Explore Kaas City (Rolled D20, 15, no effect) [8/9]
Your subordinates pushed further into the governing center over the course of the month, the newest batch of Vipers contributing quite a bit to the overall effort. As the center was excavated, they slipped into the cracks and small spaces all around the city, mapping it out and ensuring that there was no other area of interest within the city limits. By the end of the month, you were sure that it wouldn't take much more time to excavate the rest.
(Completing the exploration of Kaas City unlocks the city as a new base location.)
Search for the Dark Temple (Rolled D20, 19 + 10 (Assassin), 29, LEGENDARY BREAKTHROUGH) [4/4]
Your child, alongside half of the newest batch of vipers, ventured deep into the jungles and cut through any native life that stood in her way, finally finding the structure that the presence had inadvertently revealed to you. It was massive, true, but hidden under thousands of years of plant growth and jungle encroachment. The exterior was covered, but a quick look at the interior revealed that not a single living thing dwelled there. Nothing living, but the dead?
-
D'har snarled as she deflected another of the clumsily swung plasma swords, severing the mummified warrior's arm with her secondary blade before ducking under another's swing, the abomination consumed in a flash of plasma fire by one of the many vipers that had accompanied her here. One Viper, however, was performing far beyond what she expected of them. Reacting faster than she should be able to, scales seeming to bleach in real time as she opened her maw wide and spat a glob of liquid that froze one of the mummified abominations solid. D'har smiled wide as she shattered it. The Elder would be pleased indeed.
LEGENDARY GAIN: Potential Hero Unit: Viper Queen (Must have Officer Training School unlocked to elevate to Hero Unit)
Gained ACTION: Explore the Dark Temple
Gained RESEARCH: Psionically(?) Animated Mummies, Psionically(?) Active Plasma Blade added to (Examine the Weapons)
Examine the Weapons (Rolled D20, 14, no effect) [2/4]
The Longsword and Knife were crafted in the same fashion and style, the same kinds of symbols along the sides and the same malice emanated from the both of them, though… one seemed to be far more oriented towards hatred and rage whilst the other was filled with terror and an urge to speak. A warrior's tool and a torturer's tool. Horrific.
Build a Facility: Officer Training Facility (Rolled D20, 20, BREAKTHROUGH)
With the ground stabilized, construction of the Officer Training Facility went along at a fairly normal pace… Then one of the Vipers that accompanied D'har suddenly developed the traits that were typical of a 'Monarch' Viper, and you came to the conclusion that it needed to be finished yesterday. By the end of the month, the facility was fully operational and ready to train up units.
(Elite Units will be automatically generated at the end of the year, to create hero units, you require hero unit candidates. These are most often generated through LEGENDARY BREAKTHROUGHS (rolls of 25+).)
Psionic Relay Facility (D20 Rolled, 3, STALL)(Finally a bad dice roll without the Assassin to negate it.) [⅔]
Your secoids were exhausted by the last month's efforts, and the opening of the Dark Temple means that you were unable to focus upon attuning the Relay. It should not take all that much more work, irregardless. You begin to plan for the coming month.
ACTIONS: PICK TWO
[ ] Explore the Kaas City (The rotting carcass of a once-mighty city, who knows what manner of secrets might be hidden within and beneath) [8/9]
[ ] Explore the Dark Temple (Animated dead prowl these halls, some seem to be more fresh than others, but all are equally deceased.) [1/?]
RESEARCH: PICK ONE
[ ] Extract the genetic code of the Pureblood Sith (Another psionically active Hybrid species under your control could only be a boon, though there might be… teething issues if the aggression that the presence recalled was any indication) [0/4]
[ ] Analyze the local Flora and Fauna (The plants and animals are… unnatural, whether through the interference of Psionics or gene editing, and you are eager to learn which) [0/3]
[ ] Study the bodies of the Megafauna: Felidae Kaasias that your Mutons and Vipers failed to tear to pieces (Their strength was disproportionate for their size, and their bodies were incredibly durable. Perhaps you could create a new breed of Hybrid Subservients from the genetic code) [0/4]
[ ] Examine the Pyramid (The essence it gives off reminds you strongly of psionic energy, but something is… off. This requires intensive study) [0/5]
[ ] Examine the Weapons(However these things were created, it was through incredible suffering. With another sample to work with, it should be easier to decipher their makeup and construction. The core of this plasma blade screams suffering and anguish. It almost feels like it is... bleeding) [2/4]
[ ] Examine the Mummified Zombies (Psionic reanimation should only be possible when the brain and nervous system is still intact. That this does not seem to be the case here is… worrying.) [0/3]
[ ] Reverse Engineer Intact Ship (It was fortune beyond imagining that led to the recovery of an intact vessel, and the process of reverse engineering it should go by quickly) [0/2]
FACILITY FUNCTIONS
Officer Training Facility:
-[ ] Train the Viper Monarch to utilize her new psionic talents, and instill in her a duty to her people, and to you. [0/2]
(To outside observers, a Monarch would appear to be the ruler of their people, answering to you but still sovereign)
CONSTRUCTION: PICK TWO
[ ] Build a facility within the ship (With the beginnings of construction on the facility, you are locked in to your choice. Shipside facilities cannot be easily removed.)
=[X]= Psionic Relay Facility(Required to communicate with your subservients over galactic distances) [2/3]
[N/A] Build a facility
HERO ACTIONS: THE ASSASSIN
(Unless the Action Specifies otherwise, the Assassin will take with her a small squad of subservients.)
[ ] Assign her to an Action
-[ ]
HYBRID PRODUCTION
[ ] Viper [0/2] (Useful for squeezing into small spaces and surprisingly durable, good for ambushes and low-to-mid quality espionage. Enough brainpower to help with research, each batch takes half a turn off of research time)
[ ] Muton [0/2] (Very muscular and with good instincts for battlefield tactics, these are your shock-troopers and heavy construction workers. Each batch made reduces construction times by half a turn)
[ ] Archon [0/2] (Flight capable and with heavy onboard weapons systems, these cyborgs are ideal scouts and airborne supremacy units. No special bonuses at this time)
[ ] Sectoid [0/2] (Psionically active and constantly in contact with your own mind, Sectoids are ideal for relaying important information back to you and keeping the minds of subordinate squads connected for real-time tactical cooperation. Enough brainpower to help with research, each batch takes half a turn off of research time)
[ ] Andromedon [0/2] (Heavily modified off of the base Sectoid form, Andromedons require an acidic compound to survive but are, in exchange, the best pilots and front-line warriors available thanks to the direct neural connection they have to the machinery they pilot. Each batch made reduces construction times by half a turn)
[ ] ADVENT Hybrid [0/2] (Modified off of base-strain humans, ADVENT Hybrids are generalists that can be suited for a wide variety of roles, at the cost of the physical superiority of some of your other subordinates. Each batch made reduces construction times by half a turn. Enough brainpower to help with research, each batch takes half a turn off of research time.)
=[X]= means that the choice has been locked in.