Explore Kaas City (Rolled D20, 19, BREAKTHROUGH) [3/?]
The exploration team began on the outskirts of the city, an even mix of Sectoids, Mutons and Vipers that each used their unique advantages to cover more ground and uncover all that they thought would be of interest to you. Mutons shoved rubble out of the way, creating entryways into long-destroyed buildings that the Vipers could slip into and survey the area, the Sectoids keeping their minds connected and keeping up a constant watch for the minds of any hostile wildlife. They made a surprising amount of progress as the month passed, finding intact, if mummified, remains. Preliminary analysis of the shriveled up flesh indicates that there is still enough genetic information to be used, if properly analyzed.
Research Option unlocked: Mummified Pureblood Sith (Sitakhari Nobilis)
Search for the Space Port (Rolled D20, 14, no effect) [1/?]
Sadly, the search for the 'Space Port' has not gone as well. There are many decayed structures that have been buried in the jungle, most of which contained nothing but dust and non-functional machinery, so rusted and damaged that nothing of value could be gleaned. It could not hide from you forever, you knew. Somewhere in this jungle, it waited.
Accelerated Hybrid Production (Rolled D20, 11, no effect) [⅓]
Progress is being made, but if you are not very careful in how you manage the growth, you will cripple the Hybrids and render them non-functional. In spite of how the rest of your kind had treated them, you refused to cut corners that might lead to the harm of your subordinates. Their lives were in your hands, and you took that responsibility very seriously.
Build Facilities:
-Cloning / Hybrid Production Facility (Rolled D20, 6, no effect) [⅔]
-Auto-Factory Facility (Rolled D20, 8 + 5 (Assassin), 13, no effect) [⅓]
Progress is being made, the new facilities progressing without any issues of note. The exploration of Kaas City, and the search for the Port, would likely be continuous efforts for the rest of the year, if you had to guess. You rest yourself on a cushion, lessening your hold on the minds of your subservients yet still guiding them. In time, you may need only a slight touch.
ACTIONS: PICK TWO
[ ] Explore the Kaas City (The rotting carcass of a once-mighty city, who knows what manner of secrets might be hidden within and beneath) [3/?]
[ ] Search for the Dark Temple (The Sith might be gone, but their Psionic Secrets remain. You believe that the effort to uncover them will be well-spent) [0/?]
[ ] Search for the Space Port (Though the ships once docked there might be rusted and decayed, they might provide you insight into new technologies and methods of interstellar travel) [1/?]
RESEARCH: PICK ONE
[ ] Accelerated Hybrid Production (You don't have the facilities to produce hybrids yet, but it seems prudent to 'get ahead of the curve' as the humans would put it) [1/3]
[ ] Extract the genetic code of the Pureblood Sith (Another psionically active Hybrid species under your control could only be a boon, though there might be… teething issues if the aggression that the presence recalled was any indication) [0/4]
[ ] Analyze the local Flora and Fauna (The plants and animals are… unnatural, whether through the interference of Psionics or gene editing, and you are eager to learn which) [0/3]
[ ] Study the bodies of the Megafauna: Felidae Kaasias that your Mutons and Vipers failed to tear to pieces (Their strength was disproportionate for their size, and their bodies were incredibly durable. Perhaps you could create a new breed of Hybrid Subservients from the genetic code) [0/4]
CONSTRUCTION: PICK TWO
[ ] Build a facility within the ship
-[ ] Cloning / Hybrid Production Facility (Produces Hybrid workers, require training to be useful troopers) [0/3]
-[ ] Auto-factory Facility (Required to produce weapons and armor for your Hybrid Soldiers) [0/3]
-[ ] Psionic Relay Facility(Required to communicate with your subservients over galactic distances) [0/3]
[ ] Build a facility in the cleared area [1 out of 4 slots full]
-[ ] Cloning / Hybrid Production Facility (Produces Hybrid workers, require training to be useful troopers) [2/3]
-[ ] Auto-factory Facility (Required to produce weapons and armor for your Hybrid Soldiers) [1/3]
-[ ] Psionic Relay Facility (Required to communicate with your subservients over galactic distances) [0/3]
-[ ] Officer Training Facility (Required to unlock 'Elite' variants of units and produce Hero Units.) [0/3]
-[ ] Sanctum of Silence (A personal facility for the Assassin to hone her skills and delve further into her psionic gifts, required to unlock more abilities for her.) [0/5]
(NOTE: All of your current units are considered 'Hybrids'. Distinctions will be made once a cloning facility is available and you choose what Hybrids to produce each turn)
HERO ACTIONS: THE ASSASSIN
(Unless the Action Specifies otherwise, the Assassin will take with her a small squad of subservients.)
[ ] Assign her to an Action
-[ ]
[ ] Do not assign her (The Assassin will default to protecting your person if not assigned to a different task)