help (while he has it) Ulyssian can advance up the latter quickly, to the point that he has a loyal fleet of followers.

EDIT: Incidentally, did he store the winnings in either his Anima or Elsewhere somehow? Because that seems the obvious pick to me at the moment.
 
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[x] Don't Tell Saery

Will have to think about the other, but its better not to put Saery in more risk than she already is by being our friend. If we do tell her in the future, she'll probably understand why we kept quiet.
 
Fantastic! The interaction with Saery went about as well as it possibly could!

Is that so?

Plus, Resources 4 is always nice. For my vote I will go with
[x] The Admiralty
and
[x] Don't Tell Saery

Because Saery doesn't know! But seriously, at this point she says she understands, she means it, and telling her doesn't seem like a beneficial cost/benefit ratio AT THIS TIME. It may be later depending on how things fall out, but for now I don't think Ulyssian should tell her the whole truth, or tell Zao she knows anything at all. That's just me though.

As for my choice of Admiralty I say this because it lets Ulyssian use and build his combat power as well as develop a general power base. The Navy as a whoel is probably larger than the Legions, and with Zao's help (while he has it) Ulyssian can advance up the latter quickly, to the point that he has a loyal fleet of followers.

A loyal fleet in the face of his possibly inevitable reveal as an Anathema?

EDIT: Incidentally, did he store the winnings in either his Anima or Elsewhere somehow? Because that seems the obvious pick to me at the moment.

You're not entirely off the mark. Sort of.

So, essentially, we need to figure out where they hid the Jade, based on zero clues?

You don't need to, it's a bonus if you actually manage it though. I don't expect anyone to actually get it, because there aren't really any clues. It's something Ulyssian would think of.

[x] Don't Tell Saery

Will have to think about the other, but its better not to put Saery in more risk than she already is by being our friend. If we do tell her in the future, she'll probably understand why we kept quiet.

Unless she finds out!
 
By the by, here's the entry on Resources.

3rd said:
Three dots indicates a talent or less per year in jade; 8,000 koku in cash; or under 5 talents per
year in silver—more than fifty times the income of the previous level. This level of Resources
represents a take in the spoils of empire. It's the income of the heads of established patrician
houses or far-flung criminal syndicates, Guild merchant princes, the most famous of mortal
artisans and performers who've made themselves the favorites of wealthy rulers, and is also the
usual discretionary stipend or income for a Dynast of one of the Great Houses. Characters with
this level of Resources are usually economies unto themselves, with entourages who help
manage their assets and depend on them for a living. Beyond three dots, it's very unusual for a
fortune to be measured in cash—most of the independently wealthy bond their riches in silver, or
are able to do business in real or ledger jade.

Four dots indicates an income of 4-6 talents per year in jade; 16,000-50,000 koku per year in
cash; or 20-30 talents per year in silver. Dynasts who've established successful business interests
often possess this level of Resources, as do members of especially well-off patrician families, the
most successful Guild merchant princes, the wealthiest and most fortunate scavenger lords, rulers
of small but healthy Threshold states, and mortal craftsmen with skills of singular value to the
Chosen and the will and connections to demand their worth—for example, renowned mortal
manse architects.

TL;DR, holy shit that's a lotta fuckin' money we just pilfered.
 
[X] Satrapal Posting - An area far from the center of Immaculate power, where its dogma is less likely to hold sway. Satrapal officials have immense leeway over the affairs of the place they govern, and you will be able to build up a power base somewhat independent of the Realm itself. If you are revealed, and you have consolidated power appropriately, you can always rebel and use your martial power to ensure your defiance sticks. Or simply kill anyone who dares to accuse you of being Anathema.

Utilizing a position of power on the fringes of the greater empire to build up a personal power base and private empire that we can then use to our advantage in a coming series of civil wars in order to sweep through the territories and seize power ourselves, aided by a reputation of martial excellence and a battle hardened army loyal only to us, almost certainly cutting down countless other ambitious governors along the way?

We Diadochi, now. Let's just hope we're Seleucus rather than Antigonus.
 
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Tentatively:
[!] The Admiralty
[X] Tell Saery
-[X] Guile's Write-In

Though this will probably change since "I want a boat - make that a whole bunch of boats" isn't the best of reasons on which to base a major decision.

Fine, sold on:
[X] Satrapal Posting

A way to build up personal power while also retaining flexibility to go off and do shit.
 
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[X] The Admiralty

Zao has immense sway within the Admiralty. This will both minimize the risk of exposure and give us the freedom of action necessary to hunt down Creation's enemies, albeit not quite to the same degree as the Vagabond.

[X] Don't Tell Saery

Saery appears to understand the need for secrecy; minimizing the points of possible exposure can only be a good thing.
 
Wow, no one wants to tell Saery? Isn't it sad...

Utilizing a position of power on the fringes of the greater empire in order to build up a personal power base and private empire that we can then use to our advantage in a coming series of civil wars in order to sweep through the territories and seize power ourselves, aided by a reputation of martial excellence and a battle hardened army loyal only to us?

We Diadochi, now. Let's just hope we're Seleucus rather than Antigonus.

Indeed. Though, I will note that in terms of pure military force, a strike team of elite Exalts is far stronger than even a Realm Legion, assuming average Dragon-Blooded Officer competence. Armies can hold and patrol land a lot better, though, which is quite relevant.

He hid it under a charm-based disguise?

Mmm... Not really.

Tentatively:
[X] The Admiralty
[X] Don't Tell Saery

Though this will probably change since "I want a boat - make that a whole bunch of boats" isn't the best of reasons on which to base a major decision.

You don't even have maxed Sail!
 
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